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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Fiegmund Ophiuchus
Tal-Romon Legion Amarr Empire
0
|
Posted - 2013.08.11 11:25:00 -
[121] - Quote
King Kobrah wrote:That's perfect actually, as long as the muzzle flash doesn't distort the aiming like the scrambler rifle does
and on that note, please fix the scrambler rifle muzzle flash so it doesn't blind you when you aim down the sights
Same goes with the SMG's muzzle flash, it's too much bright in dark places, it blinds me. But I do prefer an iron sight, maybe you can enlarge a little the previous one. The shape was good for aiming. |
Planetside2PS4F2P
Osmon Surveillance Caldari State
26
|
Posted - 2013.08.11 19:31:00 -
[122] - Quote
Can my shotty have a 8x sight? I can be op then. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3052
|
Posted - 2013.08.11 21:20:00 -
[123] - Quote
Planetside2PS4F2P wrote:Can my shotty have a 8x sight? I can be op then. How could that possibly make you OP? |
DJINN leukoplast
Hellstorm Inc League of Infamy
989
|
Posted - 2013.08.12 01:36:00 -
[124] - Quote
I think the new scope will bring life back into the LR. One of the best things about the old LR sights was that you could see the beam, which made it much easier to track and hit targets accurately. I haven't used the LR yet in uprising but I have watched videos, and the fact that you can't see the beam when ADS is a big part of the problem.
Technically we don't even need sights for the LR, as the using the laser beam itself is the best way to aim. |
Dark King Mitsunari
Blood Eye Ravens
0
|
Posted - 2013.08.12 12:00:00 -
[125] - Quote
It might not do as much damage but it is a good suppressing weapon |
Fiegmund Ophiuchus
Tal-Romon Legion Amarr Empire
0
|
Posted - 2013.08.12 19:58:00 -
[126] - Quote
CCP Logibro wrote:Hey guys
I've got some new screenshots of the Laser Rifle scope coming in Uprising 1.4 from Team Kong. One of the things we felt was holding the Laser Rifle back was it's scope, which was hard to use and obscured your view when aiming down the sights. So we decided to switch out the old iron sights with a red dot.
[img]http://web.ccpgamescdn.com/dust/news.control/64954/1/12.jpg[/img]
[img]http://web.ccpgamescdn.com/dust/news.control/64954/1/13.jpg[/img]
[img]http://web.ccpgamescdn.com/dust/news.control/64954/1/lr116.JPG[/img]
What do you think?
I think that the iron sight is better, it requires skills to use it. I just bought the Laser rifle this morning and I doesn't find it cumbersome, I love it. The shape of the iron sight is awesome, it helps to acquire easily a target , even at long range, you made a great job. If you could at least leave the option to players to choose between the scope and the iron sight while equiping the weapon, it will be really great ! |
Flint Beastgood III
GunFall Mobilization Covert Intervention
32
|
Posted - 2013.08.12 21:00:00 -
[127] - Quote
Akdhar Saif wrote:I'm guessing the scope alone is the sole contents of the 1.5 expansion? Can you not give us the options of scopes on all guns?
Something I thought would be a no-brainer, but there'd probably only be QQing about DUST turning into CoD and the like. |
Badgerr Rager
Trans Worlds Operations League of Infamy
24
|
Posted - 2013.08.12 21:03:00 -
[128] - Quote
Really like the new scope if you release it, Should make people want to use it more as it is somewhat hard to use without that one. But lasers still kick a** |
Sgt Buttscratch
G I A N T EoN.
608
|
Posted - 2013.08.13 03:57:00 -
[129] - Quote
Can we choose ingame please, I prefer the iron sights, makes it easy |
Your Absolut End
Neanderthal Nation
141
|
Posted - 2013.08.13 17:18:00 -
[130] - Quote
Wakko03 wrote:Where is my AR scope.... I mean the dropsuit fitting screen shows that my AR's have a scope.?
EDIT: This is an edit in response to the follow up posts in the rest of this thread. The Reason as I Recall the removal of the scope went like this.
CCP didn't have ranges on the AR's & we also had 2 SKILLS called SHARPSHOOTER that extended the ranges (currently that 1 skill now controls dispersion or kick I don't remember right now which one it covers), so with the scope we had prior to its removal, a BREACH variant could have ALMOST the same range as the Tacticals. Now instead of being ready with the new range system CCP decided to gimp the problem by forcing us to use the Iron Sights after taking away the ORIGINAL Sharpshooter skills (note plural) and thus reduce our long range game; this resulted in the tacticals quickly becoming FOTM and with the nerf to them and the amount of ammo in their clip the problem for them was "solved".
The reason why some of us AR users can DEAL with the not having a reflex dot or a acog and is because for 9 months our AR's had a nice scope and we could remember how and from where we could get the same type of kills. Then about 2 -3 months ago ccp worked the ranges into the mix.
The IRON Sights is a P.O.S. and now that LR with its longer range is making a resurgence why can AR's not get at least the same ability to track an enemy or get more than a lucky headshot in.
Dude, sorry but complaining with an AR, seriously? Your weapon has nearly no kick, a range with which you can step up with every single weapon except for the Sniper rifles, you have such a great precision on that weapon and this combined with a very nice dmg.
