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Nguruthos IX
Tal-Romon Legion Amarr Empire
1541
|
Posted - 2013.09.08 22:35:00 -
[61] - Quote
Chris F2112 wrote:How about increasing the time to 15 seconds in the meantime? That seems reasonable as far as recalling a vehicle. Much better than the current 5 or whatever it is. Agreed. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1806
|
Posted - 2013.09.08 22:37:00 -
[62] - Quote
Godin Thekiller wrote:I like everyone ignored my idea, like they just want to argue just to -_- We just want to fight I guess. |
Godin Thekiller
Hellstorm Inc League of Infamy
578
|
Posted - 2013.09.08 22:38:00 -
[63] - Quote
Well like I said, 2-5 seconds to call for a RDV, and another 15 seconds for it to pick it up. comes back with whatever the repairers were able to rep. Same for the dropsuits. |
Monkey MAC
killer taxi company General Tso's Alliance
312
|
Posted - 2013.09.08 22:44:00 -
[64] - Quote
True Adamance wrote:Monkey MAC wrote:True Adamance wrote:Bittersteel the Bastard wrote:Void Echo wrote:
funny how you put so much emphasis on how you "need" supply depots, if they were that important to you infantry, then why don't you defend it when the enemy is going for it? every game im in, you just hack it and leave then wonder why we blew it up after it turned red.
Good job ignoring the real point. See the thing is you sort of just trapped yourself because the point you tankers were making was INFANTRY GET TO CHANGE AT SUPPLY DEPOTS ZOMG. Well you just said it yourself. We need to capture a supply depot to do that. What do tankers need to do to change their fit? Absolutely nothing. Just pop out and recall. Now your next point is prolly gonna be "WELL BLUEBERRIES HOP IN MY TANK AND I CAN'T RECAL HURR DURR" and that's a bit besides the point considering 1.5 is in the nearby future and a vehicle lock is probably coming very soon. And since these are just suggestions and CCP has yet to show interest any of these proposed ideas, then if they actually were to take interest it would take months before we saw it's implementation. Of course I'm not suggesting that every part of a tank should function like infantry dropsuits. Far from it. I'm just pointing out a flawed argument I've seen in this thread and trying to get tankers to calm down and see that the mechanic they are using is broken. I think RDVs should pick up the vehicle, and I see nothing unreasonable about that. Hardly flawed. If Infantry wants a Supply Depot they should defend their assets rather than leave it open for me to destroy which I will so I don't have you guys exploiting never ending AV grenades. Sorry to burst your bubble mate but endless grenade by standing on nanohivesor supply depots was fixed 1.3, you get a maximum of 5 grenades from a supply depot, then it just stops giving them to you, even if you change suits!! The base amount are replenished when you switch suits but you should have an infantry squad to capatilise on avers hastily changing suits!! With 2 people on the Supply Depot that more than enough to end a fleet of vehicles. 2 people would be enough to defend the damn thing too.
Assuming you haven't blown it up already?? They stopped continous nade spam, what more do you want, supply depots to drop like flies?? If you are close enough to supply depot for them to this why dont you retreat?? Grenades only have a 40m throw distance, aren't rails like 300??
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Patrick57
GunFall Mobilization Covert Intervention
215
|
Posted - 2013.09.08 22:47:00 -
[65] - Quote
Nguruthos IX wrote:Something seems amiss. Those tankers are so cute, they do this every day. I don't think this was the intent of the Vehicle Recall feature though. Does that mean you flew your Incubus today? |
Monkey MAC
killer taxi company General Tso's Alliance
312
|
Posted - 2013.09.08 22:48:00 -
[66] - Quote
Spkr4theDead wrote:Monkey MAC wrote:Void Echo wrote:then when your at a supply depot, you shouldnt be able to switch out your dropsuits while your taking damage.
all that needs to change is that an RDV needs to actually come to pick it up physically Well you see thats thing, you can take damage while your in the menu choosing your new suit, your then invincible while your suit is constructed. But here is the thing, changing from a medium suit, to another medium suit with at least the same health or above does not repair your suit, it gives you the same health even if your new suit had a higher maximum. Although by contradiction if you change from 1 suit size to another say medium to a heavy, then you get a suit with all its health back!! Now the simplest way to stop that would be to give the heavy a percentage of health based on the remaining percentage on the medium!! However, this doesnt stop the fact, that a tank who feels he is loosing will just retreat to the red zone recall it, bring in another completely ignoring the fact that he nearly lost his previous because now he has a brand new shiny one. So here is what propose, you can keep your magic alien abduction recall, but if you call in another tank with same hull, then the health (and ammo percentage remainig come 1.5) are transposed to the new vechile, et voila tankers get to keep their magic recall, av attempts are no longer completly wasted by a tanker recalling his vechile!! Ammo and health of a deployed vehicle =/= ammo and health of a freshly deployed vehicle.
