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Vermaak Doe
SVER True Blood Unclaimed.
403
|
Posted - 2013.02.28 01:38:00 -
[31] - Quote
Y0UR NAME HERE wrote:trollface dot jpg wrote:Lurchasaurus wrote:You need to stop it with the "tanks are unfair, stop that!" talk.
This is a sandbox and we can do what we want. If there are 4 proto tanks on the field, the enemy team has easily invested 10 mil isk to win a pub match. no **** your going to lose. You really think your militia swarms are going to counter that? get some av nades.
I would be chompin at the bit to destroy some isk like that.
If you are in a fleet of 10 frigates in EVE and the enemy comes in with caps, your not living long. Thats how it works.
The enemy just stepped it up and brought a tank to a gun fight. Put the knife away. AV nades on a top level tank? Please. 180 plates, 2 active 25% hardners, 1 passive 11% resistance mod, 9% damage control unit just for S&G's on a Madrugar. Oh look, you STILL have slots left for more health even though your tank can now take 8 AV grenades without dying! And you are saying AV grenades will drop 4 proto tanks properly fitted, let alone one in a match where you cannot control where you spawn or who/what you spawn near? Please, tell me more. There are no proto tanks. Here you kids are with your proto Av and our advanced tanks totally blow. Why does everyone want tanks removed from this game?? Seriously this is getting annoying, You have nerfed us enough. If you think AV is an issue, maybe its because your playing cqc Ambush? Tanks hardly even survive in skirmish, why you see so many in ambush, squads can kill AV when they spawn. Stop nerfing the hell out of us and maybe u'd see tanks in skirmish. Its your own nerfing fault we're in ambush. QQ in a corner.
Could we storm that corner with tanks?
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Y0UR NAME HERE
Imperfects Negative-Feedback
455
|
Posted - 2013.02.28 01:44:00 -
[32] - Quote
Vermaak Doe wrote:Y0UR NAME HERE wrote:trollface dot jpg wrote:Lurchasaurus wrote:You need to stop it with the "tanks are unfair, stop that!" talk.
This is a sandbox and we can do what we want. If there are 4 proto tanks on the field, the enemy team has easily invested 10 mil isk to win a pub match. no **** your going to lose. You really think your militia swarms are going to counter that? get some av nades.
I would be chompin at the bit to destroy some isk like that.
If you are in a fleet of 10 frigates in EVE and the enemy comes in with caps, your not living long. Thats how it works.
The enemy just stepped it up and brought a tank to a gun fight. Put the knife away. AV nades on a top level tank? Please. 180 plates, 2 active 25% hardners, 1 passive 11% resistance mod, 9% damage control unit just for S&G's on a Madrugar. Oh look, you STILL have slots left for more health even though your tank can now take 8 AV grenades without dying! And you are saying AV grenades will drop 4 proto tanks properly fitted, let alone one in a match where you cannot control where you spawn or who/what you spawn near? Please, tell me more. There are no proto tanks. Here you kids are with your proto Av and our advanced tanks totally blow. Why does everyone want tanks removed from this game?? Seriously this is getting annoying, You have nerfed us enough. If you think AV is an issue, maybe its because your playing cqc Ambush? Tanks hardly even survive in skirmish, why you see so many in ambush, squads can kill AV when they spawn. Stop nerfing the hell out of us and maybe u'd see tanks in skirmish. Its your own nerfing fault we're in ambush. QQ in a corner. Could we storm that corner with tanks?
I'd like to. |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
157
|
Posted - 2013.02.28 01:58:00 -
[33] - Quote
Travi Zygly wrote:Am i part of some sort of rediculous 1% that doesnt run tank and doesnt QQ about it? No. No you're not.
Less QQ. More PEW PEW. |
trollface dot jpg
Destined 4 Biomass
24
|
Posted - 2013.02.28 02:02:00 -
[34] - Quote
Tanks are balanced in skirmish, I've seen 2 tanks completely own a decent team without any real proper support from their team in a skirmish match in the Communications map. Well, their team capped objectives like there was no tomorrow, but the tanks had no one hunting down the AV for them.
