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Thread Statistics | Show CCP posts - 1 post(s) |
Absolute Idiom II
No Free Pass
432
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Posted - 2013.08.16 09:05:00 -
[181] - Quote
Rogue Saint wrote:Now the event is over I can confirm I wasn't getting double WP or Active Booster. Now I'm grinding the "normal" cap I'm getting pretty much the exact same amount of SP as I normally do irrespective of the event.
While I appreciate the event and extra SP, I, like others, have found the event to be a massive grind fest (more than normal!). I run 3 characters and by the time I finished all 3 I was nearly burnt out and even contemplating not playing for a while. I guess this isn't the kind of reaction CCP would hope for.
The previous event (Tripple SP), the WP and Active Booster was correct, I was getting between 25K and 35K per match, meaning the grind wasn't as taxing. This event was the complete opposite.
Please CCP, can you c/d that WP and Active Booster was borked during this event?
It was working as designed - it's just the design ended up meaning all players would have to grind for more hours in order to hit the doubled SP cap. |
Rogue Saint
Science For Death The Shadow Eclipse
100
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Posted - 2013.08.16 09:10:00 -
[182] - Quote
Absolute Idiom II wrote: It was working as designed - it's just the design ended up meaning all players would have to grind for more hours in order to hit the doubled SP cap.
CCP Frame wrote:
Active skill point gain is doubled! Your warpoints earned during the match will be doubled when it is converted into skill points.
?? |
stomper 1
ENDTIME INDUSTRIES
0
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Posted - 2013.08.16 10:30:00 -
[183] - Quote
Since the flaylock has been nerfed into a gun that is not recognized as the gun we skilled into,how about respecting us the sp we used. The flaylock we have now is not what we skilled into.We have wasted hours of our life to try and get to a level playing field and now that we got there ccp nerfed it into a impotent gun. I thought beta was over , but now you still cant depend on your equipment from one day to the next. All those hrs of play and death and dying , and just when you get there and spend all those sp it gets nerfed because of a few very large cry baby corps. I'm the one who is crying because of all the wasted time and sp and aurum and isk only to find hopelessness and disappointment. When they nerf they need to respect everybodies sp and let them go a different route. Come on Beta is over leave things alone and let us skill our blood sweat and tears into a dependable direct. I know hundreds of people who have quit this game and moved on because of these negative adjustments to equipment that has made them useless. That makes our time in this world we have spent useless. One morning you wake up and get on dust and after all you effort has become wasted. Thanks alot for all the struggle we go through to not have a fair playing field. |
Absolute Idiom II
No Free Pass
432
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Posted - 2013.08.16 11:02:00 -
[184] - Quote
Rogue Saint wrote:Absolute Idiom II wrote: It was working as designed - it's just the design ended up meaning all players would have to grind for more hours in order to hit the doubled SP cap.
CCP Frame wrote:
Active skill point gain is doubled! Your warpoints earned during the match will be doubled when it is converted into skill points.
??
Your SP reward is calculated by 5 SP for each second that you play + 1 SP for each WP that you earn. The event changed that to 5 SP for each second that you play + 2 SP for each WP that you earn.
Clearly when most of your SP come from the time spent in the battle and not from the WP that you earn, you'll find that your SP reward does not double in size. This is the way that they designed it, though many of us pointed out that the consequence was an increase in grind required to hit the SP cap for all players. |
Roofer Madness
A.N.O.N.Y.M.O.U.S.
134
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Posted - 2013.08.16 11:56:00 -
[185] - Quote
Absolute Idiom II wrote:Rogue Saint wrote:Absolute Idiom II wrote: It was working as designed - it's just the design ended up meaning all players would have to grind for more hours in order to hit the doubled SP cap.
CCP Frame wrote:
Active skill point gain is doubled! Your warpoints earned during the match will be doubled when it is converted into skill points.
?? Your SP reward is calculated by 5 SP for each second that you play + 1 SP for each WP that you earn. The event changed that to 5 SP for each second that you play + 2 SP for each WP that you earn. Clearly when most of your SP come from the time spent in the battle and not from the WP that you earn, you'll find that your SP reward does not double in size. This is the way that they designed it, though many of us pointed out that the consequence was an increase in grind required to hit the SP cap for all players.
Thanks for clearing that up..... again. Here we are on page 9 of this thread (and the event is over) and we still have people who lack the basic reading comprehension to go to the beginning of the thread before going all crybaby. This questions has been asked and answered sooooooo many times during this thread you almost have to be trolling to keep on about it.... lulz
edit: comment directed at rogue saint, not absolute idiom II. |
Draco Cerberus
Hellstorm Inc League of Infamy
249
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Posted - 2013.08.16 15:18:00 -
[186] - Quote
Although I would have prefered the skill points earned per match to be doubled rather than just a double Cap this event was good, and helped me round off a few skills. |
Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
193
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Posted - 2013.08.16 17:15:00 -
[187] - Quote
To CCP:
I appreciate the "camping gets you very little" approach, but if you do this again you might want to do substantially more than just doubling earned SP. 5x instead of double seems about right. It would heavily favor the already-capable, initially, but then they'd hit their caps all the faster.
