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2561. JudgeRhadamanthus | Airbourne DUST - The Problem With Swarms - in General Discussions [original thread]
Shooty Dangerman wrote: Why do shields have a damage threshold before recharge delay? I really don't understand the need for that. Armor regens faster than shields and cannot be stopped, and this is what bugs you?
- by Alena Ventrallis - at 2014.03.20 21:59:00
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2562. Incomplete 1.8 patch notes - in General Discussions [original thread]
CCP, what of all the bug fixes promised in 1.8? Turret proficiencies not applying, fatal errors, dropsuit coloring inconsistencies. These were said to be fixed in 1.8 yet there is no mention of them in the patch notes. Are the patch notes incomp...
- by Alena Ventrallis - at 2014.03.20 21:57:00
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2563. Who do we blame for not getting our weapon sp back? - in General Discussions [original thread]
Rynoceros wrote: It wasn't an issue when it came to vehicles. Full buyback, full respec for all things vehicle.... CCP wrote: Infantry, have you not learned that we don't give a **** about your plight? HAV or GTFO, tryhards. Because al...
- by Alena Ventrallis - at 2014.03.20 21:37:00
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2564. **** you All you lying Tankers - in General Discussions [original thread]
By comparison, here are swarms vs militia tanks as a control group.
- by Alena Ventrallis - at 2014.03.20 21:26:00
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2565. Shield extenders on Assault Dropship - in General Discussions [original thread]
I run double hardeners and an extender. I usually pop both of them at the same time though.
- by Alena Ventrallis - at 2014.03.20 20:45:00
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2566. Does KDR matter to you? - in General Discussions [original thread]
No. ISK efficiency matters to me.
- by Alena Ventrallis - at 2014.03.20 20:09:00
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2567. Scout cko help - in General Discussions [original thread]
In place of the regulator I assume?
- by Alena Ventrallis - at 2014.03.20 07:10:00
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2568. 9.35% vs 7.48% vs 5.61% (1.8 Damage Mod Comparison) - in General Discussions [original thread]
Perhaps have the skill increase damage mod efficiency?
- by Alena Ventrallis - at 2014.03.20 06:41:00
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2569. Scout cko help - in General Discussions [original thread]
I'm thinking of a range amp and regulator in the lows, and 3 extenders in the highs. Perhaps switch an extender for a precision amp. Any other scouting advice to give a budding scout?
- by Alena Ventrallis - at 2014.03.20 06:36:00
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2570. Scout cko help - in General Discussions [original thread]
STEALTH HUNTER ZERO wrote: After you get dampening and biotics to 5 I would also work on getting cardiac regulators and kinetic catalyzers to 5 as well so you can fit better ones on your suit, if you try to run it like an assault suit your goin...
- by Alena Ventrallis - at 2014.03.20 06:29:00
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2571. Pre-skill Investment Info - in Feedback/Requests [original thread]
I would have the skills we invested actually show our modifications first. Currently we have to do the math ourselves, as opposed to having the game show us exactly what benefit we are getting.
- by Alena Ventrallis - at 2014.03.20 06:22:00
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2572. EVE Exploration + DUST PvE Penetration Concept - in Feedback/Requests [original thread]
We could have a separate launcher for the merc capsule that is able to be fired while cloaked. If you wish to aid your mercs, you must then uncloak. This makes being found a bit of a predicament. On one hand, you are cloaked, easily able to avoid ...
- by Alena Ventrallis - at 2014.03.20 06:21:00
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2573. Reduce shield extender pg use. - in Feedback/Requests [original thread]
Proto shield extenders use 54CPU and 11 PG. Proto armor plates use 30 CPU and 12 PG. Shields are about being CPU intensive and easy on PG, and Plates are easy on CPU and heavy on PG. So let's reduce shield PG to help out shield tankers. I'll lea...
- by Alena Ventrallis - at 2014.03.20 06:17:00
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2574. Tanks are still OP and they will remain that way... - in General Discussions [original thread]
Korvin Lomont wrote: Xirian Fin wrote: i was playing with my corp last night and were taking down tanks left and right with a combo of swarms and forges without dmg mods in the suits. it is possible. it takes teamwork and someone to call it ...
- by Alena Ventrallis - at 2014.03.20 06:08:00
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2575. Scout cko help - in General Discussions [original thread]
So, biotics it is then. I'll put the refund from dropsuit command into nova knives (only have proficiency left to get) and magsec SMG.
- by Alena Ventrallis - at 2014.03.20 05:49:00
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2576. Scout cko help - in General Discussions [original thread]
Asha Starwind wrote: Alena Ventrallis wrote: Asha Starwind wrote: Biotics and dampening. Really? Biotics? Is that an honest question or is that post missing a sarcasm tag? edit:nvm Honest question. 5% upgrade at level 5 seems a ...
- by Alena Ventrallis - at 2014.03.20 05:34:00
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2577. Scout cko help - in General Discussions [original thread]
Llast 326 wrote: Alena Ventrallis wrote: Asha Starwind wrote: Biotics and dampening. Really? Biotics? Yes Biotics will give you more stamina and sprint speed, essential for survivability Also I would recommend Electronics and the PG...
- by Alena Ventrallis - at 2014.03.20 05:33:00
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2578. Scout cko help - in General Discussions [original thread]
Enkidu Camuel wrote: Alena Ventrallis wrote: Asha Starwind wrote: Biotics and dampening. Really? Biotics? Get the base Biotic skills to 5 and you will have a free passive basic kinkat. Very well then. Off to biotics 5! With my refu...
- by Alena Ventrallis - at 2014.03.20 05:31:00
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2579. Scout cko help - in General Discussions [original thread]
Asha Starwind wrote: Biotics and dampening. Really? Biotics?
- by Alena Ventrallis - at 2014.03.20 05:26:00
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2580. Scout cko help - in General Discussions [original thread]
I have range amplification to 5 and scan precision to 5. Any other skills I need before hopping in my scout suit?
- by Alena Ventrallis - at 2014.03.20 05:22:00
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