To do well in a tank you need skill with your tank and skill at managing your hardners/reppers/etc., but in a skirmish it's not even really a matter of skill anymore which is why most tankers hate it. It becomes a mix of situational awareness and forethought before taking any action that keeps you alive. Slowing down and planning what you do before you do it isn't the forte of most people who lumber around cloaked in thousands and tens of thousands of EHP. If you want to be a truly good tanker, you have to know your escape routes and be sure you can access them from where you are going. You have to keep track of your teams movements so you at least know where the enemy likely ISN'T at in case you have to make a sudden change in plans.
Basically ambush is easy mode for proper tanks, especially if there is more than one proper tank on the field. These people mostly just want to limit that number down to one so that the basic infantry have a chance as well. With random matching, if you aren't skilled into AV you can't do anything to help kill a tank. So you have to avoid it and hope someone else will take care of it for you. If you have a whole team who only has basic AV and has to fend off random spawning issues as well as 2+ proper tanks running amok on a CQC map, you are taking all the fun out of the match for everyone but the tankers.
Sure, if there is one proper AV guy on your team who loves tank hunting, he'll have fun, but that still leaves the other 15 players left out in the cold. In front of a blaster. Attached to a tank. Driven by someone too afraid to face skirmish. |
Vermaak Doe
SVER True Blood Unclaimed.
403
|
Posted - 2013.02.28 02:04:00 -
[35] - Quote
I just have to gain a few more mil sp, get into a gunloggi, "ganglink" or armor logi fit it and we can get started! |
Y0UR NAME HERE
Imperfects Negative-Feedback
455
|
Posted - 2013.02.28 02:12:00 -
[36] - Quote
trollface dot jpg wrote:Tanks are balanced in skirmish, I've seen 2 tanks completely own a decent team without any real proper support from their team in a skirmish match in the Communications map. Well, their team capped objectives like there was no tomorrow, but the tanks had no one hunting down the AV for them.
To do well in a tank you need skill with your tank and skill at managing your hardners/reppers/etc., but in a skirmish it's not even really a matter of skill anymore which is why most tankers hate it. It becomes a mix of situational awareness and forethought before taking any action that keeps you alive. Slowing down and planning what you do before you do it isn't the forte of most people who lumber around cloaked in thousands and tens of thousands of EHP. If you want to be a truly good tanker, you have to know your escape routes and be sure you can access them from where you are going. You have to keep track of your teams movements so you at least know where the enemy likely ISN'T at in case you have to make a sudden change in plans.
Basically ambush is easy mode for proper tanks, especially if there is more than one proper tank on the field. These people mostly just want to limit that number down to one so that the basic infantry have a chance as well. With random matching, if you aren't skilled into AV you can't do anything to help kill a tank. So you have to avoid it and hope someone else will take care of it for you. If you have a whole team who only has basic AV and has to fend off random spawning issues as well as 2+ proper tanks running amok on a CQC map, you are taking all the fun out of the match for everyone but the tankers.
Sure, if there is one proper AV guy on your team who loves tank hunting, he'll have fun, but that still leaves the other 15 players left out in the cold. In front of a blaster. Attached to a tank. Driven by someone too afraid to face skirmish.
-1 and +1
Skirmish is crap for tanks.
Its where you see skilled Av players that dedicated their sp into AV solo proper fitted tanks, or
Drop OB's on them. |
trollface dot jpg
Destined 4 Biomass
25
|
Posted - 2013.02.28 02:35:00 -
[37] - Quote
Y0UR NAME HERE wrote:trollface dot jpg wrote:Tanks are balanced in skirmish, I've seen 2 tanks completely own a decent team without any real proper support from their team in a skirmish match in the Communications map. Well, their team capped objectives like there was no tomorrow, but the tanks had no one hunting down the AV for them.
To do well in a tank you need skill with your tank and skill at managing your hardners/reppers/etc., but in a skirmish it's not even really a matter of skill anymore which is why most tankers hate it. It becomes a mix of situational awareness and forethought before taking any action that keeps you alive. Slowing down and planning what you do before you do it isn't the forte of most people who lumber around cloaked in thousands and tens of thousands of EHP. If you want to be a truly good tanker, you have to know your escape routes and be sure you can access them from where you are going. You have to keep track of your teams movements so you at least know where the enemy likely ISN'T at in case you have to make a sudden change in plans.
