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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.27 15:09:00 -
[1] - Quote
I would luke a few different modules that increase ammo other than just the skill, for example a future attachment could be a extra mag strapped ti the gun, this would take up a rigging slot and cost calibration in return for an extra mag. We could aslo get a liw power slot module that increases ammo buts takes up cpu/pg and a slot.
Things like that would be useful, practical modules. |
Sees-Too-Much
332
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Posted - 2012.09.27 15:24:00 -
[2] - Quote
They're called nanohives. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.27 15:35:00 -
[3] - Quote
Nanohives replenish your ammo it doesn't give you extra ammo in general |
Sees-Too-Much
332
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Posted - 2012.09.27 15:41:00 -
[4] - Quote
So they fill the same role, but do it better. |
Whispercrow
Seituoda Taskforce Command Caldari State
102
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Posted - 2012.09.27 16:52:00 -
[5] - Quote
Can I instead get an increased MAGAZINE capacity module?
You know, so I could have more than five dozen rounds in my Assault Rifle, or a few hundred more Minigun rounds to waste ineffectually?
Would really like such a module. I know we can't get 'moduled' weapons (ie: swap the scope, mag, and grip like in other FPS's), but this would go a long way toward catching up on that utility.
Thanks! |
Alshadow
Amarr Templars Amarr Empire
71
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Posted - 2012.09.27 16:56:00 -
[6] - Quote
they should have an extended ammo pack for an equipment slot
edit. this would be a low effort and very light equipment for you to equip that way it could exist in a world with nano hives |
VanguardCommander
Planetary Response Organisation Test Friends Please Ignore
48
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Posted - 2012.09.27 16:57:00 -
[7] - Quote
Whispercrow wrote: Can I instead get an increased MAGAZINE capacity module?
You know, so I could have more than five dozen rounds in my Assault Rifle, or a few hundred more Minigun rounds to waste ineffectually?
Would really like such a module. I know we can't get 'moduled' weapons (ie: swap the scope, mag, and grip like in other FPS's), but this would go a long way toward catching up on that utility.
Thanks! Yes i dont see why not i can wait never mind NDA |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.27 17:01:00 -
[8] - Quote
No this gives you an extra mag, it wouldn't replenish your ammo or your teams just give you an extra mag. Other than dealing with ammo, they are different. How does one do the job of the other? One affects you the other your team, one gives you an exta mag the other refills your mags how are they the same |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.27 17:07:00 -
[9] - Quote
Alshadow wrote:they should have an extended ammo pack for an equipment slot
edit. this would be a low effort and very light equipment for you to equip that way it could exist in a world with nano hives
This is what I'm suggesting but it would fill the low power slot rather than the equipment slot, also I think of it as holding extra mags so for example a AR has 60bullets per mag and has 4 mags equip this and you would have 2 extra mags for your gun so 6 packs of 60 rather than 4 |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.09.27 17:10:00 -
[10] - Quote
I think there is a skill that increases overall capacity, but I'm not sure. Anyway, if there is such a skill, then it would make the module redundant. I'm all for bigger magazines as a weapon modification module (like damage mods) |
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.27 17:23:00 -
[11] - Quote
There is but this would.provide tht bit extra at the cost of a slot. Never enough dakka.
There could also be extenders along with extra mag and let players choose which one that want. Extenders would be able to spray longer and be there when you need it most. Where as a extra mag would be there for when you need that extra and cant get to a resupply |
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