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21. Merc packs give players 250 prototype suits - in General Discussions [original thread]
crazy space 1 wrote: Bumping untill a blue can explain why different AUR items have such vastly different isk values. Hey Crazy, you're missing the forest for the trees. Look in the market, all the best weapons, equipment are Aur versions. Yo...
- by Alderstaz - at 2013.03.04 00:49:00
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22. Newb feedback for the Dev's - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Advise: My opinion: It would be unfair to limit tank use to militia since there are players with prototype swarm launchers and prototype forge guns able to easily destroy well-fitted tanks. It would be unfair to acc...
- by Alderstaz - at 2013.03.03 23:47:00
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23. Should I invest in Nanocircuitry? - in Rookie Training Grounds [original thread]
If you don't have circuitry at level 5, that should be a priority. The next biggest is light/heavy weapon upgrade. The skill that gives shield extenders is also good if you use extenders.
- by Alderstaz - at 2013.03.03 23:31:00
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24. Should I invest in Nanocircuitry? - in Rookie Training Grounds [original thread]
If you're basic assault multiply the thousands of clones that could have had the following for almost nothing in SP: Grenade 1 to carry 3 grenades Nanohive 2 to carry 3 hives
- by Alderstaz - at 2013.03.03 23:15:00
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25. [Bug] Dropsuit list on infinite load - in Technical Support/Bugs [original thread]
Same, I can add that the only reason it no longer happens is due to me buying 100+ full fittings. I no longer ever restock in/during fights. Ever.
- by Alderstaz - at 2013.03.03 23:02:00
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26. [Feedback] 1,940,160 SP for only 160 AUR! - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Alderstaz wrote: No what's wrong are: Lvl 3 Cistern k-170 nanohive (r) - better than Isk variants Lvl 5 Schizm Viziam repair tool - less CPU/power than isk version Lvl 5 Abyss cart hum drop uplink - special Aur on...
- by Alderstaz - at 2013.03.03 21:00:00
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27. multiple corp/squads vs solo matches - in Technical Support/Bugs [original thread]
I have no problem with being on top on losing side. This is a bug report. Previously, the system would put squads on opposing sides to balance things out. Now, there are matches where all corp/squads are on same side. Like 10-12 STB, Hell storm, ...
- by Alderstaz - at 2013.03.03 20:07:00
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28. [Feedback] 1,940,160 SP for only 160 AUR! - in Feedback/Requests [original thread]
No what's wrong are: Lvl 3 Cistern k-170 nanohive (r) - better than Isk variants Lvl 5 Schizm Viziam repair tool - less CPU/power than isk version Lvl 5 Abyss cart hum drop uplink - special Aur only variant Lvl 3 code wish duvolle tactical assault...
- by Alderstaz - at 2013.03.03 19:54:00
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29. Give us a nade hotfix already!!!!!!!!!!!!!!!!!!!!!!!!!!! - in Feedback/Requests [original thread]
Necro bad, how do you down rate a post. FYI, I don't think grenades are like this anymore. I have close to 400 shield in my Assault suit, and that is all I lose. Granted I haven't stood on a grenade in forever, they hurt too much. The losing just...
- by Alderstaz - at 2013.03.03 19:15:00
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30. level 3 prototype - in General Discussions [original thread]
What is Pay to Win, are items that do not have equivalent Isk versions, or are best versions of Isk variant. A hand full of pennies for an HAV that pretty much guarantees the match right now, that too. Luckily that's not there. Example, the best ...
- by Alderstaz - at 2013.03.03 19:02:00
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31. The mathematics of skill upgrades, modules, dropsuits, and loadouts. - in General Discussions [original thread]
Marston VC wrote: I did the math based off the numbers you gave me, and your right in that it should be 234, i dont know where 233 came from. However i do know that whenever a mathmatical equation is done in this game, the product (if its not a...
- by Alderstaz - at 2013.03.03 03:58:00
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32. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
Total randomness was actually good for the current maps. Required actually. Adding invulnerability until clone was playable might be better solution. Except for the very nicely designed hills map, all the other maps have key areas that whoever's ...
- by Alderstaz - at 2013.03.03 03:28:00
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33. multiple corp/squads vs solo matches - in Technical Support/Bugs [original thread]
Getting one sided matches occasionally in Ambush, and noticed its because one team has multiple corp squads versus none on other side. Has happened maybe 3-5 times, only after the change to spawning. Not sure if something is being tested or bug w...
- by Alderstaz - at 2013.03.03 02:58:00
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34. ASSAULT RIFLE CALCULATIONS FOR DMG / WEPONRY & 3 COMPLEX MODS - in General Discussions [original thread]
No, you can't use basic math. Sometimes, any fraction gives you one more unit(more CPU, for example), sometimes its just dropped. No pattern right now, other than knowing. Shouldn't assume too much. So you need to really check in a match as othe...
- by Alderstaz - at 2013.03.03 02:37:00
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35. [Feedback] change staging/match entrance to remove disk loading time differences... - in Feedback/Requests [original thread]
Significant difference with side by side PS3s(Intel gen3 ssd vs HDD that came with system, both slim models). Can you please update the start phase to give everyone a fair start? Was going to post earlier but was waiting to see new changes. Gues...
- by Alderstaz - at 2013.03.02 03:47:00
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36. GAME DESTROYING: Separating Players by Controller Type Is Completely Unacceptable - in General Discussions [original thread]
Centurion mkII wrote: There are some advantages to keyboard mouse. One when in vehicles you maintain more speed while turning. Two the sensitivity let's you turn faster. So does turning up the controller sensitivity but the mouse still has an a...
- by Alderstaz - at 2013.03.02 02:14:00
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37. GAME DESTROYING: Separating Players by Controller Type Is Completely Unacceptable - in General Discussions [original thread]
The whole reason for playing an FPS on a console is that everyone is on same playing field. I've noticed issues with small subset of fights where I can't get a single shot in out of more than one Gek 38 clip. It couldn't be lag because there a...
- by Alderstaz - at 2013.03.01 23:13:00
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38. NO MORE TANKS IN AMBUSH! - in General Discussions [original thread]
Its pretty basic math. As it stands now, with tanks having more than a factor of 10 times more HP than infantry, while any non tank is at same time NOT invulnerable to non tank fire, that's basically like the pay to win problem... The unit of ba...
- by Alderstaz - at 2013.02.28 05:24:00
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39. Tank Busting - in Rookie Training Grounds [original thread]
Why not deploy your own tank instead of those 4-5 squishy infantry with huge negatives? Isn't the best anti-tank another tank, with maybe a forge or swarmer gunner to pop out for the extra edge? Is this a hypothetical? I'm not in a corp, but I w...
- by Alderstaz - at 2013.02.28 04:37:00
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40. request: how to enable high res graphics seen in ign video - in Feedback/Requests [original thread]
I want less graphics actually. Its an FPS...
- by Alderstaz - at 2013.02.27 21:24:00
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