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81. Where do I buy the 80 million Clone Starter Kit? - in General Discussions [original thread]
Gawen Eadan wrote: CCP Cognac wrote: Parson Atreides wrote: Parson Atreides wrote: Both planets in Fegkomenko. Both planets in Orien. The one planet in Eldulf. Both planets in Aeddin. Both planets in Gelfiven. Every district in the ...
- by Aighun - at 2013.05.14 13:37:00
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82. Tanks need to be adjusted. - in General Discussions [original thread]
CCP Blam! wrote: Hi guys, - we are aware of the issues with turrets. this is going to require some code support and some further feature development to get that out there for you. We're looking at what would be a reasonable deployment plan fo...
- by Aighun - at 2013.05.13 03:31:00
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83. Cycled Missile launcher changes for the worse - in Feedback/Requests [original thread]
The changes to the cycled missile launcher seem pointless., at best That version worked well previous to the change because you could use it to track and home in on your target as you were moving. It was balanced because the missiles did less dam...
- by Aighun - at 2013.05.12 15:03:00
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84. A desperate message to CCP, from a veteran dropship pilot. - in General Discussions [original thread]
Delta 749 wrote: What do all those EVE players say, dont fly what you cant afford to lose right? Besides with the ceiling as high as it is you can fly up out of range easily and hide your shiny toy in the sky I swear to god everyone that pilot...
- by Aighun - at 2013.05.12 14:52:00
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85. Sticky:The future of Factional Warfare in DUST - in General Discussions [original thread]
As a Dust 514 only player, with no EVE Online account of any kind, I have to admit that all I really wanted from Faction Warfare was more money. Even for my characters that have certain... principles. And would only ever fight for one particluar ...
- by Aighun - at 2013.05.10 23:17:00
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86. Passive skilling is ruining this game - in General Discussions [original thread]
Now with less QQ in the title. Share your experience with active skilling. As a Dust 514 player what is your reaction to the SP payout we get at the end of every match?
- by Aighun - at 2013.05.10 23:11:00
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87. [Request] Bring back nanite corpse decomposition - in Feedback/Requests [original thread]
Excellent suggestion. It was a really good feature and gave Dust some of its unique identity. For defunct mercs, turret installations, and vehicles. It is strange to be running through the maps and see turrets suddenly just blink out of existence.
- by Aighun - at 2013.05.10 15:15:00
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88. Colors too saturated on some maps - in Feedback/Requests [original thread]
Some colors on objects, such as shipping containers and hoists are so saturated that they are breaking with the environments. They become abstract "out of gamut" pantone swatches floating in mid air from close to about middle distance.These color...
- by Aighun - at 2013.05.10 13:48:00
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89. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
All good news. Especially about the upcoming changes to how damage will work over range. The 10 % overall increase in weaon damage will set a new baseline which should be an improvement on where we are right now. The new baseline should be a bett...
- by Aighun - at 2013.05.10 13:31:00
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90. [BUG] Tank's turrets aim - in Technical Support/Bugs [original thread]
Confirming that large turrets, specifically railgun turrets, are borked. I haven't tried the other versions yet. It is as if they have an elevation relative to some hidden plane, instead of the body of the tank. Half the time the large rail gun ...
- by Aighun - at 2013.05.10 12:51:00
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91. Since Nobody's said anything about it yet..... - in Feedback/Requests [original thread]
Confirming that large turrets, specifically railgun turrets, are borked. Even when pointing down sometimes the round will fire ( or at least have an animation that it is firing) It is as if they have an elevation relative to some hidden plane, i...
- by Aighun - at 2013.05.10 12:43:00
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92. the skill tree is excellent...why the QQ? - in General Discussions [original thread]
Skill tree is really very well done and excellent example of clear, straightforward and simple functionality.
- by Aighun - at 2013.05.09 22:59:00
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93. CCP!!! Will you add fighter Jets in the future? - in Feedback/Requests [original thread]
GATQS wrote: I heard you guys are making bigger maps and i just wanted to know if you would add jets, as i was looking through Dust 514 art work and i saw what appeared to be a jet. I will be happy to get a response. Yes. S... S... SO... SOO...
- by Aighun - at 2013.05.09 22:43:00
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94. What defines a Vet? - in General Discussions [original thread]
Knight SoIaire wrote: They look after sick animals. Dont know where you're going with this one. I think the thing that defines a vet is their love of all creatures, great and small. At least the good vets. Otherwise it is just some guy or g...
- by Aighun - at 2013.05.09 21:35:00
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95. Yes or No. A question for experienced players. - in General Discussions [original thread]
Yes. And have done on other characters. It is also fun to see those guys getting their footing in the very early moments of every build. Too bad it only took IMPS like, a day and a half to discover the Duvolle Tac AR...
- by Aighun - at 2013.05.09 21:31:00
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96. AFK Auto Kick and Active SP Discussion - in General Discussions [original thread]
Take a look at this thread and leave a reply. Much appreciated. https://forums.dust514.com/default.aspx?g=posts&m=748510
- by Aighun - at 2013.05.09 21:25:00
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97. What is the core of Dust 514? - in General Discussions [original thread]
ZDub 303 wrote: But thats just the thing OP. Frame rates are inconsistent, im constantly being hung up on textures while trying to move or strafe. Climbing hills in this game is lol, and its even worse trying to walk down them. The range on gu...
- by Aighun - at 2013.05.09 15:58:00
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98. What is the core of Dust 514? - in General Discussions [original thread]
In all of the uproar over the new skill progression system, seems that most people have lost sight of the true core of this game. Or they never really knew what it was or cared much about it to begin with. The heart of Dust 514 is not spread shee...
- by Aighun - at 2013.05.09 13:54:00
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99. Do things look kind of...cartoony? - in General Discussions [original thread]
skinn trayde wrote: before and after here Nah. Too many tertiary colours in your after picture. Not enough bright primary colors. Our new drop suits make us 1970s super heros. But if yellow worked for Wolverine, it can work for you.
- by Aighun - at 2013.05.09 13:28:00
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100. Great racecar game! - in General Discussions [original thread]
Starter fit swarm launcher should take care of that problem for you.
- by Aighun - at 2013.05.09 13:06:00
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