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341. Balancing Vehicles: Fatigue - in Feedback/Requests [original thread]
Soldiersaint wrote: one universe one war...dust and eve are the same game dude...so yes the rules apply to each other.. Not necessarily. As a prime example, active skill points aren't in EVE.
- by Aero Yassavi - at 2013.07.18 14:28:00
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342. [Suggestion] Improving new player experience and SP - in Feedback/Requests [original thread]
BL4CKST4R wrote: Until you realize that more and more new players come and this triple SP has to last longer and longer. It also essentially removes the work veterans have put into this game. The best way is to remove the SP cap completely, mov...
- by Aero Yassavi - at 2013.07.18 13:37:00
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343. Amarr Scout Suit concept - in Feedback/Requests [original thread]
Cyrille Fodeux wrote: Amarr are the true Armor Tankers or at least should be. These things should be the same as in EVE. And Amarr do not retain the higher eHP, they get them. In EVE they all have the same eHP. I agree it would of been bet...
- by Aero Yassavi - at 2013.07.18 13:31:00
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344. Balancing Vehicles: Fatigue - in Feedback/Requests [original thread]
On the topic of vehicles, it's a bit weird when you think of how to balance them. They can cost more than any match will pay, so to be profitable you should be able to survive multiple rounds with a tank or dropship before it getting destroyed. Bu...
- by Aero Yassavi - at 2013.07.18 13:26:00
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345. PLAYER OWNED SERVERS!!!!!! READ - in Feedback/Requests [original thread]
Well we all know EVE/Dust 514 is a single shard universe and they won't change that, but there is still a way we can get something similar. When arena matches come out, two teams can bet an amount of ISK on a match with agreed upon rules (since i...
- by Aero Yassavi - at 2013.07.18 11:08:00
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346. Change SCR Heat Build-Up from "Per Second" to "Per Shot" - in Feedback/Requests [original thread]
Why is it that the heat build up is based on time? It results in people with modded controllers able to fire off more shots before overheating, as well as those of us who want to manage the heat build-up by firing slower out of luck, since firing ...
- by Aero Yassavi - at 2013.07.18 09:30:00
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347. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
Good idea, but the real problem with defining roles is that everything is working towards the same role, "The Killer," with a bunch of subsets. Let's start with the scout. Right now they are designed more as fast moving killer. They should be des...
- by Aero Yassavi - at 2013.07.18 09:13:00
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348. [Suggestion] Improving new player experience and SP - in Feedback/Requests [original thread]
Galvan Nized wrote: While a decent idea you have to think how these affect Booster sales. If you give them higher passive then sales of passive boosters will decrease. If you take their dbl passive and let them 1.5x that then you'll be getti...
- by Aero Yassavi - at 2013.07.18 08:31:00
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349. [Suggestion] Improving new player experience and SP - in Feedback/Requests [original thread]
One of the concerns expressed by the community is that new players are put at a severe disadvantage with skill points and will after to endure several stomping before they can play on a competitive level. Many have proposed we fix this by allowing...
- by Aero Yassavi - at 2013.07.18 06:13:00
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350. [Suggestion] Uncapped SP for the first 6-10 Million SP - in Feedback/Requests [original thread]
Nova Knife wrote: SponkSponkSponk wrote: How would that interact with boosters though? Business as usual. Boosters could easily mean the difference between catching up with a brand new character in weeks or months. Maybe some adjustments ...
- by Aero Yassavi - at 2013.07.18 05:46:00
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351. Amarr Scout Suit concept - in Feedback/Requests [original thread]
Daxxis KANNAH wrote: Why so much more CPU/PG if you are getting less slots and featuring a reduction in droplinks? I would also go lower on the HP - 110/120 and stamina should be standardized. You could give them a slightly higher regen rate i...
- by Aero Yassavi - at 2013.07.18 00:31:00
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352. Amarr Scout Suit concept - in Feedback/Requests [original thread]
Aeon Amadi wrote: Nitrobeacon wrote: Give me a reason not to go Minmatar assault instead :) Healthy reduction to profile and Drop Uplink requirements, ?inmatar assault would light up the map, cover less ground while sprinting (180m is a l...
- by Aero Yassavi - at 2013.07.17 13:40:00
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353. Amarr Scout Suit concept - in Feedback/Requests [original thread]
Nitrobeacon wrote: Give me a reason not to go Minmatar assault instead :) It doesn't look like it crawled out of a dumpster
- by Aero Yassavi - at 2013.07.17 11:48:00
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354. [Request] Equipment modifier - in Feedback/Requests [original thread]
This sounds like an excellent suggestion, though I'd be interested to see in which logis would sacrifice their uber HP potential for these mods.
- by Aero Yassavi - at 2013.07.17 09:54:00
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355. Idea for a change to Assault Scrambler Rifle. - in Feedback/Requests [original thread]
This is off the top of my head so it may not be that great, but figured I'd get it out there so we can bounce around suggestions. The basis of this is trying to come up with some mechanic to make the assault scrambler rifle possible to overheat an...
- by Aero Yassavi - at 2013.07.17 09:27:00
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356. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
I rarely use the assault version, but this is still BS. And switching it to a cooldown bonus wouldn't really change much since no one is overheating with the assault version. I almost feel the mechanics of the assault scrambler rifle need to be ch...
- by Aero Yassavi - at 2013.07.17 09:14:00
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357. Amarr Scout Suit concept - in Feedback/Requests [original thread]
This is actually pretty spot on. Slightly slower than the other scout suits (actually nearly identical to Minmatar Assault), balanced armor/shield but less armor than the armor-centric race (Gallente scout 130 armor) and less shield than the shiel...
- by Aero Yassavi - at 2013.07.17 08:56:00
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358. Another racial bonus post. - in Feedback/Requests [original thread]
I like this idea as well, but sort of think if the role bonuses are all PG/CPU related how it would effect other roles. For example the pilot which will need some bonus directly related to the performance of vehicles, or rumored crusader which is ...
- by Aero Yassavi - at 2013.07.16 20:11:00
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359. posible balancing idea - in Feedback/Requests [original thread]
N1ck Comeau wrote: No, Ammo would be supplied for free just like it is today. Soldiers don't buy ammo during a war. Besides it would have to be so cheap it just wouldn't be worth it to even bother. We'll we're not really soldiers, we're merc...
- by Aero Yassavi - at 2013.07.16 20:02:00
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360. PvE in the next month - in Feedback/Requests [original thread]
Godin Thekiller wrote: Your friend's bullshitting you. They haven't even started actually working on it. That trailer that you saw wasn't gameplay; just concepts and ingame assets (some made like the drones). Expect it before the end of Q1 2014...
- by Aero Yassavi - at 2013.07.16 05:46:00
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