No but thats why I said a percentage, should have put that outside brackets to, my bad!! |
Monkey MAC
killer taxi company General Tso's Alliance
312
|
Posted - 2013.09.08 22:51:00 -
[67] - Quote
Godin Thekiller wrote:I like everyone ignored my idea, like they just want to argue just to -_-
Sorry what was it again, id like to know!! |
Nguruthos IX
Tal-Romon Legion Amarr Empire
1541
|
Posted - 2013.09.08 22:54:00 -
[68] - Quote
Patrick57 wrote:Nguruthos IX wrote:Something seems amiss. Those tankers are so cute, they do this every day. I don't think this was the intent of the Vehicle Recall feature though. Does that mean you flew your Incubus today?
happens every time I fly any ship |
Patrick57
GunFall Mobilization Covert Intervention
215
|
Posted - 2013.09.08 23:04:00 -
[69] - Quote
Nguruthos IX wrote:Patrick57 wrote:Nguruthos IX wrote:Something seems amiss. Those tankers are so cute, they do this every day. I don't think this was the intent of the Vehicle Recall feature though. Does that mean you flew your Incubus today? happens every time I fly any ship Ah. I've never used XT-1 Missiles, so... |
DJINN leukoplast
Hellstorm Inc League of Infamy
1244
|
Posted - 2013.09.08 23:14:00 -
[70] - Quote
Spkr4theDead wrote:Aikuchi Tomaru wrote:The legend345 wrote:Let me ask you something. Why do you use AV? Do you use it too kill a tank? Well if so why do you want to kill a tank?
You want to kill the tank because you dont want it around killing infantry. If you make a tank recall its the same as 50 points. I mean that's what your complaining about.
It cracks me up its all about you isn't. Just because you decided you want to kill a tank you guys think you should be the end all for them. lol infantry. booo hooo When you're using AV your best bet to get points is, well, destroying vehicles. You want to remove every pupropse from AV. Because when the tanker recalls his vehicle he can call in a shiny new and undamaged tank. So that thing is not really gone. When you go to a depot, you can switch to a different suit, get full shield and armor back, then go back to the exact same fit you were using with full HP. It's double standards, and if you don't want us to be able to recall vehicles under fire, then you shouldn't be able to switch dropsuits for 30 seconds after taking fire.
You are comparing apples to oranges.
Vehicles can be recalled anywhere on the map at anytime in any gamemode. However switching dropsuits requires:
1. A nearby supply depot 2. A gamemode that has supply depots (regular ambush doesn't have them at all) 3. A supply depot that is under your teams control 4. Not being under fire while switching. Cause we literally have to stand there for a few seconds to make the switch, so if somebody is nearby firing at us, we will be dead before we can switch. And if we don't die, well, we will still be under-fire from that same person after we change suits.
Now if players could carry a pocket supply depot with them and switch fits at any time anywhere on the map, you might have an argument.
The changes to vehicle recall should be just like our suits.
You need to find a supply depot to recall, which would instantly recall your tank like it does now.
Or if you prefer being able to recall anywhere at anytime, then just as an RDV dropped off your tank, if you recall it should come by to pick it up too. And you have to keep in mind it will be vulnerable all the way until the RDV disappears.
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Monkey MAC
killer taxi company General Tso's Alliance
312
|
Posted - 2013.09.08 23:15:00 -
[71] - Quote
Godin Thekiller wrote:Aikuchi Tomaru wrote:The legend345 wrote:Let me ask you something. Why do you use AV? Do you use it too kill a tank? Well if so why do you want to kill a tank?
You want to kill the tank because you dont want it around killing infantry. If you make a tank recall its the same as 50 points. I mean that's what your complaining about.