Basically ambush is easy mode for proper tanks, especially if there is more than one proper tank on the field. These people mostly just want to limit that number down to one so that the basic infantry have a chance as well. With random matching, if you aren't skilled into AV you can't do anything to help kill a tank. So you have to avoid it and hope someone else will take care of it for you. If you have a whole team who only has basic AV and has to fend off random spawning issues as well as 2+ proper tanks running amok on a CQC map, you are taking all the fun out of the match for everyone but the tankers.
Sure, if there is one proper AV guy on your team who loves tank hunting, he'll have fun, but that still leaves the other 15 players left out in the cold. In front of a blaster. Attached to a tank. Driven by someone too afraid to face skirmish. -1 and +1 Skirmish is crap for tanks. Its where you see skilled Av players that dedicated their sp into AV solo proper fitted tanks, or Drop OB's on them. OB's are always aimed at enemy tanks, no matter the game mode. You just see the enemy team get less OB's in an ambush since they get so little chance to get points while being chased around the field by 80GJ turrets.
And the reason AV players are able to solo proper tanks occasionally in skirmish is in part due to the lack of certain characteristics I mentioned above but sill not bring up again since they seem to have displeased you, but also do to the fact that they can play their spawns and come in safely 9 times out of 10, unlike in ambush where you have about a 30% chance of spawning into a relatively safe location before you have to wade off through the enemy to reach the tank to try to kill it.
Honestly, if they buffed tanks at all, then even 1 tank would be too much for ambush unless it was a militia tank. And even militia tanks can be made to stand up to serious opposition if they have a good team supporting them.
The idea here is to figure out how to make tanks work for all game modes. If they cannot be balanced properly for all game modes, then they need some level of restriction placed on them. If you buff them, say by giving them a 25% increase to base EHP, then only allow militia tanks into ambush, it would be fine. The higher level the tank, the more HP it would get since 25% of a Soma's HP isn't as much as 25% of a Madrugars. But then CCP would have to figure out how to implement that rule for tanks into the code of the game without breaking the game in the process.
Allowing only one tank into an ambush would be much simpler, it would merely require changing the vehicle count limits for the match. I don't think tanks really need a buff so much as they need a coordinated team who will actively try to protect it. And drivers who don't run off solo away from teammates who are protecting it. You can't really expect this in public skirmishes, but buffing them would just make corp battles and ambush that more tank focused and everything else in the match that much less relevant.
If you have some other ideas, I'd be willing to listen. Hell, why don't we nerf both AV AND tanks. Nerf the damage the tank weapons can do, nerf the damage AV does to a tank, nerf the damage installations do, then everyone wins to an extent. |
trollface dot jpg
Destined 4 Biomass
25
|
Posted - 2013.02.28 02:36:00 -
[38] - Quote
Double Post |
Mortal Maximus
KNIGHTZ OF THE ROUND
8
|
Posted - 2013.02.28 02:37:00 -
[39] - Quote
Coleman Gray wrote:If everyone took AV grenades Tanks wouldn't be an issue
At least someone knows what to do when a tank comes on the field :/
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trollface dot jpg
Destined 4 Biomass
25
|
Posted - 2013.02.28 02:42:00 -
[40] - Quote
Mortal Maximus wrote:Coleman Gray wrote:If everyone took AV grenades Tanks wouldn't be an issue At least someone knows what to do when a tank comes on the field :/ When you have a 50/50 chance of spawning safely, your chances of even getting to use those grenades drops by half. Then you have to wade over to where the tank is, another 50/50 chance since you have both infantry and the tank to look out for. So you've got about a 25% chance of getting a shot at that tank. Hmm.... what a foolproof way to solve the issue.... |
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Y0UR NAME HERE
Imperfects Negative-Feedback
455
|
Posted - 2013.02.28 02:49:00 -
[41] - Quote
trollface dot jpg wrote:Y0UR NAME HERE wrote:trollface dot jpg wrote:Tanks are balanced in skirmish, I've seen 2 tanks completely own a decent team without any real proper support from their team in a skirmish match in the Communications map. Well, their team capped objectives like there was no tomorrow, but the tanks had no one hunting down the AV for them.
To do well in a tank you need skill with your tank and skill at managing your hardners/reppers/etc., but in a skirmish it's not even really a matter of skill anymore which is why most tankers hate it. It becomes a mix of situational awareness and forethought before taking any action that keeps you alive. Slowing down and planning what you do before you do it isn't the forte of most people who lumber around cloaked in thousands and tens of thousands of EHP. If you want to be a truly good tanker, you have to know your escape routes and be sure you can access them from where you are going. You have to keep track of your teams movements so you at least know where the enemy likely ISN'T at in case you have to make a sudden change in plans.
