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521. 80-90% reduction in effectiveness of av/tanks against each other - in Feedback/Requests [original thread]
reserved
- by ADAM-OF-EVE - at 2013.08.26 12:18:00
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522. 80-90% reduction in effectiveness of av/tanks against each other - in Feedback/Requests [original thread]
i made a post about this in general forum but it had mixed reviews due to my bad explanation of it so i have moved all the key points here in a better explained post and will be closing down the other. Now i'm an AV player, i like nothing more th...
- by ADAM-OF-EVE - at 2013.08.26 12:17:00
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523. 80-90% reduction in effectiveness of av/tanks against each other - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: infantry and vehicles kill av, av kill vehicles, vehicles kill infantry and av. all are weak defence against each other and all are powerful damage against each other. every vehicle use and suit choice should be situational b...
- by ADAM-OF-EVE - at 2013.08.26 12:17:00
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524. [request] new engineering equipment for logi players - in Feedback/Requests [original thread]
deserves a fresh bump
- by ADAM-OF-EVE - at 2013.08.24 20:41:00
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525. Request- Proxemity mics - in Feedback/Requests [original thread]
passively listening to advanced communications being used inside a sealed suit where your not going to be able to physically hear them anyway is a bit OP imo. now a module which allows you to snoop in on enemy comms actively would be much better. ...
- by ADAM-OF-EVE - at 2013.08.22 23:04:00
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526. [request] new engineering equipment for logi players - in Feedback/Requests [original thread]
i was just thinking, what if ccp created a tiling system where when the device is deployed it essentially creates a tile and then a random item from the set of pre defined items is placed on its spot such as barrels, boxes, concrete pillars, caltr...
- by ADAM-OF-EVE - at 2013.08.20 17:52:00
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527. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
change the uplink from a tiny little box which is hard to see and kill to something a bit more obvious like a pillar/beacon of some sort. most of the spam isn't for usage purposes anyway but to confuse the enemy where they are and to make it impos...
- by ADAM-OF-EVE - at 2013.08.20 06:19:00
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528. What are the chances we could get mechs? - in Feedback/Requests [original thread]
i don't see their purpose or where they would fit into dust. we are already walking around in mechanical suits and we already have heavy weapons and tanks. seems to me this only serves to replace tanks or heavys or both . worse case scenario every...
- by ADAM-OF-EVE - at 2013.08.20 06:06:00
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529. [request] new engineering equipment for logi players - in Feedback/Requests [original thread]
shameless bump
- by ADAM-OF-EVE - at 2013.08.19 06:33:00
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530. [request] new engineering equipment for logi players - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: ADAM-OF-EVE wrote: you can't see remote explosives or proxy mines so they offer no detarance. as for being too fast paced, i don't think that makes a difference. people will always be trying to take over different poi...
- by ADAM-OF-EVE - at 2013.08.18 17:57:00
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531. Scavenging Bodies - in Feedback/Requests [original thread]
Funky Chunky wrote: That is true except for the backpack part, we indeed have backpacks its less of a backpack and more of a computer. by the looks of it, it contains your power core and other circuitry. maybe a small space to house your e...
- by ADAM-OF-EVE - at 2013.08.18 10:46:00
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532. [request] new engineering equipment for logi players - in Feedback/Requests [original thread]
Alexander G Dulhut wrote: As I understand that you point out to LAVs (Killer Taxis) on choke points: Aren-Št remote explosives and proximity explosives/mines suitable "barriers"? Construction is an interesting idea, though I see the game too fa...
- by ADAM-OF-EVE - at 2013.08.18 10:33:00
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533. [request] new engineering equipment for logi players - in Feedback/Requests [original thread]
Dimitri Rascolovitch wrote: I love the idea of making the terrain more difficult to traverse for vehicles, but with the way i see this item in particular i fear it will either be used more often as a ladder of sorts enabling players to reach a...
- by ADAM-OF-EVE - at 2013.08.18 09:29:00
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534. [request] new engineering equipment for logi players - in Feedback/Requests [original thread]
dragons teeth are anything which is deployted in a fixed way with the sole purpose to abstruct enemy vehicle movement. the first ones looked like a row of teeth on the ground hence the name i believe and modern versions are a bit different. there ...
- by ADAM-OF-EVE - at 2013.08.18 03:38:00
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535. [request] new engineering equipment for logi players - in Feedback/Requests [original thread]
Funky Chunky wrote: What if a more advanced version of these "Dragon's Teeth" had like, spikes or something that do more damage to vehicles that touch it. idk im just thinking varying widths and hp for different versions or just a straight...
- by ADAM-OF-EVE - at 2013.08.18 02:23:00
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536. [request] new engineering equipment for logi players - in Feedback/Requests [original thread]
Fire of Prometheus wrote: I want these!!!!!! It made me think of a sort of "riot shield type weapon" it would be a heavy weapon that has 1500 hp (numbers can be reworked this is just an idea). Basically only a heavy can use it, and it occupies ...
- by ADAM-OF-EVE - at 2013.08.17 23:30:00
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537. [request] new engineering equipment for logi players - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Ren Ratner wrote: Deployable cover would be great. A shield would make more sense to me. CCP is working on this. @OP: Someone suggested the ability to deploy tank traps (like the ones already on certain maps) that ...
- by ADAM-OF-EVE - at 2013.08.17 18:49:00
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538. [request] new engineering equipment for logi players - in Feedback/Requests [original thread]
it should only be deployable on flat ground same as any other deployable device. damage would be equal both ways for impact damage from vehicles. if your in a lav you can ram it to destroy it but sustain damage yourself. essentially you could we...
- by ADAM-OF-EVE - at 2013.08.17 18:00:00
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539. [request] new engineering equipment for logi players - in Feedback/Requests [original thread]
Ren Ratner wrote: Deployable cover would be great. A shield would make more sense to me. this is not deployable cover though, this is ways to restrict vehicle movement tempereraliy but also as a by product offer limited cover.
- by ADAM-OF-EVE - at 2013.08.17 17:16:00
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540. [request] new engineering equipment for logi players - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I like this idea but feel like it needs a counter. Any item that we can deploy needs to be able to be destroyed. A RE blast should be required, or multiple direct missile hits. i did suggest that it can be destroyed by ...
- by ADAM-OF-EVE - at 2013.08.17 17:08:00
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