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Thread Statistics | Show CCP posts - 4 post(s) |
Jathniel
G I A N T EoN.
743
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Posted - 2013.08.03 08:40:00 -
[1] - Quote
Wakko03 wrote:Where is my AR scope.... I mean the dropsuit fitting screen shows that my AR's have a scope.?
EDIT: This is an edit in response to the follow up posts in the rest of this thread. The Reason as I Recall the removal of the scope went like this.
CCP didn't have ranges on the AR's & we also had 2 SKILLS called SHARPSHOOTER that extended the ranges (currently that 1 skill now controls dispersion or kick I don't remember right now which one it covers), so with the scope we had prior to its removal, a BREACH variant could have ALMOST the same range as the Tacticals. Now instead of being ready with the new range system CCP decided to gimp the problem by forcing us to use the Iron Sights after taking away the ORIGINAL Sharpshooter skills (note plural) and thus reduce our long range game; this resulted in the tacticals quickly becoming FOTM and with the nerf to them and the amount of ammo in their clip the problem for them was "solved".
The reason why some of us AR users can DEAL with the not having a reflex dot or a acog and is because for 9 months our AR's had a nice scope and we could remember how and from where we could get the same type of kills. Then about 2 -3 months ago ccp worked the ranges into the mix.
The IRON Sights is a P.O.S. and now that LR with its longer range is making a resurgence why can AR's not get at least the same ability to track an enemy or get more than a lucky headshot in.
Answer: Because ARs would be OP with a scope.
Until they actually have recoil in ADS, an AR with a scope would be the ultimate weapon. Remember when the full auto ARs had sniper sights back in Replication and before? Give that to ARs today and they would be OP, or at least give ARs the same recoil as Assault Scrambler Rifles before you do.
Or, to make sure everything is even, allow weapons sights to be swapped on weapons.
The "red dot" (or is it yellow) sight will help the Laser Rifle significantly, let's see how well the LR performs after the update. It may not even need a damage increase if all goes well. |
Jathniel
G I A N T EoN.
743
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Posted - 2013.08.03 08:41:00 -
[2] - Quote
General Erick wrote:King Kobrah wrote:That's perfect actually, as long as the muzzle flash doesn't distort the aiming like the scrambler rifle does
and on that note, please fix the scrambler rifle muzzle flash so it doesn't blind you when you aim down the sights And give you guys another advantage? I don't think so. Also, laser snipers are on the way.
I agree.
But what "laser snipers" are you referring to? Typically the laser rifle already had a similar function. |
Jathniel
G I A N T EoN.
743
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Posted - 2013.08.03 08:45:00 -
[3] - Quote
CCP Logibro wrote:Hey guys
I've got some new screenshots of the Laser Rifle scope coming in Uprising 1.4 from Team Kong. One of the things we felt was holding the Laser Rifle back was it's scope, which was hard to use and obscured your view when aiming down the sights. So we decided to switch out the old iron sights with a red dot.
[img]http://web.ccpgamescdn.com/dust/news.control/64954/1/12.jpg[/img]
[img]http://web.ccpgamescdn.com/dust/news.control/64954/1/13.jpg[/img]
[img]http://web.ccpgamescdn.com/dust/news.control/64954/1/lr116.JPG[/img]
What do you think?
Can we post images in threads too please? |
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