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261. Awesome Petition: Magic - in General Discussions [original thread]
This isn't that kind of game.
- by Alena Ventrallis - at 2015.07.19 00:36:00
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262. Why does photon gear - in General Discussions [original thread]
So Rattati wants to have loadout for all levels of all suits, right? Instead of finding original names, all proto loadout should be 'Photon' in honor of the OP.
- by Alena Ventrallis - at 2015.07.19 00:28:00
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263. Cat Merc AMA - in General Discussions [original thread]
Why does light travel at the speed it does?
- by Alena Ventrallis - at 2015.07.19 00:23:00
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264. Assault rifle - in General Discussions [original thread]
>Gallente have terrible guns >Shotgun >Burst AR >Plasma Cannon >Ion Cannon kek
- by Alena Ventrallis - at 2015.07.18 23:55:00
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265. EVE players got free skillpoints for the 12h downtime - in Feedback/Requests [original thread]
Yeah, no we didn't.
- by Alena Ventrallis - at 2015.07.18 21:45:00
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266. myofibril modules need to be unstackable - in Feedback/Requests [original thread]
Melee is OP. I have now seen it all. God bless the Dust forums.
- by Alena Ventrallis - at 2015.07.18 21:40:00
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267. Are you that kind of person who... - in General Discussions [original thread]
I will fight for Caldari. However, I will use whatever is fun for me to use. GalAssault with a Burst AR is my thing right now.
- by Alena Ventrallis - at 2015.07.18 18:26:00
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268. cloakie scouts taking points - in General Discussions [original thread]
If you don't see the advantage of not being seen while you approach the panel, I don't know how to help you.
- by Alena Ventrallis - at 2015.07.18 17:45:00
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269. Blaster turrents - in General Discussions [original thread]
I hate being the ******* in a thread, but why do people put an N in the word turret all the time?
- by Alena Ventrallis - at 2015.07.18 17:44:00
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270. The problem with shield suits and laser weapons - in General Discussions [original thread]
The problem with lasers is their profile is too extreme. Change it to +15/-15. The problem with shields is armor can have more health, team healing through rep tools and triage hives, and unstoppable reps. Shields have higher regen, and that's it...
- by Alena Ventrallis - at 2015.07.18 03:53:00
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271. You got paid what?!? - in General Discussions [original thread]
No-one-ganks like-Gaston wrote: I agreed with you at first about someone who was only going logi to make bank being detrimental to the team. But then you started whining and saying things should be done based entirely off your opinion. Like rem...
- by Alena Ventrallis - at 2015.07.18 03:49:00
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272. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Quasar Storm wrote: On the blaster note, I think CCP should just make them AI. They've tried making them AV and we still don't use em' to that full extent. CCP ain't never gonna make an IFV for this game, So why not make the blaster what we tan...
- by Alena Ventrallis - at 2015.07.18 03:42:00
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273. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Devadander wrote: A one hardener limit would doom shield HAV. You assume we can't buss shield gardeners to account for a limit. 60% for instance.
- by Alena Ventrallis - at 2015.07.18 02:07:00
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274. Spawn timer modification by suit size - in Feedback/Requests [original thread]
Technically speaking, the uplink is making a wormhole, so any mass is being transported faster than light. The timer is how long it takes to get a lock on that link to send you to it (I think) What we do know about wormholes (Eve side) is they ha...
- by Alena Ventrallis - at 2015.07.18 01:59:00
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275. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Adipem Nothi wrote: Alena Ventrallis wrote: we need to look at other options (limit one hardener per vehicle, make armor reps active, etc.) to fix the tank issue. Agreed. If deemed warranted, TA recommends increasing fitting costs for hard...
- by Alena Ventrallis - at 2015.07.17 14:51:00
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276. Alternative to Vehicle Lock Toggle - in Feedback/Requests [original thread]
I see now. The thing is, the detriment of the normal ones is they have to fit turrets, thus eating PG/CPU. Someone stealig your vehicle or being in a gunner seat is an annoyance, not a balance feature. We need a lick, and preferably a boot passen...
- by Alena Ventrallis - at 2015.07.17 04:47:00
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277. remove activation delay from shield hardners. - in Feedback/Requests [original thread]
The point of the delay is to stop tanks from only popping mods once they are attacked. They are supposed to turn them on before entering a possible threat zone. However, I am all for shield gardeners giving more resistance/longer uptime.
- by Alena Ventrallis - at 2015.07.16 23:35:00
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278. Alternative to Vehicle Lock Toggle - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Alena Ventrallis wrote: Alaika Arbosa wrote: Alena Ventrallis wrote: What's wrong with a real vehicle lock? I'd wager that "real" vehicle locks will be used more often than not to secure a vehicle for a single p...
- by Alena Ventrallis - at 2015.07.16 23:33:00
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279. Alternative to Vehicle Lock Toggle - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Alena Ventrallis wrote: What's wrong with a real vehicle lock? I'd wager that "real" vehicle locks will be used more often than not to secure a vehicle for a single player so that they might circumvent the limitations...
- by Alena Ventrallis - at 2015.07.16 20:22:00
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280. Alternative to Vehicle Lock Toggle - in Feedback/Requests [original thread]
What's wrong with a real vehicle lock?
- by Alena Ventrallis - at 2015.07.16 17:37:00
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