It cracks me up its all about you isn't. Just because you decided you want to kill a tank you guys think you should be the end all for them. lol infantry. booo hooo When you're using AV your best bet to get points is, well, destroying vehicles. You want to remove every pupropse from AV. Because when the tanker recalls his vehicle he can call in a shiny new and undamaged tank. So that thing is not really gone. Well, I had a idea on that little part. If you recall a vehicle, you just send it to a holding area. SO, while that vehicle is recalled, any module put on it that is running or in cooldown must finish both processes, and then will be able to be called in. Also, there should be called back in with the same amount of health it was called away with. So, if your left with 300 armor and 900 shields when you called it in, it will have whatever amount of HP it got from the repairers gave it (if it has some on the fit for armor). Would that make you happy? EDIT: The same would need to happen to dropsuits and SD's as far as a time to switch, and the health. God damn you said it first, bravo +1 |
THEAMAZING POTHEAD
Pure Innocence. EoN.
343
|
Posted - 2013.09.08 23:19:00 -
[72] - Quote
Of course the vehicle recall is broken, it always was. When I was a tanker in chrome & heard about the feature being introduced I thought omg, thats gonna be OP as f***. And? It was. Even as uprising was first introduced, and being damaged DID reset & stop recalls for a few seconds it was STILL OP as ****, it meant any tanker worth his salt drove behind a building, and magically recalled it as his HP was <30%.
Of course now they don't have to do that, because now being under fire means nothing. So any good tanker can become GOD mode by using free suits, and simply recall the moment he takes proto AV fire while his modules are cooling down.
To equate it to infantry would mean a full tanked out callogi that was able to switch to a free suit by simply performing a 5 second hacking animation anywhere. You know, like one man army in COD mw2. OP? You betcha.
Well you can't expect logic from the tankers on the forums these days, just be glad they are scrubby, if this feature was in chrome you'd have sagaris's taking 7 proto AV nades then magically dissapearing in front of your eyes. Only to have it reappear on manus peak with a proto rail 2minutes later. |
Blaze Ashra
Kameira Lodge Amarr Empire
0
|
Posted - 2013.09.09 03:51:00 -
[73] - Quote
So what's next. Not letting us recall vehicles if they're in your recticle? |
Nguruthos IX
Tal-Romon Legion Amarr Empire
1565
|
Posted - 2013.09.09 03:53:00 -
[74] - Quote
Blaze Ashra wrote:So what's next. Not letting us recall vehicles if they're in your recticle?
Just for you |
2-Ton Twenty-One
Ancient Exiles
936
|
Posted - 2013.09.09 03:54:00 -
[75] - Quote
RDV pickup is way to much work to program, recall should only be when the veh is at a friendly supply depo or behind the red line and has not taken any damage in the last few mins or so. Same goes for dropsuit swaps. That or add a significant penalty from recalling anywhere as apposed to the red line or a supply depo. |
Nguruthos IX
Tal-Romon Legion Amarr Empire
1565
|
Posted - 2013.09.09 04:00:00 -
[76] - Quote
2-Ton Twenty-One wrote:RDV pickup is way to much work to program, recall should only be when the veh is at a friendly supply depo or behind the red line and has not taken any damage in the last few mins or so. Same goes for dropsuit swaps. That or add a significant penalty from recalling anywhere as apposed to the red line or a supply depo.
Not minute but at least 20 seconds. Comeon.
