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crazy space 1
ZionTCD Legacy Rising
902
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Posted - 2013.03.03 23:55:00 -
[31] - Quote
Bumping untill a blue can explain why different AUR items have such vastly different isk values. |
Thog A Kuma
Planetary Response Organisation Test Friends Please Ignore
21
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Posted - 2013.03.04 00:32:00 -
[32] - Quote
In the end when the market is linked the most valuable ISK converted price will be the only thing bought, Yes the purchase of weapons is stupid now and will be stupid then, but it is just that..not pay to win..it is just stupid to buy the items.
go to the grocer look at the prices for beer, in some cases you will find an 18 pack costs more than a 24 pack...only the stupid buys the 24..so? go to the convenience store look at a 2 liter and a 20 ounce can of pop/soda, which costs more?
if someone wants to buy something that is the least efficient use of their hard earned labor/allowance, let them waste.
one day the market will be live and we can then exploit their ignorance.
-Adam Smith approves of this post.
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Alderstaz
Mannar Focused Warfare Gallente Federation
5
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Posted - 2013.03.04 00:49:00 -
[33] - Quote
crazy space 1 wrote:Bumping untill a blue can explain why different AUR items have such vastly different isk values. Hey Crazy, you're missing the forest for the trees. Look in the market, all the best weapons, equipment are Aur versions. You can only buy the top gear with Aur. How they envision things will work in a year, is a mystery to me. Corp fights, where win matters should be based on skill? Not your wallet, this is a game, for enjoyment...
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Noc Tempre
Imperfects Negative-Feedback
1180
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Posted - 2013.03.04 00:52:00 -
[34] - Quote
You can't make ISK and AUR equivalent, especially when you consider the ISK prices are going to be player set eventually. |
Stinker Butt
UnReaL.
107
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Posted - 2013.03.04 01:19:00 -
[35] - Quote
crazy space 1 wrote: I said a bunch of mean things about you but edited it.
BUY AUR 20,000 Buy 100 proto suits sell for the price the normal one is worth or higher. say 300,000 isk at the time. now I've got 30,000,000 isk Buy isk proto ARs, 10,000 a pop I now have 3000 ARs Resell them on the market or to another player below the set AUR price which only CCP sets. which is 40 AUR Now I've got 120,000 AUR So now I buy 600 protosuits then sell those for isk giving me 36 billion isk
so all I need to do now is repeat it once, sell the next round of protosuits and I've got 216 billion isk in a matter of days. And I only had to spend 10$ on AUR.
ok now stop being worried you are going to have you unfair advantage of super cheap protosuits, and start focusing onthe game breaking mechanic sitting in the room.
I think you're getting too upset, so I won't post after this. You didn't account for competition in the market, but that's ok.
You're assuming that we can sell items on the market for AUR instead of isk. Has this been confirmed? I'm not sure this is the case. I still think aur to isk ratio should be uniform, and that should fix your broken game. |
Buster Friently
Rosen Association
56
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Posted - 2013.03.04 02:51:00 -
[36] - Quote
Reav Hannari wrote:You can't judge how much things will sell for in a future, player-based market. The prices that CCP has put on items today is arbitrary. You really can't compare pricing to EVE yet either because the economies are very different.
I've been running a mix of Logistics Type-I, A-Series and vk.0 since the Aurum prototype suits came out and while the prototype suit is nice I wouldn't call in game-breakingly awesome. I don't run the other suit types so I can't judge them, but I've been killing PRO assault suits regularly with my Type-I and Exile so they aren't that awesome. My SP has mostly gone into logistics equipment and not firearms and I only fit one damage module so if you die to me, well, you should be ashamed.
I appreciate your concern over them but I think you're exaggerating their influence.
QFT
Dust, like Eve, will feature a player based economy. All these threads about ISK/risk or ISK vs Aur, or costs in general are pointless. Please stop making them.
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crazy space 1
ZionTCD Legacy Rising
904
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Posted - 2013.03.04 07:45:00 -
[37] - Quote
Buster Friently wrote:Reav Hannari wrote:You can't judge how much things will sell for in a future, player-based market. The prices that CCP has put on items today is arbitrary. You really can't compare pricing to EVE yet either because the economies are very different.
