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21. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: CCP Rattati wrote: Since it is so elegantly balanced, why are gallente scouts predominant [no troll]. Because you can fit 2 damps and maintain 500+ hp. You can have 200 shields plus 300 plus armor. It can be the t...
- by ANON Cerberus - at 2014.05.24 07:57:00
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22. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP please remember some of us DO NOT BRICK TANK out Gallente scout. I love to run FULL EWAR! highs - 2 complex precision enhancers, lows - 2 to 3 passive scan range enhancers, with either damps or speed mods. Yes I can gather tons of intel, an...
- by ANON Cerberus - at 2014.05.24 07:47:00
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23. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: sabre prime wrote: CCP Rattati wrote: ...]Can you do me a favor and compare to the forge. I would appreciate the insights as I know you are one of the PLC experts. ...Why don't you guys throw up some designs, d...
- by ANON Cerberus - at 2014.05.23 19:35:00
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24. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, Tanking Modules Armor GÇóWe want to reduce the stacking of plates by normalizing pg and cpu a little bit, and also increasing the speed penalty a bit. GÇóWe also want to make repair modules a little more u...
- by ANON Cerberus - at 2014.05.23 19:14:00
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25. Amarr Buff - in Feedback/Requests [original thread]
CCP Rattati wrote: TheD1CK wrote: CCP Rattati wrote: We know that Amarr needs some love, please have patience. We can't do everything at once. They have the highest fitting available, decent starting HP, High stamina all at the cost of...
- by ANON Cerberus - at 2014.05.23 16:19:00
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26. [Suggestion] Squad-Free Game Modes - in Feedback/Requests [original thread]
Xx-VxF-xX wrote: I would like if they just made public matches what they say in the discdription. SOLO PLAYERS AND SMALL SQUADS Key being SOLO and SMALL SQUADS 6 player squads are not small squads they are the same as all squads 3 player squads...
- by ANON Cerberus - at 2014.05.20 18:26:00
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27. [Feedback] Scouts - in Feedback/Requests [original thread]
ratamaq doc wrote: CCP Rattati wrote: I don't think we can fix reactives, I just don't see the sense in them. Reactive plates are actually really good. The only problem is that the enhanced is garbage, not enough bonus to use over the...
- by ANON Cerberus - at 2014.05.19 21:30:00
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28. Can we have a shield repair tool now? - in Feedback/Requests [original thread]
I would just quite like the shield [Caldari] LLAV back. The shield repair on that car would have been excellent for the new Caldari heavy. It was very underused but I loved it. I also think there should be a shield rep tool. Of course it shouldn'...
- by ANON Cerberus - at 2014.05.19 21:25:00
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29. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
Ok after playing more I am certain that.. [1] - Tanks are too fast for sure. There acceleration needs to be reduced. This would help a long way towards balance without changing too much about the tanks otherwise. [2] - The Combat Rifle (Especial...
- by ANON Cerberus - at 2014.05.19 06:34:00
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30. Pay for ammo? - in Feedback/Requests [original thread]
Mobius Kaethis wrote: TunRa wrote: Okay most mmo games that have ranged type weapons you have to pay for ammo. Exmples would be: Eve, Deadfrontier, runescape, WoW (I assume), and many others. Not to mention that in games like The Last of Us ...
- by ANON Cerberus - at 2014.05.19 06:28:00
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31. [Suggestion] On Tweaking Cloak - in Feedback/Requests [original thread]
The only problem I personally see with the cloak is the ability to fire off rounds before the user has even decloaked. I think you can get one or two shotgun rounds out, for example, before the cloak even disengages. Fix this and that would put t...
- by ANON Cerberus - at 2014.05.18 11:47:00
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32. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
Evolution-7 wrote: Also, leave ADS cost where it is, increase tank prices slightly, if you decrease ADS price, just like what happened to militia DS overtime, they will be used to ram. Currently, the most effective anti-ADS is a 27k Gorgon. An...
- by ANON Cerberus - at 2014.05.16 20:36:00
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33. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
CCP Rattati wrote: We need a lively discussion on this one. Status update (yes I know you know) Plates are being used to stack EHP in over abundance. There is little drawback to that strategy and the other options are not competitive/viable. ...
- by ANON Cerberus - at 2014.05.16 15:53:00
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34. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
Adipem Nothi wrote: * Combat Rifle - Slightly increase burst interval * Assault Combat Rifle - Slightly decrease Rate of Fire * Plasma (Assault) Rifle - Slightly increase Rate of Fire Rifles are pretty close to being balanced; as close as we'v...
- by ANON Cerberus - at 2014.05.16 15:50:00
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35. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
- Please remove the slowdown mechanic for when a player is hit by bullets (Especially effective with high rate of fire weapons like HMG and ACR) - Decrease Tank acceleration speed a little. - More randomisation for Ambush 'smart spawns'. - Incr...
- by ANON Cerberus - at 2014.05.16 15:48:00
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36. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
shaman oga wrote: Blaster damage is fine, precision and range are way too high. 1.6 dispersion and range were fine, imo. This so much. I feel the level of damage while high, isn't the issue. The damage at range is too great.
- by ANON Cerberus - at 2014.05.16 15:35:00
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37. most new bonuses are bad - in Feedback/Requests [original thread]
Aeon Amadi wrote: Fizzer94 wrote: Aeon Amadi wrote: Aikuchi Tomaru wrote: Yeah. Damn you CCP for making classes matter. They did kinda jack up the Gallente Assault though. How?! They lose the stupid shield recharge bonus, and get ...
- by ANON Cerberus - at 2014.02.08 22:21:00
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38. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
DeathwindRising wrote: CCP Saberwing wrote: hoo! (pt 2 of 2) EDIT: Now, with something useful: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons pe...
- by ANON Cerberus - at 2014.02.08 22:17:00
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39. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
CCP Saberwing wrote: hoo! (pt 2 of 2) EDIT: Now, with something useful: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assau...
- by ANON Cerberus - at 2014.02.08 16:28:00
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40. Strange Logic... - in Feedback/Requests [original thread]
Well I just read the new assault bonuses and I think they all look kinda interesting. As the Assault Class they are getting - 5% reduction to PG/CPU cost of light/sidearm weapons. - The Amarr keep their heat bonus - thanks to forum discussion. ...
- by ANON Cerberus - at 2014.02.08 16:26:00
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