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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Logibro
C C P C C P Alliance
158
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Posted - 2013.07.29 20:16:00 -
[1] - Quote
Hey guys
I've got some new screenshots of the Laser Rifle scope coming in Uprising 1.4 from Team Kong.
What do you think? CCP Logibro // EVE Universe Community Team // Distributor of Nanites
@CCP_Logibro |
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Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1467
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Posted - 2013.07.29 20:16:00 -
[2] - Quote
\o/
Now just make it useful again! |
Doyle Reese
OSG Planetary Operations Covert Intervention
340
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Posted - 2013.07.29 20:18:00 -
[3] - Quote
is this on the new map or is it just the new outpost? or both? :D
(though it appears to be the bridge map) |
King Kobrah
SyNergy Gaming EoN.
869
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Posted - 2013.07.29 20:18:00 -
[4] - Quote
That's perfect actually, as long as the muzzle flash doesn't distort the aiming like the scrambler rifle does
and on that note, please fix the scrambler rifle muzzle flash so it doesn't blind you when you aim down the sights |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
281
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Posted - 2013.07.29 20:20:00 -
[5] - Quote
Where is my AR scope.... I mean the dropsuit fitting screen shows that my AR's have a scope.? |
Medic 1879
Brutor Vanguard Minmatar Republic
761
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Posted - 2013.07.29 20:20:00 -
[6] - Quote
Must have taken ages to design that scope. |
Reiki Jubo
Amarr Templars Amarr Empire
193
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Posted - 2013.07.29 20:21:00 -
[7] - Quote
great! now can we get a difference in dmg and range with the std, adv and proto versions? |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
79
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Posted - 2013.07.29 20:22:00 -
[8] - Quote
Doyle Reese wrote:is this on the new map or is it just the new outpost? or both? :D
(though it appears to be the bridge map) That is definitely one of the new sockets. |
RoundEy3
Metal Mind Industries
237
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Posted - 2013.07.29 20:22:00 -
[9] - Quote
Good job, Reflex sight as requested. I just might have to skill into the LR now.
How does the yellow tint on the lense look when you're aiming it into a dark area? As long as it somehow doesn't make the targeted area even harder to see into then I say it looks pretty good. |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
79
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Posted - 2013.07.29 20:22:00 -
[10] - Quote
King Kobrah wrote:That's perfect actually, as long as the muzzle flash doesn't distort the aiming like the scrambler rifle does
and on that note, please fix the scrambler rifle muzzle flash so it doesn't blind you when you aim down the sights Considering that in the pic screenshot its firing. . .
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bolsh lee
Ahrendee Mercenaries EoN.
316
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Posted - 2013.07.29 20:22:00 -
[11] - Quote
Ouch 23% efficiency at 17m gonna love the new efficiency meter though !
Edit: will the efficiency % add in damage mods or is that base range vs danage ? |
ZDub 303
TeamPlayers EoN.
1359
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Posted - 2013.07.29 20:22:00 -
[12] - Quote
Looks good
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Aisha Ctarl
The Generals EoN.
823
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Posted - 2013.07.29 20:23:00 -
[13] - Quote
It's beautiful and hopefully the LR will get a slight buff to make it a viable weapon once again (shouldn't have to stack damage mods just to get a kill).
On a sidenote - this is new for you CCP. Pictures from a future update?!? I like this new direction you're headed in and hopefully the openness becomes more.....open.
P.S.
Wouldn't mind seeing some internal Rail Rifle testing pictures. |
Thumb Green
Novashift
229
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Posted - 2013.07.29 20:23:00 -
[14] - Quote
I foresee a resurgence in LR qq now that people can actually see what they're shooting at. |
Tupni
Capital Acquisitions LLC
17
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Posted - 2013.07.29 20:24:00 -
[15] - Quote
I definitely like it better than the iron-sight, so good work. With the refined aiming system I bet it'll play better too. |
Vectar Locke
Subdreddit Test Alliance Please Ignore
145
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Posted - 2013.07.29 20:27:00 -
[16] - Quote
The scope isn't the problem. The huge penalty to slew rate while ADS is the problem.
At least you had the foresight to get rid of the retardo blue flash when you fired it.
Just to back to Chromosome for **** sake. |
Akdhar Saif
Resistance of Tomorrow
33
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Posted - 2013.07.29 20:27:00 -
[17] - Quote
I'm guessing the scope alone is the sole contents of the 1.5 expansion?
Can you not give us the options of scopes on all guns? |
Bojo The Mighty
Resheph Interstellar Strategy Gallente Federation
1307
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Posted - 2013.07.29 20:43:00 -
[18] - Quote
Does it have any zoom whatsoever? LR is longer range so there should really be a sort of zoom element to it. I'm not saying bring back the Camera Scope but just make that current aiming animation (where you can see outside the scope as well) have a zoom inside the scope, so things only inside that scope have zoom...that was probably confusing, I hope not. |
D legendary hero
THE WARRIORS OF LEGEND
466
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Posted - 2013.07.29 20:43:00 -
[19] - Quote
i am impressed |
LongLostLust
Dead Six Initiative Lokun Listamenn
99
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Posted - 2013.07.29 20:52:00 -
[20] - Quote
Lose the yellow tint and give me a clear sight with red dot. Oh and a respec so I can go proto Amarr assault |
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CCP Logibro
C C P C C P Alliance
165
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Posted - 2013.07.29 20:54:00 -
[21] - Quote
Akdhar Saif wrote:I'm guessing the scope alone is the sole contents of the 1.5 expansion? Can you not give us the options of scopes on all guns?
Coming 1.4, not 1.5. CCP Logibro // EVE Universe Community Team // Distributor of Nanites
@CCP_Logibro |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
1401
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Posted - 2013.07.29 20:56:00 -
[22] - Quote
Is the laser beam blue in that picture? Are Scramblers and L-Rifles going blue? |
HEAD- HUNTER-GEO
SVER True Blood
8
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Posted - 2013.07.29 20:56:00 -
[23] - Quote
Yeah ccp can we get it on are AR!!!Thats were its most needed been asking this for a while CCP can u tell us if this is in are future!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
danny12343331
SyNergy Gaming EoN.
128
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Posted - 2013.07.29 21:14:00 -
[24] - Quote
My shotgun needs a scope also. |
Noc Tempre
Internal Error. Negative-Feedback
2317
|
Posted - 2013.07.29 21:20:00 -
[25] - Quote
Medic 1879 wrote:Must have taken ages to design that scope.
I know right?
http://web.ccpgamescdn.com/dust/news.control/64539/1/scrambler.jpg
Is the bar really this low?
Also, why are you intentionally making the scopes so opaque? |
sammus420
Goonfeet Top Men.
238
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Posted - 2013.07.29 21:22:00 -
[26] - Quote
So when are ARs going to get red dots? I'd like to think that 26000 years in the future, man kind has figured out that they help everyone shoot better. |
YoUnGcUz
Imperfects Negative-Feedback
78
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Posted - 2013.07.29 21:23:00 -
[27] - Quote
Can i get the same scope on my duvolle assault rifle it cant be that hard to put it on. |
HEAD- HUNTER-GEO
SVER True Blood
8
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Posted - 2013.07.29 21:26:00 -
[28] - Quote
And once More CCP ignores us assault riffle guys were is are AR scopes i ask once more??
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Greasepalms
Ahrendee Mercenaries EoN.
158
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Posted - 2013.07.29 21:42:00 -
[29] - Quote
hopefully this'll bring more lasers to the field.. Been a while since I've been fried by one of those. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
496
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Posted - 2013.07.29 21:44:00 -
[30] - Quote
Lovely stuff. I had feared that a change to the scope model would occur and ADS tracking speed would be unaltered and, as the LR ADS was now considered 'fixed', would fall completely off the radar.
The laser is a wonderful weapon, aesthetically and mechanically interesting. The nature of it makes it a strange and fun beast to work with. |
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Green Living
0uter.Heaven EoN.
709
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Posted - 2013.07.29 22:10:00 -
[31] - Quote
INB4 AR QQ, oh wait... |
Shattered Mirage
The Enclave Syndicate Dark Taboo
13
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Posted - 2013.07.29 22:31:00 -
[32] - Quote
HEAD- HUNTER-GEO wrote:And once More CCP ignores us assault riffle guys were is are AR scopes i ask once more??
You guys aren't really ignored by CCP... notice how the AR is the best weapon in the game? |
Shattered Mirage
The Enclave Syndicate Dark Taboo
13
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Posted - 2013.07.29 22:32:00 -
[33] - Quote
Keyword "SoonGäó". |
Theresa Rohk
The Cuddlefish Templis Dragonaors
4
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Posted - 2013.07.29 22:55:00 -
[34] - Quote
Awesome news, and I'm glad to hear it.
The LR still needs some work though. There's really no reason to ever use the higher tier versions of the weapon as the heat build up reduction no where near outweighs the overheat damage it produces. It might be a tolerable compromise on suits that get benefits to armor, but the Amarr assault suits, the suits designed to be used with energy weapons, are shield based setups.
