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241. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
Hagintora wrote: My thoughts on Passive Scan Radius are thus: Keep the Scan Radius of all Medium and Heavy Frame Suits/Variants at 10m, and increase the radius for all Light Frame Suits, and Non-Gallente Scout Suits, to 15m. Gallente Scouts st...
- by ALPHA DECRIPTER - at 2013.09.27 21:33:00
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242. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
Shotty GoBang wrote: lrian Locust wrote: I notice that when I light up my pursuers with a scanner, there's often a blueberry that comes running and helps me out. Help can be a very bad thing for a Scout, especially when the Help blows yo...
- by ALPHA DECRIPTER - at 2013.09.27 03:09:00
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243. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
@ wall-o-text (lol) Backstab: Put a cooldown so if you are spotted then you must remain undetected for a set time before you can perform the backstab (damage boost to melee attacks). Speed: Currently the speed difference from base to sprint is 4...
- by ALPHA DECRIPTER - at 2013.09.26 21:06:00
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244. Scanner leading to a kill - in Feedback/Requests [original thread]
lithkul devant wrote: Okay...I thought active scanners went to the whole tacnet system, so that everyone on your team would see the people that are scanned. I like the idea and all of scanned people being killed=points for you, however, this se...
- by ALPHA DECRIPTER - at 2013.09.26 00:44:00
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245. Scanner leading to a kill - in Feedback/Requests [original thread]
15 eh? scouting is about to get a whole lot funner `Sigh. Just another fun game of DUST .
- by ALPHA DECRIPTER - at 2013.09.24 19:17:00
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246. You know what would be cool? - in Feedback/Requests [original thread]
Why would you put me in the middle of a volcano? It will take quite a long time but CCP DID say they wan't to make lava and gas planets so if that day ever comes I see nothing wrong (atm) with such a map. `Sigh. Just another fun game of DUST .
- by ALPHA DECRIPTER - at 2013.09.22 12:38:00
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247. A re-design of the Plasma Cannon - in Feedback/Requests [original thread]
1) If this is done then the first skill would be what? Reduce heat build up? Reduce cooldown? Reduce feedback damage? 2) With such a long reload the reload skill would be more useful but dam! How long is the dam cooldown? 3) If the rest of your id...
- by ALPHA DECRIPTER - at 2013.09.22 12:30:00
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248. CCP please give us health bars back!!! - in Feedback/Requests [original thread]
Was gonna say "Hell no" but then again I suppose a bro would actually need that info, wouldn't they? I suppose ^this or make it a logistics innate ability (don't remove there current class skills though). `Sigh. Just another fun game of DUST .
- by ALPHA DECRIPTER - at 2013.09.22 02:12:00
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249. {[Request]} [Snipers] Proposed Sniper Mechanics (How to Make Snipers Better) - in Feedback/Requests [original thread]
Reduce bullet speed? Yes! This "insta-hit" crap is annoying as hell. Bullet Drop? Eh, I could do without that but then again I could also get used to it either way. Scope glare? Cool! I'd like to see how things change with such a feature. I dou...
- by ALPHA DECRIPTER - at 2013.09.22 02:00:00
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250. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
I've noticed that the majority of MD users are Logi or Assault and if I'm correct I believe both classes usually keep a nanaohive on hand anyway. This make it less of an issue but I suppose if you insist on an ammo increase we can find a comprom...
- by ALPHA DECRIPTER - at 2013.09.22 01:37:00
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251. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
D legendary hero wrote: i know im going to get trolled...lol MD: 50% increase in ammo, 0% increase in damage (after 1.4 patch) flaylocks: .5m increase in blast radius for all variants. EDIT: i changed the damage increase from 15% to 0%. th...
- by ALPHA DECRIPTER - at 2013.09.21 05:23:00
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252. Why must heavies have no love - in Feedback/Requests [original thread]
Shadow Archeus wrote: Here I'll say it again.....give hmg chromosome range and give assault variant less dispersion...... As I don't play with the burst I cannot say what to do with it Give heavies an HP buff and another high slot (maybe even...
- by ALPHA DECRIPTER - at 2013.09.21 05:06:00
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253. [Requsest] Heavys are op - in Feedback/Requests [original thread]
IC3 Veins wrote: I sit on top of a bucket... Everything you've said made me want to laugh (second sentince made it abvious) but I held it in until you said that^. That was the final straw Although I like CoD it's hard not to laugh at some...
- by ALPHA DECRIPTER - at 2013.09.21 04:57:00
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254. Scout LAVs - in Feedback/Requests [original thread]
Ideally it is supposed to be the fastest and have a faster tracking speed for the gunner to compensate for the constant movement. Drive around with your active scanners to highlight the enemy while out running there assaults. It was also supposed ...
- by ALPHA DECRIPTER - at 2013.09.21 03:33:00
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255. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
Yan Darn wrote: Good thread. 1) If we want more CPU/PG and slots to do more 'scouty' stuff - why not just a big reduction to electronics and Biotics module CPU/pg usage? Even better, 'recon' equipment (uplinks, scanners and REs) - especially f...
- by ALPHA DECRIPTER - at 2013.09.20 18:27:00
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256. Feedback: Active Scanner (Don't hate me) "Sweep" - in Feedback/Requests [original thread]
Yet another topic where CCP and the Community see eye to eye... I like these. `Sigh. Just another fun game of DUST .
- by ALPHA DECRIPTER - at 2013.09.20 18:11:00
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257. Add flashing hack countdown to Installations - in Feedback/Requests [original thread]
Michael Epic wrote: That's a war game for you lol I think they should keep it exactly the way it is....adds a serious dimension of thrill and challenges. What you're proposing seems like hand holding to me....like you need assurance that since...
- by ALPHA DECRIPTER - at 2013.09.20 17:59:00
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258. Module tiers - in Feedback/Requests [original thread]
I actually like how the extenders are set up. The idea that you can utilize to basic shields to out tank a complex at the cost of a single enhanced (45+45=90>60) seems a bit off, don't you think? Due to the fact that G-Scouts have 2 highs at AD...
- by ALPHA DECRIPTER - at 2013.09.20 08:08:00
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259. Feedback: Active Scanner (Don't hate me) "Sweep" - in Feedback/Requests [original thread]
pegasis prime wrote: The way I see it is you have to give up an equipment slott for the acctive scanner and tgat puts you at a disadvantage. I personally dont mind everyone ballerinaing every where . If someone has the smarts to scan everywhare...
- by ALPHA DECRIPTER - at 2013.09.20 07:49:00
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260. [Request] The ability to edit the weapons - in Feedback/Requests [original thread]
Hmm. I see nothing but good times with this. +1 for something everyone want's. Exceptions might be trolls and uptight ...er...I'll get banned if I finish that. `Sigh. Just another fun game of DUST .
- by ALPHA DECRIPTER - at 2013.09.19 05:28:00
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