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Blaze Ashra
Kameira Lodge Amarr Empire
0
|
Posted - 2013.09.09 04:03:00 -
[77] - Quote
Nguruthos IX wrote:Blaze Ashra wrote:So what's next. Not letting us recall vehicles if they're in your recticle? Just for you
MEANIE |
Void Echo
Morsus Mihi Aperuitque Imperium
1277
|
Posted - 2013.09.09 09:41:00 -
[78] - Quote
Bittersteel the Bastard wrote:Void Echo wrote:Bittersteel the Bastard wrote:Void Echo wrote:Bittersteel the Bastard wrote:Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well. funny how you put so much emphasis on how you "need" supply depots, if they were that important to you infantry, then why don't you defend it when the enemy is going for it? every game im in, you just hack it and leave then wonder why we blew it up after it turned red. Good job ignoring the real point. See the thing is you sort of just trapped yourself because the point you tankers were making was INFANTRY GET TO CHANGE AT SUPPLY DEPOTS ZOMG. Well you just said it yourself. We need to capture a supply depot to do that. What do tankers need to do to change their fit? Absolutely nothing. Just pop out and recall. Now your next point is prolly gonna be "WELL BLUEBERRIES HOP IN MY TANK AND I CAN'T RECAL HURR DURR" and that's a bit besides the point considering 1.5 is in the nearby future and a vehicle lock is probably coming very soon. And since these are just suggestions and CCP has yet to show interest any of these proposed ideas, then if they actually were to take interest it would take months before we saw it's implementation. Of course I'm not suggesting that every part of a tank should function like infantry dropsuits. Far from it. I'm just pointing out a flawed argument I've seen in this thread and trying to get tankers to calm down and see that the mechanic they are using is broken. I think RDVs should pick up the vehicle, and I see nothing unreasonable about that. actually, we cant recall whenever we want, if were taking damage, the recall time gets increased, especially if we get down a fraction of our health. its a double standard and you cant stand that vehicles have something that allows them to survive and you cant solo it Avoiding everything again? "we cant recall whenever we want" "recall time gets increased" that's contradictory. From what you said I gather you can recall whenever you want it just takes a bit longer. But again that's besides the point. Answer me this: Why is it so unreasonable that RDVs pick up vehicles when they're being recalled?
nobody here is arguing against RDVs physically picking up vehicles, were arguing against keeping vehicles from being recalled. |
Jack McReady
DUST University Ivy League
466
|
Posted - 2013.09.09 09:49:00 -
[79] - Quote
Shattered Mirage wrote:Then make us harder to kill. armor tank properly fit can take 6 proto swarms and survive. thats over 15s of shooting for a single guy. I would say thats plenty tanky, if you cant react in those 15s then tanks are not for you, I would even say that this game is not for you then.
happened plenty of times now in 1.4 for me, was shooting an armor tank that was standing still thinking he should be invicible (like the majority of the tank driver scrubs), then after 6 proto swarm he jumps out and recalls his tank during my reload. |
Racro 01 Arifistan
The Surrogates Of War
38
|
Posted - 2013.09.09 09:54:00 -
[80] - Quote
our recall option is the same as you using those supply depots for infinate ammo |
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Void Echo
Morsus Mihi Aperuitque Imperium
1277
|
Posted - 2013.09.09 09:54:00 -
[81] - Quote
Jack McReady wrote:Shattered Mirage wrote:Then make us harder to kill. armor tank properly fit can take 6 proto swarms and survive. thats over 15s of shooting for a single guy. I would say thats plenty tanky, if you cant react in those 15s then tanks are not for you, I would even say that this game is not for you then. happened plenty of times now in 1.4 for me, was shooting an armor tank that was standing still thinking he should be invicible (like the majority of the tank driver scrubs), then after 6 proto swarm he jumps out and recalls his tank during my reload.
I would also say that if you expect everything to be killed by you alone, this game isn't for you. |
Jack McReady
DUST University Ivy League
466
|
Posted - 2013.09.09 09:58:00 -
[82] - Quote
Void Echo wrote:Jack McReady wrote:Shattered Mirage wrote:Then make us harder to kill. armor tank properly fit can take 6 proto swarms and survive. thats over 15s of shooting for a single guy. I would say thats plenty tanky, if you cant react in those 15s then tanks are not for you, I would even say that this game is not for you then. happened plenty of times now in 1.4 for me, was shooting an armor tank that was standing still thinking he should be invicible (like the majority of the tank driver scrubs), then after 6 proto swarm he jumps out and recalls his tank during my reload. I would also say that if you expect everything to be killed by you alone, this game isn't for you. oh the irony... tell that to all the tank drivers which actually except to solo everything |
Monkey MAC
killer taxi company General Tso's Alliance
326
|
Posted - 2013.09.09 10:03:00 -
[83] - Quote
Void Echo wrote:Jack McReady wrote:Shattered Mirage wrote:Then make us harder to kill. armor tank properly fit can take 6 proto swarms and survive. thats over 15s of shooting for a single guy. I would say thats plenty tanky, if you cant react in those 15s then tanks are not for you, I would even say that this game is not for you then. happened plenty of times now in 1.4 for me, was shooting an armor tank that was standing still thinking he should be invicible (like the majority of the tank driver scrubs), then after 6 proto swarm he jumps out and recalls his tank during my reload. I would also say that if you expect everything to be killed by you alone, this game isn't for you.