So, is it possible to get some better numbers/stats on the higher tier versions? Specifically the ELM-7 is all sorts of weak with a huge overheat penalty compared to the lower versions.
Also, is it possible to get more Amarr weapon skins? I can't help but notice how many different AR models and colors there are, yet there's only two colors for the scrambler rifle variants, and two for the laser rifle (gold/black). Maybe a little differentiation would be nice.
Thanks, |
Scheneighnay McBob
Bojo's School of the Trades
2512
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Posted - 2013.07.29 23:06:00 -
[35] - Quote
We all know this thread was made for more than just showing off the iron sight. |
Scheneighnay McBob
Bojo's School of the Trades
2512
|
Posted - 2013.07.29 23:07:00 -
[36] - Quote
Zeylon Rho wrote:Is the laser beam blue in that picture? Are Scramblers and L-Rifles going blue? CCP said a while back we're getting different colors for different ranges |
ahumar nexrad
Anthrax Solutions Mildly Intoxicated
0
|
Posted - 2013.07.29 23:44:00 -
[37] - Quote
Greasepalms wrote:hopefully this'll bring more lasers to the field.. Been a while since I've been fried by one of those.
i try once in a few skirmishes but i usually end up being 1 shot sniped, while using prof damp. not whining, but perhaps i'm saying i suck still HAHA |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
187
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Posted - 2013.07.29 23:53:00 -
[38] - Quote
Keep it coming; one step towards Making the LR useful again. I myself do not use it, I'm a mass driver guy but I understand how the LR community must feel. I'm glad you guys are getting love and that CCP fixes this problem just as they fixed the mass driver; which BTW I am very grateful for even if it was a huge struggle on both parts; the mass driver community and CCP DEV's because I do understand that we as a community can be a bit challenging.
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Rage Racer
DUST University Ivy League
0
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Posted - 2013.07.30 00:25:00 -
[39] - Quote
Looks fantastic! I'm looking forward to this. |
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CCP LogicLoop
C C P C C P Alliance
325
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Posted - 2013.07.30 00:44:00 -
[40] - Quote
The socket he is in is a small socket from the Research SI set. It is a security scan area. |
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NextDark Knight
Hellstorm Inc League of Infamy
43
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Posted - 2013.07.30 01:15:00 -
[41] - Quote
Just saying, I never seen a scope or a iron scope on a laser pointer. I think it should go back to Chrome scope. |
Provolonee
Undefined Risk DARKSTAR ARMY
108
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Posted - 2013.07.30 01:53:00 -
[42] - Quote
The sights look like an improvement at those ranges. Unfortunately the gun does no damage in them. Can we see a screen shot while aiming at a target inside it's optimum.
I personally adjusted to the iron sights and had no problems putting the beam on targets, I'm afraid this will not be enough to make the gun any more fun. The issue is once you get knocked off your laser perch you become pretty worthless. If you can keep the enemy's within your prime spot the damage is ok. Probably not as good as a tac AR, but enough for people go run for cover. Out side of the 60-80m range, the laser is only good for tagging those +25's
It has so many draw backs, and not enough oomph every other weapon is a better choice. Do you know that you can not even use it on a light frame? The light frame was a great choice because of your ability to keep people inside of your kill zone.
I dont see this changing anything, But I do appreciate CCP taking it one step at a time with the LR because, It's a cool weapon by design, and getting it right is important.
|
Garth Mandra
The Southern Legion
51
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Posted - 2013.07.30 02:03:00 -
[43] - Quote
Looks good. Thanks LogiBro and LogicLoop.
Obviously we won't know for sure until we use it but I can't see how that can be worse than the current iron sights.
My only concerns left with the laser's aiming (my favourite weapon incidentally) is the zoom level which is probably (hard to tell with the iron sight in the way...) a bit too low with the iron sights. Difficult to tell in those screen shots and almost impossible to make accurate predictions without trying it out but something to keep in mind.
From my experience so far with the laser in this build so far I think that the numbers are about right. Being able to aim with the damn thing will make a huge difference (especially with the supposed fixes to mouse aiming in the pipe).
As a couple of people said a better progression from standard to advanced to proto would be nice. |
LT Dans Legs
Bullet Cluster
152
|
Posted - 2013.07.30 02:40:00 -
[44] - Quote
Aw man. I love the iron sites. |
crazy space 1
unkn0wn killers League of Infamy
1551
|
Posted - 2013.07.30 02:48:00 -
[45] - Quote
honestly? I would have the ADS view be a larger screen with a camera view from closer to the laser. So we can shoot through the big laser walls. No one was complaining about the old sights other thna polish.
So mini camera sight imo would be best option. give better angle on shot. |
Skipper Jones
Murder Cakes Of Doom
527
|
Posted - 2013.07.30 02:55:00 -
[46] - Quote
Laser rifle here I come!
Love it since I use the SR |
Skipper Jones
Murder Cakes Of Doom
527
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Posted - 2013.07.30 02:56:00 -
[47] - Quote
Is anybody noticing the new map in the background.
CCP you sly dog!
New Laser Rifle scope New map
Is that a yes CCP? |
Viktor Vikrizi
Corprate Raiders
9
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Posted - 2013.07.30 04:00:00 -
[48] - Quote
Skipper Jones wrote:Is anybody noticing the new map in the background.
CCP you sly dog!
New Laser Rifle scope New map
Is that a yes CCP?
Its good that the laser rifle is getting a new scope.. didnt like the other one all that much and that is not a new map its one of the new sockets |
ladwar
Dead Six Initiative Lokun Listamenn
1002
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Posted - 2013.07.30 05:10:00 -
[49] - Quote
nice, love it. anything about the massive drop off at 85m-90m for damage? |
ladwar
Dead Six Initiative Lokun Listamenn
1002
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Posted - 2013.07.30 05:17:00 -
[50] - Quote
HEAD- HUNTER-GEO wrote:And once More CCP ignores us assault riffle guys were is are AR scopes i ask once more??
TAR and burst AR have scopes, theres no reason for a scope on a full auto short range weapon, why do you want one? lasers optimal range is past AR effective range so they should get a scope. |
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
67
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Posted - 2013.07.30 05:48:00 -
[51] - Quote
I love you ^-^ This is exactly the kind of communication with the community we've been pining for. Well done! I like the sight by the way. |
Mobius Wyvern
BetaMax.
2735
|
Posted - 2013.07.30 06:54:00 -
[52] - Quote
CCP Logibro wrote:Hey guys
I've got some new screenshots of the Laser Rifle scope coming in Uprising 1.4 from Team Kong. One of the things we felt was holding the Laser Rifle back was it's scope, which was hard to use and obscured your view when aiming down the sights. So we decided to switch out the old iron sights with a red dot.
[img]http://web.ccpgamescdn.com/dust/news.control/64954/1/12.jpg[/img]
[img]http://web.ccpgamescdn.com/dust/news.control/64954/1/13.jpg[/img]
[img]http://web.ccpgamescdn.com/dust/news.control/64954/1/lr116.JPG[/img]
What do you think? This is neat and all, but if it's supposed to be a medium range weapon, shouldn't it have an actual scope rather than a reflex sight?
Again, don't get me wrong, I'm psyched to try the weapon out again, because I loved it before, but I still think it needs another upgrade to an actual scope. Maybe even that camera scope it had before. |
Bendtner92
Internal Error. Negative-Feedback
819
|
Posted - 2013.07.30 06:54:00 -
[53] - Quote
Like someone else said we should really see a screenshot of the Laser Rifle firing at someone within it's optimal range to see if that sight is really worth it, or if this is yet another failure. |
lowratehitman
Subdreddit Test Alliance Please Ignore
784
|
Posted - 2013.07.30 07:04:00 -
[54] - Quote
This will be fun! |
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CCP LogicLoop
C C P C C P Alliance
327
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Posted - 2013.07.30 07:38:00 -
[55] - Quote
Doyle Reese wrote:is this on the new map or is it just the new outpost? or both? :D
I can't tell if that is on the new terrain or not, but he is in a new small socket, and in the background I believe is one of the new medium sockets. |
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Young-tree
Planetary Response Organization
13
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Posted - 2013.07.30 07:56:00 -
[56] - Quote
This is great - it will make a huge difference! Thanks very much for the change - I'll be saving my Burnstalks until then.
As the lazer rifle is a continuous fire weapon, we would need the visibility above and below where we're shooting to allow you to see any enemies approaching and so you can maintain a better full-body view of your target.
This will improve it's use!
Thaaaanks! |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1655
|
Posted - 2013.07.30 12:18:00 -
[57] - Quote
What do we think??..the AR is hard to use, CCP. Noone even uses the laser rifle.
The iron sight on the AR is hard to use because you can barely see the dot that you have to aim with. A lot of the people like the way it looks but it isn't very functional. I don't understand how one can justify no sights on an assault rifle 6 months after the fps game has been released. This is unprecedented!!!!...and not in a good way either.
