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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
517
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Posted - 2013.12.14 22:44:00 -
[1] - Quote
Buff the swarm launcher range to 200m
Buff the forge gun charge up times so it takes 2.5 secs to charge assault, 3 to charge the normal.
Limit tanks per match to 2
Sagaris lover!!!
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Alena Ventrallis
Osmon Surveillance Caldari State
288
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Posted - 2013.12.14 22:46:00 -
[2] - Quote
As a tanker, I am for this. |
Needless Sacermendor
Red Fox Brigade
615
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Posted - 2013.12.14 22:48:00 -
[3] - Quote
Just make the Blaster turret weak against anything but infantry ... make the railgun damn difficult to kill infantry ... and make the missile turret ok at a bit of both.
Then HAVs would have to be either effective AV or effective anti infantry ... but not both. |
Jason Pearson
3378
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Posted - 2013.12.14 22:50:00 -
[4] - Quote
As a Tanker I'm not.
Stop changing current weapons that do great damage against an inactive tank. Give us webs so we can stop tanks from escaping with their actives down. And remove the ability to add more than one hardener because it allows you to keep them on for ages with just a tiny window to hit them.
Needless Sacermendor wrote:Just make the Blaster turret weak against anything but infantry ... make the railgun damn difficult to kill infantry ... and make the missile turret ok at a bit of both.
Then HAVs would have to be either effective AV or effective anti infantry ... but not both.
From experience, you're not playing enough tank because this is how it is now.
If you're going off against a tank with a blaster, someone of similar SP and experience will annihilate you with a rail or missile depending on your fit. Railguns annihilate both tanks, though Armor has a better time than shields, Missiles devastate Armor but are pretty poor against shields, both weapons require a lot of luck and skill to hit a player with, I know people who can hit infantry with a rail but they use it every day no matter what, I feel bad for them.
King of the Forums // Vehicle Specialist for Hire
Laugh at the idiots crying about four BPOs being removed erryday, lul
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
517
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Posted - 2013.12.14 22:50:00 -
[5] - Quote
Needless Sacermendor wrote:Just make the Blaster turret weak against anything but infantry ... make the railgun damn difficult to kill infantry ... and make the missile turret ok at a bit of both.
Then HAVs would have to be either effective AV or effective anti infantry ... but not both.
missiles suck so bad at killing infantry, you can literally hit the guy and inch away from his foot and he walks away with no damage.
Sagaris lover!!!
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darkiller240
K-A-O-S theory
210
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Posted - 2013.12.14 22:53:00 -
[6] - Quote
NO! buffing AV just make evry other vechical UP Just reduce the godam speed and railgun damage there done!
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
517
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Posted - 2013.12.14 22:53:00 -
[7] - Quote
Jason Pearson wrote:As a Tanker I'm not.
Stop changing current weapons that do great damage against an inactive tank. Give us webs so we can stop tanks from escaping with their actives down. And remove the ability to add more than one hardener because it allows you to keep them on for ages with just a tiny window to hit them.
As a Tanker, I am for this. I playrd infantry today and they have it tough bro. Especially with the madrugar spam and their OP reppers, they can rep like 900 hp back inbetween the time it takes for the FG to charge up (only does like 1700 damage total). It is really awkward one one tank can take like 3 shots from a proto FG get behind a rock and come back with full HP.
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
517
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Posted - 2013.12.14 22:55:00 -
[8] - Quote
darkiller240 wrote:NO! buffing AV just make evry other vechical UP Just reduce the godam speed and railgun damage there done!
railguns are OP but AV needs a buff. It's not even that big of a buff man... It stops tank spam, swarms don't do anything in the first place but this make AV community happy, and the FG is going to charge .5 seconds faster. .5!!! thats like a nothing but that will make forgers happy.
Sagaris lover!!!
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Needless Sacermendor
Red Fox Brigade
615
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Posted - 2013.12.14 22:58:00 -
[9] - Quote
Anmol Singh wrote:Needless Sacermendor wrote:Just make the Blaster turret weak against anything but infantry ... make the railgun damn difficult to kill infantry ... and make the missile turret ok at a bit of both.