Basically ambush is easy mode for proper tanks, especially if there is more than one proper tank on the field. These people mostly just want to limit that number down to one so that the basic infantry have a chance as well. With random matching, if you aren't skilled into AV you can't do anything to help kill a tank. So you have to avoid it and hope someone else will take care of it for you. If you have a whole team who only has basic AV and has to fend off random spawning issues as well as 2+ proper tanks running amok on a CQC map, you are taking all the fun out of the match for everyone but the tankers.
Sure, if there is one proper AV guy on your team who loves tank hunting, he'll have fun, but that still leaves the other 15 players left out in the cold. In front of a blaster. Attached to a tank. Driven by someone too afraid to face skirmish. -1 and +1 Skirmish is crap for tanks. Its where you see skilled Av players that dedicated their sp into AV solo proper fitted tanks, or Drop OB's on them. OB's are always aimed at enemy tanks, no matter the game mode. You just see the enemy team get less OB's in an ambush since they get so little chance to get points while being chased around the field by 80GJ turrets. And the reason AV players are able to solo proper tanks occasionally in skirmish is in part due to the lack of certain characteristics I mentioned above but will not bring up again since they seem to have displeased you, but also do to the fact that they can play their spawns and come in safely 9 times out of 10, unlike in ambush where you have about a 30% chance of spawning into a relatively safe location before you have to wade off through the enemy to reach the tank to try to kill it. Honestly, if they buffed tanks at all, then even 1 tank would be too much for ambush unless it was a militia tank. And even militia tanks can be made to stand up to serious opposition if they have a good team supporting them. The idea here is to figure out how to make tanks work for all game modes. If they cannot be balanced properly for all game modes, then they need some level of restriction placed on them. If you buff them, say by giving them a 25% increase to base EHP, then only allow militia tanks into ambush, it would be fine. The higher level the tank, the more HP it would get since 25% of a Soma's HP isn't as much as 25% of a Madrugars. But then CCP would have to figure out how to implement that rule for tanks into the code of the game without breaking the game in the process. Allowing only one tank into an ambush would be much simpler, it would merely require changing the vehicle count limits for the match. I don't think tanks really need a buff so much as they need a coordinated team who will actively try to protect it. And drivers who don't run off solo away from teammates who are protecting it. You can't really expect this in public skirmishes, but buffing them would just make corp battles and ambush that more tank focused and everything else in the match that much less relevant. If you have some other ideas, I'd be willing to listen. Hell, why don't we nerf both AV AND tanks. Nerf the damage the tank weapons can do, nerf the damage AV does to a tank, nerf the damage installations do, then everyone wins to an extent.
I've listed out all my ideas thoughts through a 180 post thread I made that is currently on page 2 of general discussions called fixing tanks.
I do not think tanks or Av should be balanced off of ambush.
In skirmish, the main thing I play, your team can't keep your tank alive, good luck.
Redline Av is where its at, peek a boo swarm tactics and forge gunners shooting through rocks with only heads sticking out.
What kind of team help we talking? What kind can deal damage at 400 meters or so?
A smart AV person won't allow themselves to be killed by infantry, not in skirmish.
I suggest you read my thread, lots of opinions from skilled AV and Skilled HAV.
Not militia users.
I could see limiting tanks in ambush for sure, I have no issues there.
But after they've been nerfed several times and AV buffed,
Don't touch my tank. |
trollface dot jpg
Destined 4 Biomass
26
|
Posted - 2013.02.28 03:10:00 -
[42] - Quote
Y0UR NAME HERE wrote:trollface dot jpg wrote:Y0UR NAME HERE wrote:trollface dot jpg wrote: --Basically ambush is easy mode for proper tanks, especially if there is more than one proper tank on the field.-- Snipitty snip snip
--Skirmish is crap for tanks.-- Snip snip snipitty snip --Allowing only one tank into an ambush would be much simpler, it would merely require changing the vehicle count limits for the match.-- Snip snip snipitty snip snipitty snipity snip snip --I've listed out all my ideas thoughts through a 180 post thread I made that is currently on page 2 of general discussions called fixing tanks.-- Snipitty snip snipitty snip snip snipitty Snipitty--Snipitty --Don't touch my tank.--Snipitty snipitty snipitty snip snip *SNAP* (OMG, MY SCISSORS!!!!) I have no intention of laying so much as a finger on your tank (the nerf everything comment was a joke), I merely wish to resolve the issue of this thread without either side becoming over excited on the issue. I have read your thread actually, but did not post on it since it was already brimming with constructive posts. This one was was left wanting for the most part, so I took it up.