What bothers me is that you have sights on weapons that are used the least. I don't understand the logic for placing sights on lasers, scrambler, and tactical rifles.....and totally ignore the most used weapon in the game. Even the submachine gun, which can't be used at distances has a sight. Can't you guys see the problem???? This is a shooter that is designed to not shoot....aim mwchanics are blown, hip fire is broken, hit detection suffers, no sights, and a dysfunctional iron sight with a barely visible bar to aim with.
Now...what do you think?? |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1655
|
Posted - 2013.07.30 12:26:00 -
[58] - Quote
ladwar wrote:HEAD- HUNTER-GEO wrote:And once More CCP ignores us assault riffle guys were is are AR scopes i ask once more??
TAR and burst AR have scopes, theres no reason for a scope on a full auto short range weapon, why do you want one? lasers optimal range is past AR effective range so they should get a scope.
I doubt that he really means scopes...we want reflex sights, at the very least. Not to mention, scopes on ARs in fps games are extremely common. In fact, they are as common as reflex sights. Most shooters use scopes for increased accuracy, that's why. |
John Demonsbane
Unorganized Ninja Infantry Tactics
38
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Posted - 2013.07.30 13:58:00 -
[59] - Quote
Ydubbs81 RND wrote:ladwar wrote:HEAD- HUNTER-GEO wrote:And once More CCP ignores us assault riffle guys were is are AR scopes i ask once more??
TAR and burst AR have scopes, theres no reason for a scope on a full auto short range weapon, why do you want one? lasers optimal range is past AR effective range so they should get a scope. I doubt that he really means scopes...we want reflex sights, at the very least. Not to mention, scopes on ARs in fps games are extremely common. In fact, they are as common as reflex sights. Most shooters use scopes for increased accuracy, that's why.
Realistically there is no reason for traditional scopes on ANY of these weapons with the possible exclusion of the sniper rifle. I mean, we are inside sealed dropsuits and are looking through lenses already, how could the suits optics not simply link up with the gun "sight"? Yes, yes, I know, it's a standard convention to use sights like this in FPS but seriously, any type of iron sight, or any sight that would significantly obscure your view of the battlefield makes no sense! |
SHANN da MAN
D3LTA FORC3 Inver Brass
45
|
Posted - 2013.07.30 14:45:00 -
[60] - Quote
bolsh lee wrote:Ouch 23% efficiency at 17m gonna love the new efficiency meter though ! Edit: will the efficiency % add in damage mods or is that base range vs danage ?
It's 23% efficiency at 17m in ADS (third image)
It's 35% efficiency at 17m in hip fire (first image)
What's up with that? |
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SHANN da MAN
D3LTA FORC3 Inver Brass
45
|
Posted - 2013.07.30 14:48:00 -
[61] - Quote
Bojo The Mighty wrote:Does it have any zoom whatsoever? LR is longer range so there should really be a sort of zoom element to it. I'm not saying bring back the Camera Scope but just make that current aiming animation (where you can see outside the scope as well) have a zoom inside the scope, so things only inside that scope have zoom...that was probably confusing, I hope not.
It does appear to have some Zoom in ADS ... first image and third image are both 17m , but the ADS one looks like the enemy is closer (ie. zoomed) |
Musta Tornius
Cannonfodder PMC
541
|
Posted - 2013.07.30 14:49:00 -
[62] - Quote
SHANN da MAN wrote:bolsh lee wrote:Ouch 23% efficiency at 17m gonna love the new efficiency meter though ! Edit: will the efficiency % add in damage mods or is that base range vs danage ? It's 23% efficiency at 17m in ADS (third image) It's 35% efficiency at 17m in hip fire (first image) What's up with that?
It's not a very accurate representation unless you use ADS to check efficiencies. Something to do with the crosshair and what not. |
KEROSIINI-TERO
Seraphim Auxiliaries
617
|
Posted - 2013.07.30 16:52:00 -
[63] - Quote
Looks nice! And futuristic enough for a lazor... =) |
ZDub 303
TeamPlayers EoN.
1377
|
Posted - 2013.07.30 17:21:00 -
[64] - Quote
SHANN da MAN wrote:bolsh lee wrote:Ouch 23% efficiency at 17m gonna love the new efficiency meter though ! Edit: will the efficiency % add in damage mods or is that base range vs danage ? It's 23% efficiency at 17m in ADS (third image) It's 35% efficiency at 17m in hip fire (first image) What's up with that?
bonus to shields vs penalty to armor. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
851
|
Posted - 2013.07.30 17:46:00 -
[65] - Quote
Ydubbs81 RND wrote:What do we think??..the AR is hard to use, CCP. Noone even uses the laser rifle.
The iron sight on the AR is hard to use because you can barely see the dot that you have to aim with. A lot of the people like the way it looks but it isn't very functional. I don't understand how one can justify no sights on an assault rifle 6 months after the fps game has been released. This is unprecedented!!!!...and not in a good way either.
What bothers me is that you have sights on weapons that are used the least. I don't understand the logic for placing sights on lasers, scrambler, and tactical rifles.....and totally ignore the most used weapon in the game. Even the submachine gun, which can't be used at distances has a sight. Can't you guys see the problem???? This is a shooter that is designed to not shoot....aim mwchanics are blown, hip fire is broken, hit detection suffers, no sights, and a dysfunctional iron sight with a barely visible bar to aim with.
Now...what do you think?? Maybe we're playing a different game, but from my experience assault rifle users have been having no problems getting kills with their weapon. We don't need to make changes to weapons that are already more than efficient at their role. |
Skipper Jones
Murder Cakes Of Doom
530
|
Posted - 2013.07.30 18:10:00 -
[66] - Quote
Viktor Vikrizi wrote:Skipper Jones wrote:Is anybody noticing the new map in the background.
CCP you sly dog!
New Laser Rifle scope New map
Is that a yes CCP? Its good that the laser rifle is getting a new scope.. didnt like the other one all that much and that is not a new map its one of the new sockets
I thought it was a whole new map
I am now sad panda.
Can you confirm just more than one new socket this time CCP? |
Skipper Jones
Murder Cakes Of Doom
530
|
Posted - 2013.07.30 18:12:00 -
[67] - Quote
Ydubbs81 RND wrote:What do we think??..the AR is hard to use, CCP. Noone even uses the laser rifle.
The iron sight on the AR is hard to use because you can barely see the dot that you have to aim with. A lot of the people like the way it looks but it isn't very functional. I don't understand how one can justify no sights on an assault rifle 6 months after the fps game has been released. This is unprecedented!!!!...and not in a good way either.
What bothers me is that you have sights on weapons that are used the least. I don't understand the logic for placing sights on lasers, scrambler, and tactical rifles.....and totally ignore the most used weapon in the game. Even the submachine gun, which can't be used at distances has a sight. Can't you guys see the problem???? This is a shooter that is designed to not shoot....aim mwchanics are blown, hip fire is broken, hit detection suffers, no sights, and a dysfunctional iron sight with a barely visible bar to aim with.
Now...what do you think??
The AR are already dominating the pack of weapons.
Not saying they are OP, just saying you guys already have it good.
CCP needs to focus on new content rather than trying to make the AR a getaway cruise to the jamaican island |
Prangstar RND
Ahrendee Mercenaries EoN.
153
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Posted - 2013.07.30 19:42:00 -
[68] - Quote
gives us back the scopes for the assault rifles. Its stupid they got taken off in the first place. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
852
|
Posted - 2013.07.30 20:06:00 -
[69] - Quote
Skipper Jones wrote:I thought it was a whole new map I am now sad panda. Can you confirm just more than one new socket this time CCP? Well actually it is a new map. I know LogicLoop said he wouldn't confirm this, but he did indirectly by stating this is a small socket and in the background is a medium socket. The only map with a small and medium socket is Manus Peak, and the geography is different so it can't be that.
Also as far as how many new sockets we are getting, Uprising 1.4 is coming with the Gallente Research Lab Outpost set which contains:
1 large socket 2 medium sockets 4 small sockets |
IRON PATRIOT 1
Pure Innocence. EoN.
39
|
Posted - 2013.07.31 00:19:00 -
[70] - Quote
Can the AR get some red dot love? |
|
Viktor Zokas
187.
103
|
Posted - 2013.07.31 01:58:00 -
[71] - Quote
Awesome, now just remove the muzzle flash from the SCR. Thanks. |
Bulletmonkey50
Fallen Disciples The Minmatar Evolutionares
2
|
Posted - 2013.07.31 02:03:00 -
[72] - Quote
Yes!!! Good bye iron sights! thanks for showing us this logibro. i hope this sight has more zoom than the scrambler rifle scope though, this is supposedly a medium long range weapon. Maybe a scope zoom of the tac Ar, just bump the optimal range out even farther, i still get outranged by assault rifles. |
Mobius Wyvern
BetaMax.
