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361. plasma flamethrower - in Feedback/Requests [original thread]
Always thought the plasma thrower would be a heavy weapon. Heavies need more toys.
- by Aero Yassavi - at 2013.07.16 05:42:00
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362. [Request] Assault Scrambler Rifle Dispersion - in Feedback/Requests [original thread]
dday3six wrote: It would be nice to have at the very least a skill in the ScR tree for it. Nope, only the AR can have a dispersion reducing skill . . . because . . . reasons.
- by Aero Yassavi - at 2013.07.15 08:26:00
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363. Give Ability to Switch Weapons or Toss Grenades after Weapon Overheat - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: All we can do when it overheats is walk and die. We can jump.
- by Aero Yassavi - at 2013.07.15 02:35:00
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364. {Request} Vehicle Engineering Skill - in Feedback/Requests [original thread]
843 nerfnut96 wrote: I searched the forums and i can't find a thread about this. You clearly didn't search hard enough
- by Aero Yassavi - at 2013.07.15 01:59:00
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365. Give Ability to Switch Weapons or Toss Grenades after Weapon Overheat - in Feedback/Requests [original thread]
That is the whole point of overheating. Avoid it. The only suggestion I've heard towards overheating that I like much is the thought of melee while overheated for increased damage.
- by Aero Yassavi - at 2013.07.13 20:13:00
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366. Upcoming Map Names in Warbarge - in Feedback/Requests [original thread]
The names you see are actually just working names so we had something to refer to during the beta when giving feedback. I believe CCP's intention was not to name the maps since there would be so many of them, and instead simply give you the name o...
- by Aero Yassavi - at 2013.07.13 19:40:00
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367. Feedback: Squads and Instant Battles - in Feedback/Requests [original thread]
I got into an instant battle and was pitted against a team where the same corp managed to sync up two squads onto the same team. Probably intended to get on opposite teams to boost the challenge thing, but figured since they got put on the same te...
- by Aero Yassavi - at 2013.07.12 08:52:00
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368. Resolving the respec matter - in Feedback/Requests [original thread]
It seems CCP has already been doing this, since we had a 3x week right before Uprising and then again right as the Commando was released.
- by Aero Yassavi - at 2013.07.11 17:55:00
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369. No weekly update post today? - in Feedback/Requests [original thread]
Patience
- by Aero Yassavi - at 2013.07.11 17:36:00
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370. [Request]: Add missing variants of SR - in Feedback/Requests [original thread]
ZDub 303 wrote: And while you're at it CCP. add the missing variants for the laser rifle, combat rifle, and rail rifle too! Lets get some gun game balance going here!! I don't really believe the laser rifle is in the same weapon class as the...
- by Aero Yassavi - at 2013.07.11 00:01:00
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371. [Request]: Add missing variants of SR - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: You've got the variants wrong. There's no AR equivalent of the SR- the concept art of the SR was out early enough that this is easily plausible. Partially from dev confirmation and partially my own knowledge on how r...
- by Aero Yassavi - at 2013.07.10 23:31:00
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372. [Request] Laser Rifle - in Feedback/Requests [original thread]
I'm a fan of the laser rifles even now with the iron sights, though if there's one thing that bothers me is the damage drop off at range. It's a laser, it should have a the same damage output at max range as it's optimal, then simply dissipate. It...
- by Aero Yassavi - at 2013.07.10 22:47:00
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373. Request (read: Demand) : Amarr Tripwire "Flay Trap" Antipersonnel Mine - in Feedback/Requests [original thread]
So I'm just chatting with some buddies in the War Barge and this brilliant weapon has was brought to the discussion. It is detailed in the novel Templar One as follows, Quote: A "flay trap" was the nickname given to an antipersonnel mine of ...
- by Aero Yassavi - at 2013.07.10 11:38:00
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374. Request: 360 in the lobby - in Feedback/Requests [original thread]
They could do it by simply holding down a button then the right stick allows you to have full freedom of rotation around your character, or they could simply put turning on the right stick when in third person. The latter would eliminate strafing ...
- by Aero Yassavi - at 2013.07.09 23:27:00
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375. Request - Shield Converter Module - in Feedback/Requests [original thread]
BL4CKST4R wrote: These sound good but, they effectively lower the HP of armor suits. This doubles our shield delay, destroys our buffer against explosives, and lowers our overall HP. Hefty price to pay. True and I noted that these would low...
- by Aero Yassavi - at 2013.07.09 23:22:00
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376. 3x all HP - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Aero Yassavi wrote: Eris Ernaga wrote: Sinboto Simmons wrote: Non constructive? None of it good idea actually. But expect to be trolled for this though. On another note: the ehp of all dropsuits were flattened...
- by Aero Yassavi - at 2013.07.09 11:18:00
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377. Better means of corporation battles needed for role playing! - in Feedback/Requests [original thread]
Wolfica wrote: in eve you earn Loyalty points and can use that to purchase gear, maybe we could bring that in to dust. mercs can pick the faction they want to fight for and every time you kill an enemy who is allied with a rival faction you ear...
- by Aero Yassavi - at 2013.07.09 11:01:00
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378. Request - Shield Converter Module - in Feedback/Requests [original thread]
Aeon Amadi wrote: Ill take your idea and simplify it. Instead of eating shields, have it repair armor and increase shield delay substantially. Not like armor tankers need it anyway, and it will give some thought to omni tankers without sacrifi...
- by Aero Yassavi - at 2013.07.09 11:00:00
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379. 3x all HP - in Feedback/Requests [original thread]
Eris Ernaga wrote: Sinboto Simmons wrote: Non constructive? None of it good idea actually. But expect to be trolled for this though. On another note: the ehp of all dropsuits were flattened because many were upset about the prototype sui...
- by Aero Yassavi - at 2013.07.09 10:57:00
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380. (FEEDBAK & REQUEST) REMOVING IDLE PLAYERS FROM BATTLE - in Feedback/Requests [original thread]
Whatever solution they come up with, I hope they don't reveal their formula. That would only lead to more people figuring out a way around it.
- by Aero Yassavi - at 2013.07.08 12:25:00
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