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21. Auto-aim video - Testing and results inside. - in General Discussions [original thread]
@Cosgar Not really, your proto suit still has the significant edge. The DPS/armor and equipment difference is very noticeable. Bullets kill, that is the way it should be, if you slip up your movement and positioning or choke your shots and he gets...
- by 2-Ton Twenty-One - at 2013.09.10 19:56:00
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22. Buff installation HP - in General Discussions [original thread]
Installations should be a far more important dynamic of PC and should be important objectives to secure. I agree they need a buff and changes. I would like to see them combined with the Bunkers you see on some of the map.
- by 2-Ton Twenty-One - at 2013.09.10 15:47:00
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23. Auto-aim video - Testing and results inside. - in General Discussions [original thread]
Spec Ops Cipher wrote: 2-Ton Twenty-One wrote: Spec Ops Cipher wrote: All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scramb...
- by 2-Ton Twenty-One - at 2013.09.10 15:23:00
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24. Auto-aim video - Testing and results inside. - in General Discussions [original thread]
Spec Ops Cipher wrote: All suits track and are tracked equally well. Assault Rifle tracks to 60m Scambler Rifle tracks to 60m HMG tracks to 50m SMG tracks to 30m Shotgun tracks to 16m Scrambler Pistol tracks to 55m! Mass drivers, forge guns, ...
- by 2-Ton Twenty-One - at 2013.09.10 14:59:00
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25. AR is way more fun than the HMG - in General Discussions [original thread]
HMG needs its damage drop off nerfed. Keep the dmg and the dispersion the same. If it did not lose so much it would be actually be capable of suppression.
- by 2-Ton Twenty-One - at 2013.09.10 14:48:00
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26. Frustration thy name is HMG - in General Discussions [original thread]
Dispersion should be kept as is and the HMG damage should be kept the same, it just needs its damage drop off nerfed. IE its optimal should be extended.
- by 2-Ton Twenty-One - at 2013.09.10 14:44:00
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27. The Small railgun. The most useless weapon in the game and allways has been. - in General Discussions [original thread]
Mobius Wyvern wrote: 2-Ton Twenty-One wrote: The small rail gun has to be the worst weapon in dust. It cant AV it cant AI and it can barely anti structure. It has always sucked since time began. Other weapons have had their day in the sun,...
- by 2-Ton Twenty-One - at 2013.09.09 14:29:00
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28. The Small railgun. The most useless weapon in the game and allways has been. - in General Discussions [original thread]
ChromeBreaker wrote: Guinevere Bravo wrote: ChromeBreaker wrote: There was a brief stint way back when, where it one shotted heavies, and generally murdered everything... think it lasted a week Wasn't that when it had splash?!? It was...
- by 2-Ton Twenty-One - at 2013.09.09 14:09:00
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29. The Small railgun. The most useless weapon in the game and allways has been. - in General Discussions [original thread]
The small rail gun has to be the worst weapon in dust. It cant AV it cant AI and it can barely anti structure. It has always sucked since time began. Other weapons have had their day in the sun, Will the small rail gun ever get its? In fact eve...
- by 2-Ton Twenty-One - at 2013.09.09 13:41:00
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30. AR is way more fun than the HMG - in General Discussions [original thread]
Funkmaster Whale wrote: DJINN leukoplast wrote: AR's have always been easy mode in comparison to every other weapon in the game. I thought it was Mass Drivers? And before that Flaylocks... And Grenades... Or was it Swarm Launchers? Wait.....
- by 2-Ton Twenty-One - at 2013.09.09 13:35:00
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31. Heavy jump buff - in General Discussions [original thread]
I have hands, why cant i climb over waist high walls?its dumb I should be able to flop over to the other side. I should be able to put my weapon away and gain some jump height.
- by 2-Ton Twenty-One - at 2013.09.09 12:55:00
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32. Game needs class/race specific in battle skills. Here are some ideas. - in General Discussions [original thread]
Hear a lot of people talking about how none of the classes in dust have anything that makes them special in some way or another. So here is some ideas on how to do that. Feel free to mention your own or tweak as you see fit. All of these skill id...
- by 2-Ton Twenty-One - at 2013.09.09 12:37:00
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33. Idea on militia gear - in General Discussions [original thread]
I like this idea.
- by 2-Ton Twenty-One - at 2013.09.09 06:15:00
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34. Aim assist without a massive HP buff = Death & Poverty 514. - in General Discussions [original thread]
Cosgar wrote: 2-Ton Twenty-One wrote: Cosgar wrote: I-Shayz-I wrote: Don't need a hp buff, more like a damage reduction nerf They increased damage by 10% because of bad hit detection and that fixed some things. Now that hit detection ...
- by 2-Ton Twenty-One - at 2013.09.09 04:02:00
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35. Should you really be able to recall a tank while under constant barrage of XT sm... - in General Discussions [original thread]
RDV pickup is way to much work to program, recall should only be when the veh is at a friendly supply depo or behind the red line and has not taken any damage in the last few mins or so. Same goes for dropsuit swaps. That or add a significant pena...
- by 2-Ton Twenty-One - at 2013.09.09 03:54:00
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36. BPO is now king - in General Discussions [original thread]
calvin b wrote: I have been playing around with different suits and the most surprising was the BPO. Specifically my Gallante starter BPO. I added a GEK to the suit and went 17-2 in the suit. I was taking out heavies, advance and proto's with e...
- by 2-Ton Twenty-One - at 2013.09.08 17:22:00
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37. Aim assist without a massive HP buff = Death & Poverty 514. - in General Discussions [original thread]
Cosgar wrote: I-Shayz-I wrote: Don't need a hp buff, more like a damage reduction nerf They increased damage by 10% because of bad hit detection and that fixed some things. Now that hit detection is fixed, they need to remove that 10% damag...
- by 2-Ton Twenty-One - at 2013.09.08 11:32:00
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38. Aim assist without a massive HP buff = Death & Poverty 514. - in General Discussions [original thread]
SirManBoy wrote: Unless this aim assist is removed or everyone's HP receives some kind of crazy triple buff, the Dust 514 experience and economy is in serious jeopardy. There is no justification for the speed in which players die now and the re...
- by 2-Ton Twenty-One - at 2013.09.08 06:52:00
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39. We should uncap the SP cap. - in General Discussions [original thread]
Chunky Munkey wrote: Well you've ignored the concept of a lifetime for this game's skill system OP. A rolling cap with diminishing returns would solve this issue though. It has been requested for as long as I can remember. Under current dev...
- by 2-Ton Twenty-One - at 2013.09.07 14:36:00
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40. We should uncap the SP cap. - in General Discussions [original thread]
Lorhak Gannarsein wrote: Boosters is why we don't do that. If we did, CCP'd need to find some novel ways of making ISK from us. Aside from 100k AUR packs. Here is the prob with that though, once you hit like 15 million most people stop buyi...
- by 2-Ton Twenty-One - at 2013.09.07 14:32:00
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