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1461. I just wanted to say something....... - in General Discussions [original thread]
I like that remotes are sticky now.
- by Alena Ventrallis - at 2013.12.15 23:09:00
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1462. Swarm Launchers Are Not Meant To Be The Answer To Tanks - in General Discussions [original thread]
Atiim wrote: Soulja Ghostface wrote: Atiim wrote: Why? The Forge Gunner spent no more ISK or SP than me. Because more people use medium frames? Atiim wrote: Okay. How about I have a weapon for scouts only that can OHK any dropsuit...
- by Alena Ventrallis - at 2013.12.15 23:07:00
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1463. what are swarms supposed to do? - in General Discussions [original thread]
because if they become too powerful, then hardeners or not, vehicles would still be useless. And we'd have completely revamped vehicles for nothing. I suggest this. Give swarms a large buff in damage, able to OHK or perhaps two-hit-kill a fitted...
- by Alena Ventrallis - at 2013.12.15 22:58:00
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1464. instalations are OP - in General Discussions [original thread]
Installations are good to have AI. no point to them otherwise. The main issue I have is railguns sniping dropships from redline to redline. Make railguns unable to target dropships, and perhaps buff their hp. MAke them difficult to kill. they sho...
- by Alena Ventrallis - at 2013.12.15 22:55:00
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1465. If REs are detonating when HAVs roll over them... - in General Discussions [original thread]
Ryder Azorria wrote: AFAIK It's clever folk using a proxie to detonate an RE minefield. Which is just brilliantly devious I heard that REs were being detonated by tanks independent of proxys. Whatever the case, I'm all for this tactic. Ta...
- by Alena Ventrallis - at 2013.12.15 22:53:00
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1466. Swarm Launchers Are Not Meant To Be The Answer To Tanks - in General Discussions [original thread]
Logi Bro wrote: Swarm launchers can literally only shoot at vehicles, but you don't think they were meant to shoot at vehicles is what you are really saying. Don't tell me that swarms were meant for the other vehicles, because their range is t...
- by Alena Ventrallis - at 2013.12.15 22:50:00
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1467. If REs are detonating when HAVs roll over them... - in General Discussions [original thread]
Good. Keep it that way. I run tanks, and I'm down for this staying in the game. Remove proxys if you like, have all vehicles set off remotes on the floor. Or perhaps make proxys anti-infantry mines. When I drive around and blow up because someon...
- by Alena Ventrallis - at 2013.12.15 22:45:00
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1468. Imperial Forge Guns? - in General Discussions [original thread]
The same reason you don't have Republic Scrambler rifles or Imperial Assault Rifles. They don't manufacture the base weapon, therefore they don't manufacture the LP weapon. If Ford makes the Mustang, why would Chevrolet make the Mustang GT Edition?
- by Alena Ventrallis - at 2013.12.15 17:36:00
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1469. AV infantry and mobility. - in General Discussions [original thread]
I'm for making tanks more expensive, but remember, the nerfs you give to tanks apply to dropships as well. There are other vehicles to consider before you start messing with modules and the like.
- by Alena Ventrallis - at 2013.12.15 17:32:00
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1470. to AVers - in General Discussions [original thread]
Seymor Krelborn wrote: Alena Ventrallis wrote: A simple question. I've heard the argument that a sica costs 57k isk and your proto suit costs 200k+, which isn't fair. Didn't tankers say the same thing when tanks were upwards of a million is...
- by Alena Ventrallis - at 2013.12.15 03:44:00
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1471. remotes are the new AV crutch - in General Discussions [original thread]
Speaking as a tanker, if tanks set of remotes, that's a good thing. I think remotes are underutilized as it is, so this gives them another role. Perhaps make proxy mines an anti in a try weapon now, so they don't become useless.
- by Alena Ventrallis - at 2013.12.15 01:00:00
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1472. to AVers - in General Discussions [original thread]
KING CHECKMATE wrote: Alena Ventrallis wrote: A simple question. I've heard the argument that a sica costs 57k isk and your proto suit costs 200k+, which isn't fair. Didn't tankers say the same thing when tanks were upwards of a million isk...
- by Alena Ventrallis - at 2013.12.15 00:57:00
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1473. to AVers - in General Discussions [original thread]
Slag Emberforge wrote: Alena Ventrallis wrote: Zero Harpuia wrote: Stinker Butt wrote: Ivy Zalinto wrote: Tanks shouldnt be able to be soloed by ANY player. That being said miltia tanks need to either be dropped or changed so you n...
- by Alena Ventrallis - at 2013.12.15 00:55:00
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1474. to AVers - in General Discussions [original thread]
Zero Harpuia wrote: Stinker Butt wrote: Ivy Zalinto wrote: Tanks shouldnt be able to be soloed by ANY player. That being said miltia tanks need to either be dropped or changed so you need to skill into them still. Its getting pretty bad ...
- by Alena Ventrallis - at 2013.12.14 23:36:00
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1475. How to fix tanks... - in General Discussions [original thread]
As a tanker, I am for this.
- by Alena Ventrallis - at 2013.12.14 22:46:00
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1476. Tanks are OP dont listen to tanks post threads ' Tanks are not OP' - in General Discussions [original thread]
Text Grant wrote: Considering that tanks are VERY expensive (6 million dollars for an M1), 200K to kill one is not too much. It's 30 times cheaper. That means our current AV is very overpriced or tanks are very underpriced AND tanks are OP. ...
- by Alena Ventrallis - at 2013.12.14 15:44:00
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1477. to AVers - in General Discussions [original thread]
Jastad wrote: Alena Ventrallis wrote: Then according to your model, AV should not have sidearms, tanks shouldn't be allowed to shoot them, and infantry already can't hurt tanks. That's true rock paper scissors. And that model is asinine. ...
- by Alena Ventrallis - at 2013.12.14 11:48:00
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1478. Tank vs AV: In my opinion. - in General Discussions [original thread]
CCP Remnant wrote: ratamaq doc wrote: Roger Cordill wrote: Message from Godin: 1: 10-15%speed or 20% acceleration nerf. 2: hardeners are fine. 2 hardener settups can't perma run it, and 3 has no repps. (Not sure if 3 can even perma run...
- by Alena Ventrallis - at 2013.12.14 11:26:00
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1479. to AVers - in General Discussions [original thread]
Jastad wrote: Alena Ventrallis wrote: CUT. Try a Side Arm in PC, let's see your score. Then you can come out and Say such thing. I was a Ground forger till Beta, I know what am i saying. As long as Tank are moved by ONE people, ONE peopl...
- by Alena Ventrallis - at 2013.12.14 11:25:00
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1480. to AVers - in General Discussions [original thread]
Tch Tch wrote: I would like to see an escalation value in the game. Maximum of x tanks. You can only field 2 more HAVs then your opponent has fielded at one time in the game. So one side could field none the entire game and the other side is...
- by Alena Ventrallis - at 2013.12.14 11:20:00
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