He should be able to if the tanker sits there, considering the ttk on a tank is god damn high, its a bit of a pee take when he jumps out recalls it, disappears to get a new one, resumes tank mayhem as if it never happened!! I mean come on, what reasonnhave you got to defend other than "suits can do it too" except if a guy does that we blow up his supply depot, then kill him!! And most of the time there is so little health left on the suit a scrambler pistol will finish em off with a chest shot!! |
Void Echo
Morsus Mihi Aperuitque Imperium
1277
|
Posted - 2013.09.09 10:06:00 -
[84] - Quote
Monkey MAC wrote:Void Echo wrote:Jack McReady wrote:Shattered Mirage wrote:Then make us harder to kill. armor tank properly fit can take 6 proto swarms and survive. thats over 15s of shooting for a single guy. I would say thats plenty tanky, if you cant react in those 15s then tanks are not for you, I would even say that this game is not for you then. happened plenty of times now in 1.4 for me, was shooting an armor tank that was standing still thinking he should be invicible (like the majority of the tank driver scrubs), then after 6 proto swarm he jumps out and recalls his tank during my reload. I would also say that if you expect everything to be killed by you alone, this game isn't for you. He should be able to if the tanker sits there, considering the ttk on a tank is god damn high, its a bit of a pee take when he jumps out recalls it, disappears to get a new one, resumes tank mayhem as if it never happened!! I mean come on, what reasonnhave you got to defend other than "suits can do it too" except if a guy does that we blow up his supply depot, then kill him!! And most of the time there is so little health left on the suit a scrambler pistol will finish em off with a chest shot!!
the fact that vehicles are NOT dropsuits and therefore should not be bound by the same properties as dropsuits. |
Void Echo
Morsus Mihi Aperuitque Imperium
1277
|
Posted - 2013.09.09 10:08:00 -
[85] - Quote
Jack McReady wrote:Void Echo wrote:Jack McReady wrote:Shattered Mirage wrote:Then make us harder to kill. armor tank properly fit can take 6 proto swarms and survive. thats over 15s of shooting for a single guy. I would say thats plenty tanky, if you cant react in those 15s then tanks are not for you, I would even say that this game is not for you then. happened plenty of times now in 1.4 for me, was shooting an armor tank that was standing still thinking he should be invicible (like the majority of the tank driver scrubs), then after 6 proto swarm he jumps out and recalls his tank during my reload. I would also say that if you expect everything to be killed by you alone, this game isn't for you. oh the irony... tell that to all the tank drivers which actually except to solo everything
I thing you mean "expect", and anyway, those tankers that try to go solo every match are guess what, not the best tankers :O I know shocker.... |
Monkey MAC
killer taxi company General Tso's Alliance
326
|
Posted - 2013.09.09 10:11:00 -
[86] - Quote
Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Jack McReady wrote:Shattered Mirage wrote:Then make us harder to kill. armor tank properly fit can take 6 proto swarms and survive. thats over 15s of shooting for a single guy. I would say thats plenty tanky, if you cant react in those 15s then tanks are not for you, I would even say that this game is not for you then. happened plenty of times now in 1.4 for me, was shooting an armor tank that was standing still thinking he should be invicible (like the majority of the tank driver scrubs), then after 6 proto swarm he jumps out and recalls his tank during my reload. I would also say that if you expect everything to be killed by you alone, this game isn't for you. He should be able to if the tanker sits there, considering the ttk on a tank is god damn high, its a bit of a pee take when he jumps out recalls it, disappears to get a new one, resumes tank mayhem as if it never happened!! I mean come on, what reasonnhave you got to defend other than "suits can do it too" except if a guy does that we blow up his supply depot, then kill him!! And most of the time there is so little health left on the suit a scrambler pistol will finish em off with a chest shot!! the fact that vehicles are NOT dropsuits and therefore should not be bound by the same properties as dropsuits.
Then that entirely contradicts the arguments of, "a dropsuit can do it, at a supply depot" argument entirely, so now we have eleiminated that why should a tank be able to recall, in the middle of the fieldmso it doesnt blow up, then go and get a new one??
