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961. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
Breakin Stuff wrote: I have suggested things like this before but have to acknowledge a few problems. 1. While we have a lot of sentinel spam maybe one out of ten has forge guns really specced out. This would lead to teams getting facerolled b...
- by Alena Ventrallis - at 2015.01.15 22:05:00
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962. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Give me team deploy for FW/PC, and I'll gladly take a smaller pub squad size. Don't limit the already paltry teamwork system more than it already is.
- by Alena Ventrallis - at 2015.01.15 21:58:00
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963. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
Spkr4theDead wrote: True Adamance wrote: I was thinking more..... since Swarms have simple AI and plough right on in there instead of detonating over the top of the vehicle. Going around 3 corners, ignoring obstacles and terrain is simpl...
- by Alena Ventrallis - at 2015.01.15 21:57:00
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964. Turret Spreadsheet - in Feedback/Requests [original thread]
I think you've got the wrong idea on fragmented missiles. Punishing direct hits? Rather, have direct damage only slightly higher than splash, and slow ROF to prevent their use against vehicles. By trading higher splash damage for slower ROF, we sh...
- by Alena Ventrallis - at 2015.01.12 08:53:00
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965. To Rattati: selling assets - in Feedback/Requests [original thread]
Is it possible to get a sell all button assigned to make selling assets easier? Like have square autosell all assets that you have highlighted instead of manually having to do it? Would make cleaning house much easier.
- by Alena Ventrallis - at 2015.01.12 04:12:00
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966. ASCR Suckage: Theory as to Why - in General Discussions [original thread]
My theory as to its lack of use is because of armor. And not even just the meta. Armor is about having high health and low (personal) regen. Where shield has 500 health, armor is pushing 800. Meaning that there is more for any given weapon to che...
- by Alena Ventrallis - at 2015.01.11 07:38:00
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967. To Rattati: dynamic scans. - in Feedback/Requests [original thread]
The 3 concentric rings of scanning add in some much needed variety to the binary nature of passive scans. But there is much more that needs to be done. Is it possible to have actions affect your scan profile? Sprinting increases your profile, crou...
- by Alena Ventrallis - at 2015.01.11 06:21:00
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968. Gallente should have better stamina stats than Caldari - in Feedback/Requests [original thread]
I think moving kincats to highs is a radical yet effective solution. The issue isn't how long they can run, but that Gallente (proper Gallente) are cut down before they can close the gap enough. With kincats in the highs, they can now equip ferros...
- by Alena Ventrallis - at 2015.01.11 06:11:00
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969. Railguns need splash damage - in Feedback/Requests [original thread]
The problem is, all large turrets are supposed to be AV according to Rattati. But then he wants small rails to also be AV. Which leaves small missiles and small blasters to be the sole AP turrets in the game. Blasters are laughably broken and almo...
- by Alena Ventrallis - at 2015.01.11 06:02:00
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970. Vehicle reintroductions, is it dead? - in General Discussions [original thread]
Spkr4theDead wrote: Echo 1991 wrote: Spkr4theDead wrote: CCP Rattati wrote: Neither my mental state nor vacations are affecting this. After the first 20 pages were dragged down into the useless drivel I have come to expect between vehi...
- by Alena Ventrallis - at 2015.01.10 18:49:00
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971. WTB 'Templar' set - in Code Bazaar [original thread]
LetMe K1LLYOU wrote: Alena Ventrallis wrote: Will be home Monday. I will contact sellers in the order they posted. 200 million deal? I appreciate the offer, but I want to be fair to the sellers.
- by Alena Ventrallis - at 2015.01.10 17:33:00
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972. WTB 'Templar' set - in Code Bazaar [original thread]
Will be home Monday. I will contact sellers in the order they posted.
- by Alena Ventrallis - at 2015.01.10 16:29:00
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973. Faster Shotgun - in Feedback/Requests [original thread]
A militia shotgun has a DPS of over 600 and you want it to be even higher?
- by Alena Ventrallis - at 2015.01.10 04:21:00
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974. Best Nerf to heavies - in General Discussions [original thread]
Move more points to outside open areas.
- by Alena Ventrallis - at 2015.01.09 18:32:00
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975. Make the MD the solution to sentinels - in Feedback/Requests [original thread]
I feel like the splash damage is so that MD don't spell automatic death for heavies. Suppose we simply lowered the resistance to 3% per level?
- by Alena Ventrallis - at 2015.01.09 09:41:00
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976. Small Blasters still suck CCP - in Feedback/Requests [original thread]
Hit detection: most definitely. Range: another definite increase. Splash: I'd honestly remove it. I don't think the problem is damage, but damage application. Its devastating on paper, its just too hard to get that damage on a target. So what if ...
- by Alena Ventrallis - at 2015.01.09 09:38:00
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977. LAVS need a nerf - in General Discussions [original thread]
The only way a LAV is a viable threat is a HMG drive by, and this is a matter of the lack of enter/exit animations, not the LAV itself. They have literally zero presence in PC and you want them needed even more?
- by Alena Ventrallis - at 2015.01.09 06:40:00
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978. Changed my mind. Pull splash resistance from the fatties. - in Feedback/Requests [original thread]
From my experience, the heavy is quite easy for me to kill. Even if I don't catch him off guard, I can either finish him or escape a 1v1 with decent survival rate. The problem is that many points requitlre me to fight inside, where a heavy is supp...
- by Alena Ventrallis - at 2015.01.08 07:38:00
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979. Small flux strikes are pretty worthless... - in Feedback/Requests [original thread]
Somewhere I read that they are 50m. I would check and make sure this is the case. Could be some glitch making them 1% of their intended size.
- by Alena Ventrallis - at 2015.01.06 12:35:00
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980. SG nerf - in Feedback/Requests [original thread]
I would: 1. Reduce ROF to 50 RPM. This puts DPS at around 400 for the standard shotgun if I remember my calculations. 2. Reduce magazine size to 5, putting damage per mag at 2400, well above the majority of light weapons damage per magazine. 3. I...
- by Alena Ventrallis - at 2015.01.06 12:32:00
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