I've been running a mix of Logistics Type-I, A-Series and vk.0 since the Aurum prototype suits came out and while the prototype suit is nice I wouldn't call in game-breakingly awesome. I don't run the other suit types so I can't judge them, but I've been killing PRO assault suits regularly with my Type-I and Exile so they aren't that awesome. My SP has mostly gone into logistics equipment and not firearms and I only fit one damage module so if you die to me, well, you should be ashamed.
I appreciate your concern over them but I think you're exaggerating their influence. QFT Dust, like Eve, will feature a player based economy. All these threads about ISK/risk or ISK vs Aur, or costs in general are pointless. Please stop making them.
console kiddies, where do you come from. Where did you train reading comprehension.
Even rookie ships in eve online being NPC seeded set a isk value to the basic material everyhting is made of. Having NPC seeded items like AUR dropsuits set a base price. Even when things are player built, the minerals have a set price. If 200 AUR can buy you a trucks worth of material or a small bucket, you will go for the truck.
Sigh, I guess we'll just to wait untill it happens and I get 6 trillion isk in the frist week maybe then CCP with patch this stupid ****. yes I'm mad. |
crazy space 1
ZionTCD Legacy Rising
904
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Posted - 2013.03.04 07:46:00 -
[38] - Quote
Buster Friently wrote:Reav Hannari wrote:You can't judge how much things will sell for in a future, player-based market. The prices that CCP has put on items today is arbitrary. You really can't compare pricing to EVE yet either because the economies are very different.
I've been running a mix of Logistics Type-I, A-Series and vk.0 since the Aurum prototype suits came out and while the prototype suit is nice I wouldn't call in game-breakingly awesome. I don't run the other suit types so I can't judge them, but I've been killing PRO assault suits regularly with my Type-I and Exile so they aren't that awesome. My SP has mostly gone into logistics equipment and not firearms and I only fit one damage module so if you die to me, well, you should be ashamed.
I appreciate your concern over them but I think you're exaggerating their influence. QFT Dust, like Eve, will feature a player based economy. All these threads about ISK/risk or ISK vs Aur, or costs in general are pointless. Please stop making them.
Which is why when they almost released a AUR only battleship into eve online the player base roits and got it canceled becuaseit would set the vlaue of tons of objects and ruin the point of a playerbased econmy. No set value for AUR and the game is broken.
This is not a QQ thread you idiot. |
Buster Friently
Rosen Association
58
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Posted - 2013.03.04 23:18:00 -
[39] - Quote
crazy space 1 wrote:Buster Friently wrote:Reav Hannari wrote:You can't judge how much things will sell for in a future, player-based market. The prices that CCP has put on items today is arbitrary. You really can't compare pricing to EVE yet either because the economies are very different.
I've been running a mix of Logistics Type-I, A-Series and vk.0 since the Aurum prototype suits came out and while the prototype suit is nice I wouldn't call in game-breakingly awesome. I don't run the other suit types so I can't judge them, but I've been killing PRO assault suits regularly with my Type-I and Exile so they aren't that awesome. My SP has mostly gone into logistics equipment and not firearms and I only fit one damage module so if you die to me, well, you should be ashamed.
I appreciate your concern over them but I think you're exaggerating their influence. QFT Dust, like Eve, will feature a player based economy. All these threads about ISK/risk or ISK vs Aur, or costs in general are pointless. Please stop making them. console kiddies, where do you come from. Where did you train reading comprehension. Even rookie ships in eve online being NPC seeded set a isk value to the basic material everyhting is made of. Having NPC seeded items like AUR dropsuits set a base price. Even when things are player built, the minerals have a set price. If 200 AUR can buy you a trucks worth of material or a small bucket, you will go for the truck. Sigh, I guess we'll just to wait untill it happens and I get 6 trillion isk in the frist week maybe then CCP with patch this stupid ****. yes I'm mad.
Rookie ships in Eve are not seeded per se, and they certainly don't set the mineral values or any other values. The mineral values are set by the ease or difficulty in obtaining those minerals through mining or missioning mainly.
Rookie ships in Eve are free. Entirely. As many as you'd like. If you're going to make the mistake of condescending to me as a console kiddy, at least do your homework.
