Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
561. My eyes hurt. - in General Discussions [original thread]
LUGMOS wrote: Auris Lionesse wrote: its funny because part of the reason they dont want to give us a fullfledged armor painter is to avoid trolls in obnoxious brightly lit suits like clowns. yet they go and have bpos like this. especially c...
- by Auris Lionesse - at 2014.10.17 02:42:00
|
562. [Request] 1.9 market: add buying/selling boosters for ISK - in Feedback/Requests [original thread]
as long as aurum/bpo suits can be bought with isk since theres no suit customization i support.
- by Auris Lionesse - at 2014.10.17 02:25:00
|
563. Real life comparison - Active vs Passive scan - in Feedback/Requests [original thread]
scanners just need to be rolled back to how they were.
- by Auris Lionesse - at 2014.10.17 02:10:00
|
564. 1.9 Wishlist - in Feedback/Requests [original thread]
im completely satisfied with a rendering fix and map fixes for an update as long as there more to come down the road. certain maps need to be changed because they are fundamentally flawed and the rendering issues have made sniping completely impo...
- by Auris Lionesse - at 2014.10.17 02:09:00
|
565. What did you do to my beautiful Bolt Pistol? - in Feedback/Requests [original thread]
i just want a 44 magnum from bf3. perfect sidearm. if youve ever met someone who was good with one you knew. 1 hit kills to the head. no cap on fire rate. nastiest gun from the entire game if were being objective. thing took out entire squads.
- by Auris Lionesse - at 2014.10.17 02:07:00
|
566. Fixing the Rail Rifle & Combat Rifle - in Feedback/Requests [original thread]
the problem with the combat rail rifle is the fire rate is way to high for the assault variant and the standard variant does more dps than a scrambler rifle. its too powerful for the role its supposed to play as the intermediaterange weapon. it s...
- by Auris Lionesse - at 2014.10.17 02:04:00
|
567. CCP please make the default sensitivity higher in 1.9! - in Feedback/Requests [original thread]
needs to be redone completely with different options. sniping needs to be given its own setting because of the different requirements.
- by Auris Lionesse - at 2014.10.17 02:00:00
|
568. Hoping 1.9 will... - in General Discussions [original thread]
well we know rouge is from EA so i would take anything he says with a grain of salt. we all know how ea handles things. rattati on the otherhand seems somewhat competent considering he accomplished more than the entirety of shanghai has over the l...
- by Auris Lionesse - at 2014.10.17 01:44:00
|
569. Weapon Attachments? - in General Discussions [original thread]
Mex-0 wrote: I thought the CR's scope was a CTS? no none of the weapons have different zoom levels or reticules. its all the same acog scope with a dot in the middle. then the exterior is just modeled into the guns design to fit the race. ...
- by Auris Lionesse - at 2014.10.17 01:33:00
|
570. Weapon Attachments? - in General Discussions [original thread]
OliX PRZESMIEWCA wrote: Please don't COD this game guys. .. this is one of the few cases where this isnt something invented by cod. other games have sight options and weapon customization. cod wasnt the first. cod wont be the last.
- by Auris Lionesse - at 2014.10.17 01:29:00
|
571. To Rattati: on roles - in General Discussions [original thread]
Apocalyptic Destroyer wrote: Iron Wolf Saber wrote: Let me clarify. and ADS SHOULD NOT BE A BOMBER, FIGHTER, GUNSHIP, STRATEGIC BOMBER, OR ATTACK CHOPPER. It should by all accounts be an assault dropship. Hence his wording "Better tha...
- by Auris Lionesse - at 2014.10.17 01:23:00
|
572. To Rattati: on roles - in General Discussions [original thread]
True Adamance wrote: I feel the same way about tanks. While I appreciate CCP's willingness to let me "play my way" (something not yet come to pass) I'd rather see vehicles have their roles like infantry suits. From there anything beyond that r...
- by Auris Lionesse - at 2014.10.17 01:18:00
|
573. Weapon Attachments? - in General Discussions [original thread]
Derrith Erador wrote: Atiim wrote: I'm currently writing a proposal on Weapon Modifications in 1.9, but I don't know the names of certain scopes. If you could help me identify them, I'd appreciate it. Rail Rifle? Bolt Pistol? Flaylock Pisto...
- by Auris Lionesse - at 2014.10.17 01:09:00
|
574. Weapon Attachments? - in General Discussions [original thread]
the sights in this game are all low res and not that functional. but the scrambler and laser rifle use red dot sights. the rest of the rifles use acogs. its literally the same scope with a little jagged dot. scopes need a complete overhaul tbh....
- by Auris Lionesse - at 2014.10.17 01:07:00
|
575. The true problem with Scouts - in General Discussions [original thread]
One Eyed King wrote: Auris Lionesse wrote: the problem is theyre the new active scanner because the active scanner was nerfed into oblivion and scouts were overbuffed so you have a built in always on passive active scanner that no other suit...
- by Auris Lionesse - at 2014.10.17 00:03:00
|
576. My eyes hurt. - in General Discussions [original thread]
its funny because part of the reason they dont want to give us a fullfledged armor painter is to avoid trolls in obnoxious brightly lit suits like clowns. yet they go and have bpos like this. especially considering the troll aspect could be remov...
- by Auris Lionesse - at 2014.10.17 00:01:00
|
577. 1.9 NPC "market" means we need ISK sinks - in General Discussions [original thread]
i think your overvaluing how much salvage would be worth. no ones going to make hundreds of mils off this. weve needed and isk sink/isk removal after the pc exploits for a while. but people already have hundreds of millions in isk from playing f...
- by Auris Lionesse - at 2014.10.16 23:55:00
|
578. Biotics - in General Discussions [original thread]
theyre inherently flawed by being in the wrong module level. they need to be in highslots. damage mods need to go low. additionally. kincats either need to affect movement speed** or have lower pg requirements. (not much, just a smidge 3-4 maybe)...
- by Auris Lionesse - at 2014.10.16 23:49:00
|
579. Uprising 1.9 - Caldari Production Facility (Screenshots inside) - in General Discussions [original thread]
they need to add a map editor for pc. you can edit your homebase so your fighting on your turf when people invade. wont happen but its a neat idea.
- by Auris Lionesse - at 2014.10.16 23:04:00
|
580. Uprising 1.9 - Caldari Production Facility (Screenshots inside) - in General Discussions [original thread]
Apothecary Za'ki wrote: Clips A'hoy wrote: In addition, the Minmatar Production Facility... Could it also be implemented in the near future? Who knows... https://pbs.twimg.com/media/BTcMN3pCUAALjoO.jpg https://pbs.twimg.com/media/...
- by Auris Lionesse - at 2014.10.16 23:03:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |