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681. Hard Freeze on the rise - in Technical Support/Bugs [original thread]
Do not see a recent thread here dedicated to ye ol' hard freeze. It is listed in the weekly bug report so that is encouraging. Looks like the hard freeze is back. Just had one near the beginning of the first match I played after rebooting PS3 bec...
- by Aighun - at 2013.01.15 02:46:00
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682. Disconnect during matches - in Technical Support/Bugs [original thread]
Just want to add my voice to this thread. Disconnects becoming increasingly frequent. Also now beginning to get hard freezes. One yesterday and one today. May need to go look for that thread too...
- by Aighun - at 2013.01.15 02:35:00
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683. Weapon drift makes player control seem worse than it is - in General Discussions [original thread]
Is the weapon drift the "recoil" that was added to assault rifles? They have been playing around with sway and drift with sniper rifles forever. "Recoil" was added in so that assault rifles would need more skill, both the player's physical aimin...
- by Aighun - at 2013.01.15 01:51:00
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684. Grenade Spam - in General Discussions [original thread]
This is an example of what happens when you mess around with things too much. It seems as if someone has a compulsion that they cannot resist. Instead of changing one thing to nerf a weapon or suit, three things get changed. THey decide to tweak t...
- by Aighun - at 2013.01.15 01:36:00
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685. The Home of PVE Disscussion - in General Discussions [original thread]
This was in another thread but will post it here to. SInce it applies. Aighun wrote: dent 308 wrote: Arramakaian Eka wrote: As long as they keep PvE off of PvP maps so I don't ever have to play PvE I'm ok. You are looking at this all ...
- by Aighun - at 2013.01.14 18:55:00
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686. PvE - in General Discussions [original thread]
dent 308 wrote: Arramakaian Eka wrote: As long as they keep PvE off of PvP maps so I don't ever have to play PvE I'm ok. You are looking at this all wrong. I want the PVE to generate PVP content. Some guys will band together to hunt drone...
- by Aighun - at 2013.01.14 18:41:00
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687. Laser rifle too overpowered? - in General Discussions [original thread]
Field Hawk wrote: It's all about the title, they are just too overpowered, they just kill you less than 2 seconds and have a sniper range, they need a nerf NOW! Even with maxed out sharp shooter a laser won't have sniper rifle range. It ...
- by Aighun - at 2013.01.14 06:07:00
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688. Sp and new mods to come! - in General Discussions [original thread]
Well, if DUST is going to be as awesome as EVE seems to be in terms of choices of gear you can skill up to use, and I hope it will be, there will be even more varieties of tanks on the way. We should see some version of Minmatar HAV and Amarr HAV...
- by Aighun - at 2013.01.14 05:51:00
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689. BPO Items: Should they be removed entirely? - in General Discussions [original thread]
The flattening in combination with BPOs is the problem. Not the BPOs. They make CCP a little cash and help new players who want to spend money mess around with fittings more comfortably. Removing BPOs would not solve the problem. There is still...
- by Aighun - at 2013.01.14 05:45:00
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690. Sp and new mods to come! - in General Discussions [original thread]
xXDust BunnyXx wrote: [REQUEST] Remove armor tanks movement penalty (+ making them on par with shield tanks) Update: This perceived imbalance will be addressed when we introduce more weapon/items in future updates. The pros and cons of shield v...
- by Aighun - at 2013.01.14 05:34:00
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691. Allowing SP in Faction Warfare - in General Discussions [original thread]
If faction warfare had some juicy UI, a few videos, but mainly some really good graphical maps showing territory gains and losses that would help a lot. Even a screen you go to where an agent of the faction you want to fight for offers a contract....
- by Aighun - at 2013.01.14 05:30:00
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692. The Current State of Clone Reserve Usage - in General Discussions [original thread]
Clone counter ticks over when you respawn. Not when you first get killed. The reason for this is that kill count and clone count are different. Each time you down your opponent that counts as a kill. But if that player is revived it does not coun...
- by Aighun - at 2013.01.13 19:54:00
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693. Security rating for weapons - in Feedback/Requests [original thread]
From what I understand, in EVE there is a security rating system. This allows for all players to play on the same server shard, but keeps them separated to a degree based on how they want to play the game. What if weaponry in DUST 514 was securit...
- by Aighun - at 2013.01.13 19:35:00
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694. Illegal weaponry/ security ratings for guns - in Feedback/Requests [original thread]
From what I understand, in EVE there is a security rating system. This allows for all players to play on the same server shard, but keeps them separated to a degree based on how they want to play the game. What if weaponry in DUST 514 was securit...
- by Aighun - at 2013.01.13 19:34:00
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695. We Need Q-Sync Now! - in General Discussions [original thread]
WIll have to go through and read the rest of this thread some time. Mercenary battles should allow you to deplow as an entire team. For all the reasons listed in this thread corporations should be able to deploy as a full team as soon as possib...
- by Aighun - at 2013.01.13 19:15:00
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696. The player balancing initiative needs YOU! - in General Discussions [original thread]
I will gladly offer what contribution I can. But there is no way to be unbiased or objective. Since the whole idea of what constitutes balance itself is entirely subjective. My feeling is that we need to see some of the upcoimng weapons in action...
- by Aighun - at 2013.01.13 18:32:00
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697. OB strikes in red zones - in General Discussions [original thread]
Identity Denied wrote: Hahaha, yeah it sucks when that happens. Welcome to EVE. If this were really the EVE I have heard so much about there wouldn't be any redzone.
- by Aighun - at 2013.01.13 18:12:00
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698. Pre Replication testers - in General Discussions [original thread]
Tien TheSecond wrote: GoD-NoVa wrote: Tien TheSecond wrote: Slow your roll kimosabe, from what I can tell a good many of these "horrible" new players have been waiting for one of /both of the following: open beta actual relevance of d...
- by Aighun - at 2013.01.13 18:00:00
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699. THAT SUN! - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: I like the sun brightness, does not hinder my gameplay, and I find it beautiful. I would also like stuff like fog effects to limit vision for some maps; would make things interesting. Only if we have infrared vis...
- by Aighun - at 2013.01.13 07:51:00
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700. THAT SUN! - in General Discussions [original thread]
Moochie Cricket wrote: Love the sun. When they remove the redlines and open the map up it will allow a commander to dictate from which direction they attack. When attacking with it at your back it would be a big advantage over the defenders. ...
- by Aighun - at 2013.01.13 07:50:00
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