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141. Passive skilling is ruining this game - in General Discussions [original thread]
Crash Monster wrote: I don't think we should get rid of it. CCP needs to find a way to make success rewarding without creating a massive unbalance to the game. I do find that the amount I take home after a battle depends on how far up/down I...
- by Aighun - at 2013.05.05 15:25:00
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142. Passive skilling is ruining this game - in General Discussions [original thread]
Lycuo wrote: Here's the thing... Although i too hate AFK sp farmers. I don't hate AFK sp farmers. I mean, I really hate everyone. I get frustrated and yell at almost anything any other player does that is annoying, stupid, or frustrating. I...
- by Aighun - at 2013.05.05 15:08:00
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143. Lets have a mature chat - in General Discussions [original thread]
I think it is fine. You could easily lower the SP cost to skill into the suits If you add a more weapons. The suit is just the framework, the foundation that you use to build your character. Should not be a chore to get a really good suit. More t...
- by Aighun - at 2013.05.05 14:47:00
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144. Passive skilling is ruining this game - in General Discussions [original thread]
5aEKUXeRJGJ27kCDnDVYak5q wrote: Is this a AFK farming thread? If yes +1 I don't give a flying **** for what anyone else does in battle. I just want to be rewarded for what I do. And I want the reward to match my effort.
- by Aighun - at 2013.05.05 14:30:00
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145. Passive skilling is ruining this game - in General Discussions [original thread]
Plug for a plan to replace current active skilling: https://forums.dust514.com/default.aspx?g=posts&t=72260&find=unread
- by Aighun - at 2013.05.05 14:29:00
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146. Passive skilling is ruining this game - in General Discussions [original thread]
Not the kind where you can activate passive SP and your character will start gaining a few skill points every few seconds. I really like that my character is always building up a pool of SP when I don't have time to play. It is great to see all th...
- by Aighun - at 2013.05.05 14:27:00
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147. True active skill progression - in Feedback/Requests [original thread]
What is true active skilling? Simple. You have to earn war points to get skill points. What is a progressive skill points per war point rewards system? Everything in Dust has value. You get war points for interacting with those things. The high...
- by Aighun - at 2013.05.05 13:22:00
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148. Ideas I've had that I'd like to get reaction to (please, no trolling or ... - in Feedback/Requests [original thread]
Dagger-Two wrote: Make driver and gunner seperate. Has been suggested. No traction. https://forums.dust514.com/default.aspx?g=posts&m=507193#post507193 https://forums.dust514.com/default.aspx?g=posts&t=34747 https://foru...
- by Aighun - at 2013.05.05 04:24:00
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149. (Suggestion) Leveling up system - in Feedback/Requests [original thread]
Sponglyboy Squaredoo wrote: Aighun wrote: Interesting idea. Would be an improvement on the current system. How would you incorporate boosters? Also, I think you might be find it worthwhile to visiting this thread, https://forums.dust514....
- by Aighun - at 2013.05.05 04:06:00
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150. (Suggestion) Leveling up system - in Feedback/Requests [original thread]
Interesting idea. Would be an improvement on the current system How would you incorporate boosters? Also, I think you might be find it worthwhile to visiting this thread, https://forums.dust514.com/default.aspx?g=posts&t=72260&find=unr...
- by Aighun - at 2013.05.05 03:27:00
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151. HMG nerfs really necessary? - in Feedback/Requests [original thread]
Could this be a case of balancing for the future? Were the changes made to balance the HMG paired with with a Minmatar Heavy frame? Or Caldari, or Gallente Heavy frame? Are CCP just trying to let everyone down slowly? What if they had left it as ...
- by Aighun - at 2013.05.05 03:14:00
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152. True active skill progression - in Feedback/Requests [original thread]
Terry Webber wrote: I guess you haven't heard of the new skill progression system coming in the next update. Here's a link to a dev blog detailing it: Skill System Changes in Uprising Update I have read the dev-blog. Many times. W...
- by Aighun - at 2013.05.05 03:00:00
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153. Heth given the cold shoulder - in General Discussions [original thread]
I can't imagine any political body so efficient that they only require the better part of a day to deliberate before coming to a decision. For that alone the Sebiestor should be commended.
- by Aighun - at 2013.05.04 21:03:00
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154. The forgotten and the dead - in General Discussions [original thread]
GÇ£But what matter whether I was born or not, have lived or not, am dead or merely dying. I shall go on doing as I have always done, not knowing what it is I do, nor who I am, nor where I am, nor if I am.GÇ¥ GÇò Samuel Beckett Yes, we are immort...
- by Aighun - at 2013.05.04 20:22:00
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155. Way to Bully your customers CCP - in General Discussions [original thread]
NeoWraith Acedia wrote: Aighun wrote: But the optional refund sort of comes across as the kind of **** move one usually reserves for clients that are a big pain in the ass. Seems to hold true in this case. I have to disagree. There i...
- by Aighun - at 2013.05.04 18:58:00
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156. True active skill progression - in Feedback/Requests [original thread]
A request for true active skill progression to replace the current system. A proposal for such a system: Progressive SP earnings for warpoints with a fixed upper limit. Ladder style SP earnings bonus. Comments, questions, and any other replies...
- by Aighun - at 2013.05.04 18:11:00
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157. The SP system needs to be uncapped - in General Discussions [original thread]
Protoman Is God wrote: Currently Active SP isn't active SP. I've explained it time after time again. It's ridiculous how people don't get it. DUST514 DOES NOT HAVE ACTIVE SP. Your not rewarded SP for your performance in battle. SP is passively ...
- by Aighun - at 2013.05.04 17:39:00
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158. Why are people seemingly skipping the new suits? - in General Discussions [original thread]
We are so confuse. We love to wallow in the confuse. Soon we'll turn to confuse bacon?
- by Aighun - at 2013.05.04 17:15:00
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159. Sticky:The future of Factional Warfare in DUST - in General Discussions [original thread]
GoD-NoVa wrote: Aighun wrote: Bendtner92 wrote: I really think we need to have some penalties of some kind for leaving/not fighting in the match. I fear that if some corps deploy into the FW matches the other team would just constantly e...
- by Aighun - at 2013.05.04 17:05:00
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160. Sticky:The future of Factional Warfare in DUST - in General Discussions [original thread]
Cat Merc wrote: CCP FoxFour wrote: Cat Merc wrote: But I love my LP :< Serious question. Why? Because its named Loyalty Points. That's like putting a monetary value on loyalty. Would that mean that your loyalty is... for sale?
- by Aighun - at 2013.05.04 16:52:00
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