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semperfi1999
Internal Error. Negative-Feedback
333
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Posted - 2013.03.05 00:23:00 -
[40] - Quote
I am surprised at how many people think you are QQing or not understanding this mechanic that you are talking about crazy. It makes sense that AUR should have a set value in comparison to ISK otherwise what you said will happen. Of course you are assuming that you will be able to sell your entire stock of items pretty quickly but even if you dont the profit difference between the items you are talking about is incredible. |
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iceyburnz
Crux Special Tasks Group Gallente Federation
290
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Posted - 2013.03.05 00:36:00 -
[41] - Quote
Deskalkulos Ildigan wrote:
So every time you lose a life on the battlefield while using only an aurum suit with an aurum weapon, you might as well burn 11 real world cents. (lets assume, that the person uses isk items for the modules to keep the math as basic as possible -- too lazy to look into the game for the module aurum prices).
Actually this is wrong.
You've already given CCP you money by the time your losing AUR items on the battlefield.
All thats happening is: ccp need to make money on their game, and they want lots of people to play it, because high player count/interaction is part of CCP sandbox game design ideology.
A subscription can exclude alot of players, especially in the console market. So CCP offers buckets of special ingame currency at "subscription prices", that was those who would normally pay for a subscription get a slight edge, or at least, some versitility while paying for those who can't or won't pay for AUR.
So when you die with AUR items, all thats happening is your losing stuff. Your not "burning money" because you've alresdy given CCP your money. Those items aren't "yours", its game content, legally owned by CCP. The AUR option is part of the game experience. Frame it how you like: a thank you for giving them money on a free game? An option for players with more disposable income and less time? Virtual goods?
At the end of the day it doesn't really matter. When you buy AUR you're commercially supporting the game, so that it will continue to exist and be updated. |
BlG MAMA
PLAYSTATION4
4
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Posted - 2013.03.05 00:40:00 -
[42] - Quote
LOL AUR |
Don Von Hulio
UnReaL.
110
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Posted - 2013.03.05 00:54:00 -
[43] - Quote
I dont think the merc pack will be around for the entirety of the game. Im sure the only reason the merc pack is still around is to help push you into buying it again and again, because that money will help speed development and make the game better.
Once final release hits, there will be specials through out the the games life, much like this 2x Booster we are about to recieve which is only going to stick around for a week. Its not doom and gloom, and the DUST market will be more effected by EVE side since they are going to allow transfers of money and other items.
Ive picked up sniper rifles and an stuff in EVE, and im assuming i can just give them to my character once they integrate the games fully. |
Needless Sacermendor
Red Fox Brigade
212
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Posted - 2013.03.05 01:23:00 -
[44] - Quote
You won't be able to sell anything for AUR ... the player market is only isk so you won't be able to make your trillions the way you suggested.
You can buy stuff from the (lets call it a) 'shop' for AUR then sell it on the market, but players won't be paying you AUR as AUR can only be spent in the shop, the in game currency is isk, that is what we trade in.
The main item in Eve sold for AUR-> isk conversion is the PLEX (which are used to extend your subscription), however there are several other cosmetic items that can be bought for AUR and sold on the market but I couldnt tell you how equivalent the values are ... it mostly depends on supply and demand, PLEXs always being in high demand.
Though I do agree the balance should be looked at before the market goes live, CCP has economists to deal with this kind of thing, but they might not have considered it so much seeing as we don't have a PLEX style item that will be the best/most popular way to buy isk.
From your sums I think you said 30 mil isk for your $20 / 40, 000 AUR ... or something like that ... but I don't doubt active and passive boosters will sell for over a hundred million giving you 40, 000 over 7, 000 X 100 = more than 500 mil isk. So I dont imagine the suits anx weapons will be so heavily sold for isk anyway. |
DUST Fiend
Immobile Infantry
1936
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Posted - 2013.03.05 01:31:00 -
[45] - Quote
I wanted to love this game, and I've been playing almost a year now, but I can't help but feel that this Beta is just becoming a cash grab for CCP.
Instead of keeping us up to date on changes and future updates, we're bombarded week after week with stupid crap to spend our $$ on. Who cares about your colorful P2W suit if the game is buggy as **** and totally unbalanced?
I might start falling behind, because I get pretty much no enjoyment out of this game right now. It's a shame, really.... |
Needless Sacermendor
Red Fox Brigade
212
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Posted - 2013.03.05 01:37:00 -
[46] - Quote
DUST Fiend wrote:I wanted to love this game, and I've been playing almost a year now, but I can't help but feel that this Beta is just becoming a cash grab for CCP.
