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941. Hmm... Minlogi is OP? - in General Discussions [original thread]
Logis have less health than assaults, less speed, less stamina, higher profile, no sidearm, no bonuses for killing. Yet they are OP. Scratchin' my head as to how that can be.
- by Alena Ventrallis - at 2015.01.30 22:06:00
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942. My warbarge will be the best warbarge because.. - in General Discussions [original thread]
Aeon Amadi wrote: Mine will probably be filled to the brim with half-empty/empty water bottles and spreadsheets. Which I will inevitably be spending 90% of my time theory crafting the game rather than actually playing it. Because... Yanno. Du...
- by Alena Ventrallis - at 2015.01.30 13:10:00
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943. To Rattati: a few questions on BPOs - in General Discussions [original thread]
1. Are you willing to release BPOs of the other modules? BPO ferroscale plate, etc? 2. Are you willing to release BPOs of the other weapons/suits in themed colors? 'Sever' Combat Rifle, 'Valor' Assault A-1, etc? 3. Are you willing to make stand...
- by Alena Ventrallis - at 2015.01.30 12:49:00
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944. How real are these so called exploits? - in General Discussions [original thread]
Can someone explain to me what a lag switch is, and how it isn't possible on Dust?
- by Alena Ventrallis - at 2015.01.30 12:26:00
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945. RE Spawn Protection - in Feedback/Requests [original thread]
Drecain Midular wrote: Solution is not spawn invulnerability, but instead increase uplink EWAR precision so that you can see that someone has placed re:s on the link and choose another to spawn on. Even better would be if they implemented sky d...
- by Alena Ventrallis - at 2015.01.30 12:23:00
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946. Logistics are Under Powered - in Feedback/Requests [original thread]
Logistics provide support to slayers. They resupply ammo, repair armor, provide scans, place respawn links, and other duties that aren't directly killing the enemy. This allows slayers to continue slaying longer. 10 ISK, right meow!
- by Alena Ventrallis - at 2015.01.30 12:22:00
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947. [Unfair Advantage] Modded TVs - in General Discussions [original thread]
Everyone's talking about using rulers and measurements to find the center of the tv. No one thinks about just aiming with a weapon and putting the sticker on the dot of the sight. Come on people, THINK.
- by Alena Ventrallis - at 2015.01.30 12:18:00
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948. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Godin Thekiller wrote: Alena Ventrallis wrote: Godin Thekiller wrote: Pokey Dravon wrote: Alena Ventrallis wrote: Railgun: If railguns are supposed to be AV only, then they need to be better at it than the other turrets. If blaster...
- by Alena Ventrallis - at 2015.01.29 22:28:00
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949. To Rattati: Idea for HMG. - in Feedback/Requests [original thread]
So it seems to me that the HMG still is unbalanced. The changes to HMG heat buildup haven't really seemed to stem the tide of heavy spam, at least in my experience. I think heat isn't the issue. So I have an idea that could help with balance: spoo...
- by Alena Ventrallis - at 2015.01.29 14:18:00
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950. To Rattati: CQC LR variant - in Feedback/Requests [original thread]
Very well. Say... 45m?
- by Alena Ventrallis - at 2015.01.28 22:55:00
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951. To Rattati: CQC LR variant - in Feedback/Requests [original thread]
Atiim wrote: In what world is 55m considered CQC? According to the ASCR (55m), the ARR (71m), and the ACR (50m), 55m is actually not bad for a CQC weapon.
- by Alena Ventrallis - at 2015.01.28 22:51:00
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952. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Godin Thekiller wrote: Pokey Dravon wrote: Alena Ventrallis wrote: Railgun: If railguns are supposed to be AV only, then they need to be better at it than the other turrets. If blasters are just as good as rails at AV with AI capability ...
- by Alena Ventrallis - at 2015.01.28 22:50:00
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953. To Rattati: CQC LR variant - in Feedback/Requests [original thread]
Sweet spot is 0-55m optimal. effective is 70m. ~15% higher damage per "shot" with same "ROF" DOES NOT increase damage with continous fire. Will make spreadsheet if requested, but too damn tired right now to do it without some sleep.
- by Alena Ventrallis - at 2015.01.28 13:20:00
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954. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: This thread is becoming fairly derailed. The purpose is to balance the Blaster, Missile and Rail, as they are, within the the known constraints. Designing plasmacannon turrets belongs in another thread, and is perfectly fine...
- by Alena Ventrallis - at 2015.01.28 13:16:00
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955. [Petition] Apex Dropsuits Multi-Fit - in Feedback/Requests [original thread]
Couldn't Rattati make BPOs that only work on APEX suits, that come with it when you buy one? Like have them only show up when editing an APEX suit.
- by Alena Ventrallis - at 2015.01.27 03:29:00
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956. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
As to the blaster, its current form is as anti-infantry, and trying to force it to be AV only makes it more useless than it is. Either dedicate it to AI at the expense of AV, or completely overhaul it for AV duty. But its current iteration cannot ...
- by Alena Ventrallis - at 2015.01.27 02:19:00
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957. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
How about instead of a raw buff to pg/CPU for vehicles, why not give the vehicle electronics/engineering skill to increase pg/CPU?
- by Alena Ventrallis - at 2015.01.27 02:16:00
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958. grenade splash damage is like cake, it's a lie - in General Discussions [original thread]
LT SHANKS wrote: Atiim wrote: Keep in mind that all things with Splash Damage, the actual damage is reduced the further you are away from the projectile (ie a Mass Driver will deal less than 160 HP Splash Damage when 5m away). Does this ho...
- by Alena Ventrallis - at 2015.01.18 07:18:00
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959. WTB 'Templar' set - in Code Bazaar [original thread]
Sorry for the lack of response buyers: having some internet problems preventing me from logging on. I will contact in the order offers were made once I get stable enough to play.
- by Alena Ventrallis - at 2015.01.17 04:52:00
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960. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
We need some sort of warning system, that's for sure. For balance, we could have all vehicles indicate a lock has been made, without indicating from where. This has one alarm sound. Once the missiles have been released, the system informs you, in ...
- by Alena Ventrallis - at 2015.01.15 22:11:00
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