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1. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Add a different style of war-barge lobby for each race/ faction. This would be a positive change and a huge step forward for immersion/ lore that should be fairly simple to implement but would have a great payoff and help make a really good first...
- by Aighun - at 2013.10.18 18:22:00
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2. Sticky:FW stats discussion - in Feedback/Requests [original thread]
Lots of Folks including me wrote: We need to change Faction Warfare! In my opinion GǪ It looks like it boils down to this: If you want to team deploy, and you can get enough people together to team deploy, you should have that option. F...
- by Aighun - at 2013.09.12 03:19:00
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3. Sticky:FW stats discussion - in Feedback/Requests [original thread]
I would like to see some sort of zone of influence. Dotlan and the nexusfleet EVE influence map are both great. Dotlan has all the nitty gritty and detailed information that is useful for any number of things. EVE influence map is much simpler bu...
- by Aighun - at 2013.09.12 02:51:00
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4. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
Overall none of the new maps are too complex. The way players fight it out on these maps will change over time and the new maps have the potential to remain fresh for longer than the old maps. I am looking at "complexity" as something that will re...
- by Aighun - at 2013.09.06 13:47:00
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5. [feedback] Sound design - in Feedback/Requests [original thread]
DildoMcnutz wrote: I agree, the new sound for taking damage is annoying and i can barely put up with it, tbh im pretty much convinced that this games sound team consists of one guy making midi sounds with his keyboard. Yeah. They do a good j...
- by Aighun - at 2013.09.04 12:45:00
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6. Gallente Research Facility very nice map to play - in Feedback/Requests [original thread]
That map has flow and is really fun. Best outpost to play so far in Dust 514. Excellent progress with level design. A real stand out in this update and quite an improvement over previous outposts.
- by Aighun - at 2013.09.04 00:59:00
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7. [feedback] Sound design - in Feedback/Requests [original thread]
Shields are made of glass? Yeah, it doesn't always work to try to invent really iconic sounds for almost everything in science fiction by completely ignoring the science behind the sound. Star Wars lucked out in that regard. Dust's battle sounds f...
- by Aighun - at 2013.09.04 00:56:00
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8. To the left! - in Feedback/Requests [original thread]
Seems weird that my merc is all the way to the left of the screen in all 3rd person view parts of the game. Kind of awkward.
- by Aighun - at 2013.09.03 15:06:00
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9. Infographic on district ownership change over time - in Feedback/Requests [original thread]
It would be really cool to be able to go into the map and see more info on districts. But thing I am always wondering is who used to control the district? How often has it changed hands (in faction warfare) and did these guys just take over this s...
- by Aighun - at 2013.05.17 17:09:00
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10. [Request] Remove the "Redline" from planetary conquest battles - in Feedback/Requests [original thread]
It could make sense, lore wise if, you think of it as some sort of energy field or other technology that connects the MCCs with dropsuits, vehicles, etc. And that the MCCs would have overlapping spheres of influence. Almost as if each MCC were pr...
- by Aighun - at 2013.05.17 13:13:00
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11. sense of scale - in Feedback/Requests [original thread]
It would give us a sense of scale and also give many of the planets a more unique identity and sense of place if they were scaled (not to exact scale, but adjusted slightly) based on their actual size. Now if you flip through the battle finder y...
- by Aighun - at 2013.05.15 03:17:00
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12. Cycled Missile launcher changes for the worse - in Feedback/Requests [original thread]
The changes to the cycled missile launcher seem pointless., at best That version worked well previous to the change because you could use it to track and home in on your target as you were moving. It was balanced because the missiles did less dam...
- by Aighun - at 2013.05.12 15:03:00
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13. [Request] Bring back nanite corpse decomposition - in Feedback/Requests [original thread]
Excellent suggestion. It was a really good feature and gave Dust some of its unique identity. For defunct mercs, turret installations, and vehicles. It is strange to be running through the maps and see turrets suddenly just blink out of existence.
- by Aighun - at 2013.05.10 15:15:00
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14. Colors too saturated on some maps - in Feedback/Requests [original thread]
Some colors on objects, such as shipping containers and hoists are so saturated that they are breaking with the environments. They become abstract "out of gamut" pantone swatches floating in mid air from close to about middle distance.These color...
- by Aighun - at 2013.05.10 13:48:00
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15. Since Nobody's said anything about it yet..... - in Feedback/Requests [original thread]
Confirming that large turrets, specifically railgun turrets, are borked. Even when pointing down sometimes the round will fire ( or at least have an animation that it is firing) It is as if they have an elevation relative to some hidden plane, i...
- by Aighun - at 2013.05.10 12:43:00
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16. CCP!!! Will you add fighter Jets in the future? - in Feedback/Requests [original thread]
GATQS wrote: I heard you guys are making bigger maps and i just wanted to know if you would add jets, as i was looking through Dust 514 art work and i saw what appeared to be a jet. I will be happy to get a response. Yes. S... S... SO... SOO...
- by Aighun - at 2013.05.09 22:43:00
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17. (Request) Brake button for Dropships - in Feedback/Requests [original thread]
Stands Alone wrote: i think a button that levels the dropship would do. you learn to stop and land it and and the button is just for purposes of hovering but will not stop you from moving in any direction. just makes you level. so if you push i...
- by Aighun - at 2013.05.09 05:16:00
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18. (Request) Brake button for Dropships - in Feedback/Requests [original thread]
Andius Fidelitas wrote: Philipp Achtel wrote: Want to stop? Learn to stop. You shouldn't need a button to do that for you. Ah, one actually does if rocksteady aim is what I need, and not hit and run strafing. Or if I am healing a LAVs a...
- by Aighun - at 2013.05.09 05:10:00
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19. [Recommendation] make a forum section that is invite only for feedback - in Feedback/Requests [original thread]
mollerz wrote: CCP, Please make a forum room for people you choose that offer not only good feedback, but constructive criticism and positive feedback. The rest of your forums have been over run with negativity and the sheer volume of those...
- by Aighun - at 2013.05.09 03:23:00
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20. The Hand of Darkness. New gear suggestion... - in Feedback/Requests [original thread]
Totally serious. But I would only want to see this sort of thing in game if our SP earnings were uncapped. I think people are far too caught up in whole SP thing and it is basically just an arbitrary game design decision to have SP that always go...
- by Aighun - at 2013.05.09 03:09:00
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