Then HAVs would have to be either effective AV or effective anti infantry ... but not both. missiles suck so bad at killing infantry, you can literally hit the guy and inch away from his foot and he walks away with no damage. I've not played this build cos it just looks abysmal ... but missiles should do a decent amount of splash damage but no direct damage to dropsuits ... I don't know the rate of fire or spread, but it can be set to a suitable amount and they can have a reasonable direct damage amount when hitting installations and other vehicles ... nothing like a railgun, but a decent trade off for retaining some anti infantry abilities in the same way it is less effective at anti infantry than blasters are. |
ALT2 acc
The dyst0pian Corporation Zero-Day
24
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Posted - 2013.12.14 22:58:00 -
[10] - Quote
Anmol Singh wrote:Buff the swarm launcher damage to 240 .
Limit tanks per team to 1 or 2
forge guns are still extremely powerful, i only agree with above |
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
517
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Posted - 2013.12.14 23:00:00 -
[11] - Quote
Jason Pearson wrote:As a Tanker I'm not. Stop changing current weapons that do great damage against an inactive tank. Give us webs so we can stop tanks from escaping with their actives down. And remove the ability to add more than one hardener because it allows you to keep them on for ages with just a tiny window to hit them. Needless Sacermendor wrote:Just make the Blaster turret weak against anything but infantry ... make the railgun damn difficult to kill infantry ... and make the missile turret ok at a bit of both.
Then HAVs would have to be either effective AV or effective anti infantry ... but not both. From experience, you're not playing enough tank because this is how it is now. If you're going off against a tank with a blaster, someone of similar SP and experience will annihilate you with a rail or missile depending on your fit. Railguns annihilate both tanks, though Armor has a better time than shields, Missiles devastate Armor but are pretty poor against shields, both weapons require a lot of luck and skill to hit a player with, I know people who can hit infantry with a rail but they use it every day no matter what, I feel bad for them.
I have been tanking since chromosome... Where the fk are you coming from? Tank kills tank is the ultimate hardcounter but Tanks at least need to be dentable by AV, fking militia sicas are walking away from my proto FG like nothing happen, that's just fk up... and over that, when your hardeners about to turn off, we can go redline to redline in like 5 seconds (not really) but its impossible to track tanks with a FG... 3 second charge to FG is like trying to tack a lamborghini going full speed for 3 seconds. Armor tanks are really OP but shield tanks can take out armor tanks fast but not every one has a shield tank. They either need a armor repair nerf or a HP nerf.
Edit: since 1.7, not even one infantry person has destroyed my tank.
Sagaris lover!!!
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ALT2 acc
The dyst0pian Corporation Zero-Day
24
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Posted - 2013.12.14 23:01:00 -
[12] - Quote
Anmol Singh wrote:Jason Pearson wrote:As a Tanker I'm not.
Stop changing current weapons that do great damage against an inactive tank. Give us webs so we can stop tanks from escaping with their actives down. And remove the ability to add more than one hardener because it allows you to keep them on for ages with just a tiny window to hit them. As a Tanker, I am for this. I playrd infantry today and they have it tough bro. Especially with the madrugar spam and their OP reppers, they can rep like 900 hp back inbetween the time it takes for the FG to charge up (only does like 1700 damage total). It is really awkward one one tank can take like 3 shots from a proto FG get behind a rock and come back with full HP. its really awkward that forges can spam and be unkillable forcing a death |
Ivy Zalinto
Lo-Tech Solutions Ltd
165
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Posted - 2013.12.14 23:01:00 -
[13] - Quote
Jason Pearson wrote:As a Tanker I'm not. Stop changing current weapons that do great damage against an inactive tank. Give us webs so we can stop tanks from escaping with their actives down. And remove the ability to add more than one hardener because it allows you to keep them on for ages with just a tiny window to hit them. Needless Sacermendor wrote:Just make the Blaster turret weak against anything but infantry ... make the railgun damn difficult to kill infantry ... and make the missile turret ok at a bit of both.
Then HAVs would have to be either effective AV or effective anti infantry ... but not both. From experience, you're not playing enough tank because this is how it is now. If you're going off against a tank with a blaster, someone of similar SP and experience will annihilate you with a rail or missile depending on your fit. Railguns annihilate both tanks, though Armor has a better time than shields, Missiles devastate Armor but are pretty poor against shields, both weapons require a lot of luck and skill to hit a player with, I know people who can hit infantry with a rail but they use it every day no matter what, I feel bad for them. Im getting to the point i can hit mobile infantry with my rail in close actually. Not splash hits, I never really get kills with those but dirrect hits. To people complaining about rail vs infantry.... Its harder than it seems. Yes it will one shot you but I actually have to lead you a decent bit at even 10 meters...