2740
|
Posted - 2013.07.31 03:44:00 -
[73] - Quote
sammus420 wrote:So when are ARs going to get red dots? I'd like to think that 26000 years in the future, man kind has figured out that they help everyone shoot better. Man, we used to have ******* cameras on our guns that linked into our HUDs like that Land Warrior and Future Soldier gear the US Army is working on.
And then people complained about them "not being immersive enough" and made massive threads about how all other shooters have ironsights so this game should have ironsights, and they took all the camera-scopes away. |
WyrmHero1945
SyNergy Gaming EoN.
520
|
Posted - 2013.07.31 06:20:00 -
[74] - Quote
Looking forward to this buff. Scope should have clear tint and red dot though. Yellow gets difficult to aim in the night maps. I'm training lasers rifles as of now and faster ADS is really needed. A bit less overheat would be welcomed as well. Make it like Chromosome overheat, at 20 ammo left for the basic.
Edit: Training into Amarr Assault is the only way to make this weapon any decent. Training into this suit should be a bonus, not a requirement. |
Echoist
Fenrir's Wolves RUST415
51
|
Posted - 2013.07.31 07:07:00 -
[75] - Quote
YESSS!!!! I love you CCP!!! I use the laser rifle almost exclusively and I am soooo looking forward to this. Thank you for listening to the laser community. |
The dark cloud
Intara Direct Action Caldari State
1795
|
Posted - 2013.07.31 08:16:00 -
[76] - Quote
That sight will not be avaible for AR's thats for sure. The AR model has the ACOG scope on it on all variants and the devs made it clear that not every racial weapon will have access to all sights on it. I think this is part of the T3 costumisable weapons. |
Shion Typhon
Intara Direct Action Caldari State
201
|
Posted - 2013.07.31 09:57:00 -
[77] - Quote
The sight is excellent, minimalism = good though the red dot seems hard to see, might just be the screenshots. Now you just need to remove that silly variable damage over range mechanic and make the laser build up heat on its target, not its user and you're good to go.
PS, that sight should be on every weapon as default. |
ell armana
Nyain Chan
13
|
Posted - 2013.07.31 12:16:00 -
[78] - Quote
Great!
Adjustment and this change is a nice work!
I'm glad and willing to the same site also pistol |
LCB Holdings
Expert Intervention Caldari State
4
|
Posted - 2013.07.31 14:35:00 -
[79] - Quote
The scope for Amarr weapons is too yellow, make it lighter. |
Nirwanda Vaughns
Molon Labe. League of Infamy
71
|
Posted - 2013.07.31 14:48:00 -
[80] - Quote
Reiki Jubo wrote:great! now can we get a difference in dmg and range with the std, adv and proto versions?
the damage from laser rifles comes with firing for longer. they each start at teh base damage but teh longer a beam is fired the more powerful it becomes. with reduced heat buildup of proto it can be fired far longer than standard thus building up to a higher damage. add to that amarr assault bonus and a viziam laser rifle is pretty nasty |
|
M3DIC 2U
Hellstorm Inc League of Infamy
82
|
Posted - 2013.07.31 15:39:00 -
[81] - Quote
No tint, red X or something more than just a single dot |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
79
|
Posted - 2013.07.31 19:20:00 -
[82] - Quote
Wakko03 wrote:Where is my AR scope.... I mean the dropsuit fitting screen shows that my AR's have a scope.?
EDIT: This is an edit in response to the follow up posts in the rest of this thread. The Reason as I Recall the removal of the scope went like this.
CCP didn't have ranges on the AR's & we also had 2 SKILLS called SHARPSHOOTER that extended the ranges (currently that 1 skill now controls dispersion or kick I don't remember right now which one it covers), so with the scope we had prior to its removal, a BREACH variant could have ALMOST the same range as the Tacticals. Now instead of being ready with the new range system CCP decided to gimp the problem by forcing us to use the Iron Sights after taking away the ORIGINAL Sharpshooter skills (note plural) and thus reduce our long range game; this resulted in the tacticals quickly becoming FOTM and with the nerf to them and the amount of ammo in their clip the problem for them was "solved".
The reason why some of us AR users can DEAL with the not having a reflex dot or a acog and is because for 9 months our AR's had a nice scope and we could remember how and from where we could get the same type of kills. Then about 2 -3 months ago ccp worked the ranges into the mix.
The IRON Sights is a P.O.S. and now that LR with its longer range is making a resurgence why can AR's not get at least the same ability to track an enemy or get more than a lucky headshot in. The clip size wasn't the problem. It was the freaking ROF that modded controller took advantage of. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
79
|
Posted - 2013.07.31 19:26:00 -
[83] - Quote
Reiki Jubo wrote:great! now can we get a difference in dmg and range with the std, adv and proto versions? Remember when the LR was OP. I used a militia logistics back in uprising with a complex damage mod, a basic shield, and some armor, with an ELM advanced laser rifle and that was my expensive OP fit... |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
295
|
Posted - 2013.07.31 21:14:00 -
[84] - Quote
Tectonic Fusion wrote:Wakko03 wrote:Where is my AR scope.... I mean the dropsuit fitting screen shows that my AR's have a scope.?
EDIT: This is an edit in response to the follow up posts in the rest of this thread. The Reason as I Recall the removal of the scope went like this.
CCP didn't have ranges on the AR's & we also had 2 SKILLS called SHARPSHOOTER that extended the ranges (currently that 1 skill now controls dispersion or kick I don't remember right now which one it covers), so with the scope we had prior to its removal, a BREACH variant could have ALMOST the same range as the Tacticals. Now instead of being ready with the new range system CCP decided to gimp the problem by forcing us to use the Iron Sights after taking away the ORIGINAL Sharpshooter skills (note plural) and thus reduce our long range game; this resulted in the tacticals quickly becoming FOTM and with the nerf to them and the amount of ammo in their clip the problem for them was "solved".
The reason why some of us AR users can DEAL with the not having a reflex dot or a acog and is because for 9 months our AR's had a nice scope and we could remember how and from where we could get the same type of kills. Then about 2 -3 months ago ccp worked the ranges into the mix.
The IRON Sights is a P.O.S. and now that LR with its longer range is making a resurgence why can AR's not get at least the same ability to track an enemy or get more than a lucky headshot in. The clip size wasn't the problem. It was the freaking ROF that modded controller took advantage of.
The reduction in clip size was the solution that ccp came up with, I don't think I explained my thoughts about that well enough to make the point I was trying to make.
ie> they took away ammo, and then later on added ranges to the weapons so that snipers and everybody would stop posting that AR's had better range than said sniper rifles. |
xjumpman23
Royal Uhlans Amarr Empire
425
|
Posted - 2013.08.01 01:39:00 -
[85] - Quote
Nerds can't aim a laser pointer that is as easy as holding down R1 to kill. Cry to CCP and that add a sight lmfao. |
J Lav
Opus Arcana Covert Intervention
157
|
Posted - 2013.08.01 03:22:00 -
[86] - Quote
2 Things,
1. Why the colour cast that makes aiming difficult depending on what colour your target is?
2. Why no magnification? For a weapon that is useless at close range, magnification is needed, desperately, especially when considering this is a tracking weapon.
PS, it's better, but by a very small margin. |
Levithunder
Nova Corps Marines Ishuk-Raata Enforcement Directive
23
|
Posted - 2013.08.01 06:40:00 -
[87] - Quote
LOVEE YOU ALL |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1661
|
Posted - 2013.08.01 10:02:00 -
[88] - Quote
John Demonsbane wrote:Ydubbs81 RND wrote:ladwar wrote:HEAD- HUNTER-GEO wrote:And once More CCP ignores us assault riffle guys were is are AR scopes i ask once more??
TAR and burst AR have scopes, theres no reason for a scope on a full auto short range weapon, why do you want one? lasers optimal range is past AR effective range so they should get a scope. I doubt that he really means scopes...we want reflex sights, at the very least. Not to mention, scopes on ARs in fps games are extremely common. In fact, they are as common as reflex sights. Most shooters use scopes for increased accuracy, that's why. Realistically there is no reason for traditional scopes on ANY of these weapons with the possible exclusion of the sniper rifle. I mean, we are inside sealed dropsuits and are looking through lenses already, how could the suits optics not simply link up with the gun "sight"? Yes, yes, I know, it's a standard convention to use sights like this in FPS but seriously, any type of iron sight, or any sight that would significantly obscure your view of the battlefield makes no sense!
Realistically, we aren't even living in the future with sealed dropsuits or whatever. Your post about no sights on an assault rifle in a first-person shooter makes no sense. |
Vilaskis Shalashev
Wolfhounds Ru RUST415
10
|
Posted - 2013.08.01 10:11:00 -
[89] - Quote
Hey CCP Logibro you kill BOT? In uprising 1.4: new map? New gamemode PVE? Fixed scope? |
10mg PLUMBUM
M.O.R.T.I.F.E.R.U.M.
