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101. CCP lack of intrest - in Feedback/Requests [original thread]
Quickgloves wrote: what a joke. "GET a JOB" reallly man get a lifre What? Get an education. Start with reading comprehension. What I am saying is that you come across like a brat. Like someone that needs to get over it. I come back to...
- by Aighun - at 2012.11.18 07:24:00
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102. CCP lack of intrest - in Feedback/Requests [original thread]
Quickgloves wrote: Aighun wrote: yawwwn... wait what was that? an idead? what the heck is an idead? a nobody troll.. geuss wat you trolled me now your famous GJ LAD CHERIO GET THIS CHUMP <>?< A BEER! Look you, that post was b...
- by Aighun - at 2012.11.18 06:25:00
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103. CCP lack of intrest - in Feedback/Requests [original thread]
yawwwn... wait what was that? an idead? what the heck is an idead?
- by Aighun - at 2012.11.18 06:03:00
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104. PACKING HEAT - in Feedback/Requests [original thread]
Hk Blindsider wrote: No weapon is truly meant to ne used with one hand, even when targeting two at once you'd have a lot less accuracy than just half so that means the majority of the magazine and tge gross majority at that so carrying two is ...
- by Aighun - at 2012.10.24 03:10:00
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105. PACKING HEAT - in Feedback/Requests [original thread]
Hk Blindsider wrote: I'm personally against any kind of dual wielding in any game, it's a dumb idea period. I take it you haven't made a dual dragon bone smasher build for Demon's Souls... cause you know what they say: once you go double dra...
- by Aighun - at 2012.10.24 02:53:00
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106. I was watching some old DUST gameplay videos today - in Feedback/Requests [original thread]
HECATONCHIRES GYGES wrote: Id would have to agree with you.Recently Ive become disenfranchised with the game. Going to EVE gate(EVE forums)and reading threads about us being referred to as "dust bunnies" "minions" and the way they talk about...
- by Aighun - at 2012.10.23 22:12:00
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107. I was watching some old DUST gameplay videos today - in Feedback/Requests [original thread]
xjumpman23 wrote: Gun battles promoted skill. Yes there was a rock paper scissors concept, but that didn't stop a better player from besting somebody regardless of their dropsuit or it's meta level. Sniping took skill it wasn't the BS we ha...
- by Aighun - at 2012.10.22 23:10:00
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108. Request: slow grenade/ aoe attack - in Feedback/Requests [original thread]
Would like to have a weapon, be it a proximity anti personel mine, grenade, or vehicle module that is like an EMP pulse that reacts with suit shields and slows movement. This device would use the suit energy field to momentarily slow down anyone ...
- by Aighun - at 2012.10.22 13:24:00
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109. Nevermind: Ability to jump off ladders mid climb already there - in Feedback/Requests [original thread]
Face palm at self... Derp. Just press X... Ah well. I think there is a lesson in here somewhere. What should I do as a player when I cant't figure something out in 2 seconds? I know! Make a forum post and ask that the game be changed to help me ou...
- by Aighun - at 2012.10.21 03:17:00
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110. Nevermind: Ability to jump off ladders mid climb already there - in Feedback/Requests [original thread]
Crimson Moon V wrote: Aighun wrote: If we can jump off of almost anything else, it only makes sense to have a way to let go of a ladder and jump down. Say a double tap to O, something like that. I am pretty sure you can jump off the ladd...
- by Aighun - at 2012.10.21 02:28:00
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111. Dust Maps Poor - in Feedback/Requests [original thread]
From a "lore" perspective it makes sense that all these outposts and installations are in out of the way places. During the cold war no major world powers spent a lot of effort building military installations in the middle of any major population ...
- by Aighun - at 2012.10.21 02:27:00
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112. "invite to squad" as option in corp chat menu - in Feedback/Requests [original thread]
Yes, this is something that is essential to implement.
- by Aighun - at 2012.10.21 02:19:00
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113. Nevermind: Ability to jump off ladders mid climb already there - in Feedback/Requests [original thread]
If we can jump off of almost anything else, it only makes sense to have a way to let go of a ladder and jump down. Say a double tap to O, something like that.
- by Aighun - at 2012.10.21 02:17:00
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114. Request: The Good, The Bad and The Ugly: FInale Battles - in Feedback/Requests [original thread]
Where three seperate teams face off on the field of combat. Or as seen in this thread.
- by Aighun - at 2012.10.16 05:15:00
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115. Balance discussion. Please bring your mature mindset. - in Feedback/Requests [original thread]
At this point I believe discussion threads should go in the discussion section of the forum, and that CCP should stop trying to balance the game based on beta tester feedback. At least until all major game mechanics are implemented.
- by Aighun - at 2012.10.14 20:21:00
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116. X instead of R3 for aerial vehicle controls camera toggle - in Feedback/Requests [original thread]
This would be a much better set up. Especially if there are going to be any faster vehicles that can be deployed for arial combat. R3 and L3 seem to be overused and they are rarely better for any action when there is a free square, triangle circle...
- by Aighun - at 2012.10.14 17:21:00
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117. ORBITAL STRIKES - in Feedback/Requests [original thread]
I really like being able to call in the orbital. I really hate getting killed by them. Two things they are really useful for. One: Breaking up blob wars. Two: Taking out campers including snipers But I am not sad to see a fix is in.
- by Aighun - at 2012.10.10 21:33:00
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118. CCP please put a "FFA" gamemode into DUST - in Feedback/Requests [original thread]
Aeon Amadi wrote: Come up with a reason why it should be in the game besides just wanting it, honestly. Doesn't really make sense with backstory elements currently in play and I'm not sure that it benefits the game as a whole if you're in it so...
- by Aighun - at 2012.10.09 05:31:00
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119. CCP please put a "FFA" gamemode into DUST - in Feedback/Requests [original thread]
I kind of like this idea. Say each player gets 12 total clones and the last one standing wins. Or something. THough that could lead to a lot of camping and hiding. Still, I think it could be done.
- by Aighun - at 2012.10.09 05:11:00
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120. [update] movement over terrain somewhat improved, needs more work - in Feedback/Requests [original thread]
Yeah, I've had to dial the positive initial impression down. There are still some bad spots on some maps. It would be great if there were an interactive map in the beta and we could put a mark on where we have gotten stuck, encountered rubber ba...
- by Aighun - at 2012.10.09 04:57:00
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