In the meantime, it's a little more inducement for the random blueberries to step up their games (not that they necessarily needed more). |
Rogue Saint
Science For Death The Shadow Eclipse
102
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Posted - 2013.08.16 19:23:00 -
[188] - Quote
Absolute Idiom II wrote: Your SP reward is calculated by 5 SP for each second that you play + 1 SP for each WP that you earn. The event changed that to 5 SP for each second that you play + 2 SP for each WP that you earn.
Clearly when most of your SP come from the time spent in the battle and not from the WP that you earn, you'll find that your SP reward does not double in size. This is the way that they designed it, though many of us pointed out that the consequence was an increase in grind required to hit the SP cap for all players.
Thank you for the explanation, which I have seen before in this thread, my point is that now the even is over I'm still getting the same SP at the end of battle. To me it didn't feel like I was getting double WP as you describe.
Say what you like, the fact there was no blue post c/d the double WP theroy would elicit more questions. |
Absolute Idiom II
No Free Pass
434
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Posted - 2013.08.16 19:28:00 -
[189] - Quote
The blue post that you are looking for is the OP. |
Jokanash
PFB Pink Fluffy Bunnies
2
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Posted - 2013.08.18 21:19:00 -
[190] - Quote
Seems this could have been fixed by putting in a variable that you had to get 100 wp to trigger the douple SP. This event was lame. Yes AFK farming sucks, but except the top 1/30th of the players, this event was a waste of life. Please in the future do something that can disable the AFK farmers (5% of population) vs negating the other 95% of the population.
Thanks,
Jok |
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Reaper Skordeman
The Reaper Crew PMC
82
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Posted - 2013.08.18 23:30:00 -
[191] - Quote
Jokanash wrote:top 1/30th of the players
I'm glad you think so highly of myself, and my Corp.
But seriously, you should welcome any increase in SP, you weren't penalized in anyway so quit complaining. |
Stalken Pathfinder
Shadow Company HQ
41
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Posted - 2013.08.19 13:48:00 -
[192] - Quote
While the thought process behind this was good in reality I believe it had the opposite effect. Because it took longer for people to hit the SP cap this time around I felt like there was much more AFK farming than I have previously seen. The majority of games I played had over 6 people AFK farming on each team.
Just food for thought. AFK farming really chaps my behind but I appreciate the event and the opportunity to earn extra SP either way.
Thanks! |
KalOfTheRathi
Black Phoenix Mercenaries
576
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Posted - 2013.08.19 23:04:00 -
[193] - Quote
Jack Rockefeller wrote:AFK Farming? What does that mean? Away From Keyboard. AFK.
Farming; the grinding of points/cash/items/loot in a game, very prevalent in video games. The more grind focused the game the more likely gamers will discover ways to grind with as little effort required as possible.
In DUST it has evolved to players that park their clone in the MCC (Mobile Command Carrier aka big thing in sky). They earn nearly as much ISK/SP as those that play but they contribute nothing to the win and enough of them can guarantee a loss. Fun. Additionally it generates many, many posts with suggestions (most from non-programmers) letting CCP/Shanghai know how easy it is to fix if they would only use their very special idea. Which is an absolutely perfect silver bullet*.
Many of the suggestions would lead to unfairly punishing New Berries (players new to DUST).
Others will constantly want WP adjusted as well. Much of the current WP/SP/ISK balance was determined during Beta (closed and open) when vehicles could be driven into installations then repairing both in the red zone thus enabling those with repair tools (aka everyone) to generate vast WP totals without shooting a weapon nor getting shot at.
Gamers game everything. It is best to remember that.
* The essence of software development dictates that there Cannot Be A Silver Bullet. |
Jack Rockefeller
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.10.04 16:41:00 -
[194] - Quote
KalOfTheRathi wrote:Jack Rockefeller wrote:AFK Farming? What does that mean? Away From Keyboard. AFK. Farming; the grinding of points/cash/items/loot in a game, very prevalent in video games. The more grind focused the game the more likely gamers will discover ways to grind with as little effort required as possible. In DUST it has evolved to players that park their clone in the MCC (Mobile Command Carrier aka big thing in sky). They earn nearly as much ISK/SP as those that play but they contribute nothing to the win and enough of them can guarantee a loss. Fun. Additionally it generates many, many posts with suggestions (most from non-programmers) letting CCP/Shanghai know how easy it is to fix if they would only use their very special idea. Which is an absolutely perfect silver bullet*. Many of the suggestions would lead to unfairly punishing New Berries (players new to DUST). Others will constantly want WP adjusted as well. Much of the current WP/SP/ISK balance was determined during Beta (closed and open) when vehicles could be driven into installations then repairing both in the red zone thus enabling those with repair tools (aka everyone) to generate vast WP totals without shooting a weapon nor getting shot at. Gamers game everything. It is best to remember that. * The essence of software development dictates that there Cannot Be A Silver Bullet.
Well I played in both the open and closed betas and most of the people have complained about sniping in the MCC.
though staying in the MCC have and do nothing haven't earned me any large amounts of SP at all when I did it once and I didn't even know that was AFK Farming. I only got like 1000SP. those other people must have had both the passive and active SP boosters active.
also the new berries are still being punished cause for a while now I have been places with teams where almost the entire team are noobs and the others are in proto. the matchmaker as well as the academy needs a new overhaul badly. |
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