As for your tank thread, I honestly think if you buff your survivability you would have to nerf your damage out put. Simply put, buff the HP/hardners all you want, as long as you nerf the damage output by an equivalent amount. You can roll around in an invincible APC if you want as long as you're not able to output any damage (other than roadkill of course).
I'm fine with the tank HP & damage output in general, but if you want to make it more survivable, you have to give up something in return. You can't just expect buffs AND keep 100% of your perks. |
Y0UR NAME HERE
Imperfects Negative-Feedback
455
|
Posted - 2013.02.28 03:16:00 -
[43] - Quote
trollface dot jpg wrote:Y0UR NAME HERE wrote:trollface dot jpg wrote:Y0UR NAME HERE wrote:trollface dot jpg wrote: --Basically ambush is easy mode for proper tanks, especially if there is more than one proper tank on the field.-- Snipitty snip snip
--Skirmish is crap for tanks.-- Snip snip snipitty snip --Allowing only one tank into an ambush would be much simpler, it would merely require changing the vehicle count limits for the match.-- Snip snip snipitty snip snipitty snipity snip snip --I've listed out all my ideas thoughts through a 180 post thread I made that is currently on page 2 of general discussions called fixing tanks.-- Snipitty snip snipitty snip snip snipitty Snipitty--Snipitty --Don't touch my tank.--Snipitty snipitty snipitty snip snip *SNAP* (OMG, MY SCISSORS!!!!) I have no intention of laying so much as a finger on your tank (the nerf everything comment was a joke), I merely wish to resolve the issue of this thread without either side becoming over excited on the issue. I have read your thread actually, but did not post on it since it was already brimming with constructive posts. This one was was left wanting for the most part, so I took it up. As for your tank thread, I honestly think if you buff your survivability you would have to nerf your damage out put. Simply put, buff the HP/hardners all you want, as long as you nerf the damage output by an equivalent amount. You can roll around in an invincible APC if you want as long as you're not able to output any damage (other than roadkill of course ). I'm fine with the tank HP & damage output in general, but if you want to make it more survivable, you have to give up something in return. You can't just expect buffs AND keep 100% of your perks.
We only have 1 functioning weapon system atm.
So why not, let's Nerf blasters, they always were the worst weapon anyways.
Actually have to aim with them ^^ bring meh missiles back.
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trollface dot jpg
Destined 4 Biomass
26
|
Posted - 2013.02.28 03:44:00 -
[44] - Quote
Y0UR NAME HERE wrote:trollface dot jpg wrote:Y0UR NAME HERE wrote:trollface dot jpg wrote:Y0UR NAME HERE wrote: --Skirmish is crap for tanks.-- Snip snip snipitty snip
--Allowing only one tank into an ambush would be much simpler, it would merely require changing the vehicle count limits for the match.-- Snip snip snipitty snip snipitty snipity snip snip --I've listed out all my ideas thoughts through a 180 post thread I made that is currently on page 2 of general discussions called fixing tanks.-- Snipitty snip snipitty snip snip snipitty Snipitty--Snipitty --Don't touch my tank.--Snipitty snipitty snipitty snip snip *SNAP* (OMG, MY SCISSORS!!!!) I have no intention of laying so much as a finger on your tank (the nerf everything comment was a joke), I merely wish to resolve the issue of this thread without either side becoming over excited on the issue. I have read your thread actually, but did not post on it since it was already brimming with constructive posts. This one was was left wanting for the most part, so I took it up. As for your tank thread, I honestly think if you buff your survivability you would have to nerf your damage out put. Simply put, buff the HP/hardners all you want, as long as you nerf the damage output by an equivalent amount. You can roll around in an invincible APC if you want as long as you're not able to output any damage (other than roadkill of course ). I'm fine with the tank HP & damage output in general, but if you want to make it more survivable, you have to give up something in return. You can't just expect buffs AND keep 100% of your perks. We only have 1 functioning weapon system atm. So why not, let's Nerf blasters, they always were the worst weapon anyways. Actually have to aim with them ^^ bring meh missiles back. Well, if you nerf the hybrid turrets down to the level of the missile turrets, I'd say you're looking at about a 55% increase to total health and perhaps around an extra 5% extra damage reduction for each of your hardners equipped, plus an extra high slot on proto shield tanks and an extra low on proto armor tanks. Which would mean AV would need a slight buff of about 10% to even have a chance to keep up with that amount of damage & resistance, otherwise tanks could sit around and tank constant AV hits for a good 20 seconds before having to move on. It would be interesting, but you'd be doing so little damage that it would be no fun at all.
