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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2895
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Posted - 2013.10.18 22:02:00 -
[1] - Quote
CCPs argument it to protect the losing team if they get pushed back to the redline. Ok, so why do these redline rail turrets still kill my dropship all the way across the match at the very beginning.
Sorry, needed to QQ. So damn stupid. |
Virtual Riot
The Vanguardians
52
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Posted - 2013.10.18 22:05:00 -
[2] - Quote
I cant even tell you how much ISK this has lost me
Like, I spawn in directly under my MCC, call in a dropship, BOOM BOOM
There goes 400,000 ISK
There needs to be a ******* range limit on those rail turrets |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3999
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Posted - 2013.10.18 22:13:00 -
[3] - Quote
It's the turret AI that gets me. Sniped out of a moving LAV, gibbed from across the map... It's depressing. |
Byozuma Kegawa
Shining Flame Amarr Empire
164
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Posted - 2013.10.18 23:24:00 -
[4] - Quote
There are turrets in the redline to discourage spawn camping. I've been on a few teams where we got pub-stomped all the way to the spawns, couldn't drop out of the MCC without getting sniped once on the ground. Turrets keeps things... well, poorly keeps things from devolving too far. So a redline turret took you out, if you're close enough that they're a problem then you're obviously not losing the match. |
Jason Pearson
Animus Securities
3038
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Posted - 2013.10.18 23:56:00 -
[5] - Quote
Why? Because some idiot thought it'd be a good idea to have them there to defend the red line, and then some other idiot thought it would be a good idea to improve the range of the AI Turrets despite its pinpoint accuracy, it's stupid, Dropships and LAVs get destroy, and railtanks just go and farm WP.
King of the Forums // Vehicle Specialist for Hire Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Mauren NOON
The Exemplars Top Men.
36
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Posted - 2013.10.18 23:56:00 -
[6] - Quote
Why are there even turrets in this game? They are dumb. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2901
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Posted - 2013.10.19 01:20:00 -
[7] - Quote
Mauren NOON wrote:Why are there even turrets in this game? They are dumb. Seriously, the first thing both teams do is blow up all turrets. That's how you know nobody wants them. |
Sgt Buttscratch
R 0 N 1 N
912
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Posted - 2013.10.19 01:40:00 -
[8] - Quote
I see this whole thing different. I see the fights we have being on a battle field that is owned by one entity. These entities have turrets set up all around their settlements/cities to protect them from incomming attackers.
These turrets can be a pain, especially the 10,000m lock on from the missile turrets, but removing them wouldn't be cool, This game needs not operate around the removal of unfavored things, but work around correcting them in the gameplay. Making turrets have a lesser chance of locking onto air born objects, rendering them to vehicles at better ranges.
I would also like to see racial variants in the end. Atm they all seem to be Caladari in looks, Ammar to have nasty AP lazors turrets, Gallente have blasters, but the blasters need a make over, minmatar should have grenade launcer style turrets, more of a home made mortar turret than a precise turret. |
KalOfTheRathi
Nec Tributis
832
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Posted - 2013.10.19 02:04:00 -
[9] - Quote
Virtual Riot wrote: -- snip ISK coated QQ -- There needs to be a ******* range limit on those rail turrets There is a range limit.
If you took the time to see both sides of a situation before adding QQ to the post you would know they are limited to 600m, just like a Rail Gun Tank is. They have similar rendering problems although they are fixed in place so once the operator knows where targets are on a map they are always at the same place. Until the Battle Finder (or the server) decides to plop down a different socket at least.
If you get popped under the MCC then don't call in your DS there. Or any vehicle. Or wait until someone else has taking out the offending turret. There is a turret on Ashland that will only let me hit one target. It costs me WP as I would normally be first to an objective, however taking out that opposing turret is more important. That and it gives me the chance to pop vehicles if Reds are silly enough to drop them in my line of sight. Like directly under the Red MCC.
Situational awareness includes previous knowledge of problem areas of a map. |
KalOfTheRathi
Nec Tributis
832
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Posted - 2013.10.19 02:09:00 -
[10] - Quote
Aero Yassavi wrote:Seriously, the first thing both teams do is blow up all turrets. That's how you know nobody wants them. You are seriously wrong.
When we had the previous Event from CCP/Shanghai there was a reward for blowing up 100 Installations. Suddenly others, besides turret operators, tankers and forge gunners, learned that a neutral turret was not only safe to shoot at but an easy 100WP. I used to use several turrets and if I can get to them fast enough I still do. But only on certain turrets in particular locations. My best result was ~20/0 and I stayed in my initial scout drop suit the entire match.
Now everybody runs around popping turrets regardless of their strategic or tactical advantages for the map. That was part of the reward one might assume. |
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Joel II X
AHPA
45
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Posted - 2013.10.19 02:32:00 -
[11] - Quote
And here I thought that you guys were going to talk about how useless they are since if they aren't on hills, they can't actually aim at anything.
If you got problems with turrets blowing up your stuff, blues them up BEFORE you call in your vehicles. |
Joel II X
AHPA
45
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Posted - 2013.10.19 02:37:00 -
[12] - Quote
Aero Yassavi wrote:Mauren NOON wrote:Why are there even turrets in this game? They are dumb. Seriously, the first thing both teams do is blow up all turrets. That's how you know nobody wants them. I tend to favor the rail gun turret when I can get easy kills with it. I once went 20-4 I think just because the other team wad camping and I was using that one turret. Glorious. |
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