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4861. Predictions from Players on Eve Online from 2003 - in General Discussions [original thread]
Aeon Amadi wrote: Aero Yassavi wrote: Niccolo deLuce wrote: Crash Monster wrote: Himiko Kuronaga wrote: 1. That CCP still have not implemented first person mode for EVE, and by proxy still haven't implemented a ton of the stuff the...
- by Aero Yassavi - at 2013.10.19 15:06:00
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4862. Predictions from Players on Eve Online from 2003 - in General Discussions [original thread]
Niccolo deLuce wrote: Crash Monster wrote: Himiko Kuronaga wrote: 1. That CCP still have not implemented first person mode for EVE, and by proxy still haven't implemented a ton of the stuff they had planned ten years ago. 2. The player ...
- by Aero Yassavi - at 2013.10.19 14:57:00
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4863. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
Kevall Longstride wrote: I'm completely against the boosters completely removing standing loss for fighting for the other side. This should be a game of consequence. You choose to fight for the Gallante so expect to not be liked by Caldari. I...
- by Aero Yassavi - at 2013.10.19 14:48:00
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4864. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Also in terms of team kills, I know there is no way to tell between an intentional TK and an accidental TK, but it really shouldn't matter. If you are TKing at all you are a liability to your team and should be punished (unless of course you are "...
- by Aero Yassavi - at 2013.10.19 14:42:00
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4865. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
CCP Nullarbor wrote: No ISK Faction warfare right now will not be a sustainable career on its own. There will be objections to this of course but we are doing it on purpose for some good reasons. There is quite a lot of ISK in dust and not a l...
- by Aero Yassavi - at 2013.10.19 14:33:00
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4866. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
If you team kill someone intentionally because that person has been team killing, it should have a reduced/negated penalty. Afterall, it's only fair that we are able to defend ourselves if someone on our team open fires. Also I thought of someth...
- by Aero Yassavi - at 2013.10.19 14:20:00
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4867. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Ghural wrote: Not rewarding players with ISK for participating in faction warfare means that it will be impossible to have a faction warfare only corp. Unless they buy Aurum Gear only of course. Pay to play now
- by Aero Yassavi - at 2013.10.19 03:10:00
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4868. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: This makes sense and is a good idea and all, but I can't help but feel kind of screwed being a Minmatar Immigrant to the Federation; I want to fight for the "good guys", but I LOVE Amarr stuff. I'm skilled into Amar...
- by Aero Yassavi - at 2013.10.19 03:04:00
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4869. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Forgot another question. So EVE players secure a beacon and get to drop OBs based on some timer. The OBs are not stackable, so once you call in an OB you have to wait the recharge timer for another. But what if you have multiple ships connected to...
- by Aero Yassavi - at 2013.10.19 03:03:00
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4870. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Heinrich Jagerblitzen wrote: Aero Yassavi wrote: Ok, let me sway you. I've took data from nearly 2 months now, one month where Gallente and Minmatar FW were winning 99% to 1% and another where Amarr and Caldari FW were winning 99% to 1%. I t...
- by Aero Yassavi - at 2013.10.19 02:58:00
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4871. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Also in regards to "boosters giving more LP not Pay to win" I disagree. Yes you are not getting anything you can't get normally, but you are getting it at a higher rate meaning you can afford to run it more often meaning pay to win. I mean, what i...
- by Aero Yassavi - at 2013.10.19 02:15:00
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4872. Why are there turrets in the redline? - in General Discussions [original thread]
Mauren NOON wrote: Why are there even turrets in this game? They are dumb. Seriously, the first thing both teams do is blow up all turrets. That's how you know nobody wants them.
- by Aero Yassavi - at 2013.10.19 01:20:00
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4873. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Heinrich Jagerblitzen wrote: You can win me over, but its tough as nails. I've heard them all, and 95% of the "serious issues" I was warned about last year never materialized when people actually got out and used the system. I'm notorious for d...
- by Aero Yassavi - at 2013.10.18 23:57:00
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4874. Why are there turrets in the redline? - in General Discussions [original thread]
CCPs argument it to protect the losing team if they get pushed back to the redline. Ok, so why do these redline rail turrets still kill my dropship all the way across the match at the very beginning. Sorry, needed to QQ. So damn stupid.
- by Aero Yassavi - at 2013.10.18 22:02:00
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4875. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: Aero Yassavi wrote: CCP FoxFour wrote: Removing ISK Payouts No, not because we hate you. Remember one of our goals with factional contracts is to make it something you guys want to play alongside public contracts...
- by Aero Yassavi - at 2013.10.18 21:50:00
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4876. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
CCP FoxFour wrote: Removing ISK Payouts No, not because we hate you. Remember one of our goals with factional contracts is to make it something you guys want to play alongside public contracts. Removing ISK payouts accomplishes this goal and...
- by Aero Yassavi - at 2013.10.18 20:56:00
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4877. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Again for emphasis, having loyalty store items cost both LP and ISK while not rewarding any ISK in faction contracts is very bad given the current situation, and that is the lack of means for income. Right now the only other incomes would be ownin...
- by Aero Yassavi - at 2013.10.18 20:28:00
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4878. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
If we're not going to be getting any ISK out of FW, but still need ISK to buy stuff from the loyalty stores, then you are either requiring players to have an income from PC or forcing players to do pub matches. That is terrible, absolutely terribl...
- by Aero Yassavi - at 2013.10.18 20:02:00
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4879. Welcome CCP Rogue - in General Discussions [original thread]
Halador Osiris wrote: True Adamance wrote: Welcome Mate, I'm so relieved you are here! Yo harkon, did I hear you were in America for a while? I also hear America gained independence from Great Britain.
- by Aero Yassavi - at 2013.10.18 19:37:00
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4880. What's The Favorite Name of One of Your Fits? - in General Discussions [original thread]
Avatar 1 - Aurum proto commando Avatar 2 - Aurum proto assault Crusader 1 - assault, scanner, locus Crusader 2 - assault, scanner, flux Crusader 3 - assault, scanner, AV Mercy 1 - logi, locus Mercy 2 - logi, flux Mercy 3 - logi, AV Outcast - assau...
- by Aero Yassavi - at 2013.10.18 18:55:00
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