Dedicated scout.
New player tutor; scout instructor
Scrambler Pistol dedication
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
517
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Posted - 2013.12.14 23:02:00 -
[14] - Quote
ALT2 acc wrote:Anmol Singh wrote:Jason Pearson wrote:As a Tanker I'm not.
Stop changing current weapons that do great damage against an inactive tank. Give us webs so we can stop tanks from escaping with their actives down. And remove the ability to add more than one hardener because it allows you to keep them on for ages with just a tiny window to hit them. As a Tanker, I am for this. I playrd infantry today and they have it tough bro. Especially with the madrugar spam and their OP reppers, they can rep like 900 hp back inbetween the time it takes for the FG to charge up (only does like 1700 damage total). It is really awkward one one tank can take like 3 shots from a proto FG get behind a rock and come back with full HP. its really awkward that forges can spam and be unkillable forcing a death
It's really awkward that tanks are faster than LAV's and dropships..
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
517
|
Posted - 2013.12.14 23:03:00 -
[15] - Quote
ALT2 acc wrote:Anmol Singh wrote:Buff the swarm launcher damage to 240 .
Limit tanks per team to 1 or 2
forge guns are still extremely powerful, i only agree with above
What, you lost your poor little soma to a proto type FG? Poor you, you must have suffered a huge loss.
Sagaris lover!!!
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ALT2 acc
The dyst0pian Corporation Zero-Day
24
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Posted - 2013.12.14 23:04:00 -
[16] - Quote
Anmol Singh wrote:Armor tanks are really OP but shield tanks can take out armor tanks fast but not every one has a shield tank. They either need a armor repair nerf or a HP nerf. armor is meant to take alot of damage, and shields are still fragile so armor is fine exept rep stacking |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
517
|
Posted - 2013.12.14 23:06:00 -
[17] - Quote
ALT2 acc wrote:Anmol Singh wrote:Armor tanks are really OP but shield tanks can take out armor tanks fast but not every one has a shield tank. They either need a armor repair nerf or a HP nerf. armor is meant to take alot of damage, and shields are still fragile so armor is fine exept rep stacking
Hmmm? How does it feel getting owned in 3 seconds to my proto missiles?
Sagaris lover!!!
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ALT2 acc
The dyst0pian Corporation Zero-Day
24
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Posted - 2013.12.14 23:07:00 -
[18] - Quote
Anmol Singh wrote:ALT2 acc wrote:Anmol Singh wrote:Buff the swarm launcher damage to 240 .
Limit tanks per team to 1 or 2
forge guns are still extremely powerful, i only agree with above What, you lost your poor little soma to a proto type FG? Poor you, you must have suffered a huge loss. ..........madrugar, almost died by one, still very powerful, stop acting like forges are weak when they're not, also stop solo'ing tanks, they are meant to TANK, to soak damage |
Cosgar
ParagonX
8682
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Posted - 2013.12.14 23:08:00 -
[19] - Quote
I'm really glad none of you work for CCP. This thread man, this thread...
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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ALT2 acc
The dyst0pian Corporation Zero-Day
24
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Posted - 2013.12.14 23:08:00 -
[20] - Quote
Anmol Singh wrote:ALT2 acc wrote:Anmol Singh wrote:Armor tanks are really OP but shield tanks can take out armor tanks fast but not every one has a shield tank. They either need a armor repair nerf or a HP nerf. armor is meant to take alot of damage, and shields are still fragile so armor is fine exept rep stacking Hmmm? How does it feel getting owned in 3 seconds to my proto missiles? it hasn't happened to me yet, all the missile tanks i kill suck or i know when to GTFO |
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
518
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Posted - 2013.12.14 23:09:00 -
[21] - Quote
ALT2 acc wrote:Anmol Singh wrote:ALT2 acc wrote:Anmol Singh wrote:Buff the swarm launcher damage to 240 .