What I would suggest:
If you cut hybrids damage output by ~25% and increased the heat build up by 10% or so, I'd be cool to give up about a 25~30% bump in HP, plus that would also make it worth adding those extra slots you were wanting. In addition, I'd also give up a 10% bump in PG/CPU on all tanks to help with fitting those slots, a 10% increase to shield hardner duration, 10% reduction to shield hardner cooldown time, and a 5% increase to armor tank speed. That should be MORE than enough survivability, even if you wanted to run missiles you'd be able to tank a few rounds while firing off a few volleys without getting into too much danger. |
Y0UR NAME HERE
Imperfects Negative-Feedback
455
|
Posted - 2013.02.28 04:01:00 -
[45] - Quote
trollface dot jpg wrote:Y0UR NAME HERE wrote:quote=trollface dot jpg Y0UR NAME HERE wrote:trollface dot jpg wrote:Y0UR NAME HERE wrote: --Skirmish is crap for tanks.-- Snip snip snipitty snip
--Allowing only one tank into an ambush would be much simpler, it would merely require changing the vehicle count limits for the match.-- Snip snip snipitty snip snipitty snipity snip snip --I've listed out all my ideas thoughts through a 180 post thread I made that is currently on page 2 of general discussions called fixing tanks.-- Snipitty snip snipitty snip snip snipitty Snipitty--Snipitty --Don't touch my tank.--Snipitty snipitty snipitty snip snip *SNAP* (OMG, MY SCISSORS!!!!) I have no intention of laying so much as a finger on your tank (the nerf everything comment was a joke), I merely wish to resolve the issue of this thread without either side becoming over excited on the issue. I have read your thread actually, but did not post on it since it was already brimming with constructive posts. This one was was left wanting for the most part, so I took it up. As for your tank thread, I honestly think if you buff your survivability you would have to nerf your damage out put. Simply put, buff the HP/hardners all you want, as long as you nerf the damage output by an equivalent amount. You can roll around in an invincible APC if you want as long as you're not able to output any damage (other than roadkill of course ). I'm fine with the tank HP & damage output in general, but if you want to make it more survivable, you have to give up something in return. You can't just expect buffs AND keep 100% of your perks. We only have 1 functioning weapon system atm. So why not, let's Nerf blasters, they always were the worst weapon anyways. Actually have to aim with them ^^ bring meh missiles back. /quote Well, if you nerf the hybrid turrets down to the level of the missile turrets, I'd say you're looking at about a 55% increase to total health and perhaps around an extra 5% extra damage reduction for each of your hardners equipped, plus an extra high slot on proto shield tanks and an extra low on proto armor tanks. Which would mean AV would need a slight buff of about 10% to even have a chance to keep up with that amount of damage & resistance, otherwise tanks could sit around and tank constant AV hits for a good 20 seconds before having to move on. It would be interesting, but you'd be doing so little damage that it would be no fun at all. What I would suggest: If you cut hybrids damage output by ~25% and increased the heat build up by 10% or so, I'd be cool to give up about a 25~30% bump in HP, plus that would also make it worth adding those extra slots you were wanting. In addition, I'd also give up a 10% bump in PG/CPU on all tanks to help with fitting those slots, a 10% increase to shield hardner duration, 10% reduction to shield hardner cooldown time, and a 5% increase to armor tank speed. That should be MORE than enough survivability, even if you wanted to run missiles you'd be able to tank a few rounds while firing off a few volleys without getting into too much danger.
Mmm I like the inner troll in you.
Honestly keeping tank weapon damage without skills would be cool.
