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1261. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
BL4CKST4R wrote: CLONE ALPHA 001 wrote: BL4CKST4R wrote: CCP Rattati wrote: OP updated, less HMG nerf, less scanner nerf, added regen numbers aRR range reduction please also :) why? Has the dps of a assault scrambler and the ra...
- by Alena Ventrallis - at 2014.11.10 08:52:00
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1262. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Is there a reason you won't comment on ARR kick?
- by Alena Ventrallis - at 2014.11.10 08:35:00
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1263. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: Alena Ventrallis wrote: manboar thunder fist wrote: 0.4 shots rounds down not up. You don't get 2 shots a second You are misunderstanding. If the ROF is 60 rounds a minute, then that's 60 shots / 60 seconds for 1...
- by Alena Ventrallis - at 2014.11.10 07:18:00
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1264. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: KA24DERT wrote: Since sentinels cannot avoid (whatever racial) rifle, they simply soak up the damage. That's cute that you think a sentinel can actually survive against a rifle user when out in the open. If this ...
- by Alena Ventrallis - at 2014.11.10 07:03:00
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1265. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
In addition, all damage numbers assume a standard weapon. 1000 damage in a second is really high. This is why shotgun scout are called OP. The one disadvantage of the shotgun, crippling range, is negated by cloaks and scout speed. We need to reduc...
- by Alena Ventrallis - at 2014.11.10 06:48:00
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1266. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Fortunately, we don't have to grab a stopwatch and test in game; protofits is kind enough to calculate DPS for us. At max proficiency, the Creodron Shotgun's DPS of 867.39. 12 pellets at 50.6 dmg per pellet = 607.2 per b...
- by Alena Ventrallis - at 2014.11.10 04:29:00
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1267. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Kensai Dragon wrote: Vitantur Nothus wrote: Alena Ventrallis wrote: And yes, the shotgun can deliver 1000 damage in a second. Its not hard to understand, unless your trying to obfusticate the issue. If you can f...
- by Alena Ventrallis - at 2014.11.10 02:32:00
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1268. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
manboar thunder fist wrote: My suggestion: Fix heavy spam by increasing spread of hmg and overheat Shotgunners running kincats are already nerfed due to active team scans Increase shotgun range on breach to 15 m, add a slug effect and increas...
- by Alena Ventrallis - at 2014.11.10 01:39:00
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1269. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Alena Ventrallis wrote: If 1000 damage can be dealt in under a second by an unmodified standard weapon, there is a problem. According to protofits, SG RoF is 85.71 ... I believe that translates to roughly 2 blasts ...
- by Alena Ventrallis - at 2014.11.10 01:17:00
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1270. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Also, keep in mind we are discussing a standard shotgun with no damage mods and no proficiency. This level of damage is available for 12k sp. We can run numbers with differenttiers and damage mods, but those numbers only help my case.
- by Alena Ventrallis - at 2014.11.10 01:15:00
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1271. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
manboar thunder fist wrote: 0.4 shots rounds down not up. You don't get 2 shots a second You are misunderstanding. If the ROF is 60 rounds a minute, then that's 60 shots / 60 seconds for 1 round a second. 85.71 means you can get rounds off f...
- by Alena Ventrallis - at 2014.11.10 01:12:00
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1272. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Alena Ventrallis wrote: If 1000 damage can be dealt in under a second by an unmodified standard weapon, there is a problem. According to protofits, SG RoF is 85.71 ... I believe that translates to roughly 2 blasts ...
- by Alena Ventrallis - at 2014.11.10 01:06:00
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1273. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Victor Moody Stahl wrote: Do keep in mind that the proposal doesn't touch the actual damage values in the slightest- a shotgun is still doing just under 500 damage per shot. It just doesn't do it quite as fast, but i...
- by Alena Ventrallis - at 2014.11.10 00:43:00
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1274. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
manboar thunder fist wrote: One thing you have to consider victor is that most times 1400 armour heavy 450 shields with a gun with HIGHER dps than scout Vs 150 shield 150 armour scout with an extremely short range weapon that takes over 4 ...
- by Alena Ventrallis - at 2014.11.10 00:41:00
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1275. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: manboar thunder fist wrote: Kind of ridiculous though when you get 2 shots into a heavy and they turn around and spray you down in half a second before the third can be fired. Shotguns need high dps because range i...
- by Alena Ventrallis - at 2014.11.10 00:39:00
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1276. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Barbershop test had similar findings ... * Full damage potential only reached point-blank range. * Damage output declines exponentially outside of 4-5m. * Damage variance increases with range. Questions for OP: 1) B...
- by Alena Ventrallis - at 2014.11.09 22:04:00
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1277. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
zzZaXxx wrote: Effective range? Should be no less than 85, with charge at 0.03 and recoil at 0.5. Keep the old handling and reduce range. Along with the increased ammo that should balance the ARR. I speak of optimal range. 55-60m optimal. It...
- by Alena Ventrallis - at 2014.11.09 21:14:00
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1278. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
OP updated with spreadsheet.
- by Alena Ventrallis - at 2014.11.09 21:11:00
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1279. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
XxVEXESxX wrote: Dont think range is an issue. I get killed at 8m on average anyways. Its the dps for sure. those numbers should be on a lvl 5 commando with a proto shotgun and a damage mod, not on the weapons baseline stats. But the range is...
- by Alena Ventrallis - at 2014.11.09 21:10:00
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1280. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Breakin Stuff wrote: show me the spreadsheet. Please use comparisons to other weapon DPS rates for reference and comparison. Spreadsheet inbound. Give me a few minutes.
- by Alena Ventrallis - at 2014.11.09 20:41:00
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