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161. Noob Training Grounds - in Feedback/Requests [original thread]
The problem is the proto scrubs. Take away the protostomps, and it will be fine. I got tons of proto gear, and you don't see me using it, unless I'm in a FW or PC match......
- by Aizen Intiki - at 2013.08.06 01:29:00
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162. [SUGGESTION] Vehicle Depots - in Feedback/Requests [original thread]
Other than DS's getting rammed/spawned into a RDV, there's no problems with them. however, I do think that land vehicles should have some kind of depot to drive into, and change out bought modules, as well as a airpad/landing strip place for air v...
- by Aizen Intiki - at 2013.08.06 01:25:00
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163. Suggestion - Making Immortals - in Feedback/Requests [original thread]
RINON114 wrote: Arkena Wyrnspire wrote: Aikuchi Tomaru wrote: Isn't the only difference between the Dust Mercs and the normal Mercs in Eve Online, that the Dust Mercs are immortal due to the implants? Gear and so on should be the same eve...
- by Aizen Intiki - at 2013.08.05 20:26:00
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164. [Idea] New module. Armour/shields resistance modules, - in Feedback/Requests [original thread]
So...... You want to make a Gallente suit that makes sense? Okay, cool.
- by Aizen Intiki - at 2013.08.05 20:23:00
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165. Return Vehicles to there greatness - in Feedback/Requests [original thread]
Meeko Fent wrote: Psychotic Shooter wrote: Ok CCP 1st give us our engineering skill back why should vehicle drivers suffer when dropsuits dont 2nd Give us better resistants as vehicle are to easy to go down 3rd buff dropships HP because w...
- by Aizen Intiki - at 2013.08.05 20:20:00
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166. Return Vehicles to there greatness - in Feedback/Requests [original thread]
1: Yes. 2: Hell no. Either give us PROTO and Adv. vehicles, or get rid rid of adv. and PROTO AV weapons. 3: Yes. 4: No. They don't need to be fast, as they they do snipe snipe. No movement in snipe snipe bro. You win soem, you lose some I gues...
- by Aizen Intiki - at 2013.08.05 20:17:00
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167. Petition to help everyone with this respec thing. Eleminate the QQ. - in Feedback/Requests [original thread]
They already said no, so no. Have a nice day! Peace, Aizen
- by Aizen Intiki - at 2013.08.05 20:12:00
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168. Gunlogi vs Charybdis - in Feedback/Requests [original thread]
Tebu Gan wrote: Defy Gravity wrote: Problem? - I was looking at both my vehicles shield resistances.. My gunlogi has 3 supplemental shield amplifires & my Charybdis has 2. But the thing is... I have 47.04% resistance on my charybdis. And...
- by Aizen Intiki - at 2013.08.05 01:40:00
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169. [Feedback] Forge gun. - in Feedback/Requests [original thread]
DJINN leukoplast wrote: Well, as an assault/ground-pound player I can't deny being hit from some unknown location and losing a crap-ton of health is annoying (*cough*snipers*cough*) I witnessed this tonight in the first match I played with th...
- by Aizen Intiki - at 2013.08.05 01:13:00
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170. (Suggestion) All Aurum weapons and vehicles can be bought with ISK - in Feedback/Requests [original thread]
It already is, so your point?
- by Aizen Intiki - at 2013.08.05 01:10:00
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171. I FOUND OUT WHY MD IS OP!!! - in Feedback/Requests [original thread]
Beeeees wrote: Dude, finding a reason to scream OP after you start screaming is like the epitome of bullshit. That was funny, +1
- by Aizen Intiki - at 2013.08.03 04:51:00
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172. [minmatar assault rifle] yah I said it! - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: If you look at the digital renders, it looks like an SMG with a bigger barrel. That's about it. This.
- by Aizen Intiki - at 2013.08.03 04:50:00
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173. [Feedback] Skills that climax prematurely, and do nothing for you. - in Feedback/Requests [original thread]
Actually, There are some items (that are priced already) that are not even in the game. vehicle wise that is. automated armor rep anyone?
- by Aizen Intiki - at 2013.08.03 04:23:00
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174. [Suggestion] Vehicle Structural Health (long read) - in Feedback/Requests [original thread]
Harpyja wrote: Aizen Intiki wrote: I would take rigs over structure. Well, rigs can affect a lot of other attributes other than structure, but I believe structural rigs can be a start. NO, I'm saying keep as is, but add rigs. No structure.
- by Aizen Intiki - at 2013.08.03 03:51:00
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175. [Suggestion] Vehicle Structural Health (long read) - in Feedback/Requests [original thread]
I would take rigs over structure.
- by Aizen Intiki - at 2013.08.03 03:46:00
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176. (feedback) Assault class-from a scout's veiw - in Feedback/Requests [original thread]
Sinboto Simmons wrote: So I don't run assault and when I say that I mean AT ALL so I thought that I'd run a few matches as one, nothing fancy just my skinweave suit a couple of complex shields and a basic armor plate with a little exile/toxin f...
- by Aizen Intiki - at 2013.08.03 02:37:00
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177. [Proposal] Sundering Shields: Giving a Drawback to their Supremacy - in Feedback/Requests [original thread]
Already been noted by CCP, and they're think about doing exactly this. You're late lady. Peace, Aizen
- by Aizen Intiki - at 2013.08.03 02:24:00
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178. I have another stupid idea. - in Feedback/Requests [original thread]
Nope. Fixing AFKing and redline snipers is a easy fix: weapon locks, and after a certain period, you stop earning SP and ISK. Also, no WP gain in the redline. Easy. Peace, Aizen
- by Aizen Intiki - at 2013.08.03 02:23:00
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179. [ ORBITALS NEED TO REWARD THE SQUAD ] - in Feedback/Requests [original thread]
The leader always gets the credit if you win or lose. Stop whining.
- by Aizen Intiki - at 2013.08.02 02:46:00
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180. A Temporary Fix for Shield Vs. Armor Vehicles [Request] - in Feedback/Requests [original thread]
Pokey Dravon wrote: Aizen Intiki wrote: Madrugar's can't do that either, and to get more PG (which they need) you have to give up slots that their tank is in. All they need to do is put the engineering skill back to where it used to be, so ...
- by Aizen Intiki - at 2013.08.02 02:41:00
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