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61. Assault swarm launcher - in Feedback/Requests [original thread]
Text Grant wrote: Lynn Beck wrote: Text Grant wrote: Vulpes Dolosus wrote: daishi mk03 wrote: Set ammo clip to 2. Make it shoot 2 clips in one aim, either 1 on each locked target or both on the same target, if no other look. LAV kil...
- by Aizen Intiki - at 2013.08.23 01:06:00
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62. Assault swarm launcher - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: daishi mk03 wrote: Set ammo clip to 2. Make it shoot 2 clips in one aim, either 1 on each locked target or both on the same target, if no other look. LAV killer. Essentially making it twice as strong as a regular swa...
- by Aizen Intiki - at 2013.08.23 01:05:00
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63. [request] skill respec - in Feedback/Requests [original thread]
Mediums don't need a respec. Only light and heavy frames need one, as well as vehicles, because of racial ****. Maybe even specific weapons as well. (racial pistols, racial rifles, etc.)
- by Aizen Intiki - at 2013.08.23 01:03:00
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64. [Feedback] Possible MurderTaxi quick fix idea - in Feedback/Requests [original thread]
Ferindar wrote: Most LAVS now will blow up with one hit from a standard AV Grenade. Logi LAVs, however, are still broken in the sense that when you skill into them, you get 40% shield/armor resistance instead of only 2%. This is why Logi LAVs a...
- by Aizen Intiki - at 2013.08.23 01:00:00
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65. How to improve the burst scrambler pistol - in Feedback/Requests [original thread]
Good idea, but also, the burst has a terribly high spread. it needs reducing.
- by Aizen Intiki - at 2013.08.23 00:54:00
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66. [Request] Blackout Device - in Feedback/Requests [original thread]
Meeko Fent wrote: Less blackout. Perhaps, just go with the old school terminology "Jammer". Yus please. More Ewar is fun. Stasis Web units too. They should work like these, you plob them down, and they slow enemy's down in like a 20-30 m ...
- by Aizen Intiki - at 2013.08.22 20:43:00
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67. Vehicle Turret Target Lock - in Feedback/Requests [original thread]
I'm assuming that you're talking about the small turrets on moving vehicles. If you are (hopefully), then let me tell you this: They have always been **** for aiming. Hopefully, 1.5 finally fixes them.
- by Aizen Intiki - at 2013.08.22 03:00:00
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68. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
CLONE117 wrote: take away tanks from ambush...problem solved.. So you're saying that even though I skilled to be a pilot, I can't play every game mode? Be quiet.
- by Aizen Intiki - at 2013.08.21 01:09:00
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69. [REQUEST] Another way to balance LAVs - in Feedback/Requests [original thread]
That's ******* stupid. I have more mass, and has stronger armor. Stop being mad.
- by Aizen Intiki - at 2013.08.21 01:01:00
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70. [Request] New Vehicule "Mech" - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Your post is rather unnecessary, seeing as MTACs have already been confirmed. Sort of. This. SOONtm, as said by someone on IRC back in CB
- by Aizen Intiki - at 2013.08.21 00:54:00
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71. [request] make fewer places accessible by LAV - in Feedback/Requests [original thread]
Be quiet . Set proxies and have AV at ready for LAV's going up stairs. chases them off or kills them every time. Or start chucking RE's.
- by Aizen Intiki - at 2013.08.19 20:01:00
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72. Respec please - in Feedback/Requests [original thread]
Sky Dovahkiin wrote: Lt Royal wrote: Sky Dovahkiin wrote: Did you read the original post? Of course I did, otherwise I wouldn't have quote it....... I meant all posts, sorry. I said i was Caldari before and used shields,then when i ...
- by Aizen Intiki - at 2013.08.19 19:58:00
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73. Respec please - in Feedback/Requests [original thread]
Sky Dovahkiin wrote: Django Quik wrote: You should have looked at the suits before speccing into them. User error =/= need respec I know, but its very hard to find the place where it says that and it should be more visible, i know its my ...
- by Aizen Intiki - at 2013.08.19 19:56:00
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74. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
Taurion Bruni wrote: CCP Wolfman wrote: Meeko Fent wrote: CCP Wolfman wrote: yeah, sorry we missed that from the patch notes, totally slipped my mind. Wait, where are the patch notes? Ah, maybe they've not been released yet. Doub...
- by Aizen Intiki - at 2013.08.19 19:54:00
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75. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
CCP Wolfman wrote: yeah, sorry we missed that from the patch notes, totally slipped my mind. umm, have you come to save us pilots from going extinct? I'm currently in a coma on the side of the road, so yea.... Anyways, what's up with you ...
- by Aizen Intiki - at 2013.08.19 03:58:00
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76. Tiercide for weapons - in Feedback/Requests [original thread]
Step One: Get rid of all variants. Step Two: Take the weapons theme, and make a variant out of it (ex. Plasma Rifle, Breach Plasma Rifle) Step Three: Add weapon rigging. OR Step One: Same as before Step Two: this . Step Three: Weapon Riggi...
- by Aizen Intiki - at 2013.08.19 02:47:00
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77. Another Buff Commando Heavy thread - in Feedback/Requests [original thread]
And add 1 more slot per frame until tiercide.
- by Aizen Intiki - at 2013.08.19 02:30:00
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78. what does 5% reduction to weapon feedback damage per level mean? - in Feedback/Requests [original thread]
Samahiel wrote: God Anpu TheImmortal wrote: I am hoping for an answer from CCP on this. What does this actuall do for the sentinel suit I see no difference in it and I'm an enhanced sentinel suit user. There is no clear definition on this. ...
- by Aizen Intiki - at 2013.08.17 19:35:00
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79. My optimal vehicle balance - what's yours? - in Feedback/Requests [original thread]
Lynn Beck wrote: I believe we should add a new breed of tank tht is more powerful, maybe somehow fitting 2 large turrets, and needing a team of 3-4 swarm/fg to kill. In no way should 1 guy with std av nades drop an 800k tank simply because it's...
- by Aizen Intiki - at 2013.08.17 19:34:00
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80. Game mechanics ideas - in Feedback/Requests [original thread]
This is stupid. I don't want to have to rush through a bunch of enemy fire, to get to a pinned down buddy to repair him, only to find out that I don't have enough "energy" to help him any time soon. No.
- by Aizen Intiki - at 2013.08.17 19:29:00
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