Think, I'm getting 2% per turret operation
2% per blaster level
4% per maurader level
40% in total with no damage mods. |
trollface dot jpg
Destined 4 Biomass
26
|
Posted - 2013.02.28 04:19:00 -
[46] - Quote
Y0UR NAME HERE wrote:trollface dot jpg wrote: Well, if you nerf the hybrid turrets down to the level of the missile turrets, I'd say you're looking at about a 55% increase to total health and perhaps around an extra 5% extra damage reduction for each of your hardners equipped, plus an extra high slot on proto shield tanks and an extra low on proto armor tanks. Which would mean AV would need a slight buff of about 10% to even have a chance to keep up with that amount of damage & resistance, otherwise tanks could sit around and tank constant AV hits for a good 20 seconds before having to move on. It would be interesting, but you'd be doing so little damage that it would be no fun at all.
What I would suggest:
If you cut hybrids damage output by ~25% and increased the heat build up by 10% or so, I'd be cool to give up about a 25~30% bump in HP, plus that would also make it worth adding those extra slots you were wanting. In addition, I'd also give up a 10% bump in PG/CPU on all tanks to help with fitting those slots, a 10% increase to shield hardner duration, 10% reduction to shield hardner cooldown time, and a 5% increase to armor tank speed. That should be MORE than enough survivability, even if you wanted to run missiles you'd be able to tank a few rounds while firing off a few volleys without getting into too much danger.
Mmm I like the inner troll in you. Honestly keeping tank weapon damage without skills would be cool. Think, I'm getting 2% per turret operation 2% per blaster level 4% per maurader level 40% in total with no damage mods. Have you seen the thread on my bid for becoming CSM?
If you were to give up the passive bonuses for hybrid turrets, you'd have to replace that bonus with something else or you'd never hear the end of it from hybrid turret lovers, and I'd never further nerf the missile than it already is by removing the turret operation bonus. As much as I hated the missile turret before the nerf, I pity it just as much now after the nerf. But OMG I SO enjoyed the tears shed over the loss of the missile win button
I would add a passive tracking speed bonus or a passive range bonus to make up for the lost damage bonus. But that still leaves it at 30% damage taken off of the blaster/rail turrets, so that's an additional 5% off from the mark I laid out. Perhaps in return for this you could have a small price drop on all vehicle related modules and for all turrets (5-10% off) since this would effect light vehicles and aircraft as well. That would alleviate some of the financial burden of vehicle pilots to make up for their additional damage drop. |
Alderstaz
Mannar Focused Warfare Gallente Federation
0
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Posted - 2013.02.28 05:24:00 -
[47] - Quote
Its pretty basic math.
As it stands now, with tanks having more than a factor of 10 times more HP than infantry, while any non tank is at same time NOT invulnerable to non tank fire, that's basically like the pay to win problem...
The unit of balance is not the player. It is not rock paper scissor. It's not sports like.
Tanks are better than everything out on the field. And they didn't have to spend clones, switch fittings, .... If they kill their target, they can go kill anything else... They'll play their favorite role the entire match. They don't care who their target is.
As it stands now, this is basically going to end up a tank game. |
Y0UR NAME HERE
Imperfects Negative-Feedback
455
|
Posted - 2013.02.28 05:30:00 -
[48] - Quote
Alderstaz wrote:Its pretty basic math.
As it stands now, with tanks having more than a factor of 10 times more HP than infantry, while any non tank is at same time NOT invulnerable to non tank fire, that's basically like the pay to win problem...
The unit of balance is not the player. It is not rock paper scissor. It's not sports like.
Tanks are better than everything out on the field. And they didn't have to spend clones, switch fittings, .... If they kill their target, they can go kill anything else... They'll play their favorite role the entire match. They don't care who their target is.
As it stands now, this is basically going to end up a tank game.
Lololol.
This is already a see vehicle=free points game,
Even more so an AR game. |
Vin Vicious
Sinq Laison Gendarmes Gallente Federation
20
|
Posted - 2013.02.28 05:31:00 -
[49] - Quote
are you kidding? i've taken out more tanks today in ambush than ive taken out my whole time playing DUST514, KEEP BRINGING THEM OUT BOYS, |
Sinboto Simmons
SVER True Blood Unclaimed.