Limit tanks per team to 1 or 2
forge guns are still extremely powerful, i only agree with above What, you lost your poor little soma to a proto type FG? Poor you, you must have suffered a huge loss. ..........madrugar, almost died by one, still very powerful, stop acting like forges are weak when they're not, also stop solo'ing tanks, they are meant to TANK, to soak damage
Yea, they soak too much damage.
Sagaris lover!!!
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Jason Pearson
3379
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Posted - 2013.12.14 23:09:00 -
[22] - Quote
Cosgar wrote:I'm really glad none of you work for CCP. This thread man, this thread...
Even me? :( I'm going to go unlike all the posts I've liked of yours.
King of the Forums // Vehicle Specialist for Hire
Laugh at the idiots crying about four BPOs being removed erryday, lul
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Monkey MAC
Lost Millennium
1213
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Posted - 2013.12.14 23:09:00 -
[23] - Quote
Jason Pearson wrote:As a Tanker I'm not. Stop changing current weapons that do great damage against an inactive tank. Give us webs so we can stop tanks from escaping with their actives down. And remove the ability to add more than one hardener because it allows you to keep them on for ages with just a tiny window to hit them. Needless Sacermendor wrote:Just make the Blaster turret weak against anything but infantry ... make the railgun damn difficult to kill infantry ... and make the missile turret ok at a bit of both.
Then HAVs would have to be either effective AV or effective anti infantry ... but not both. From experience, you're not playing enough tank because this is how it is now. If you're going off against a tank with a blaster, someone of similar SP and experience will annihilate you with a rail or missile depending on your fit. Railguns annihilate both tanks, though Armor has a better time than shields, Missiles devastate Armor but are pretty poor against shields, both weapons require a lot of luck and skill to hit a player with, I know people who can hit infantry with a rail but they use it every day no matter what, I feel bad for them.
Actually Jason I'm going to agree with you, while a littke extra damage would be nice, it would only make tanks insanely weak without hardners.
Instead we need to address the real problem which when tanks are 'ON', we need webifiers, we need dilation grenades, we need e-war. We need something that counters tanks who are 'ON' !
Plus 1 Jason, I do believe you have changed my mind!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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ALT2 acc
The dyst0pian Corporation Zero-Day
24
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Posted - 2013.12.14 23:10:00 -
[24] - Quote
Anmol Singh wrote:ALT2 acc wrote:Anmol Singh wrote:Armor tanks are really OP but shield tanks can take out armor tanks fast but not every one has a shield tank. They either need a armor repair nerf or a HP nerf. armor is meant to take alot of damage, and shields are still fragile so armor is fine exept rep stacking Hmmm? How does it feel getting owned in 3 seconds to my proto missiles? Armor is OP against infantry not other tanks, and armor tanks are very capable of taking out shield tanks. Armor tanks do circles around shield tanks and missiles can't track that fast. oh really, armor is meant to TANK, and is anti-infantry, shield tanks run circles around armor due to thier turn speed, have you turned a armor tank before? its SLOOOW, just, really slow |
Needless Sacermendor
Red Fox Brigade
615
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Posted - 2013.12.14 23:10:00 -
[25] - Quote
Jason Pearson wrote:From experience, you're not playing enough tank because this is how it is now. I haven't driven a HAV since E3 build when I realised how easy mode they are ... invulnerable to 95% of weapons and fast enough to cross the map and back in the time infantry can run 100m ... that's when I switched to AV and as time goes on it just gets less and less fun no matter which way the scales tip.
Seriously the best thing I could advise CCP do right now is remove vehicles and AV weapons completely and concentrate on balancing the infantry and racial variants ... maybe think about how to include vehicles again after that is in a decent place. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
518
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Posted - 2013.12.14 23:11:00 -
[26] - Quote
ALT2 acc wrote:Anmol Singh wrote:ALT2 acc wrote:Anmol Singh wrote:Armor tanks are really OP but shield tanks can take out armor tanks fast but not every one has a shield tank. They either need a armor repair nerf or a HP nerf. armor is meant to take alot of damage, and shields are still fragile so armor is fine exept rep stacking Hmmm? How does it feel getting owned in 3 seconds to my proto missiles? it hasn't happened to me yet, all the missile tanks i kill suck or i know when to GTFO
Well, you haven't met me yet. You feel all safe and cosy in your Armor tank and you go around objective to ojective killing infantry whos Av dons't seem to do anything and when you lest expect it... You're dead and you look at the killfeed and it says Anmol Singh (gunnlogi-Xt-201 missiles) another armor tank.