377
|
Posted - 2013.08.01 11:20:00 -
[90] - Quote
New vehicles? Dropsutis? |
|
Disturbingly Bored
The Strontium Asylum
491
|
Posted - 2013.08.01 13:22:00 -
[91] - Quote
As someone who ditched the Laser in Uprising, this is looking good again!
Once it's in game I'll have to drop a few SP into it and climb onto the nearest table top. |
Support Sgt Sparky
DUST University Ivy League
0
|
Posted - 2013.08.01 18:53:00 -
[92] - Quote
Looks awesome! Now please make it as useful as it was pre-uprising. I can't kill anything, even a militia light minnatar with militia shields for crying out loud. |
Levithunder
Nova Corps Marines Ishuk-Raata Enforcement Directive
23
|
Posted - 2013.08.01 19:02:00 -
[93] - Quote
Anyone asking for more DMG output the laser doesn't need it if you have 1-2 complex DMG mods and LR profincey level five yur getting a 25-35% increase on damage at 25% your doing about 21 hp a shot at 35% about 22-23 the proto LR only did 20 hp back in chrome soo if you had 1 DMG mod in chrome it was 22hp so we are now doing about the same DMG in chrome and LAST thing we want is another LR nerf the better scope and tracking speed is all we've needed my laser brothers went 27-0 with the elm-7 yesterday:) |
Vin Vicious
Capital Acquisitions LLC
206
|
Posted - 2013.08.01 23:33:00 -
[94] - Quote
I feel like the zoom needs to be better, it looks to me the SCR,ASCR,TAC,AR and the LR all have the same zoom distance, but the LR,TAR and SCR are suspose to be long range weapons.
To answer your question about the red dot, looks good |
ZDub 303
TeamPlayers EoN.
1442
|
Posted - 2013.08.02 01:10:00 -
[95] - Quote
Lasers don't need more damage, better ADS tracking and a scope is all that is needed.
1.4 will be the birth of many many lasers are OP again threads I'm sure. |
Zene Ren
Bullet Cluster
4
|
Posted - 2013.08.02 12:32:00 -
[96] - Quote
the DMG on LR is optimal IMO having one complex DMG mod and proficiency lv 5 is enough to burn anyone again IMO and i'm using LR from beginning of uprising, yes straight post nerf.
change to scope from iron sight is justified as a mid to long range weapon but little zoom would be even better.
the only thing that is mandatory , again IMO, for this weapon is rotation speed while aiming, for medium range mostly. this is a light weapon a rifle and it feels like heavy cannon "lazor" while aiming.
would be nice to get back, as an effect on enemy, blinding light blurring the screen in the color of laser beam while you hit enemy close to head, as a normal light based weapon would do beside the burn effect ;)
overall good stuff for LR operators ! |
Dao Ferret
BetaMax.
193
|
Posted - 2013.08.02 15:10:00 -
[97] - Quote
sammus420 wrote:So when are ARs going to get red dots? I'd like to think that 26000 years in the future, man kind has figured out that they help everyone shoot better.
I love reading these, considering that early in the beta there were ONLY red-dot scopes and CCP changed things to include Iron-Sights because log of CoD&MAG players were demanding them.
Honestly, It'd be nice if we got to the point that Scope was an option (with different scopes offering different play style choices in terms of zoom and style of scope, leaving aside any sort of damage or to-hit modifier). |
ahumar nexrad
Anthrax Solutions Mildly Intoxicated
2
|
Posted - 2013.08.02 16:03:00 -
[98] - Quote
Zene Ren wrote:the DMG on LR is optimal IMO having one complex DMG mod and proficiency lv 5 is enough to burn anyone again IMO and i'm using LR from beginning of uprising, yes straight post nerf.
change to scope from iron sight is justified as a mid to long range weapon but little zoom would be even better.
the only thing that is mandatory , again IMO, for this weapon is rotation speed while aiming, for medium range mostly. this is a light weapon a rifle and it feels like heavy cannon "lazor" while aiming.
would be nice to get back, as an effect on enemy, blinding light blurring the screen in the color of laser beam while you hit enemy close to head, as a normal light based weapon would do beside the burn effect ;)
overall good stuff for LR operators !
i agree Zene!!! |
Sneaky Fletcher
DUST University Ivy League
25
|
Posted - 2013.08.02 16:53:00 -
[99] - Quote
Good work
Still... don't think this is what you should be working on at the moment...
beats me... |
Jungian
Ahrendee Mercenaries EoN.
118
|
Posted - 2013.08.02 18:50:00 -
[100] - Quote
CCP Logibro wrote:Hey guys
I've got some new screenshots of the Laser Rifle scope coming in Uprising 1.4 from Team Kong. One of the things we felt was holding the Laser Rifle back was it's scope, which was hard to use and obscured your view when aiming down the sights. So we decided to switch out the old iron sights with a red dot.
[img]http://web.ccpgamescdn.com/dust/news.control/64954/1/12.jpg[/img]
[img]http://web.ccpgamescdn.com/dust/news.control/64954/1/13.jpg[/img]
[img]http://web.ccpgamescdn.com/dust/news.control/64954/1/lr116.JPG[/img]
What do you think?
Now give all AR's the same scope and I'll start thinking. |
|
godhands9
Black Phoenix Mercenaries
13
|
Posted - 2013.08.03 05:46:00 -
[101] - Quote
Knight Soiaire wrote:\o/
Now just make it useful again!
dude i looked down after the pics. and seen this post and laughed my asss off...i also said the other day in a post that..in the old build the lasers were like mega o.p. but when they fixed it they really suk i mean i would actually grab one if they tweak it a little bit...nice new sights tho |
godhands9
Black Phoenix Mercenaries
14
|
Posted - 2013.08.03 05:47:00 -
[102] - Quote
Sneaky Fletcher wrote:Good work
Still... don't think this is what you should be working on at the moment...
beats me...
true that brother true that. |
General Erick
Onslaught Inc RISE of LEGION
54
|
Posted - 2013.08.03 08:23:00 -
[103] - Quote
King Kobrah wrote:That's perfect actually, as long as the muzzle flash doesn't distort the aiming like the scrambler rifle does
and on that note, please fix the scrambler rifle muzzle flash so it doesn't blind you when you aim down the sights And give you guys another advantage? I don't think so.
Also, laser snipers are on the way. |
Jathniel
G I A N T EoN.
743
|
Posted - 2013.08.03 08:40:00 -
[104] - Quote
Wakko03 wrote:Where is my AR scope.... I mean the dropsuit fitting screen shows that my AR's have a scope.?
EDIT: This is an edit in response to the follow up posts in the rest of this thread. The Reason as I Recall the removal of the scope went like this.
CCP didn't have ranges on the AR's & we also had 2 SKILLS called SHARPSHOOTER that extended the ranges (currently that 1 skill now controls dispersion or kick I don't remember right now which one it covers), so with the scope we had prior to its removal, a BREACH variant could have ALMOST the same range as the Tacticals. Now instead of being ready with the new range system CCP decided to gimp the problem by forcing us to use the Iron Sights after taking away the ORIGINAL Sharpshooter skills (note plural) and thus reduce our long range game; this resulted in the tacticals quickly becoming FOTM and with the nerf to them and the amount of ammo in their clip the problem for them was "solved".
The reason why some of us AR users can DEAL with the not having a reflex dot or a acog and is because for 9 months our AR's had a nice scope and we could remember how and from where we could get the same type of kills. Then about 2 -3 months ago ccp worked the ranges into the mix.
The IRON Sights is a P.O.S. and now that LR with its longer range is making a resurgence why can AR's not get at least the same ability to track an enemy or get more than a lucky headshot in.
Answer: Because ARs would be OP with a scope.
Until they actually have recoil in ADS, an AR with a scope would be the ultimate weapon. Remember when the full auto ARs had sniper sights back in Replication and before? Give that to ARs today and they would be OP, or at least give ARs the same recoil as Assault Scrambler Rifles before you do.
Or, to make sure everything is even, allow weapons sights to be swapped on weapons.
The "red dot" (or is it yellow) sight will help the Laser Rifle significantly, let's see how well the LR performs after the update. It may not even need a damage increase if all goes well. |
Jathniel
G I A N T EoN.
743
|
Posted - 2013.08.03 08:41:00 -
[105] - Quote
General Erick wrote:King Kobrah wrote:That's perfect actually, as long as the muzzle flash doesn't distort the aiming like the scrambler rifle does
and on that note, please fix the scrambler rifle muzzle flash so it doesn't blind you when you aim down the sights And give you guys another advantage? I don't think so. Also, laser snipers are on the way.
I agree.
But what "laser snipers" are you referring to? Typically the laser rifle already had a similar function. |
Jathniel
G I A N T EoN.
