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21. The Hand of Darkness. New gear suggestion... - in Feedback/Requests [original thread]
Developed by the Amarr empire during the templar program, the technology that powers the Hand of Darkness was originally conceived as a failsafe device that could be used if ever one of the cloned super soldiers needed to be terminated. The scie...
- by Aighun - at 2013.05.09 02:42:00
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22. 2 biggest improvements so far - in Feedback/Requests [original thread]
Removal of the sharpshooter skill. Removal of the damage bonus for weaponry skill. Much needed and welcome change. Well done.
- by Aighun - at 2013.05.07 12:43:00
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23. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
" title="www.youtube.com/watch?v=5MCtdHqN1BA ">https://www.youtube.com/watch?v=5MCtdHqN1BA offers evidence to the contrary.
- by Aighun - at 2013.05.07 12:37:00
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24. True active skill progression - in Feedback/Requests [original thread]
Draco Cerberus wrote: A progressive sp gain system sounds like a good idea but one downfall to it could be an unintended bounty on higher sp characters. This could lead to things like a whole team all just trying to kill the higher sp character...
- by Aighun - at 2013.05.05 19:49:00
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25. True active skill progression - in Feedback/Requests [original thread]
Vrain Matari wrote: I'm glad you're addressing this Aighun. I think that if more peeps understood how warpoints were created and dispensed there would be a larger constituency on the forums looking for change. I just wanted to add that struggl...
- by Aighun - at 2013.05.05 15:59:00
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26. True active skill progression - in Feedback/Requests [original thread]
What is true active skilling? Simple. You have to earn war points to get skill points. What is a progressive skill points per war point rewards system? Everything in Dust has value. You get war points for interacting with those things. The high...
- by Aighun - at 2013.05.05 13:22:00
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27. Ideas I've had that I'd like to get reaction to (please, no trolling or ... - in Feedback/Requests [original thread]
Dagger-Two wrote: Make driver and gunner seperate. Has been suggested. No traction. https://forums.dust514.com/default.aspx?g=posts&m=507193#post507193 https://forums.dust514.com/default.aspx?g=posts&t=34747 https://foru...
- by Aighun - at 2013.05.05 04:24:00
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28. (Suggestion) Leveling up system - in Feedback/Requests [original thread]
Sponglyboy Squaredoo wrote: Aighun wrote: Interesting idea. Would be an improvement on the current system. How would you incorporate boosters? Also, I think you might be find it worthwhile to visiting this thread, https://forums.dust514....
- by Aighun - at 2013.05.05 04:06:00
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29. (Suggestion) Leveling up system - in Feedback/Requests [original thread]
Interesting idea. Would be an improvement on the current system How would you incorporate boosters? Also, I think you might be find it worthwhile to visiting this thread, https://forums.dust514.com/default.aspx?g=posts&t=72260&find=unr...
- by Aighun - at 2013.05.05 03:27:00
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30. HMG nerfs really necessary? - in Feedback/Requests [original thread]
Could this be a case of balancing for the future? Were the changes made to balance the HMG paired with with a Minmatar Heavy frame? Or Caldari, or Gallente Heavy frame? Are CCP just trying to let everyone down slowly? What if they had left it as ...
- by Aighun - at 2013.05.05 03:14:00
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31. True active skill progression - in Feedback/Requests [original thread]
Terry Webber wrote: I guess you haven't heard of the new skill progression system coming in the next update. Here's a link to a dev blog detailing it: Skill System Changes in Uprising Update I have read the dev-blog. Many times. W...
- by Aighun - at 2013.05.05 03:00:00
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32. True active skill progression - in Feedback/Requests [original thread]
A request for true active skill progression to replace the current system. A proposal for such a system: Progressive SP earnings for warpoints with a fixed upper limit. Ladder style SP earnings bonus. Comments, questions, and any other replies...
- by Aighun - at 2013.05.04 18:11:00
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33. (Suggestion)- Separating good players from bad- aka new players by squads - in Feedback/Requests [original thread]
Faction warfare battles are not instant. If you go into Instant Battle you can't end up in faction warfare. Faction warfare battles are seeded based on where EVE players are fighting in space. You have to choose a planet, district, and side to fig...
- by Aighun - at 2013.05.03 22:40:00
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34. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
And here I thought we had been asked not to make lists or threads of lists.
- by Aighun - at 2013.04.30 16:30:00
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35. [Suggestion] Remove turrets from vehicles. - in Feedback/Requests [original thread]
Interesting idea. I had always assumed we would be getting more vehicle types to fill a lot of the ground vehicle roles mentioned in this thread. MAVs, HAV troop transports, etc. But it totally makes sense for a dropship. And it would help give ...
- by Aighun - at 2013.04.30 15:25:00
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36. [Request] Sensitivity acceleration: controls feel off without it (CCP is watching) - in Feedback/Requests [original thread]
0 Try Harder wrote: I'm not sure if you were on vacation at the time, but for awhile the controls were so slow the game was barely playable. This has gotten much better. I believe CCP did it because some people made suggestions like this on ...
- by Aighun - at 2013.04.30 15:11:00
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37. [Request] Sensitivity acceleration: controls feel off without it (CCP is watching) - in Feedback/Requests [original thread]
A few problems with the control settings as they currently exist: Changes to one type of controller setting affect the other controllers. TInker with your deadzone settings in the move menu and they change for KBM and DS 3. Aim assist might even...
- by Aighun - at 2013.04.30 14:07:00
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38. [Request] Remove Free Passive SP - in Feedback/Requests [original thread]
You may want to rethink. Giving players passive SP will benefit you as much as the person getting the SP. Planetary conquest will have a loot mechanic based on what your enemies use while fighting. The more players with more SP the larger the lo...
- by Aighun - at 2013.04.30 13:33:00
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39. Joint EVE / DUST exploration - in Feedback/Requests [original thread]
Joint EVE / DUST exploration One of the stand out scenes in The Reality Dysfunction unfolds when Joshua Calvert finds the memory storage device in the Ruin Ring. That entire passage really captures something of the sense of mystery and the unca...
- by Aighun - at 2013.04.30 13:27:00
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40. Militia mode - in Feedback/Requests [original thread]
Many ideas for training modes have been thrown around and this may even be one of them. But it is important to give players that are just starting out a kiddy pool to wade around in for a little while before they decide to jump in the deep end. S...
- by Aighun - at 2013.04.10 00:03:00
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