Instead of keeping us up to date on changes and future updates, we're bombarded week after week with stupid crap to spend our $$ on. Who cares about your colorful P2W suit if the game is buggy as **** and totally unbalanced?
I might start falling behind, because I get pretty much no enjoyment out of this game right now. It's a shame, really.... Was that your opinion on the AUR to isk conversion rate for the different AUR bought items ?
If so could you rephrase it as I didn't catch anything relevant to the topic. |
Thog A Kuma
Planetary Response Organisation Test Friends Please Ignore
22
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Posted - 2013.03.05 01:41:00 -
[47] - Quote
semperfi1999 wrote:I am surprised at how many people think you are QQing or not understanding this mechanic that you are talking about crazy. It makes sense that AUR should have a set value in comparison to ISK otherwise what you said will happen. Of course you are assuming that you will be able to sell your entire stock of items pretty quickly but even if you dont the profit difference between the items you are talking about is incredible. I don't think he's QQing, I think his concern is misplaced.
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DUST Fiend
Immobile Infantry
1936
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Posted - 2013.03.05 01:43:00 -
[48] - Quote
Needless Sacermendor wrote:If so could you rephrase it as I didn't catch anything relevant to the topic.
I'm saying instead of squeezing us for useless ****, they should address more of the things we've been talking about for nearly a year, or be a bit more forthcoming about upcoming changes.
Whatever. I'm just saying after almost a year of this, I'm getting tired of playing the exact same stacked matches game in and game out, now with shiny $$ gear and a SP system that is way too fast to "max" at this current point in time. Keep having fun newberries, maybe we'll get a real content update before it gets too redundant for you too. |
Syther Shadows
CowTek
18
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Posted - 2013.03.05 02:11:00 -
[49] - Quote
crazy space 1 wrote:The 20$ of aurum that come in the merc pack buys you 250 prototype suits.
Is this ok? Is the Aur cost a little low you think? The Merc packs buys you 40,000,000isk worth of prototype AS suits. It buys you 60,000,000isk worth of heavy prototype suits.
Btw buying Aur weapons doesn't have this massive isk/Aur ratio. You only get about 6 million isk worth of AUR ARs if you use the AUR from the merc pack on them instead.
Also without a proper isk to AUR pricing system, we will not see normal AUR items sold on the market for isk by other players. It would be seen as a waste, and only the most expensive items would be sold.
Dust needs to have AUR prices directly effected by the isk cost, asap.
1 AUR = 500isk
AUR advanced guns would only cost 12 AUR
Prototype heavy suits would cost 600 AUR
The AUR price CAN NOT ignore the isk value of an item.
just wait till eve players can send money to dust players
you will be complaining about how enemy teams all have tanks all the time and its unfair. |
Buster Friently
Rosen Association
59
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Posted - 2013.03.05 15:15:00 -
[50] - Quote
Thog A Kuma wrote:semperfi1999 wrote:I am surprised at how many people think you are QQing or not understanding this mechanic that you are talking about crazy. It makes sense that AUR should have a set value in comparison to ISK otherwise what you said will happen. Of course you are assuming that you will be able to sell your entire stock of items pretty quickly but even if you dont the profit difference between the items you are talking about is incredible. I don't think he's QQing, I think his concern is misplaced. Exactly. |
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Altina McAlterson
TRUE TEA BAGGERS
374
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Posted - 2013.03.05 20:16:00 -
[51] - Quote
It's a well though out argument, but right now item values are completely arbitrary so therefor any values you try to assign will be meaningless. We have no way of knowing if the current price of an item is anywhere close to what it will be on the market. Notice all the prices we're using now are fairly small and contain no decimal points? Makes it easier to crunch them and study the data. Maybe it has been confirmed that these are the sort of prices CCP has in mind and we're going to be adding a zero or two to a lot of these numbers when they hit the market.
That's all speculation. Your solution lends some credibility to it though as the current prices might very well be for too low and having a set conversion rate is the only solution. However you can not introduce fixed prices in a free market. Since the free market is the cornerstone of EVE's economy the prices must currently be lower then their final intended values.
All just speculation though. |
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