743
|
Posted - 2013.08.03 08:45:00 -
[106] - Quote
CCP Logibro wrote:Hey guys
I've got some new screenshots of the Laser Rifle scope coming in Uprising 1.4 from Team Kong. One of the things we felt was holding the Laser Rifle back was it's scope, which was hard to use and obscured your view when aiming down the sights. So we decided to switch out the old iron sights with a red dot.
[img]http://web.ccpgamescdn.com/dust/news.control/64954/1/12.jpg[/img]
[img]http://web.ccpgamescdn.com/dust/news.control/64954/1/13.jpg[/img]
[img]http://web.ccpgamescdn.com/dust/news.control/64954/1/lr116.JPG[/img]
What do you think?
Can we post images in threads too please? |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
307
|
Posted - 2013.08.04 03:10:00 -
[107] - Quote
Jathniel wrote:Wakko03 wrote:Where is my AR scope.... I mean the dropsuit fitting screen shows that my AR's have a scope.?
EDIT: This is an edit in response to the follow up posts in the rest of this thread. The Reason as I Recall the removal of the scope went like this.
CCP didn't have ranges on the AR's & we also had 2 SKILLS called SHARPSHOOTER that extended the ranges (currently that 1 skill now controls dispersion or kick I don't remember right now which one it covers), so with the scope we had prior to its removal, a BREACH variant could have ALMOST the same range as the Tacticals. Now instead of being ready with the new range system CCP decided to gimp the problem by forcing us to use the Iron Sights after taking away the ORIGINAL Sharpshooter skills (note plural) and thus reduce our long range game; this resulted in the tacticals quickly becoming FOTM and with the nerf to them and the amount of ammo in their clip the problem for them was "solved".
The reason why some of us AR users can DEAL with the not having a reflex dot or a acog and is because for 9 months our AR's had a nice scope and we could remember how and from where we could get the same type of kills. Then about 2 -3 months ago ccp worked the ranges into the mix.
The IRON Sights is a P.O.S. and now that LR with its longer range is making a resurgence why can AR's not get at least the same ability to track an enemy or get more than a lucky headshot in. Answer: Because ARs would be OP with a scope. Until they actually have recoil in ADS, an AR with a scope would be the ultimate weapon. Remember when the full auto ARs had sniper sights back in Replication and before? Give that to ARs today and they would be OP, or at least give ARs the same recoil as Assault Scrambler Rifles before you do. Or, to make sure everything is even, allow weapons sights to be swapped on weapons. The "red dot" (or is it yellow) sight will help the Laser Rifle significantly, let's see how well the LR performs after the update. It may not even need a damage increase if all goes well.
AR with scopes would not be op, keep telling yourself that, you can't even shoot from the table top to the northern pyramid like structures in line harvest, why must my aiming being limited while everyone and everything else gets made better, the iron sight is a joke and so is the discussion about why they don't have a scope or sight. I stand by my assertion that without the original sharpshooter skills range increase you guys are trying to defend a LASER Rifles chance to become FOTM. |
IMMORTAL WAR HERO
TheLastLegionOfHeroes
6
|
Posted - 2013.08.04 04:38:00 -
[108] - Quote
CCP Logibro wrote:Hey guys
I've got some new screenshots of the Laser Rifle scope coming in Uprising 1.4 from Team Kong. One of the things we felt was holding the Laser Rifle back was it's scope, which was hard to use and obscured your view when aiming down the sights. So we decided to switch out the old iron sights with a red dot.
[img]http://web.ccpgamescdn.com/dust/news.control/64954/1/12.jpg[/img]
[img]http://web.ccpgamescdn.com/dust/news.control/64954/1/13.jpg[/img]
[img]http://web.ccpgamescdn.com/dust/news.control/64954/1/lr116.JPG[/img]
What do you think?
that looks realy nice I like the idea of sights on guns but I like the iron sights on lazer rifle could we mabey get a choice as to werther or not we can remove or attatch gun sight on the spot like crisis...... or atleast be able to do it in dropsuit customization example is battlefield 3 I like using the semi auto sniper sks with iron sight and I like it since it reminds me of the ak7 which is not automatic but semi |
AP Grasshopper
Namtar Elite Gallente Federation
0
|
Posted - 2013.08.04 11:16:00 -
[109] - Quote
Stop adding/removing/changing whether a weapon has a scope, iron sight or reflex sight. CCP, Finish adding all the weapons and drop-suits in FIRST.Then after that's done consider making a patch where you can add, as a module assigned to the weapon slot, a racial optic identical to the racial weapon. Weapon is standard with iron-sight with the option of a Racial variant of red dot, Acog and sniper rifle optic to your weapon for a small price. Seriously this isn't hard to figure out then everyones happy, now how about hiring more developers... 100 more?
Edit: New sight yeah right. |
dustwaffle
Gravity Prone EoN.
284
|
Posted - 2013.08.05 03:56:00 -
[110] - Quote
Those graphics look a lot better than mine do How do I get them? |
|
Jungian
Ahrendee Mercenaries EoN.
121
|
Posted - 2013.08.05 19:53:00 -
[111] - Quote
should show realtime distance when using laser on the scope for lazery accurate details
so its easier to keep it at optimal range. |
Mobius Wyvern
Guardian Solutions
2884
|
Posted - 2013.08.06 06:38:00 -
[112] - Quote
Jungian wrote:should show realtime distance when using laser on the scope for lazery accurate details
so its easier to keep it at optimal range. Sounds good to me. |
FroO Bg
SVER True Blood
11
|
Posted - 2013.08.06 13:01:00 -
[113] - Quote
I think it looks too much like the Scramble Rifle scope. But it's better than nothing. I would like a red dot. or something.
PS: WHERE IS WEAPON COSTUMIZATION!? IT IS A MUST!! |
Bojo The Mighty
Zanzibar Concept
1399
|
Posted - 2013.08.07 19:09:00 -
[114] - Quote
I still think that because the Laser Rifle is long range that the scope should have a low power zoom. I mean, you can't call it a scope unless there is a zoom. |
crispipin
The Vanguardians
0
|
Posted - 2013.08.07 19:18:00 -
[115] - Quote
Questions: I've never seen that map before, is it a new one you're adding in 1.4? Is the laser rifle getting some love in 1.4? When are you releasing 1.4? |
Garrett Blacknova
Codex Troopers
3370
|
Posted - 2013.08.09 12:13:00 -
[116] - Quote
Just to clarify things for a few of you who seem confused.
First image: 17m range, target has shields, 35% efficiency Third image: 17m range, target shields at 0, 23% efficiency
Lasers deal more damage to shields than armour, so when a target still has shields, it makes sense that the weapon would have a better efficiency rating.
First image: Range 17m, not aiming down sights Second image: Range 43m, ADS
In spite of literally more than double the range, the target looks barely any further away in the second image. If you're saying that's not zooming in, you're not paying attention. The third image isn't the same size as the first 2, so it doesn't lend itself as well to comparison, but from the apparent differences in scale based on range, I'd guess approximately 1.5x zoom on the sight.
Last, but definitely not least, LASER is an acronym for "Light Amplification by Stimulated Emission of Radiation". No matter how insane your local variant of English may be, there is no English-speaking nation in existence where "Ztimulated" is a word, so there is no reason to call the weapon a "Lazer Rifle". Please refrain from doing so.
You're welcome. |
Severance Pay
Krullefor Organization Minmatar Republic
870
|
Posted - 2013.08.09 23:49:00 -
[117] - Quote
Weaponnfittings pl0x |
Planetside2PS4F2P
Osmon Surveillance Caldari State
16
|
Posted - 2013.08.10 02:25:00 -
[118] - Quote
So scope for only 1 variation of gun? Sucky for anyone NOT using the useless lazer rifle. |
Got malwarE
Royal Uhlans Amarr Empire
27
|
Posted - 2013.08.10 14:33:00 -
[119] - Quote
Love it! +1 ccp
--GmE |
Vitharr Foebane
Blood Money Mercenaries
0
|
Posted - 2013.08.11 05:53:00 -
[120] - Quote
so when do us fatties get a heavy laser? |
|
Fiegmund Ophiuchus
Tal-Romon Legion Amarr Empire
0
|
Posted - 2013.08.11 11:25:00 -
[121] - Quote
King Kobrah wrote:That's perfect actually, as long as the muzzle flash doesn't distort the aiming like the scrambler rifle does
and on that note, please fix the scrambler rifle muzzle flash so it doesn't blind you when you aim down the sights
Same goes with the SMG's muzzle flash, it's too much bright in dark places, it blinds me. But I do prefer an iron sight, maybe you can enlarge a little the previous one. The shape was good for aiming. |
Planetside2PS4F2P
Osmon Surveillance Caldari State
26
|
Posted - 2013.08.11 19:31:00 -
[122] - Quote
Can my shotty have a 8x sight? I can be op then. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3052
|
Posted - 2013.08.11 21:20:00 -
[123] - Quote
Planetside2PS4F2P wrote:Can my shotty have a 8x sight? I can be op then. How could that possibly make you OP? |
DJINN leukoplast
Hellstorm Inc League of Infamy
989
|
Posted - 2013.08.12 01:36:00 -
[124] - Quote
I think the new scope will bring life back into the LR. One of the best things about the old LR sights was that you could see the beam, which made it much easier to track and hit targets accurately. I haven't used the LR yet in uprising but I have watched videos, and the fact that you can't see the beam when ADS is a big part of the problem.