141
|
Posted - 2013.02.28 05:44:00 -
[50] - Quote
Vin Vicious wrote:are you kidding? i've taken out more tanks today in ambush than ive taken out my whole time playing DUST514, KEEP BRINGING THEM OUT BOYS, I like this guy.....just hope I never fight him |
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SpaceNatz
Internal Error. Negative-Feedback
1
|
Posted - 2013.02.28 06:33:00 -
[51] - Quote
I like having tanks in ambush, makes it more challenging... **** me right? |
Y0UR NAME HERE
Imperfects Negative-Feedback
456
|
Posted - 2013.02.28 06:53:00 -
[52] - Quote
SpaceNatz wrote:I like having tanks in ambush, makes it more challenging... **** me right?
I'd pay top dollar for that |
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2013.02.28 07:06:00 -
[53] - Quote
JETSTORM1090 wrote:I cant believe people thinking that tanks in tdm AKA ambush is a good idea, You would have to be an idiot to think its ok. In normal ambush the maps are way too small so when you do try to take a tank out you are constantly getting killed by other footmen spawning next to you or you spawn in front of the tank....and only tankers will say its okay because they're having a blast racking up the kills lol.
I can't believe some gamers think its right to say to their fellow gamers that they don't have the right to play the game their way. Why should an AR assault guy have the right to play both skirmish and ambush and another gamer is limited to skirmish. Who are you to force your game view on your fellow gamer ?
If you think the game is unbalanced, post in the feedback section, it is still beta after all.
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Knight SoIaire
Better Hide R Die
42
|
Posted - 2013.02.28 10:56:00 -
[54] - Quote
My tank was taken out in Ambush yesterday, just because you cant do it, doesn't mean others cant. |
WR3CK HAVOC
SVER True Blood Unclaimed.
12
|
Posted - 2013.02.28 12:05:00 -
[55] - Quote
They need to be removed from ambush and rebalanced they currently are to strong with multiple shield hardeners. |
WR3CK HAVOC
SVER True Blood Unclaimed.
12
|
Posted - 2013.02.28 12:08:00 -
[56] - Quote
Vane Arcadia wrote:JETSTORM1090 wrote:I cant believe people thinking that tanks in tdm AKA ambush is a good idea, You would have to be an idiot to think its ok. In normal ambush the maps are way too small so when you do try to take a tank out you are constantly getting killed by other footmen spawning next to you or you spawn in front of the tank....and only tankers will say its okay because they're having a blast racking up the kills lol. I can't believe some gamers think its right to say to their fellow gamers that they don't have the right to play the game their way. Why should an AR assault guy have the right to play both skirmish and ambush and another gamer is limited to skirmish. Who are you to force your game view on your fellow gamer ? If you think the game is unbalanced, post in the feedback section, it is still beta after all. Tankers only think its fair when they are in several thousand units of armor that recharge when you pull into cover and have a special turret that has unlimited ammo and they go into small infantry maps and slaughter everyone. |
Rasatsu
Much Crying Old Experts
444
|
Posted - 2013.02.28 12:19:00 -
[57] - Quote
WR3CK HAVOC wrote:Tankers only think its fair when they are in several thousand units of armor that recharge when you pull into cover and have a special turret that has unlimited ammo and they go into small infantry maps and slaughter everyone. Not so, we don't have unlimited ammo!
The tank runs on tears, delicious delicious tears, and if the tears ever stop flowing we're ******. |
Knight SoIaire
Better Hide R Die
42
|
Posted - 2013.02.28 12:20:00 -
[58] - Quote
This is New Eden, nothing is fair, deal with it.
If I decide to take my tank out in Ambush, you have the decision to play AV or you can get your ass handed to you and QQ about it on the forums.
Let me guess, most players here complaining are AR users?
If so how many Complex Damage mods do you have fitted on that Gek? |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
39
|
Posted - 2013.02.28 12:24:00 -
[59] - Quote
Hana-Maru wrote:Seriously! It's getting to be #%{^#* ridiculous! These things have no place in ambush. It can be challenging enough to take one down when you can control little things like spawn point and cooperation but in random ambushes, there is no such hope. This is horribly imbalanced and needs to be addressed. Invest in A/V grenades. |
Kray Dytt
THE DOLLARS
10
|
Posted - 2013.02.28 12:35:00 -
[60] - Quote
Just blow them up :D I believe tanks cost a pretty penny, so if a few are blown that should demotivate the opposition from calling them in.
Of course, if you keep running at them shooting your gun so they know where you are.... ;) |
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