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
518
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Posted - 2013.12.14 23:12:00 -
[27] - Quote
ALT2 acc wrote:Anmol Singh wrote:ALT2 acc wrote:Anmol Singh wrote:Armor tanks are really OP but shield tanks can take out armor tanks fast but not every one has a shield tank. They either need a armor repair nerf or a HP nerf. armor is meant to take alot of damage, and shields are still fragile so armor is fine exept rep stacking Hmmm? How does it feel getting owned in 3 seconds to my proto missiles? Armor is OP against infantry not other tanks, and armor tanks are very capable of taking out shield tanks. Armor tanks do circles around shield tanks and missiles can't track that fast. oh really, armor is meant to TANK, and is anti-infantry, shield tanks run circles around armor due to thier turn speed, have you turned a armor tank before? its SLOOOW, just, really slow
Yea, i have a soma, anyway, when you see me running circles around you, you just turn you nitros on a run away.
Sagaris lover!!!
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ALT2 acc
The dyst0pian Corporation Zero-Day
24
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Posted - 2013.12.14 23:13:00 -
[28] - Quote
Anmol Singh wrote:ALT2 acc wrote:Anmol Singh wrote:ALT2 acc wrote:Anmol Singh wrote:Buff the swarm launcher damage to 240 .
Limit tanks per team to 1 or 2
forge guns are still extremely powerful, i only agree with above What, you lost your poor little soma to a proto type FG? Poor you, you must have suffered a huge loss. ..........madrugar, almost died by one, still very powerful, stop acting like forges are weak when they're not, also stop solo'ing tanks, they are meant to TANK, to soak damage Yea, they soak too much damage. gtfo AV/gunlogi user they are slow without nitro, stop using STD swarms, railguns **** everything, forges are still powerful, proto swarms are still good, so idky you think armor is op |
ALT2 acc
The dyst0pian Corporation Zero-Day
24
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Posted - 2013.12.14 23:14:00 -
[29] - Quote
Anmol Singh wrote:ALT2 acc wrote:Anmol Singh wrote:ALT2 acc wrote:Anmol Singh wrote:Armor tanks are really OP but shield tanks can take out armor tanks fast but not every one has a shield tank. They either need a armor repair nerf or a HP nerf. armor is meant to take alot of damage, and shields are still fragile so armor is fine exept rep stacking Hmmm? How does it feel getting owned in 3 seconds to my proto missiles? Armor is OP against infantry not other tanks, and armor tanks are very capable of taking out shield tanks. Armor tanks do circles around shield tanks and missiles can't track that fast. oh really, armor is meant to TANK, and is anti-infantry, shield tanks run circles around armor due to thier turn speed, have you turned a armor tank before? its SLOOOW, just, really slow Yea, i have a soma, anyway, when you see me running circles around you, you just turn you nitros on then you catch up to me with your suppurb turn speed if i used nitro much |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
518
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Posted - 2013.12.14 23:16:00 -
[30] - Quote
ALT2 acc wrote:Anmol Singh wrote:ALT2 acc wrote:Anmol Singh wrote:ALT2 acc wrote:Anmol Singh wrote:Armor tanks are really OP but shield tanks can take out armor tanks fast but not every one has a shield tank. They either need a armor repair nerf or a HP nerf. armor is meant to take alot of damage, and shields are still fragile so armor is fine exept rep stacking Hmmm? How does it feel getting owned in 3 seconds to my proto missiles? Armor is OP against infantry not other tanks, and armor tanks are very capable of taking out shield tanks. Armor tanks do circles around shield tanks and missiles can't track that fast. oh really, armor is meant to TANK, and is anti-infantry, shield tanks run circles around armor due to thier turn speed, have you turned a armor tank before? its SLOOOW, just, really slow Yea, i have a soma, anyway, when you see me running circles around you, you just turn you nitros on then you catch up to me with your suppurb turn speed if i used nitro much
Shield tanks are not nearly as fast as Armor tanks, you just go off in one direction and you leave them in the dust like you leavy infantry in the dust.
Sagaris lover!!!
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