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Void Echo
Morsus Mihi Aperuitque Imperium
1277
|
Posted - 2013.09.09 10:16:00 -
[87] - Quote
Monkey MAC wrote:
Then that entirely contradicts the arguments of, "a dropsuit can do it, at a supply depot" argument entirely, so now we have eleiminated that why should a tank be able to recall, in the middle of the fieldmso it doesnt blow up, then go and get a new one??
at the moment, vehicles are treated as dropsuits, as long as that's a fact, we should get what we deserve.
plus it still wouldn't be fair for us if you were still able to switch at a supply depot and we have to do something that's 99% impossible just to save our own asses.
full of double standards.
face it kid, life isn't going to hand you everything on a silver platter, I know I wont, if you want to destroy my tank, youl have to work for it, and if you give up because im not letting you do it, then I won. |
Monkey MAC
killer taxi company General Tso's Alliance
327
|
Posted - 2013.09.09 10:24:00 -
[88] - Quote
Void Echo wrote:Monkey MAC wrote:
Then that entirely contradicts the arguments of, "a dropsuit can do it, at a supply depot" argument entirely, so now we have eleiminated that why should a tank be able to recall, in the middle of the fieldmso it doesnt blow up, then go and get a new one??
at the moment, vehicles are treated as dropsuits, as long as that's a fact, we should get what we deserve. plus it still wouldn't be fair for us if you were still able to switch at a supply depot and we have to do something that's 99% impossible just to save our own asses. full of double standards
Right so, vechiles are treated as dropsuits, therefore a tank should be able to recalled in the middle of the battle, instead of going to a vechile recall point? You know like dropsuits, but because tanks aren't dropsuits and shouldn't be treated as such we should be able to recall tanks where we feel like then run behind a building and get another shiny one dropped off, despite the fact it is the same tank you just recalled?
And your complaining at me for double standards? Either tanks should be treated like dropsuits and you need to go to a designated area to swap your tank, and swapping to a tank exactly the same shouldnt yeild any repairs, OR tanks should be treated differently and have a fair recall system that doesn't completely nullify the effort a guy just put in for the last 5 mins trying to blow you up!! |
Void Echo
Morsus Mihi Aperuitque Imperium
1279
|
Posted - 2013.09.09 10:30:00 -
[89] - Quote
Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:
Then that entirely contradicts the arguments of, "a dropsuit can do it, at a supply depot" argument entirely, so now we have eleiminated that why should a tank be able to recall, in the middle of the fieldmso it doesnt blow up, then go and get a new one??
at the moment, vehicles are treated as dropsuits, as long as that's a fact, we should get what we deserve. plus it still wouldn't be fair for us if you were still able to switch at a supply depot and we have to do something that's 99% impossible just to save our own asses. full of double standards Right so, vechiles are treated as dropsuits, therefore a tank should be able to recalled in the middle of the battle, instead of going to a vechile recall point? You know like dropsuits, but because tanks aren't dropsuits and shouldn't be treated as such we should be able to recall tanks where we feel like then run behind a building and get another shiny one dropped off, despite the fact it is the same tank you just recalled? And your complaining at me for double standards? Either tanks should be treated like dropsuits and you need to go to a designated area to swap your tank, and swapping to a tank exactly the same shouldnt yeild any repairs, OR tanks should be treated differently and have a fair recall system that doesn't completely nullify the effort a guy just put in for the last 5 mins trying to blow you up!!
I see you point on everything but the last paragraph, if your trying to blow me up, im trying to ******* nullify your efforts, why on earth would I just sit there and let you blow up my machine that costs 10x more than your most expensive dropsuit?
if you get pissed off at me recalling when your trying to kill me, then too ******* bad, I dont want my **** blown up and il use whatever is available to survive, if you don't like that, tuff because im NOT going to let you kill me.
when your fighting against a vehicle driver, you not fighting an AI in game that wont use its assets to survive, your fighting another player like yourself that can actually think, and we use whatever we can to survive
on the other topics, RDVs need to physically pick up the vehicles when they are being recalled, but about designated area, no chance, that would be basically saying "no recall system".
also, I see a lot of supply depots on skirmish and domination, how about you go there. |
Blaze Ashra
Kameira Lodge Amarr Empire
0
|
Posted - 2013.09.09 10:31:00 -
[90] - Quote
You know that feeling you have when you don't get that easy kill, that's how vehicle users feel when we lose our vehicles. Kinda sucks huh.If you win yay, if you don't boo, just move on and try harder next time. |
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