Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2541. Just to be clear, tankers/avers - in General Discussions [original thread]
It should take a team of AV to kill my tank. But It should take teamwork, in the form of fitting small turrets, for me to kill infantry, at least with a degree of consistency. My large turrets should wreck vehicles. The only reason I hesitate to ...
- by Alena Ventrallis - at 2014.03.21 12:31:00
|
2542. A change to tank weakpoints. - in Feedback/Requests [original thread]
I'm hesitant on proxy usefulness. Currently they have no counter. There's no way a tank can find them, save driving slow and listening for the sound. If proxies were able to be found by scanners, or in some way were able to be discovered, then de...
- by Alena Ventrallis - at 2014.03.21 11:50:00
|
2543. How much SP will you get back? - in General Discussions [original thread]
Enough that I can max out my caldari scout and all associated skills. That is enough for me.
- by Alena Ventrallis - at 2014.03.21 10:59:00
|
2544. A change to tank weakpoints. - in Feedback/Requests [original thread]
So basically they'd get bonus resistance on the front, and a resistance penalty everywhere else?
- by Alena Ventrallis - at 2014.03.21 10:46:00
|
2545. A change to tank weakpoints. - in Feedback/Requests [original thread]
Asha Starwind wrote: Good suggestion but just to nitpick RL tanks are weakest at the top, javelins and some tow missiles are designed to exploit this. True, this is why urban environments are so deadly for them. I never worked directly with a...
- by Alena Ventrallis - at 2014.03.21 10:17:00
|
2546. A change to tank weakpoints. - in Feedback/Requests [original thread]
Ronan Elsword wrote: How would this work with shields? Unlike armor they encompass the entire vehicle. More energy is dedicated to the front of the shield rather than the rest, with the back having the lowest.
- by Alena Ventrallis - at 2014.03.21 08:32:00
|
2547. Scout ck.0 supposed scout hunter - in General Discussions [original thread]
Death Shadow117 wrote: even if u fit 4 presicion enhancers you still cant find my scout yeah that 14 db passive scan is no match for my 13 db scout how ya feel about that My GalLogi 5 would like to speak to you. How does 11dB sound?
- by Alena Ventrallis - at 2014.03.21 04:24:00
|
2548. to those that think KDR is important - in General Discussions [original thread]
KDR means nothing. ISK efficiency is everything.
- by Alena Ventrallis - at 2014.03.21 04:22:00
|
2549. Vehicles need this as a module - in Feedback/Requests [original thread]
Vehicles, dropships especially, need this as a built in feature.
- by Alena Ventrallis - at 2014.03.21 03:43:00
|
2550. A change to tank weakpoints. - in Feedback/Requests [original thread]
And the HAV weakspots don't have to be a full side. For instance, perhaps the bonus applies to the rear half of the side, but not the front half. In any case, racial AV would not hinder this system from working. We could perhaps even give tanks ...
- by Alena Ventrallis - at 2014.03.21 03:33:00
|
2551. Who else thinks - in General Discussions [original thread]
I think a weapon respec should have been given. But I am also grateful that I was given a dropsuit respec in the first place.
- by Alena Ventrallis - at 2014.03.21 01:21:00
|
2552. A change to tank weakpoints. - in Feedback/Requests [original thread]
AV is taking a nerf in 1.8. Fine, whatever. But let's give AV, and more specifically swarms, more areas to hit for bonus damage. Perhaps have the very front (where rl tanks are the most armored) do damage as we have it now. Hitting a tank from t...
- by Alena Ventrallis - at 2014.03.21 01:15:00
|
2553. Tankers STILL trying to defend tanks after Rhada's expose video! - in General Discussions [original thread]
True Adamance wrote: Michael Arck wrote: Swarms shouldn't have been touched. Or better yet, not as drastically reduced in lock on and damage. Wasn't he the one all for it in the first place? Celebrating the nerf? Now that rail tanks are bl...
- by Alena Ventrallis - at 2014.03.21 01:06:00
|
2554. Anti-gay pastor Fred Phelps Sr. dies at 84 - in The Locker Room [original thread]
There's going to be so much gay sex on top of his grave.
- by Alena Ventrallis - at 2014.03.21 00:04:00
|
2555. Scans based on movement. - in Feedback/Requests [original thread]
lithkul devant wrote: I'll just be happy when we can actually detect tanks on the radar passively much easier. Won't happen. dropsuit scan radius is 10m. so you'd have to be within 10m of the tank to pick it up on scan.
- by Alena Ventrallis - at 2014.03.20 23:02:00
|
2556. Come 1.8, will we still be plagued by ninja tanks? - in Feedback/Requests [original thread]
The issue is with the scan radius of dropsuits. You will easily see that tank on your tacnet if he is within 10m of you. By then of course, you should have figured out he was there anyway.
- by Alena Ventrallis - at 2014.03.20 22:16:00
|
2557. Flashbangs. They'd be awesome. - in Feedback/Requests [original thread]
Since we are fully enclosed in dropsuits that can screen out such things as flashbangs and limit how much they impact our hearing, they wouldn't really be effective against us. That said, some kind of EWAR system that makes our screens short out ...
- by Alena Ventrallis - at 2014.03.20 22:14:00
|
2558. Incomplete 1.8 patch notes - in General Discussions [original thread]
Supernus Gigas wrote: Paran Tadec wrote: Alena Ventrallis wrote: CCP, what of all the bug fixes promised in 1.8? Turret proficiencies not applying, fatal errors, dropsuit coloring inconsistencies. These were said to be fixed in 1.8 yet ...
- by Alena Ventrallis - at 2014.03.20 22:11:00
|
2559. Incomplete 1.8 patch notes - in General Discussions [original thread]
I mention bugs that CCP said were to be fixed in 1.8 and did not make it to the patch notes.
- by Alena Ventrallis - at 2014.03.20 22:06:00
|
2560. Turret proficiency not working - in Technical Support/Bugs [original thread]
Bumping this thread because of lack of patch notes signifying the bug being fixed.
- by Alena Ventrallis - at 2014.03.20 22:05:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |