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121. [Request] Deadzone and acceleration settings for controller. - in Feedback/Requests [original thread]
Auto Aim/ Aim Assist can already be toggled on or off so that is not an issue. I support fine tuning options, if possible. I would also like to see some explanation of what the adjustments do. Now we can adjust X and Y "sensitivity" but there is ...
- by Aighun - at 2012.10.08 20:27:00
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122. Request: ability to crawl slowly while in "bleedout" state - in Feedback/Requests [original thread]
Would like to be able to move, even if in a drag self across the ground sort of way while in bleedout state. Would add some atmosphere and grit to the game, and allow me to get closer to cover for a revive from team mate with nanite injector.
- by Aighun - at 2012.10.08 05:33:00
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123. Take K/D Off the Scoreboard. - in Feedback/Requests [original thread]
Ieukoplast wrote: I wouldn't mind if they removed deaths (but kept kills) and made WP the deciding factor for leaderboard position. WP is the deciding factor on the end of match leader board. Already. Players can go 0/2 KDR and top the end...
- by Aighun - at 2012.10.08 05:28:00
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124. [update] movement over terrain somewhat improved, needs more work - in Feedback/Requests [original thread]
Governor Odius wrote: I bet it would be... Ha, yeah, well, if it still there maybe I have just built up a tolerance, kind of thing. It used to be much worse.
- by Aighun - at 2012.10.08 05:15:00
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125. A better weekly skill point cap system. - in Feedback/Requests [original thread]
Yes. If the current system is global and arbitrary it doesn't make sense. Could also have the diminishing returns clock start on a per character basis. and have it automatically re-set if you at least a few days off.
- by Aighun - at 2012.10.08 05:12:00
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126. [update] movement over terrain somewhat improved, needs more work - in Feedback/Requests [original thread]
Well done. Great to play matches without rubber banding and judder from moving over terrain, bumping into the ground or objects on map. Update: though some of the notoriously bad spots around objective B on what I'll call the E3 map are still pre...
- by Aighun - at 2012.10.08 04:40:00
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127. Sunset view graphics - in Feedback/Requests [original thread]
Free Beers wrote: Khortez D wrote: it looks great, but kinda blinding when i'm running in its general direction, can it be made so that i can turn down the graphics a notch? or something? cool idea, but the sudden blindness is bad. fix i...
- by Aighun - at 2012.10.04 05:40:00
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128. [SUGGESTED FIX Thread] vehicle rep spam/WP farm - in Feedback/Requests [original thread]
v3k3v wrote: They should just turn down the volume on the damage from hitting a structure or team mates truck/ship/tank.. problem solved. Though they may have to keep damge volume on high for drop ships. Drop ships used to be like fell hamme...
- by Aighun - at 2012.10.04 05:34:00
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129. [SUGGESTED FIX Thread] vehicle rep spam/WP farm - in Feedback/Requests [original thread]
Take away the red zone. Also, have different kinds of point rewards. Skill points. War points. Repair points. Peace points. All with diminishing returns. Only War points should add up to allow for orbital strike. Repairing crashed vehicle should...
- by Aighun - at 2012.10.04 04:25:00
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130. Request: Please do not drop me into the end of a battle... - in Feedback/Requests [original thread]
BestNameEva wrote: Tyas Borg wrote: This really needs addressing tbh. As it stands with the diminishing daily SP rewards based on how many games you've played. Your modifier can drop three times by just getting into 3 matches right at the en...
- by Aighun - at 2012.09.11 13:49:00
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131. Tanks/Dropships need to be nerfed - in Feedback/Requests [original thread]
When I saw dropships I did a double take. We all know about tanks. But dropships? They are made of balsa wood and painted canvas and unless you really get your fitting spot on they will die to a few swarm hits. I respect the pilots that can fly...
- by Aighun - at 2012.09.11 04:43:00
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132. No Significant Difference Between Cheaper and More Expensive Assault Rifles - in Feedback/Requests [original thread]
Mobius Wyvern wrote: So wait, they made Prototype weapons more expensive while simultaneously nerfing their effectiveness? Man, I'm loving this patch more and more. Yes, yes they did. Creodron breach is no more...
- by Aighun - at 2012.09.11 04:39:00
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133. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
I have to admit that the corp v. corp battles were some of the most rage inducing, humiliating, disorganized and obscure battles I have been in. And I am for some reason looking forward to more. I think I just really like the idea of a battle whe...
- by Aighun - at 2012.09.11 04:34:00
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134. No Significant Difference Between Cheaper and More Expensive Assault Rifles - in Feedback/Requests [original thread]
Scholar Him wrote: What I have noticed is the starting ARs are far too accurate. That should have been the major difference between the higher tier ones and the lower ones. This seems about right. Some of the mid tier rifles feel a lot less ...
- by Aighun - at 2012.09.11 04:02:00
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135. Request: Please do not drop me into the end of a battle... - in Feedback/Requests [original thread]
Please do not drop me into the end of a battle in progress my first three attempts of the day to join via insta battle. I really feel like I need to get a few battles in every night because of the 30 booster, yes, no one is making me take booster...
- by Aighun - at 2012.09.11 03:26:00
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136. No Significant Difference Between Cheaper and More Expensive Assault Rifles - in Feedback/Requests [original thread]
That's what all the FPS pros wanted. They claimed it would not be balanced, sporting, or fair to new players if weapon upgrades actually made you able to get a better weapon. Edit* Apologies for salting up your thread. Should know better than to ...
- by Aighun - at 2012.09.11 03:10:00
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137. rockets throwing dropship around - in Feedback/Requests [original thread]
Daken Cydonia wrote: I'd like to see an option in the controls menu that's an equivalent to Aim Assist but for dropships. Basically you turn it on to fly a ship like you did in the last build. It'd be slower and less maneuverable but much more ...
- by Aighun - at 2012.09.09 15:16:00
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138. [Suggestion] Enhanced Leadership Structure - in Feedback/Requests [original thread]
Ryan Mauler wrote: Thats good to know! I definately agree. Someone has gotta lead the squad leaders! Where did you find those plans for more leadership implimentation btw? I would love to see it. If you have a URL you should post it :) Nothi...
- by Aighun - at 2012.09.09 05:56:00
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139. [Suggestion] Enhanced Leadership Structure - in Feedback/Requests [original thread]
Ryan Mauler wrote: When I saw the discription for Dust, all I could think of was MAG on steriods. That is partially true, but thankfully not all the way true. MAG had its downfalls and Dust has its own unique style that destroys what those pion...
- by Aighun - at 2012.09.09 05:49:00
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140. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
From bare bones to nothing, nothing at all on the US server at the posted times. 15 minutes past time for US server corp battles and the Battle Finder is quiet and empty. Summer vacation is over. Get it in gear.
- by Aighun - at 2012.09.09 00:16:00
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