Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
81. Request: please remove auto inertia dampeners - in Feedback/Requests [original thread]
ive been away from the game when did this happen? thats a stupid idea. it should be reversed immediately. if you cant hit x you deserve to take the damage. and its more useful to take the damage sometimes. dampening makes you an easy target. idk ...
- by Auris Lionesse - at 2014.12.28 07:40:00
|
82. Amarr flashbang - in Feedback/Requests [original thread]
also no second grenade slot. grenades are useless on an assault suit. you should be using your main weapon. assaults arent meant to be versatile and have lots of stuff. you have your tank, you have your gun, you kill lots of things. give grenad...
- by Auris Lionesse - at 2014.12.28 07:36:00
|
83. Amarr flashbang - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Agree +1 I strongly agree the Commando needs a grenade slot. SMOKE GRENADES - I think these would be great for scouts trying to batman around cities and interiors. Even using them as diversions. I'd like it if they...
- by Auris Lionesse - at 2014.12.28 07:32:00
|
84. Amarr flashbang - in Feedback/Requests [original thread]
flash should be an emp pulse like a flux grenade that resets your screen in your helmet. go's out, runs a diagnostic page and has a loading bar then boots back up. smoke grenade would be chaff that blurs and distorts your sensors and glitchs. lik...
- by Auris Lionesse - at 2014.12.28 07:31:00
|
85. [REQUEST] Damage Mods In The Low Slots - in Feedback/Requests [original thread]
True Adamance wrote: Ydubbs81 RND wrote: The biggest advantage that an armor tanked suit has to shield tankers is the ability to use dmg mods without sacrificing their primary hp. Allow damage mods to be used in either low or high slots and ...
- by Auris Lionesse - at 2014.12.28 07:28:00
|
86. [REQUEST] Damage Mods In The Low Slots - in Feedback/Requests [original thread]
Heimdallr69 wrote: Sounds like some QQ armor nerds are here. I use all suits and cal is by far the weakest, why? Because 2-3 damage mods makes a difference.. You're the fkn stupid one mate, shields can not be repped or use triage hives, when sh...
- by Auris Lionesse - at 2014.12.28 07:26:00
|
87. [REQUEST] Damage Mods In The Low Slots - in Feedback/Requests [original thread]
in eve damage mods are low slot mods already. and they provide rof boosts by 10% kincats and cardiac regs should be highslot mods. and damage mods should go low. it should be the same in eve. that way you have cardiac regs and platestacking fo...
- by Auris Lionesse - at 2014.12.28 07:19:00
|
88. Shield repair Tool. - in Feedback/Requests [original thread]
so your saying it reduce any suits regen delay to 0 as a buff that ends when it loses lock on the suit? that seems underpowered considering youd have to use slots for rechargers or energizers just to match a cheap armor repair tool. i dont see a...
- by Auris Lionesse - at 2014.12.28 07:16:00
|
89. Suggestion: Sentinel Laser Cannon - in Feedback/Requests [original thread]
i like the name beam lance. and i think it should be a mix of a scrambler rifle and laser rifle. charge and hold, release to fire one continuous beam that lasts for a few seconds then it forces a cooldown. 1-3 seconds charge. 2-6 seconds of fire...
- by Auris Lionesse - at 2014.12.28 07:10:00
|
90. CCP - in General Discussions [original thread]
cant you get keys without aurum? like through isk, salvage, or missions? do you still get regular non strong box salvage? also can you sell strongboxes?
- by Auris Lionesse - at 2014.12.20 20:51:00
|
91. Assault rifle. - in General Discussions [original thread]
this is why nanohives should be reskinned and made gallente equipment in logi restructuing. they heal armor, and give ammo for bullet guzzling weapons and low ammo weapons like the ar/shotgun/plasma cannon.
- by Auris Lionesse - at 2014.12.20 20:47:00
|
92. Getting sniped by large railguns... - in General Discussions [original thread]
theyre not hard to get kills with if you know how to lead your targets and hit with this games wonky hit detection. its actually the closest thing to sniping we have with how messed up sniper rifles are. railgun turrets are much closer to battle...
- by Auris Lionesse - at 2014.12.20 20:44:00
|
93. Cheap, Quick, One-Passenger Air Vehicle - in General Discussions [original thread]
Byozuma Kegawa wrote: Technically this will be the fighter craft... if we ever get them. They've been dangling the Gallente and Caldari fighters in front of us for a couple fanfests now (save the latest one which was dangling the PC 'port' Legi...
- by Auris Lionesse - at 2014.12.20 20:42:00
|
94. Cheap, Quick, One-Passenger Air Vehicle - in General Discussions [original thread]
no combat need to be on the ground. buildings and the tops of structures need to be removed from gameplay until they are all equally accesible via multiple paths across all maps where theyre not some instant win spot to glitch uplinks on. remove...
- by Auris Lionesse - at 2014.12.20 20:37:00
|
95. Bolt Rifle? - in General Discussions [original thread]
so an assault sniper rifle. itd need 300-400damage to be useful at all with such a small clip and charge time. tactical rail should be like 100-110 damage with a 20ish round clip. burst rail should be the h&k g11. 3round burst at 2100rpm b...
- by Auris Lionesse - at 2014.12.20 20:34:00
|
96. Shield Energizes vs Shield Regulators - in General Discussions [original thread]
KILL3R H3LLH0UND wrote: KING CHECKMATE wrote: Ian The Conquer wrote: So using my Minmatar suits i generally run more shields than armor, Is it really worth sacrificing shields for a higher shield recharge amount, or for a shorter recharge...
- by Auris Lionesse - at 2014.12.20 20:18:00
|
97. Stats for your Characters - in General Discussions [original thread]
Jammeh McJam wrote: Cody Sietz wrote: Assist Kills:13130 Assist Kills In Vehicle:508 Deaths:28911 Kills:53787 Losses:2147 Objects Hacked:9507 Suicides:690 Wins:3152 Cody Sietz Logon Count:2253 Logon Time:2229 hours It's official, worst vet...
- by Auris Lionesse - at 2014.12.20 20:06:00
|
98. Has it gotten to you ??? - in General Discussions [original thread]
RayRay James wrote: All these BPO suits look exactly like what was shown for Legion. I wasn't a huge fan of it then, still am not now. I liked the way it was, some BPO's, everything else get's paid for. It fit the New Eden motif. Now, it's ju...
- by Auris Lionesse - at 2014.12.18 23:48:00
|
99. wtf - in General Discussions [original thread]
how many rounds does the burst ar have?
- by Auris Lionesse - at 2014.12.18 23:44:00
|
100. Shield Energizes vs Shield Regulators - in General Discussions [original thread]
regs are definitely worth it. i prefer rechargers over an energizer. a proto energizer isnt worth the hp cost imo for a small recharge boost. 7% is alot, unless theyve been buffed. go adv energizer or proto recharger. you should always have at l...
- by Auris Lionesse - at 2014.12.18 18:36:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |