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2881. Playing Dust 514 gets you killed - in General Discussions [original thread]
Dreis Shadowweaver wrote: Aeon Amadi wrote: Big Burns wrote: someone send me a link of this video of them playing dust Check my youtube channel for the edited clippings. Or my thread about it in the Project Legion forums for stills. I...
- by Aeon Amadi - at 2015.03.09 00:51:00
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2882. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
CCP Rattati wrote: There are at least two blogs/threads about the exact way the teambuilder works. A match with a single 6 man veteran squad, will be as balanced as possible by having the best players place consecutively on team B until the the...
- by Aeon Amadi - at 2015.03.09 00:46:00
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2883. Playing Dust 514 gets you killed - in General Discussions [original thread]
Big Burns wrote: someone send me a link of this video of them playing dust Check my youtube channel for the edited clippings. Or my thread about it in the Project Legion forums for stills. It's really nothing spectacular, honestly.
- by Aeon Amadi - at 2015.03.09 00:44:00
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2884. Playing Dust 514 gets you killed - in General Discussions [original thread]
Playing Project Legion gets you killed*
- by Aeon Amadi - at 2015.03.08 04:08:00
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2885. Scout Registry / Killboard - in General Discussions [original thread]
CCP Rattati wrote: Jebus McKing wrote: CCP Rattati wrote: Update, and the spreadsheet is updated as well, and added to the OP. "After making the Starter loadouts much better, we ran into the issue of PG/CPU capacity. The situation was tr...
- by Aeon Amadi - at 2015.03.07 00:02:00
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2886. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Imp Smash wrote: Scouts will be making a comeback AHAHAHA - IS FUNNY BECAUSE HE SAYS SCOUTS WILL BE MAKING A COMEBACK, IMPLYING THAT THEY EVER LEFT - AHAHAHA
- by Aeon Amadi - at 2015.03.06 23:48:00
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2887. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Cool. Glad we're finally going back to the 1.7 balance with HMGs. Looking forward to actually being competitive again in CQC fighting. Might actually be able to enjoy playing in CQC again instead of having to run my Minmatar Assault and kiting a...
- by Aeon Amadi - at 2015.03.05 17:58:00
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2888. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Balistyc Farshot wrote: I have a great idea to nerf the HMG! Everyone keeps focusing on range. That is one factor in all weapons. Why don't we take the ammo in the hopper down. Then we will see heavies perform closer to the PLC (I threw up a l...
- by Aeon Amadi - at 2015.03.05 17:27:00
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2889. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
As far as damage profiles, I really wish we borrowed more from Eve and had the whole EM/Thermal/Kinetic/Explosive damage layout that we could individually tweak to what we're fighting against specifically instead of just being stuck with it. Can...
- by Aeon Amadi - at 2015.03.05 17:13:00
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2890. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Adipem Nothi wrote: I agree with the content of your message, Aeon, but the delivery struck me as a tad cheeky. Also, let's not be too hard on them for locking down the meta. As bad as Scout/Heavy 514 was this past year, it was no where near...
- by Aeon Amadi - at 2015.03.05 15:26:00
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2891. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Here's a few I've got. Skim Junction D13 < - > M13 Open, playable area that's never used. Requires a lot of walking to get to anywhere but could be an interesting power-play area. I'd imagine these areas would be used mostly by AV team...
- by Aeon Amadi - at 2015.03.04 18:31:00
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2892. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: The fact that the HMG tears apart an entire racial weapon line In that entire racial weapon line's optimal range. With no recourse. This is an imbalance. Saying that only maps are a factor when the HMG rendering gallente CQ...
- by Aeon Amadi - at 2015.03.04 18:06:00
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2893. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
CCP Rattati wrote: Kain Spero wrote: CCP Rattati wrote: To address anti-shield concerns, after we add HAV progression, we will add anti-shield swarm launchers, and homing av-flux grenades, probably reduce lock on range on normal swarm l...
- by Aeon Amadi - at 2015.03.04 17:46:00
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2894. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Adipem Nothi wrote: Arkena Wyrnspire wrote: The range amp nerf was... excessive. Possibly unnecessary, too. The concern at the time was how these changes would affect the Heavy/Logi blob. Looking at this data, that concern was well-founde...
- by Aeon Amadi - at 2015.03.04 01:36:00
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2895. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: CCP Rattati wrote: Tesfa Alem wrote: What would be more intersesting is PC deaths. If heavies have the most kills and the most deaths, would they still need a nerf? Thier K/S ratio twould say a lot more than the bl...
- by Aeon Amadi - at 2015.03.04 01:26:00
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2896. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
See, my thing is, why is the Gallente Assault using an Assault Rail Rifle, a weapon it doesn't provide a specialized bonus toward, more often than an Assault Rifle, which it does. At first I thought, "Well maybe players just prefer armor over sh...
- by Aeon Amadi - at 2015.03.03 18:38:00
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2897. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Sgt Kirk wrote: Aeon, you put Gallente Assault Rail as pure. As much as I'd love for that to be true....nah. No, I didn't. Items -in- italics are 'pure'.
- by Aeon Amadi - at 2015.03.03 18:24:00
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2898. [Feedback] Kills vs Assists - in Feedback/Requests [original thread]
Think they should just copy the Battlefield-esque "Assist counts as kill" for when you do a certain amount of damage. In the long run it should still count as an assist but your WP value should go up based on how much damage you did in relation to...
- by Aeon Amadi - at 2015.03.03 16:53:00
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2899. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
So, just singled out some information with my own spreadsheet and decided to take a look at this from a different light. Bear in mind this is raw values from the last three columns and does not sub-divide the data by other things. Caldari/Gallente...
- by Aeon Amadi - at 2015.03.03 16:34:00
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2900. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
CCP Rattati wrote: HMG dps and range will be toned down, burst hmg will keep current range, assault hmg will be a longer range autocannon with anti-vehicle capability. An entire year later you finally touch the DPS
- by Aeon Amadi - at 2015.03.03 16:18:00
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