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81. proximity chat - in Feedback/Requests [original thread]
Logisticus Testing wrote: maybe i'm just that odd gamer, maybe i'm old enough not to get it, but what's so great about smack talking a total stranger? really? is your ego that small or that fragile that you have to act like that? or are you jus...
- by Arramakaian Eka - at 2012.08.06 21:00:00
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82. Replace KDR with PDR (Point/Death Ratio) - in Feedback/Requests [original thread]
Traynor Youngs wrote: Arramakaian Eka wrote: Why make it a ratio at all? How does the # of deaths matter? Just make it # of points per match, or per minute. Which of these is a better player? Player A: Receives 100 points for a successfu...
- by Arramakaian Eka - at 2012.08.06 18:53:00
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83. proximity chat - in Feedback/Requests [original thread]
Iceyburnz wrote: Proxy chat works in halo because the matches are throw away, bubblegum fun. Dust is about teamwork and strategy. While mocking your enemies is always a good laugh, I personally don't think it really has a place in Dust. There...
- by Arramakaian Eka - at 2012.08.06 18:35:00
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84. Replace KDR with PDR (Point/Death Ratio) - in Feedback/Requests [original thread]
Why make it a ratio at all? How does the # of deaths matter? Just make it # of points per match, or per minute.
- by Arramakaian Eka - at 2012.08.06 18:29:00
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85. Feedback from an FPS veteran - in Feedback/Requests [original thread]
Alixenus wrote: Quote: I think he means "off" . I really like the posts and I find a lot of valid points in them. +FAV Okay you've confused me now. Which one means you can wound your own team mates? Friendly Fire "on" means you can hu...
- by Arramakaian Eka - at 2012.08.06 15:26:00
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86. Feedback from an FPS veteran - in Feedback/Requests [original thread]
Needless Sacermendor wrote: Not sure what you ment by teammates feed while waiting to spawn, but at least being able to press the up button to view the player list / stats would be nice, this doesn't work while dead, hopefully just a bug. I ...
- by Arramakaian Eka - at 2012.08.06 15:14:00
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87. Feedback from an FPS veteran - in Feedback/Requests [original thread]
Wait what? FF is off in DUST? I went by some google searches I did a while ago which claimed a dev said FF is on. I haven't actually tested (since I don't TK), so I'm not questioning anyone. For clarity, I would very much prefer FF to be on. I ha...
- by Arramakaian Eka - at 2012.08.06 14:47:00
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88. Feedback from an FPS veteran - in Feedback/Requests [original thread]
BluMage wrote: I think with the "Roles" and "Team player" feel of the game, maybe CCP could have different leaderboads for different contributions; Hacks, assists, heals, teammates spawned though uplinks, repairs made to teammates' vehicles, ki...
- by Arramakaian Eka - at 2012.08.06 13:25:00
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89. proximity chat - in Feedback/Requests [original thread]
I loved proximity chat in MAG, it really gives a whole new level of immersion when you have surround sound and can overhear the enemy planning an attack. It was also one of my favorite things to run behind an enemy, yelling "yoohoo, behind youuuu...
- by Arramakaian Eka - at 2012.08.06 12:14:00
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90. [Request] short invulnerablitiy on spawn and points for stopping a hack - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: 2. I'm not sure I like this, as it gives rewards for failing to properly defend your objective.. When grouping is introduced, you won't have to deal with the little point hungry dumbasses all the time. Valid critici...
- by Arramakaian Eka - at 2012.08.06 12:10:00
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91. Feedback from an FPS veteran - in Feedback/Requests [original thread]
Thanks for the support! As for prone, it's not something I'm passionate about and can definitely live without. If it was introduced, it would also require further balancing, and I'd prefer CCP to concentrate on bigger issues with the balance. Als...
- by Arramakaian Eka - at 2012.08.06 12:03:00
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92. Feedback from an FPS veteran - in Feedback/Requests [original thread]
Here comments from a few days of playing. This is mostly about the FPS side of the game. My FPS background is 15+ years, 99% of it in online multiplayer games. I fell in love with the genre with Wolfenstein 3D, and I've played every Quake and eve...
- by Arramakaian Eka - at 2012.08.05 19:24:00
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93. Feedback from an FPS veteran - in Feedback/Requests [original thread]
Suggestions: KDR must go . It's not an accurate or even a useful way to gauge contribution to a battle in an objectives-based game. Players will do kills instead of trying to win the game. Even if you don't rank players based on KDR, ...
- by Arramakaian Eka - at 2012.08.05 19:24:00
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