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wathak 514
Circle of Huskarl Minmatar Republic
106
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Posted - 2012.08.09 00:09:00 -
[61] - Quote
K i dont know how long many of you been playing video games but my experiance with shooters goes back to socom 3 which was somewhere in the 2000 and lasted for years in there there were tanks on multiplayer maps and the driver operated both main gun and steering wheel. This also holds true for bf3 and other games between the 2.
The problem ur trying to solve by splitting the driver and main gunner to 2 diffrent spots is not in the seat layout but instead in the control layout.
Currently the right control stick controls both acceleration and turning which is very ineffecient. The fix thats needed is to remap the controls so the currently unused l2 and r2 triggers become acceleration and braking and the right control tick is soley used for steering making it more effecient and a little easyer.
Now ofcoarse if ur manning the gun u wouldnt be able to see infront of u if aiming behind u for not crashing well that be skill of the driver and his knowledge of the map but i myself am a supporter of an idea brought up for the driver to get a miniscreen that always show where hes going ofcoarse limited and may even be a module that would be attached to the tank |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.08.09 00:33:00 -
[62] - Quote
Arramakaian Eka wrote:Alshadow wrote:Arramakaian Eka wrote:Sandair Mulholy wrote:- Have the low level tanks be driver-gunners, but the high level tank separate the driver and gunner. So for newbies and fresh players, they could get in tanks and have fun, but for the serious stomping power, you would need more collaboration. Not a bad idea at all. Keep the main gun with the driver on the lighter Assault/C&C/ECM/etc tanks, but separate it for Main Battle Tanks. That way those drivers who insist on shooting (me) would still be able to melt faces, but we'd also get heavy MBT which would be a formidable weapons platform. There would still need to be more to do for the driver than just driving, though, and that's my main concern. make all the current tanks have slightly less armor and shield and alittle less pg and cpu... then interduce a whole new kind of tank that would be even beter than the ones we have now but be much more expensive and have seperate diver/gunner, make the current ones LAVs and the new ones HAVs then make the jeeps like recon vehicles or (insert clever name here) Just because you built it doesn't necessarily mean people will use it. My point all along has been that people play FPSs to shoot things. Making tank driver a gunless FPS player makes him... FP player. There needs to be something fun for the driver to do, and driving alone is not sufficient - and my imagination is not vivid enough to come up with ideas what that could be. I haven't seen anyone else have any ideas, either. Again, any tank driver actually thinks this is a good idea, or is it just those who either play grunts or pilots?
So by that logic, Logistics, dropship pilots, LAV pilots, ad those who focus on knives don't belong/don't matter because they don't shoot? Remember that next time you get res-ed or act gunner. Also, the RE players of this build will attest that their gun just gets in the way of carrying more explosives.
And that something fun the driver is doing is dodging cannon shells and Forge Gun bolts while running all the modules. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
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Posted - 2012.08.09 00:51:00 -
[63] - Quote
Zero Harpuia wrote:Arramakaian Eka wrote:Alshadow wrote:Arramakaian Eka wrote:Sandair Mulholy wrote:- Have the low level tanks be driver-gunners, but the high level tank separate the driver and gunner. So for newbies and fresh players, they could get in tanks and have fun, but for the serious stomping power, you would need more collaboration. Not a bad idea at all. Keep the main gun with the driver on the lighter Assault/C&C/ECM/etc tanks, but separate it for Main Battle Tanks. That way those drivers who insist on shooting (me) would still be able to melt faces, but we'd also get heavy MBT which would be a formidable weapons platform. There would still need to be more to do for the driver than just driving, though, and that's my main concern. make all the current tanks have slightly less armor and shield and alittle less pg and cpu... then interduce a whole new kind of tank that would be even beter than the ones we have now but be much more expensive and have seperate diver/gunner, make the current ones LAVs and the new ones HAVs then make the jeeps like recon vehicles or (insert clever name here) Just because you built it doesn't necessarily mean people will use it. My point all along has been that people play FPSs to shoot things. Making tank driver a gunless FPS player makes him... FP player. There needs to be something fun for the driver to do, and driving alone is not sufficient - and my imagination is not vivid enough to come up with ideas what that could be. I haven't seen anyone else have any ideas, either. Again, any tank driver actually thinks this is a good idea, or is it just those who either play grunts or pilots? So by that logic, Logistics, dropship pilots, LAV pilots, ad those who focus on knives don't belong/don't matter because they don't shoot? Remember that next time you get res-ed or act gunner. Also, the RE players of this build will attest that their gun just gets in the way of carrying more explosives. And that something fun the driver is doing is dodging cannon shells and Forge Gun bolts while running all the modules.