Technically we don't even need sights for the LR, as the using the laser beam itself is the best way to aim. |
Dark King Mitsunari
Blood Eye Ravens
0
|
Posted - 2013.08.12 12:00:00 -
[125] - Quote
It might not do as much damage but it is a good suppressing weapon |
Fiegmund Ophiuchus
Tal-Romon Legion Amarr Empire
0
|
Posted - 2013.08.12 19:58:00 -
[126] - Quote
CCP Logibro wrote:Hey guys
I've got some new screenshots of the Laser Rifle scope coming in Uprising 1.4 from Team Kong. One of the things we felt was holding the Laser Rifle back was it's scope, which was hard to use and obscured your view when aiming down the sights. So we decided to switch out the old iron sights with a red dot.
[img]http://web.ccpgamescdn.com/dust/news.control/64954/1/12.jpg[/img]
[img]http://web.ccpgamescdn.com/dust/news.control/64954/1/13.jpg[/img]
[img]http://web.ccpgamescdn.com/dust/news.control/64954/1/lr116.JPG[/img]
What do you think?
I think that the iron sight is better, it requires skills to use it. I just bought the Laser rifle this morning and I doesn't find it cumbersome, I love it. The shape of the iron sight is awesome, it helps to acquire easily a target , even at long range, you made a great job. If you could at least leave the option to players to choose between the scope and the iron sight while equiping the weapon, it will be really great ! |
Flint Beastgood III
GunFall Mobilization Covert Intervention
32
|
Posted - 2013.08.12 21:00:00 -
[127] - Quote
Akdhar Saif wrote:I'm guessing the scope alone is the sole contents of the 1.5 expansion? Can you not give us the options of scopes on all guns?
Something I thought would be a no-brainer, but there'd probably only be QQing about DUST turning into CoD and the like. |
Badgerr Rager
Trans Worlds Operations League of Infamy
24
|
Posted - 2013.08.12 21:03:00 -
[128] - Quote
Really like the new scope if you release it, Should make people want to use it more as it is somewhat hard to use without that one. But lasers still kick a** |
Sgt Buttscratch
G I A N T EoN.
608
|
Posted - 2013.08.13 03:57:00 -
[129] - Quote
Can we choose ingame please, I prefer the iron sights, makes it easy |
Your Absolut End
Neanderthal Nation
141
|
Posted - 2013.08.13 17:18:00 -
[130] - Quote
Wakko03 wrote:Where is my AR scope.... I mean the dropsuit fitting screen shows that my AR's have a scope.?
EDIT: This is an edit in response to the follow up posts in the rest of this thread. The Reason as I Recall the removal of the scope went like this.
CCP didn't have ranges on the AR's & we also had 2 SKILLS called SHARPSHOOTER that extended the ranges (currently that 1 skill now controls dispersion or kick I don't remember right now which one it covers), so with the scope we had prior to its removal, a BREACH variant could have ALMOST the same range as the Tacticals. Now instead of being ready with the new range system CCP decided to gimp the problem by forcing us to use the Iron Sights after taking away the ORIGINAL Sharpshooter skills (note plural) and thus reduce our long range game; this resulted in the tacticals quickly becoming FOTM and with the nerf to them and the amount of ammo in their clip the problem for them was "solved".
The reason why some of us AR users can DEAL with the not having a reflex dot or a acog and is because for 9 months our AR's had a nice scope and we could remember how and from where we could get the same type of kills. Then about 2 -3 months ago ccp worked the ranges into the mix.
The IRON Sights is a P.O.S. and now that LR with its longer range is making a resurgence why can AR's not get at least the same ability to track an enemy or get more than a lucky headshot in.
Dude, sorry but complaining with an AR, seriously? Your weapon has nearly no kick, a range with which you can step up with every single weapon except for the Sniper rifles, you have such a great precision on that weapon and this combined with a very nice dmg.
Now you DARE to complain that the LR which is MADE for that distance gets an aiming system which makes it atleast usable again?Seriously? After the LR got nerfed even way over death, while your AR is still the weapon to go for?
The regular AR is meant for SHORT ranges within the AR/LR/SCR/etc... range, so no, no scope for you, sorry bro. |
|
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
229
|
Posted - 2013.08.13 18:37:00 -
[131] - Quote
Medic 1879 wrote:Must have taken ages to design that scope. awesome |
Wakko03
Better Hide R Die
329
|
Posted - 2013.08.13 19:06:00 -
[132] - Quote
Your Absolut End wrote:Wakko03 wrote:Where is my AR scope.... I mean the dropsuit fitting screen shows that my AR's have a scope.?
EDIT: This is an edit in response to the follow up posts in the rest of this thread. The Reason as I Recall the removal of the scope went like this.
CCP didn't have ranges on the AR's & we also had 2 SKILLS called SHARPSHOOTER that extended the ranges (currently that 1 skill now controls dispersion or kick I don't remember right now which one it covers), so with the scope we had prior to its removal, a BREACH variant could have ALMOST the same range as the Tacticals. Now instead of being ready with the new range system CCP decided to gimp the problem by forcing us to use the Iron Sights after taking away the ORIGINAL Sharpshooter skills (note plural) and thus reduce our long range game; this resulted in the tacticals quickly becoming FOTM and with the nerf to them and the amount of ammo in their clip the problem for them was "solved".
The reason why some of us AR users can DEAL with the not having a reflex dot or a acog and is because for 9 months our AR's had a nice scope and we could remember how and from where we could get the same type of kills. Then about 2 -3 months ago ccp worked the ranges into the mix.
The IRON Sights is a P.O.S. and now that LR with its longer range is making a resurgence why can AR's not get at least the same ability to track an enemy or get more than a lucky headshot in. Dude, sorry but complaining with an AR, seriously? Your weapon has nearly no kick, a range with which you can step up with every single weapon except for the Sniper rifles, you have such a great precision on that weapon and this combined with a very nice dmg. Now you DARE to complain that the LR which is MADE for that distance gets an aiming system which makes it atleast usable again?Seriously? After the LR got nerfed even way over death, while your AR is still the weapon to go for? The regular AR is meant for SHORT ranges within the AR/LR/SCR/etc... range, so no, no scope for you, sorry bro.
Well aren't you just a ball of misinformation, why can the other weapons get devices that make them more effective in their ranges while I have to use the Prescision offered by a P.O.S. IRON SIGHT? Let me use the distance I do have in the most effective manor. (Of course youtube would be filled with vids of players asking why they have to shoot in front or behind an enemy or how the shots could have missed with the dot right on the enemy). Since so many people are AR users as you and those like you claim, would it be more likely to benefit more players by giving us a scope then.
According to the same post that discusses the range on the weapons ccp took a very casaual approach, sure it is a short range weapon they say the militia one goes for 40 meters or so.... I want to know why I don't know the numbers without having to go into a match and notice the information on the bottom of my screen, sure ccp plays the pronoun game and keeps everyone in the dark so they can monkey with the numbers without having to explain it. Range 40m max 60m, but no ccp keep it to short , medium and long without detailing just what distances those ranges comprise.
I know you know not of what you speak of because of the simple fact that on Line Harvest Map from the top of the Pyramid like structures in the north to the top of the TABLE is more than 80meters, my ohhh so long range tasctical AR does not do enemies damage if I stand on either structure and shoot at an enemy on the other. Additionally it is longer than 50 meters from the ground to the table top on the same map, so while everyone with a laser rifle, mass driver, forge gun, sniper rifle, flaylock pistol and plasma cannon can outrange me at will from an elevated position... ccp's only response has been your tired excuse the AR is too good.
Keep jumping on the ccp bandwagon, as I recall CCP had tons of data about the Laser NERF mostly from the fishbowl manus peaks map that ended up looking like a Pink Floyd Laser Light Show.
This is starting to feel like a troll post, shouldn't you also be stating that the Nano-hives need to be nerfed and that a player can throw a grenade 50 meters and that murder taxi's are fine, or better yet like I keep asking others, crack open that crystal ball you keep to let you know what will be FOTM and nerfed as I don't want to waste my SP on things that will get nerfed so I choose the AR. Which has had the scope removed, the range extender skills removed, the fire rate reduced (except for the mouse as ccp can't program that in to all the ones that they have approved for use with dust, while the PS3 controller can easily be manipulated) and a POS Iron Sights that is only useable 1 out of 5 firefights. |
demonic mike352
xCosmic Voidx The Superpowers
10
|
Posted - 2013.08.13 21:28:00 -
[133] - Quote
I think it should be optional optional If u want a scope on ur ar and the scope need to be clear no tint and sniper scopes should be able zoom in |
Your Absolut End
Neanderthal Nation
141
|
Posted - 2013.08.14 10:01:00 -
[134] - Quote
Wakko03 wrote:Your Absolut End wrote:Wakko03 wrote:Where is my AR scope.... I mean the dropsuit fitting screen shows that my AR's have a scope.?
