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201. weather conditions plz with effects on ground play - in Feedback/Requests [original thread]
still want
- by ADAM-OF-EVE - at 2014.02.25 22:32:00
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202. EMP Smart bomb - in Feedback/Requests [original thread]
still want
- by ADAM-OF-EVE - at 2014.02.25 22:31:00
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203. [REQUEST] utility slots on most suits - in Feedback/Requests [original thread]
still want
- by ADAM-OF-EVE - at 2014.02.25 22:29:00
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204. [REQUEST] utility slots on most suits - in Feedback/Requests [original thread]
Paul Ellinas wrote: Check the suits stats for 1.8 they will fix the assault logi thing. Assault suits will have HP buff. There will be no point in running a assault logi. assault logi will not change at all. cal logi is going to be assault l...
- by ADAM-OF-EVE - at 2014.02.23 10:40:00
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205. Request:New role-non combat logi - in Feedback/Requests [original thread]
9 equipment... thats a hell of alot of isk for a suit that can't defend itself in anyway. i cant see it taking off at all with any support logi. not to mention the sheer amount of spam that would come from this
- by ADAM-OF-EVE - at 2014.02.23 01:05:00
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206. [REQUEST] utility slots on most suits - in Feedback/Requests [original thread]
http://www.youtube.com/watch?v=IkRlTfAtE28
- by ADAM-OF-EVE - at 2014.02.22 23:56:00
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207. EMP Smart bomb - in Feedback/Requests [original thread]
Komodo Jones wrote: Make it another version of an orbital strike, wipes out shields, screws with sensors (no crosshairs, very limited HUD info), puts all active modules on cooldown and slows down vehicles, maybe slows down suits a bit for a few...
- by ADAM-OF-EVE - at 2014.02.22 09:23:00
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208. EMP Smart bomb - in Feedback/Requests [original thread]
park above the resupply lag bomb on the large city map on domination and set this baby of and lag bomb neutralised.... on the other hand like someone said if proxi is immune which to me sounds acceptable then those roads are going to be mined mean...
- by ADAM-OF-EVE - at 2014.02.21 23:05:00
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209. EMP Smart bomb - in Feedback/Requests [original thread]
Roy Ventus wrote: I'd have preferred it as just a deployable equipment for infantry. Possibly with a remote variant. that would just be more equipment added to the spam. besides why use a deployable piece of equipment when a flux would li...
- by ADAM-OF-EVE - at 2014.02.21 21:00:00
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210. EMP Smart bomb - in Feedback/Requests [original thread]
it should require hefty lav skilling to use so as not to be over used
- by ADAM-OF-EVE - at 2014.02.21 20:49:00
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211. EMP Smart bomb - in Feedback/Requests [original thread]
this is designed around flux grenades but does no damage to shields. instead it kicks out a massive wave of energy that disables enemy equipment and resets all enemy sensors in the blast range (wipes active scanner results). i picture this as ve...
- by ADAM-OF-EVE - at 2014.02.21 20:40:00
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212. [Request] Disable friendly vehicle on vehicle damamage - in Feedback/Requests [original thread]
friendly fire in a friendly fire free environment is just wrong. it should stay for fw/pc though
- by ADAM-OF-EVE - at 2014.02.15 19:26:00
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213. new map idea - MCC Assault - in Feedback/Requests [original thread]
this map is centered around a docked mcc under construction and the docking facility below it. players can assault from the ground using the docking pilon of use dropships to assault it from the air via its open hangers and missing armor panels. ...
- by ADAM-OF-EVE - at 2014.02.13 23:29:00
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214. remove equipment slots from all but scouts and logis - in Feedback/Requests [original thread]
Justin Tymes wrote: 0-Heavy 1-Assault 2-Scout 3/4-Logi The formula is already fine as it is. While CCP should promote suits to a role, they shouldn't restrict suits to that role. This idea is as bad as Logis defending themselves with Flaylocks...
- by ADAM-OF-EVE - at 2014.02.13 18:52:00
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215. remove equipment slots from all but scouts and logis - in Feedback/Requests [original thread]
Ku Shala wrote: scout will never be suppy thats the caldari logi role like a scout will never be uplink dropper or scanner user. that logic is flawed. i just gave ammo as an example. scouts need equip as part of their role. 1 for cloak and ...
- by ADAM-OF-EVE - at 2014.02.13 17:32:00
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216. new heavy weapon variants of current heavy weapons - in Feedback/Requests [original thread]
ladwar wrote: i like a nuke football. basically get near the center of map and hike the ball......BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMM. +...
- by ADAM-OF-EVE - at 2014.02.13 17:15:00
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217. remove equipment slots from all but scouts and logis - in Feedback/Requests [original thread]
Ku Shala wrote: would much rather equipment be able to go into the grenade. equipment instead of a grenade then you could remove equipment from the assault, heavies could carry 1 equip if they wanted ,scouts would only need 1 equipment slot and...
- by ADAM-OF-EVE - at 2014.02.13 17:12:00
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218. remove equipment slots from all but scouts and logis - in Feedback/Requests [original thread]
killertojo42 wrote: ADAM-OF-EVE wrote: General12912 wrote: ADAM-OF-EVE wrote: General12912 wrote: and how is a logi going to support without equipment? logis will have equipment? understood all but this part... unless u we...
- by ADAM-OF-EVE - at 2014.02.13 17:04:00
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219. [REQUEST] utility slots on most suits - in Feedback/Requests [original thread]
TYCHUS MAXWELL wrote: This is why scout suits are doing so poorly, logistics should be what the name implies logistics. Logistics: Indirectly increasing the combat effectiveness of your team aka what the word means: Merriam-Webster says, "the...
- by ADAM-OF-EVE - at 2014.02.13 16:48:00
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220. switch logi and cammando on skill trees and tweak their stats - in Feedback/Requests [original thread]
shady merc wrote: I think the upcoming changes are going to help the things you are concerned about. Currently there are 2 massive problems causing the logi to be a better assault then assault. 1 the amount of CPU and pg a logi receives compar...
- by ADAM-OF-EVE - at 2014.02.13 16:32:00
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