We're talking tanks here, not applying flawed logic. To rehash my points from previous posts: I have extensive tanking experience, and #1 reason I drive tanks is to kill people. Take that away from me and I'll go to my other favorite role in FPSs: anti-tank grunt. I bet that vast majority of tank drivers wouldn't drive tanks unless they can **** **** up. Tank driver expectations are different than other vehicles: tanks are designed to destroy and kill, not to move people or do logistics. And the lack of support for this idea from tank drivers is a testament to the feasibility of the OP's idea.
It's perfectly fine to challenge and change that expectation and I would embrace it like I have said before, but something compelling and fun has to take the place of gunplay; nobody has offered enough, yet. Driving around and dodging is not enough. |
Bunsen Honey Dew
Doomheim
0
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Posted - 2012.08.09 04:41:00 -
[64] - Quote
I think in general that having dedicated tank commander, driver, main gunner and hull gunner would make for some really interesting gameplay but would be more suited to a dedicated tank/armor sim however for Dust maybe it would add a level of unnecessary complexity
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Noowb Sauce
10
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Posted - 2012.08.09 04:52:00 -
[65] - Quote
I've seen some games where the tank driver gets the smaller forward turret and another player gets the main turret... this actually works somewhat well due to pov and really allowing for full 360 degree use of the main turret no matter where the tank is driving but the forward turret is only moved in the direction of the tank with some vertical manipulation allowed ie. Moving the gun up and down some but turning the whole tank from side to side to aim the forward turret. |
Duke Ikalla
Crux Special Tasks Group Gallente Federation
3
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Posted - 2012.08.09 05:17:00 -
[66] - Quote
I think its an okay idea, but the driver needs to receive some points per kill. And limited access to turrets would be nice as well! |
Sandair Mulholy
Codex Troopers
42
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Posted - 2012.08.09 15:25:00 -
[67] - Quote
Arramakaian Eka wrote:
We're talking tanks here, not applying flawed logic. To rehash my points from previous posts: I have extensive tanking experience, and #1 reason I drive tanks is to kill people. Take that away from me and I'll go to my other favorite role in FPSs: anti-tank grunt. I bet that vast majority of tank drivers wouldn't drive tanks unless they can **** **** up. Tank driver expectations are different than other vehicles: tanks are designed to destroy and kill, not to move people or do logistics. And the lack of support for this idea from tank drivers is a testament to the feasibility of the OP's idea.
It's perfectly fine to challenge and change that expectation and I would embrace it like I have said before, but something compelling and fun has to take the place of gunplay; nobody has offered enough, yet. Driving around and dodging is not enough.
I am a tank gunner, and I drive tanks because I am good at it and it helps my team to win. I did not suggest this to make it more fun for me, I suggested it to improve the game, so I can enjoy it for a long time. It actually pains me to suggests this, but I think it is necessary so Dust will not become a tank game (nothing wrong with a tank game, but there is too much potential in Dust to be limited to tanks). I think that if this is not done, CCP will implement a maximum number of tanks per match (either active, or overall) to compensate, or worse, nerf the tanks, and that would be a shame. We pay for the tanks, so we should not be arbitrarily limited, and a tank is meant to be an awesome instrument of destruction, if not, it becomes an LAV!
Dust 514 is meant to be more involved (like Eve Online), and to attain this goal I think this change is necessary.
PS: I've been playing tanks for a long time : BattleZone
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Sandair Mulholy
Codex Troopers
42
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Posted - 2012.09.21 13:47:00 -
[68] - Quote
I had to revive this thread. This build made the tanks useless. Exactly what I was afraid of. With the terrain that offers a lot of cover to infantry, AV grenades that are OP and nanohive that regenerate grenades, tanks, and vehicle in general, are useless. Add to that the ISK rewards that are low and the price of tanks that is high and you hardly see tanks in game anymore. It might also be due to lack of cooperation and ambush maps, but nobody can argue that vehicles underused right now. |
Mack Five
0
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Posted - 2012.09.21 14:14:00 -
[69] - Quote
Well, it seems someone else retook the idea: Tank: Separate the Driver from the main-turret. |
Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2012.09.21 15:27:00 -
[70] - Quote
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