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41. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: Beren, let me make one thing very clear, you can already dual tank the hell out of a min scout. 700 EHP is the easiest fit you can make on the min scout because it's easier to fit armor than speed and knives. I"ve said th...
- by Al the destroyer - at 2014.06.24 17:01:00
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42. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
That is why I proposed such a small % on dampening remember anything they do bonus wise has to be on a per level basis.
- by Al the destroyer - at 2014.06.24 15:51:00
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43. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
Master Smurf wrote: Beren Hurin wrote: Did you see my note above, what if instead it was a straight extra bonus to cloak field fitting cost, potentially letting you make BETTER use of the amarrs lowslots than the Gallente's given the same f...
- by Al the destroyer - at 2014.06.24 15:17:00
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44. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
Beren Hurin wrote: Master Smurf wrote: Beren Hurin wrote: Al the destroyer wrote: CCP Rattati wrote: What then for the Amarr scout in a similar vein I really like some sort of bonus to cloaks for the amarr like 5% per level dura...
- by Al the destroyer - at 2014.06.24 15:01:00
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45. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
Beren Hurin wrote: Al the destroyer wrote: CCP Rattati wrote: What then for the Amarr scout in a similar vein I really like some sort of bonus to cloaks for the amarr like 5% per level duration and 3% per level dampening this would ma...
- by Al the destroyer - at 2014.06.24 14:59:00
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46. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
CCP Rattati wrote: What then for the Amarr scout in a similar vein I really like some sort of bonus to cloaks for the amarr like 2% per level duration and 3% per level dampening this would make that amarr very attractive!
- by Al the destroyer - at 2014.06.24 14:27:00
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47. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
CCP Rattati wrote: I think it would be interesting just to reduce PG on the lesser used modules and equipment like kincats and hacking modules, see if players can fit a little more in non-stealth, non-tank playstyles. +100! This would improve...
- by Al the destroyer - at 2014.06.24 14:24:00
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48. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: Yes I think we are done here. Thanks for the awesome feedback, I hope we can all be happy with this discussion and how it sets the bar for future dev-community interaction. You are to be commended sir! You have set the bar ...
- by Al the destroyer - at 2014.05.24 21:42:00
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49. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Zaria Min Deir wrote: CCP Rattati wrote: In all fairness, we are discussing completely eliminating the restocking of all grenades by nanohives, this is the moderated proposal. (We would keep them for supply depots) Why not just remove AV...
- by Al the destroyer - at 2014.05.23 17:11:00
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50. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Starfire Revo wrote: CCP Rattati wrote: Please elaborate The ability for scouts to passively scan wide areas for their squad means that they're essentially a walking, permanent wall hack for 5 other people. After the cloak change, the Gal ...
- by Al the destroyer - at 2014.05.22 13:26:00
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51. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Removing dampening from cloaks is a great thing. The small blaster changes will be nice. I'm not sure about grenades not being replenished with nanohives locust would be OK but if you have a tank sitting there killing everyone and all you have is ...
- by Al the destroyer - at 2014.05.22 04:58:00
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52. I have an idea CCP! - in Feedback/Requests [original thread]
How bout a full respec some of us made choices thinking the game would last longer than it obviously will. Please give us a full respec to get into some fun stuff we normally would not do till we had extra SP a full respec would bring players back...
- by Al the destroyer - at 2014.05.21 20:37:00
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53. [Suggestion] On Tweaking Cloak - in Feedback/Requests [original thread]
If there is a cal scout on the field I can't run my min scout no matter how many profile dampeners I run if you ask me the cal scout and the gal scout need work or you need to buff the HP of the min scout because you don't have enough CPU and pg t...
- by Al the destroyer - at 2014.05.18 01:31:00
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54. New Player Experience - in Feedback/Requests [original thread]
Meee One wrote: Yokal Bob wrote: Also I would like any player joining a battle to be automatically put into a squad with the option to leave. this will hopefully increase squad play and teamwork and could mean that even the protostompers co...
- by Al the destroyer - at 2014.02.23 03:31:00
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55. Request:Nanite injector WP fix - in Feedback/Requests [original thread]
I stick mercs with my dirty needle but I will only rez you if I know I can keep you alive. I run it for fitting reasons as I only run a proto rep tool. I don't care if they change the wp for needles as long as it still saves a clone and a suit for...
- by Al the destroyer - at 2014.02.23 03:24:00
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56. Email Newsletters in 2014 - in Feedback/Requests [original thread]
NOTE: IF YOU MADE YOUR CHARACTER AFTER ONE OF THESE WAS REDEEMABLE YOU WON'T BE ABLE TO GET IT 20 copies of the 'Hunter' Scout Packaged Fit https://dust514.com/user/newsletter-items/AJJb6E2H/ 50 copies of the GÇÿBurnstalkGÇÖ Laser Rifle https...
- by Al the destroyer - at 2014.02.23 02:14:00
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57. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
DUST Fiend wrote: Al the destroyer wrote: DUST Fiend wrote: Al the destroyer wrote: Does everyone understand how many man hours would be eaten up with a respec. It went by just fine with the vehicle respec People who say to save up ...
- by Al the destroyer - at 2014.02.18 01:39:00
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58. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
DUST Fiend wrote: Al the destroyer wrote: Does everyone understand how many man hours would be eaten up with a respec. It went by just fine with the vehicle respec People who say to save up for new (old) material are saying that it's perf...
- by Al the destroyer - at 2014.02.18 01:16:00
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59. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Does everyone understand how many man hours would be eaten up with a respec. They are having a hard time with delivering rewards to everyone. I think CCP is doing a great job with the limited resources they have. You think you deserve a respec you...
- by Al the destroyer - at 2014.02.18 00:11:00
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60. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
DUST Fiend wrote: Al the destroyer wrote: D legendary hero wrote: Al the destroyer wrote: Quick answer would i love to have a respec, yes. Do I think there should be a respec, no. CCP can't give in any time some sack starts to whine. A...
- by Al the destroyer - at 2014.02.17 23:52:00
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