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1. New Player Corps, player CEO's and public voting. - in Feedback/Requests [original thread]
I have an idea that I think could revitalise the new player experience using only a limited amount of dev time yet utilising a large amount of the game community to make something cool. New players upon entering the game would start in one of fou...
- by ANON Cerberus - at 2016.01.07 20:55:00
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2. Light frames should spawn without sound - in Feedback/Requests [original thread]
Hummm. Scout - shhhhhppp.. Medium - Woaaaawooommmm........ Heavy - BWARRRRRMMMMPPPPFFFFFFFFFFFFFFFFFF......................
- by ANON Cerberus - at 2015.12.23 14:29:00
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3. Making Swarm Launchers slow down hit targets - in Feedback/Requests [original thread]
Like the Marauders concussive shell ability in Starcraft 2? Make the swarm a skill shot dumbfire weapon system and I could get behind this.
- by ANON Cerberus - at 2015.12.10 12:40:00
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4. Assault Variant Sniper Rifle (that can shoot in normal fights) - in Feedback/Requests [original thread]
DIinkelFritz wrote: Hello everybody. I hope the body count is high and your lag time is low. I thought I would tempt the sniper's taste buds with a sniper rifle that is designed with urban warfare in mind. The weapon has a lower damage, but hig...
- by ANON Cerberus - at 2015.12.10 12:39:00
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5. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
Just ignore it m8s! Just ignore the HAV...... yes this is what DUST has devolved to. No wonder this game is sinking faster than a lead ballon. CCP have NEVER took the reigns and stated clearly what they wanted the role of vehicles to be, always fl...
- by ANON Cerberus - at 2015.12.09 00:56:00
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6. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
CCP Rattati wrote: BL4CKST4R wrote: CCP Rattati wrote: Here are the Archived discussions https://forums.dust514.com/default.aspx?g=topics&f=1775 and here are the Numbers What can we expect new numbers? Why are you expectin...
- by ANON Cerberus - at 2014.06.13 18:28:00
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7. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
I am not sure if there are related performance issues however this idea I have would help everyone, including knifers.... Please Increase the Field Of View in game. I'm not sure what it is currently, but it feels low and restrictive. I'm no 'Qu...
- by ANON Cerberus - at 2014.06.09 18:22:00
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8. [Not Up For Debate] Nerf Basic & Adv Remote Explosive Damage - in Feedback/Requests [original thread]
There are heavies everywhere, as a scout with minimal hitpoints its a smart move to drop RE`s at the pre-occupied heavies feet and blow him the hell up. Im up for reducing standard RE damage as long as you up Adv. and Proto dmg / blast radius. O...
- by ANON Cerberus - at 2014.06.02 17:18:00
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9. [Question] If the gal everyhing gets an armor repair rate... - in Feedback/Requests [original thread]
Anything that gives the Caldari a bonus to shield performance in any way would be very very welcome. Even, 5% per level to HP capacity and recharge rate of shields, would be amazing! (Or what ever % people feel is needed)
- by ANON Cerberus - at 2014.05.31 15:24:00
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10. Repair Tools are a little TOO dominant - in Feedback/Requests [original thread]
I have to concur that the OP is certianly not speaking for most people. A rep logi is effectively DPS lost at the price of increased repair. Also you cannot compare the head to head survive time of a caldari sentinel vs an armor sentinel with rep...
- by ANON Cerberus - at 2014.05.31 15:21:00
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11. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
lithkul devant wrote: CCP Rattati wrote: I believe the main rule of militia gear is that its stats are the same as standard and the fitting is 50% worse than standard. That is the price of the zero skill level requirement of militia gear, en...
- by ANON Cerberus - at 2014.05.31 15:16:00
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12. Can we get the repair tool orange glow back please? - in Feedback/Requests [original thread]
Its cool that you guys have even better ideas about the 'Being repaired indicator'. Granted CCP could make it a little less obtrusive. I am here just to point out that it is something that WAS / IS already in the game somewhere and that the DEVS ...
- by ANON Cerberus - at 2014.05.31 14:59:00
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13. Can we get the repair tool orange glow back please? - in Feedback/Requests [original thread]
Ku Shala wrote: how about a small icon pops up on the hud that can be turned off so at least the players that wish to know when they are being healed can see it Fair enough but... They already have that orange glow somewhere in the game.......
- by ANON Cerberus - at 2014.05.30 16:03:00
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14. Can we get the repair tool orange glow back please? - in Feedback/Requests [original thread]
Hey CCP and forums. A while ago I posted a bug report about the repair tools no longer giving the orange glow when being repped. One of the CCP devs said that they knew about this little bug and that it would be fixed for 1.8 if I remember correc...
- by ANON Cerberus - at 2014.05.29 17:31:00
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15. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
IgniteableAura wrote: 1% bonus per level.....lol. Might as well not even have a bonus. That's insignificant. At max skills that's 1.5m extra. Its almost like we have gone full circle and we are back to a TOTAL LACK OF BALANCE again. Just ...
- by ANON Cerberus - at 2014.05.29 17:20:00
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16. CCP Rattati, a question on Rifle variations - in Feedback/Requests [original thread]
Alena Ventrallis wrote: The mimics should follow the designs of the other races, but keep the same racial idea of the parent race. For example, all Gallente rifles should follow the racial idea of the Gallente (high DPS, low range) while mimic...
- by ANON Cerberus - at 2014.05.25 11:48:00
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17. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Zaria Min Deir wrote: Orion Sanjeet wrote: Give an e-hp reduction for each dampener used. I am fine with the invisibility however to require an entire clip from a mass driver to kill one scout is to much (I have been using a mass driver ...
- by ANON Cerberus - at 2014.05.25 11:39:00
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18. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Ares 514 wrote: I hate having the suit you skill into get changed so much. Wish I was cal scout now like the majority of PC scouts I see. I'm just annoyed because my role of long range passive scan is now dead on my Gallente scout. What opti...
- by ANON Cerberus - at 2014.05.25 08:20:00
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19. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: In summary Overall we generally agree that 1)GA scout could fit too much because of his native dampening 2)GA scout also got a free repair module on top of that 3)GA passive scan bonus doesnt necessarily make sense for role ...
- by ANON Cerberus - at 2014.05.25 08:15:00
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20. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: To recap and please don't derail this Cloak Dampening 0-5-10 STD-ADV-PRO MM, AM, GA are unscannable if PRO cloaked with additional dampeners. what does the GA scout dampening bonus of 25% need to be reduced by so GA scouts...
- by ANON Cerberus - at 2014.05.24 08:09:00
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