Pages: 1 2 [3] 4 5 6 7 8 9 10 |
41. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Seems like this could go here as well. Some CRU questions: Does a CRU in Planetary Conquest house actual clones, or does it just allow clones that are already at a district to spawn in a particular area? If the CRU contains actual clones, are ...
- by Aighun - at 2013.04.07 04:05:00
|
42. [Request] Put the warbarge into EVE for Odyssey - in Feedback/Requests [original thread]
slypie11 wrote: It wouldn't make eve players care though. They can't interact. Check my post about a game mode for firing into eve. That would create a whole new lvl of strategy where eve players need to chose where they chose their battles ...
- by Aighun - at 2013.04.06 22:04:00
|
43. something cool - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Ew, no. EVE players would absolutely loathe this. So? Really, it isn't up to them. Doesn't matter if it would or would not offend their delicate sensibilities. But as a Dust payer I have to say, meh. As far as I under...
- by Aighun - at 2013.04.06 21:51:00
|
44. [Request] Put the warbarge into EVE for Odyssey - in Feedback/Requests [original thread]
At least the NPC warbarge. Unless they are permanently cloaked? But it would help to tie the two games together if the capsuleers could see the warbarge along with districts, evidence of fighting on planets, etc. Let them know we are there.
- by Aighun - at 2013.04.06 19:56:00
|
45. Corporation Tax - in Feedback/Requests [original thread]
1. Yes. 2. Do not play this EVE, so wouldn't know... so no? Down with the capsuleers, we want our own damn kinds of taxes! 3. Absolutely no. Trying to start out and find your footing in the first few weeks is discouraging enough as it is so no n...
- by Aighun - at 2013.04.06 19:45:00
|
46. [PC] tell me why I must send min 150 clones to fight - in Feedback/Requests [original thread]
You can think of it like this. You are contracting with an NPC company to transport clones. They have a minimum number they will transport for that attack. THat is just how they do business. It's like an egg carton at the supermarket. (to keep th...
- by Aighun - at 2013.04.06 16:29:00
|
47. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
Jathniel wrote: ... Since we're "dropping in" (it's right in the intro-movie), let us decide where to spawn. ... It is more like we are being beamed in like original Star Trek. There is a slight shimmer of an outline that gives your op...
- by Aighun - at 2013.04.06 15:53:00
|
48. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
Grouped spawn is still leading to spawn death traps. I do not want to have to always carry my own personal drop uplink. But when the opposite team is dominating a match of Ambush (either OMS or regular) the losing team can get pushed into a corner...
- by Aighun - at 2013.04.06 15:45:00
|
49. Ability for a corporation to convert a district into a tournament arena - in Feedback/Requests [original thread]
It would add depth and interest to the game if corporations that wanted to host tournaments could do so by converting one of their owned districts into a tournament arena. They could use that district to host tournaments, and there are many gmae ...
- by Aighun - at 2013.04.06 14:32:00
|
50. Request, more movement options for dropsuits, new melee attacks for each racial ... - in Feedback/Requests [original thread]
Cross posted from Discussions: A while back I was reading Caliban's War. A passage where the main character prepares to risk her life in battle and considers how her strengths and weaknesses match up against the monster she is about to fight stuc...
- by Aighun - at 2013.04.03 23:48:00
|
51. My Thoughts on Dust 514 - in Feedback/Requests [original thread]
Sorath Stormwatch wrote: When I first heard about Dust 514 and that it would be directly tied to Eve Online I thought this was a brilliant idea. However once I heard that it would be for the PS 3 I was shocked to say the least. ...Why not pu...
- by Aighun - at 2013.03.24 00:37:00
|
52. [Request] Spawn Uplink Direction - in Feedback/Requests [original thread]
You basically spawn in the exact orientation that the player was in that orignially dropped the uplink, when they dropped the uplink. When you drop uplinks, the people spawining will see exactly what you saw the moment you put the uplink down. ...
- by Aighun - at 2013.03.23 17:15:00
|
53. increase the starting SP for new accounts - in Feedback/Requests [original thread]
ImperfectFan514 wrote: Newer players are at severe disadvantages with how the SP system works with a weekly cap, but thats already been discussed over and over again in other topics. Newer accounts need to start off with more SP than they curre...
- by Aighun - at 2013.03.23 16:39:00
|
54. [Suggestion]- Bonus SP for players starting late - in Feedback/Requests [original thread]
They should also make it so that the more you play the slower you move. And add some sort of tax that goes up the older your character is. And have the higher tier weapons do less damage that the lower tier weapons.
- by Aighun - at 2013.03.23 16:07:00
|
55. Damage types and hidden stats - in Feedback/Requests [original thread]
Adstellarum wrote: sniper rifle headshot is 195%.. then there is also range as well that has to be taken into account and I do believe you can also look at allies and still get this info Ha, derp, yes, thanks. Range one is interesting too ...
- by Aighun - at 2013.03.23 16:02:00
|
56. Caldari Prime events sound effect campy/ retro - in Feedback/Requests [original thread]
Seems to be part of a larger GǪ problem that plagues Dust. Disparity in attention to detail. You get some stunning visuals and see all of the time and effort that goes into creating distinct environments, architectures for installations and diff...
- by Aighun - at 2013.03.23 15:08:00
|
57. Damage types and hidden stats - in Feedback/Requests [original thread]
XV1 wrote: I would like to see the overall effectiveness of damage types against armor/shields and the headshot modifiers for weapons. I have heard that the scrambler pistol is 450% bonus on headshot but I do not know where to find such informa...
- by Aighun - at 2013.03.23 14:31:00
|
58. [Request] Add Squad Commands to R2 wheel. - in Feedback/Requests [original thread]
XV1 wrote: Didn't even know about hitting R3 until recently but I still agree. Also adding a function to make aiming in a squad members general direction snapping to them would be nice annoying when I miss squad member with defend order. I ...
- by Aighun - at 2013.03.23 14:23:00
|
59. EvE like resistances - in Feedback/Requests [original thread]
Having never played EVE but having put a lot of time into Dark Souls I agree. We definitely need this in game. And clearly present. Not only will it help with balance (i.e. players can work on different builds to attack and counter different res...
- by Aighun - at 2013.03.23 14:19:00
|
60. Caldari Prime events sound effect campy/ retro - in Feedback/Requests [original thread]
It sounds like someone is shaking a large sheet of tin at regular intervals, maybe in time to a metronome. Seems more appropriate to 1970s Doctor Who. Which is something I really like, and though I also admire the BBC Radiophonic Workshop and som...
- by Aighun - at 2013.03.22 23:18:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |