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281. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Min scout Plasma cannon Lai Dais Kincats Tanks tend to die a lot with that. A point that needs to be made. Hardeners are performing EXACTLY AS INTENDED. The entire point of them is to let them stay even under attack by AV. If you can kill a tank...
- by Alena Ventrallis - at 2015.07.16 16:24:00
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282. Dropship - reworking the inertia - in Feedback/Requests [original thread]
Nah man.
- by Alena Ventrallis - at 2015.07.16 16:18:00
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283. Need tips for scrambler rifle - in General Discussions [original thread]
Learn about how long you can spam before overheat. practice on a wall for a bit. Learn to stop just before that last shot.
- by Alena Ventrallis - at 2015.07.16 06:16:00
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284. Is now a good time to use the caldari assault? - in General Discussions [original thread]
They are the worst of the assault suits, but that does not necessarily mean they are bad. Once CCP switches their bonus to a charge time/kick reduction, they will be in a good place.
- by Alena Ventrallis - at 2015.07.16 06:15:00
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285. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in General Discussions [original thread]
Everyone send the devs coffemakers! THEY NEED MORE COFFEEMAKERS!!!
- by Alena Ventrallis - at 2015.07.15 21:13:00
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286. Python vs. Incubus - in General Discussions [original thread]
Talos Vagheitan wrote: See, I run a Python semi-often and I feel it's arguably 'fine' as it is. It's great as a hit-and-run vehicle, and knowing when you've overstayed your welcome. That's how an ADS should function. The Incubus on the other ...
- by Alena Ventrallis - at 2015.07.15 16:10:00
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287. Vehicle lock toggle [How to implement] - in Feedback/Requests [original thread]
Perhaps R3?
- by Alena Ventrallis - at 2015.07.14 22:54:00
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288. Vehicle lock toggle [How to implement] - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Alena Ventrallis wrote: I would rather have it mapped to a button Suppose I load up on active modules. Will my lock then disappear? Will I lose the ability to turn on one of my modules? Have it so you pull up the wea...
- by Alena Ventrallis - at 2015.07.14 22:33:00
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289. Python vs. Incubus - in General Discussions [original thread]
Yeah, no. IF anything, the Incubus being used in an almost exclusive anti-armor AV environment is proof the Python is crap, not the Incubus being too good. This isn't a problem with the Python itself, but with shield vehicles in general.
- by Alena Ventrallis - at 2015.07.14 17:07:00
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290. Vehicle lock toggle [How to implement] - in Feedback/Requests [original thread]
I would rather have it mapped to a button Suppose I load up on active modules. Will my lock then disappear? Will I lose the ability to turn on one of my modules? Have it so you pull up the weapon wheel, then push a button to toggle it. Triangle ...
- by Alena Ventrallis - at 2015.07.14 17:03:00
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291. Link Shield Regulators to shield recharge threshold. - in Feedback/Requests [original thread]
And it also discourages dual tanking since you sacrifice an armor plate for the regulator. I like it.
- by Alena Ventrallis - at 2015.07.14 17:00:00
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292. Dropship kill/suicide not counting as a kill? ejection seats please! - in Feedback/Requests [original thread]
An eject button for passengers first please.
- by Alena Ventrallis - at 2015.07.13 21:58:00
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293. [Request] Add battlefinder page on end of battle screen - in Feedback/Requests [original thread]
DeathwindRising wrote: Yes. Take it a step further, and use the same teams to reduce time spent matchmaking. People can choose to go to MQ or continue onto the next match. It's also great for getting a rematch against a team you lost against....
- by Alena Ventrallis - at 2015.07.13 18:52:00
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294. Rate of fire module discussion. - in Feedback/Requests [original thread]
I am completely against ROF mods. 1. They provide the exact same DPS boost that raw damage mods do. 2. I want everyone to imagine a minassault with stacked damage and ROF mods sitting in the redline with a Thales. Just wonder on that for a minute.
- by Alena Ventrallis - at 2015.07.13 16:39:00
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295. Reducing memory usage with maps. - in General Discussions [original thread]
In case no one is aware, there is a buttload of terrain beyond the redline that is fully functional. Collision detection, the works. So lets remove all this unused map stuff to reduce what the PS3 needs to load. Cut everything about 150m beyond t...
- by Alena Ventrallis - at 2015.07.13 16:33:00
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296. Weapons SKINs - in General Discussions [original thread]
Yes? No? Maybe?
- by Alena Ventrallis - at 2015.07.13 15:45:00
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297. Scrambler Rifle Number **** - in General Discussions [original thread]
Breakin Stuff wrote: Ghosts Chance wrote: why are you teaching modded controller bastereds how to program their scripts correctly to prevent oversampling? Oh if you're going to try to make me the villain I'll play. I'm doing it specifica...
- by Alena Ventrallis - at 2015.07.13 13:11:00
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298. OP LIA DIA PACKED - in General Discussions [original thread]
Yeah, they're fine. MAtter of fact, I've been pondering if we reduced AV nade count back to 2 and buffed their damage by 50%. Same total damage, but in 2 nades instead of 3. If I can get in that close, I think I have earned my kill. I'm tired of g...
- by Alena Ventrallis - at 2015.07.13 12:10:00
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299. CCP Phoenix - in General Discussions [original thread]
Heimdallr69 wrote: Alena Ventrallis wrote: We can't have a woman working for ccp without thinking about ******* her? Really? Did you just hit puberty and are starting to notice girls for the first time? Wouldn't you like to know Gigg...
- by Alena Ventrallis - at 2015.07.12 05:09:00
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300. Why I think ROF mods are unnecessary. - in General Discussions [original thread]
Super Sniper95 wrote: Where does it say they introducing RoF Mods? Linky? https://forums.dust514.com/default.aspx?g=posts&m=2844930#post2844930
- by Alena Ventrallis - at 2015.07.12 04:48:00
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