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61. CCP's New SP Cap... - in Feedback/Requests [original thread]
CCP needs to understand that such rules are incentives. I guarantee AFKing will become an epidemic: if you don't have time to play today, might as well fire up the old PS3 and go AFKing in while you cook and watch TV and go to gym and go to bed....
- by Arramakaian Eka - at 2013.01.08 12:59:00
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62. I just hope you won't go to the Open Beta with this build because - in Feedback/Requests [original thread]
Konohamaru Sarutobi wrote: I'm not a FPS player. I just played Killzone sometime, but I love RPGs. Something that I love of this game is that, when you unblock some skill, some weapon or something. That's very interesting for me. But meh, it's ...
- by Arramakaian Eka - at 2013.01.06 13:57:00
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63. [Request] Allow AUR transfer to CORP members - in Feedback/Requests [original thread]
Needless Sacermendor wrote: Arramakaian Eka wrote: For various reasons my Merc pack AUR is stuck on a PSN account that I don't use for gaming. Allowing the transfer of AUR between PSN/Dust accounts would allow me to get my money's worth, and...
- by Arramakaian Eka - at 2013.01.06 10:40:00
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64. [Request] Allow AUR transfer to CORP members - in Feedback/Requests [original thread]
For various reasons my Merc pack AUR is stuck on a PSN account that I don't use for gaming. Allowing the transfer of AUR between PSN/Dust accounts would allow me to get my money's worth, and not have wasted 20 EUR on nothing.
- by Arramakaian Eka - at 2013.01.05 15:23:00
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65. End of round ... waiting...waiting... - in Feedback/Requests [original thread]
Dewie Cheecham wrote: It just takes too long. We know we won, or lost, no need to look at that screen for 10 seconds. Also, please speed up the results screen as well, there are probably no need to slowly count up the SP, then the ISK, then the...
- by Arramakaian Eka - at 2012.08.15 08:27:00
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66. REQUEST: Anti-tank in a light dropsuit - in Feedback/Requests [original thread]
Although I mentioned forge gun at the end of my post, I wasn't specifically asking for forge guns on lights - merely a viable anti-tank role in a light dropsuit. But thanks for the heads up; I hated the Swarm Launcher when I tried it briefly, but...
- by Arramakaian Eka - at 2012.08.15 00:59:00
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67. REQUEST: Anti-tank in a light dropsuit - in Feedback/Requests [original thread]
Abner Kalen wrote: The whole idea of the anti-vehicle weapons themselves was that they were extremely heavy and require TONS of power. A Scout is nimble and light, but not able to carry heavy loads or fit lots of shields or armor. That's la...
- by Arramakaian Eka - at 2012.08.14 23:46:00
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68. [Collective Feedback] Remove Turn Speed Caps - in Feedback/Requests [original thread]
Haven't tried KBM, yet, but I'm pretty sure it's to balance with controller, and thus needs to stay. And no, controller can't turn as fast or accurately as a KBM no matter how you tweak the settings. FWIW and since you asked, I've played FPSs for...
- by Arramakaian Eka - at 2012.08.14 23:24:00
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69. REQUEST: Anti-tank in a light dropsuit - in Feedback/Requests [original thread]
At the moment it's only possible to equip anti-tank weapons as a heavy AFAICT. This is unacceptable. Anti-tank role is all about movement, never bleeding twice in the same place, moving unseen, and dodging in and out of cover to take that half a s...
- by Arramakaian Eka - at 2012.08.14 23:22:00
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70. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
Zero Harpuia wrote: Arramakaian Eka wrote: Alshadow wrote: Arramakaian Eka wrote: Sandair Mulholy wrote: - Have the low level tanks be driver-gunners, but the high level tank separate the driver and gunner. So for newbies and fresh ...
- by Arramakaian Eka - at 2012.08.09 00:51:00
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71. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
Alshadow wrote: Arramakaian Eka wrote: Sandair Mulholy wrote: - Have the low level tanks be driver-gunners, but the high level tank separate the driver and gunner. So for newbies and fresh players, they could get in tanks and have fun, bu...
- by Arramakaian Eka - at 2012.08.09 00:02:00
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72. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
Sandair Mulholy wrote: - Have the low level tanks be driver-gunners, but the high level tank separate the driver and gunner. So for newbies and fresh players, they could get in tanks and have fun, but for the serious stomping power, you would n...
- by Arramakaian Eka - at 2012.08.08 15:20:00
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73. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
Grit Breather wrote: Dust is changing many things in the FPS world. Dust, for starters, is bringing a hell of a lot teamwork than anyone is used to. It's bringing game support for defined command structures. So why not also change some fundeme...
- by Arramakaian Eka - at 2012.08.08 13:46:00
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74. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
Grit Breather wrote: May I suggest a change of thought direction on this matter? The discussion right now is all about the driver's options in a tank he owns and how keeping him as just a driver will make the owner unhappy. But what if the owne...
- by Arramakaian Eka - at 2012.08.08 12:52:00
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75. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
Jonquill Caronite wrote: As it stands I have enough trouble keeping retards without mics out of my vehicle, because whenever I get out to repair my crippled tank INEVITABLY my brain dead turret gunner switches seats and takes my 10% armor vehic...
- by Arramakaian Eka - at 2012.08.08 11:06:00
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76. [Request] Box With Instruction Manual and Disk Even if Unnecessary... - in Feedback/Requests [original thread]
Jonquill Caronite wrote: However, seriously, if there is anyone who actually would like this upon release, or someone who has a GENUINELY good reason why it shouldn't be available upon release I'd love to hear it. It costs money to produce a...
- by Arramakaian Eka - at 2012.08.08 10:55:00
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77. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
Does anyone who supports this idea actually drive tanks most of the time, or even often? If you take away gun control from the driver, you need to create something compelling for the driver to do. As a long-time Battlefield tank ***** (20 tank h...
- by Arramakaian Eka - at 2012.08.08 10:49:00
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78. [Request] Sliding - in Feedback/Requests [original thread]
Probably already mentioned, but Tribes uses extensive sliding mechanics combined with jetpacks very successfully. The latest version is called Tribes: Ascend , and is F2P, so you can easily check it out if it's something you'd like. I like it ...
- by Arramakaian Eka - at 2012.08.07 11:43:00
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79. I'm a bit disappointed - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Issues aside, the actual FPS gameplay is indeed generic. I wish it was more innovative, but seems like innovation is in everywhere except combat. Its still enjoyable to me since I like high health games, especially ...
- by Arramakaian Eka - at 2012.08.07 08:57:00
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80. Feedback from an FPS veteran - in Feedback/Requests [original thread]
testguy242 wrote: Arramakaian Eka wrote: Wait what? FF is off in DUST? I went by some google searches I did a while ago which claimed a dev said FF is on. I haven't actually tested (since I don't TK), so I'm not questioning anyone. For clar...
- by Arramakaian Eka - at 2012.08.07 08:50:00
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