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2441. Sniper Feedback: Version 1.8 - in General Discussions [original thread]
1. This needs to be fixed for snipers. Perhaps proficiency increases headshot damage. 2. This is good. You can easily OHK any scout suit with an advanced sniper, let alone a proto one with a CalCommando suit. 3. This is as it should be. 4. This...
- by Alena Ventrallis - at 2014.03.27 18:36:00
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2442. Lets fix cloaks - in General Discussions [original thread]
Cloaks need a nerf and a buff. 1. they need less shimmer. Currently we are at full shimmer at a half walking spped. This is too much. moving with little to no shimmer should be a viable tactic. We could tie this to the skill (5% reduced shimmer p...
- by Alena Ventrallis - at 2014.03.27 18:20:00
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2443. Continuing the perpetual tank nerf train - CCP, in here please - in General Discussions [original thread]
The reason it's an unnecessarily huge nerf is that the problem was never the amount of resistance, it was the shorter cooldowns making permahardened tanks a reality alongside militia hardeners being just as good as proto hardeners. This nerf means...
- by Alena Ventrallis - at 2014.03.27 18:16:00
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2444. Has Anyone Thanked CCP yet? - in General Discussions [original thread]
A golf clap to CCP. Well done.
- by Alena Ventrallis - at 2014.03.27 18:10:00
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2445. Everyone complaining about lost SP - in General Discussions [original thread]
The problem is that it's CCP's error, not ours. hen things like this happen in Eve, such as servers being down for a full day because of DDoS or what have you, they refund missed SP for that day. This should have been a "Whoops, our bad" and just ...
- by Alena Ventrallis - at 2014.03.27 18:06:00
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2446. HArdener nerf hurts proto tanks more than militia ones. - in General Discussions [original thread]
Supernus Gigas wrote: I think changing their effectiveness based on tiers would have been much better. Shield: Militia/Basic: 40% Enhanced: 50% Complex: 60% Armor: Militia/Basic: 20% Enhanced: 30% Complex: 40% Or Something along those lines...
- by Alena Ventrallis - at 2014.03.27 18:04:00
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2447. CCP, I'm Displeased - in General Discussions [original thread]
The problem is that there is now no advantage to running rails over forge guns. They have the same range, and forge guns can maneuver a lot of places that tanks can't. They can also hide better. Rails still have DPS, but running anything more expe...
- by Alena Ventrallis - at 2014.03.27 15:31:00
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2448. HArdener nerf hurts proto tanks more than militia ones. - in General Discussions [original thread]
They could have kept the range, and reduced the elevation of the turret. Simple fix. Dropships escape by getting above the turret. 300m means that a proto tank now has no range advantage over a forge gun, meaning militia tanks will be even more pr...
- by Alena Ventrallis - at 2014.03.27 10:36:00
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2449. HArdener nerf hurts proto tanks more than militia ones. - in General Discussions [original thread]
Some math. Militia large railgun does 1450 damage. Let's assume they don't fit a damage mod. with a 9% damage bonus to shield (is this ever going to be fixed CCP?) we arrive at 1580.5 damage. Two 40% hardeners reduce this to 568.98 damage (1580.5...
- by Alena Ventrallis - at 2014.03.27 10:28:00
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2450. we need more logi's and medics on the field - in General Discussions [original thread]
Remember when you whined about logis being op? Remember when you said that all logis were FOTM chasers? Remember when you said that you wanted logis nerfed into the ground? Well here you go. Enjoy.
- by Alena Ventrallis - at 2014.03.27 09:39:00
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2451. Change to cloaks - in General Discussions [original thread]
So we can switch to our weapons and get shots off before the cloak dissipates. This gives scouts an unfair advantage, especially coupled with a shotgun. So How about you must manually deactivate the cloak before you can switch weapons.
- by Alena Ventrallis - at 2014.03.27 06:13:00
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2452. Cloak maybe a little op? - in General Discussions [original thread]
No decloak on damage. Makes it too easy to decloak someone. If they fit one, they should have an advantage. Unless of course, I can shoot you and deactivate your armor plate? Fluxes, however, are described as "designed to destroy low level equipm...
- by Alena Ventrallis - at 2014.03.27 04:35:00
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2453. Just saw the Lego Movie - in The Locker Room [original thread]
EVERYTHING IS AWESOME!!!!
- by Alena Ventrallis - at 2014.03.27 04:01:00
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2454. Real Heavy Fixes - in General Discussions [original thread]
This.
- by Alena Ventrallis - at 2014.03.27 01:33:00
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2455. Cloak maybe a little op? - in General Discussions [original thread]
Logos aren't supposed to get a bonus for fitting them. This will be corrected. The shimmer is good, but comes to full shimmer too early. They need to turn down the shimmer when moving slowly. The cloak has too much uptime for too little cool dow...
- by Alena Ventrallis - at 2014.03.27 01:17:00
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2456. A change to weapon proficiency. - in Feedback/Requests [original thread]
I am glad of the idea behind the change in proficiency, but I feel the implementation is all wrong. It encourages dual tanking, which is something we've been wanting to prevent. So we need proficiency to give a weapon a bonus that doesn't increase...
- by Alena Ventrallis - at 2014.03.26 23:54:00
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2457. LOL, stupid scouts without dampeners... - in General Discussions [original thread]
BARDAS wrote: Does anyone have the maths for blocking Cal Scouts passive scan? Would proto Gal Scout with a single Complex Damp do the trick or do you need to double up still? Gal gets 5% dampening per level, Cal gets 5% precision per level. ...
- by Alena Ventrallis - at 2014.03.26 20:48:00
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2458. suicide LAVs unfortunately working as intended - in General Discussions [original thread]
As a tanker, I'm glad that remotes are sticky. Jihad Jeeps are a novel tactic and should be encouraged. The only thing I would change is limit the amount of remotes that can stick to a player owned object. Let's say, 3-5 max. After that, they begi...
- by Alena Ventrallis - at 2014.03.26 20:06:00
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2459. Snipers in 1.8... - in General Discussions [original thread]
I'm for your suggestions, on one condition. Light suits would have to make the best snipers. Have more scope sway on medium suits. Even more on heavy suits. Only light suits can remove scope sway entirely, even with level 5 in sniper rifles. In t...
- by Alena Ventrallis - at 2014.03.26 20:04:00
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2460. So... vehicle scanners see proximities now? - in General Discussions [original thread]
If I can sync with anyone to test this out I'm willing to use some of my tanks to test this. Mail Tom Zullei in-game.
- by Alena Ventrallis - at 2014.03.26 19:45:00
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