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321. This is how DUST will be once its metagame evolves to EVE like levels.... - in General Discussions [original thread]
Have been doing some research and hopefully we mercenaries will be able to take over stations and other structures, conquer districts to reset timers, or otherwise give our alliances an advantage, and really take the monotony and grind out of Sov ...
- by Aighun - at 2013.04.09 02:07:00
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322. militia/assault rifle please help.... - in General Discussions [original thread]
Sergamon Draco wrote: has someone else same problem that i have,i use type 2 and type b assault dropsuits and shield extenders and shield mods and also armor mods in those suits.And i can take damage better than average suit.but my point is i c...
- by Aighun - at 2013.04.07 12:49:00
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323. Should heavies be allowed to use Light weapons? - in General Discussions [original thread]
aden slayer wrote: Yes they should. End of story goodbye the end. Agreed. Dust is a classless FPS. Why do players always insist on hinting that anything unique about the game be removed and that it would be better if it was just much more ge...
- by Aighun - at 2013.04.07 12:39:00
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324. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Seems like this could go here as well. Some CRU questions: Does a CRU in Planetary Conquest house actual clones, or does it just allow clones that are already at a district to spawn in a particular area? If the CRU contains actual clones, are ...
- by Aighun - at 2013.04.07 04:05:00
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325. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Some CRU questions: Does a CRU in Planetary Conquest house actual clones, or does it just allow clones that are already at a district to spawn in a particular area? If the CRU contains actual clones, are clones destroyed when a CRU is destroyed?...
- by Aighun - at 2013.04.07 04:02:00
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326. Active Omega-Booster - in General Discussions [original thread]
Where do we get that crystal ball? Does it cost AUR?
- by Aighun - at 2013.04.07 02:39:00
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327. Views on keyboard and mouse in Dust - in General Discussions [original thread]
Garrett Blacknova wrote: Sixaxis = better precision movement than Keyboard. Mouse = better precision aim than Sixaxis. In most modern games - but not all FPS games - on PC, using a mouse also allows you to pull near-instant 180 degree (or furt...
- by Aighun - at 2013.04.07 02:23:00
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328. The Warbarge - in General Discussions [original thread]
Sev Alcatraz wrote: Ccp has plans but like most ccp plans SOON (tm) They also like to take the "Well, what do you guys think we should do?" approach. And the warbarge is one thing that could either just sort of sit there. Or it could get som...
- by Aighun - at 2013.04.07 02:12:00
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329. Respec into char question - in General Discussions [original thread]
Reav Hannari wrote: Geth Massredux wrote: I know there are multiple threads of this but every time I see one it says different stuff each time. Im not sure whether we will be able to repec into other stuff with a refund of skill points or wi...
- by Aighun - at 2013.04.06 23:04:00
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330. Her Majesty's Imperial Immobile Infantry Heinous Misconduct Accusation And... - in General Discussions [original thread]
Her majesty or his majesty, or maybe Thee Majesty?
- by Aighun - at 2013.04.06 22:54:00
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331. [bummer] So player market isn't coming any time soon (Dust 514 is Pay to Win?) - in General Discussions [original thread]
As a player I am not a fan of Free to Play games. Nothing is free and there is always some drawback when you pay nothing for a game. It could be having to deal with advertising, or only being able to access some content by paying money. But thing...
- by Aighun - at 2013.04.06 22:43:00
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332. [Request] Put the warbarge into EVE for Odyssey - in Feedback/Requests [original thread]
slypie11 wrote: It wouldn't make eve players care though. They can't interact. Check my post about a game mode for firing into eve. That would create a whole new lvl of strategy where eve players need to chose where they chose their battles ...
- by Aighun - at 2013.04.06 22:04:00
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333. something cool - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Ew, no. EVE players would absolutely loathe this. So? Really, it isn't up to them. Doesn't matter if it would or would not offend their delicate sensibilities. But as a Dust payer I have to say, meh. As far as I under...
- by Aighun - at 2013.04.06 21:51:00
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334. Views on keyboard and mouse in Dust - in General Discussions [original thread]
I think it is interesting (to say the least) and kind of revolutionary for CCP to just say, use whatever controller scheme you like! If it works out it will be a good thing. If there are enough itmes, weapons, vehicles, and types of gameplay th...
- by Aighun - at 2013.04.06 21:00:00
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335. The Warbarge - in General Discussions [original thread]
The warbarge as it stands (or sits in orbit) is an underutilized part of Dust 514. There are a number of threads about ways to use the warbarge to make the game more interesting, immersive, epic, and unique. Many of the ideas below are in no way m...
- by Aighun - at 2013.04.06 20:43:00
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336. [Request] Put the warbarge into EVE for Odyssey - in Feedback/Requests [original thread]
At least the NPC warbarge. Unless they are permanently cloaked? But it would help to tie the two games together if the capsuleers could see the warbarge along with districts, evidence of fighting on planets, etc. Let them know we are there.
- by Aighun - at 2013.04.06 19:56:00
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337. Corporation Tax - in Feedback/Requests [original thread]
1. Yes. 2. Do not play this EVE, so wouldn't know... so no? Down with the capsuleers, we want our own damn kinds of taxes! 3. Absolutely no. Trying to start out and find your footing in the first few weeks is discouraging enough as it is so no n...
- by Aighun - at 2013.04.06 19:45:00
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338. [PC] tell me why I must send min 150 clones to fight - in Feedback/Requests [original thread]
You can think of it like this. You are contracting with an NPC company to transport clones. They have a minimum number they will transport for that attack. THat is just how they do business. It's like an egg carton at the supermarket. (to keep th...
- by Aighun - at 2013.04.06 16:29:00
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339. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
Jathniel wrote: ... Since we're "dropping in" (it's right in the intro-movie), let us decide where to spawn. ... It is more like we are being beamed in like original Star Trek. There is a slight shimmer of an outline that gives your op...
- by Aighun - at 2013.04.06 15:53:00
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340. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
Grouped spawn is still leading to spawn death traps. I do not want to have to always carry my own personal drop uplink. But when the opposite team is dominating a match of Ambush (either OMS or regular) the losing team can get pushed into a corner...
- by Aighun - at 2013.04.06 15:45:00
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