EDIT: This is an edit in response to the follow up posts in the rest of this thread. The Reason as I Recall the removal of the scope went like this.
CCP didn't have ranges on the AR's & we also had 2 SKILLS called SHARPSHOOTER that extended the ranges (currently that 1 skill now controls dispersion or kick I don't remember right now which one it covers), so with the scope we had prior to its removal, a BREACH variant could have ALMOST the same range as the Tacticals. Now instead of being ready with the new range system CCP decided to gimp the problem by forcing us to use the Iron Sights after taking away the ORIGINAL Sharpshooter skills (note plural) and thus reduce our long range game; this resulted in the tacticals quickly becoming FOTM and with the nerf to them and the amount of ammo in their clip the problem for them was "solved".
The reason why some of us AR users can DEAL with the not having a reflex dot or a acog and is because for 9 months our AR's had a nice scope and we could remember how and from where we could get the same type of kills. Then about 2 -3 months ago ccp worked the ranges into the mix.
The IRON Sights is a P.O.S. and now that LR with its longer range is making a resurgence why can AR's not get at least the same ability to track an enemy or get more than a lucky headshot in. Dude, sorry but complaining with an AR, seriously? Your weapon has nearly no kick, a range with which you can step up with every single weapon except for the Sniper rifles, you have such a great precision on that weapon and this combined with a very nice dmg. Now you DARE to complain that the LR which is MADE for that distance gets an aiming system which makes it atleast usable again?Seriously? After the LR got nerfed even way over death, while your AR is still the weapon to go for? The regular AR is meant for SHORT ranges within the AR/LR/SCR/etc... range, so no, no scope for you, sorry bro. Well aren't you just a ball of misinformation, why can the other weapons get devices that make them more effective in their ranges while I have to use the Prescision offered by a P.O.S. IRON SIGHT? Let me use the distance I do have in the most effective manor. (Of course youtube would be filled with vids of players asking why they have to shoot in front or behind an enemy or how the shots could have missed with the dot right on the enemy). Since so many people are AR users as you and those like you claim, would it be more likely to benefit more players by giving us a scope then. According to the same post that discusses the range on the weapons ccp took a very casaual approach, sure it is a short range weapon they say the militia one goes for 40 meters or so.... I want to know why I don't know the numbers without having to go into a match and notice the information on the bottom of my screen, sure ccp plays the pronoun game and keeps everyone in the dark so they can monkey with the numbers without having to explain it. Range 40m max 60m, but no ccp keep it to short , medium and long without detailing just what distances those ranges comprise. I know you know not of what you speak of because of the simple fact that on Line Harvest Map from the top of the Pyramid like structures in the north to the top of the TABLE is more than 80meters, my ohhh so long range tasctical AR does not do enemies damage if I stand on either structure and shoot at an enemy on the other. Additionally it is longer than 50 meters from the ground to the table top on the same map, so while everyone with a laser rifle, mass driver, forge gun, sniper rifle, flaylock pistol and plasma cannon can outrange me at will from an elevated position... ccp's only response has been your tired excuse the AR is too good. Keep jumping on the ccp bandwagon, as I recall CCP had tons of data about the Laser NERF mostly from the fishbowl manus peaks map that ended up looking like a Pink Floyd Laser Light Show. This is starting to feel like a troll post, shouldn't you also be stating that the Nano-hives need to be nerfed and that a player can throw a grenade 50 meters and that murder taxi's are fine, or better yet like I keep asking others, crack open that crystal ball you keep to let you know what will be FOTM and nerfed as I don't want to waste my SP on things that will get nerfed so I choose the AR. Which has had the scope removed, the range extender skills removed, the fire rate reduced (except for the mouse as ccp can't program that in to all the ones that they have approved for use with dust, while the PS3 controller can easily be manipulated) and a POS Iron Sights that is only useable 1 out of 5 firefights.
So why do you need an Acog when your gun can't shoot longer distances than 50 meters? next time please keep your post a lil shorter, I mean its a compliment that you take that amount of time just to discuss with me, but all I say here is that the optimal range of an LR is somewhere around 80 meters, where it's definately necessary to have a nice aiming tool on your gun. The AR is not meant to shoot so far on distance so it makes no sense to build an Acog on top of it, or do shotguns also now need an Acog? What about Knova Knives ? lol
my first posz wasn't meant that aggressive as it sounded, I just still can't believe how hard CCP ripped the LR in Uprising and I'm just happy to finally see it come back to life. |
Soldiersaint
Deepspace Digital
337
|
Posted - 2013.08.15 22:22:00 -
[135] - Quote
LongLostLust wrote:Lose the yellow tint and give me a clear sight with red dot. Oh and a respec so I can go proto Amarr assault Amarr uses yellow dots not red dots. LEARN YOUR LORE YOU FREAKING HAMSTER! |
medomai grey
WarRavens League of Infamy
106
|
Posted - 2013.08.17 03:43:00 -
[136] - Quote
The new laser rifle scope looks like it was taken from the scrambler rifle. So it can be assumed that the new scope will inherit the same problem scrambler rifle scopes suffer from, way too much yellow tint. The scope looks fine in CCP Logibro's pictures; but that's because its on a well lit map. Use the same scope in a darker map and you'll have trouble distinguishing your target from the scenery. The yellow tint on the scopes needs to be toned down.
PS: did CCP Logibro show us parts of new buildings? spoilers! |
Sgt Buttscratch
G I A N T EoN.
618
|
Posted - 2013.08.17 14:34:00 -
[137] - Quote
Can we have variants of the LR please, theres only 3. Even if at first we have 2 versions of each one with current(better and very accuracte) adjusted ironsights and one with the horrid yellow tint(looks like walmart sunglasses). I don't see why its so hard to have clear glass with a red dot
I'd like to have the ability to hold a charge on it, rather than waste half my ammo gathering power. And extend the effective range, I have standard assault rifles out ranging me and hitting decent damage with there incidental damage. |
Beren Hurin
The Vanguardians
1117
|
Posted - 2013.08.19 17:01:00 -
[138] - Quote
Laser variants also coming in 1.4? I feel like all in all, 1.4 will turn out good for Amarr. |
Panther Alpha
DarkWingsss
920
|
Posted - 2013.08.22 10:03:00 -
[139] - Quote
New map with interior decorations ?... is that an Office i see there ? ...please talk me we getting all this stuff in 1.4 ..pretty please ? |
Smooth Assassin
Condotta Rouvenor Gallente Federation
48
|
Posted - 2013.08.22 19:10:00 -
[140] - Quote
King Kobrah wrote:That's perfect actually, as long as the muzzle flash doesn't distort the aiming like the scrambler rifle does
and on that note, please fix the scrambler rifle muzzle flash so it doesn't blind you when you aim down the sights Oh no if they fix that then assault scrambler rifles will be OP |
|
Cosgar
ParagonX
4540
|
Posted - 2013.08.24 03:23:00 -
[141] - Quote
Smooth Assassin wrote:King Kobrah wrote:That's perfect actually, as long as the muzzle flash doesn't distort the aiming like the scrambler rifle does
and on that note, please fix the scrambler rifle muzzle flash so it doesn't blind you when you aim down the sights Oh no if they fix that then assault scrambler rifles will be OP More like people will be able to use the damn thing without having epileptic seizures. |
TheD1CK
Dead Man's Game
2
|
Posted - 2013.08.25 19:57:00 -
[142] - Quote
damn, am i the only person who liked the iron sights ???? without a damage buff to the Elm-7 and Viziam, it costs way to much Isk to use my Laser setup just to be owned by any guy who gets close |
Delta Iddon
No Free Pass
73
|
Posted - 2013.08.26 13:16:00 -
[143] - Quote
TheD1CK wrote:damn, am i the only person who liked the iron sights ???? without a damage buff to the Elm-7 and Viziam, it costs way to much Isk to use my Laser setup just to be owned by any guy who gets close
i will miss the iron sights, but i dont really agree with a damage buff to the elm or viziam over the std, i do near 24 damage per shot with my viziam as is |
Baal Incubii
Bhaalgorn Industries
0
|
Posted - 2013.08.27 11:10:00 -
[144] - Quote
I'm honestly happy the LR is getting a scope cos now it might be a viable fit, considering its optimal range is far enough that a sight would drastically improve its wieldability; however, I agree with many of the comments regarding its damage; it would be kinda cool to introduce a model of the LR with selective fire (like the Scrambler Rifle) that could work better on armor but have a cooldown (sorta like an impedance burst), that way, the LR could be used to drop shields and then still be used for the kill instead of switching to a secondary or taking an Assist for a kill you worked hard to get. |
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