Now you DARE to complain that the LR which is MADE for that distance gets an aiming system which makes it atleast usable again?Seriously? After the LR got nerfed even way over death, while your AR is still the weapon to go for?
The regular AR is meant for SHORT ranges within the AR/LR/SCR/etc... range, so no, no scope for you, sorry bro. |
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XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
229
|
Posted - 2013.08.13 18:37:00 -
[131] - Quote
Medic 1879 wrote:Must have taken ages to design that scope. awesome |
Wakko03
Better Hide R Die
329
|
Posted - 2013.08.13 19:06:00 -
[132] - Quote
Your Absolut End wrote:Wakko03 wrote:Where is my AR scope.... I mean the dropsuit fitting screen shows that my AR's have a scope.?
EDIT: This is an edit in response to the follow up posts in the rest of this thread. The Reason as I Recall the removal of the scope went like this.
CCP didn't have ranges on the AR's & we also had 2 SKILLS called SHARPSHOOTER that extended the ranges (currently that 1 skill now controls dispersion or kick I don't remember right now which one it covers), so with the scope we had prior to its removal, a BREACH variant could have ALMOST the same range as the Tacticals. Now instead of being ready with the new range system CCP decided to gimp the problem by forcing us to use the Iron Sights after taking away the ORIGINAL Sharpshooter skills (note plural) and thus reduce our long range game; this resulted in the tacticals quickly becoming FOTM and with the nerf to them and the amount of ammo in their clip the problem for them was "solved".
The reason why some of us AR users can DEAL with the not having a reflex dot or a acog and is because for 9 months our AR's had a nice scope and we could remember how and from where we could get the same type of kills. Then about 2 -3 months ago ccp worked the ranges into the mix.
The IRON Sights is a P.O.S. and now that LR with its longer range is making a resurgence why can AR's not get at least the same ability to track an enemy or get more than a lucky headshot in. Dude, sorry but complaining with an AR, seriously? Your weapon has nearly no kick, a range with which you can step up with every single weapon except for the Sniper rifles, you have such a great precision on that weapon and this combined with a very nice dmg. Now you DARE to complain that the LR which is MADE for that distance gets an aiming system which makes it atleast usable again?Seriously? After the LR got nerfed even way over death, while your AR is still the weapon to go for? The regular AR is meant for SHORT ranges within the AR/LR/SCR/etc... range, so no, no scope for you, sorry bro.
Well aren't you just a ball of misinformation, why can the other weapons get devices that make them more effective in their ranges while I have to use the Prescision offered by a P.O.S. IRON SIGHT? Let me use the distance I do have in the most effective manor. (Of course youtube would be filled with vids of players asking why they have to shoot in front or behind an enemy or how the shots could have missed with the dot right on the enemy). Since so many people are AR users as you and those like you claim, would it be more likely to benefit more players by giving us a scope then.
According to the same post that discusses the range on the weapons ccp took a very casaual approach, sure it is a short range weapon they say the militia one goes for 40 meters or so.... I want to know why I don't know the numbers without having to go into a match and notice the information on the bottom of my screen, sure ccp plays the pronoun game and keeps everyone in the dark so they can monkey with the numbers without having to explain it. Range 40m max 60m, but no ccp keep it to short , medium and long without detailing just what distances those ranges comprise.
I know you know not of what you speak of because of the simple fact that on Line Harvest Map from the top of the Pyramid like structures in the north to the top of the TABLE is more than 80meters, my ohhh so long range tasctical AR does not do enemies damage if I stand on either structure and shoot at an enemy on the other. Additionally it is longer than 50 meters from the ground to the table top on the same map, so while everyone with a laser rifle, mass driver, forge gun, sniper rifle, flaylock pistol and plasma cannon can outrange me at will from an elevated position... ccp's only response has been your tired excuse the AR is too good.
Keep jumping on the ccp bandwagon, as I recall CCP had tons of data about the Laser NERF mostly from the fishbowl manus peaks map that ended up looking like a Pink Floyd Laser Light Show.
This is starting to feel like a troll post, shouldn't you also be stating that the Nano-hives need to be nerfed and that a player can throw a grenade 50 meters and that murder taxi's are fine, or better yet like I keep asking others, crack open that crystal ball you keep to let you know what will be FOTM and nerfed as I don't want to waste my SP on things that will get nerfed so I choose the AR. Which has had the scope removed, the range extender skills removed, the fire rate reduced (except for the mouse as ccp can't program that in to all the ones that they have approved for use with dust, while the PS3 controller can easily be manipulated) and a POS Iron Sights that is only useable 1 out of 5 firefights. |
demonic mike352
xCosmic Voidx The Superpowers
10
|
Posted - 2013.08.13 21:28:00 -
[133] - Quote
I think it should be optional optional If u want a scope on ur ar and the scope need to be clear no tint and sniper scopes should be able zoom in |
Your Absolut End
Neanderthal Nation
141
|
Posted - 2013.08.14 10:01:00 -
[134] - Quote
Wakko03 wrote:Your Absolut End wrote:Wakko03 wrote:Where is my AR scope.... I mean the dropsuit fitting screen shows that my AR's have a scope.?
EDIT: This is an edit in response to the follow up posts in the rest of this thread. The Reason as I Recall the removal of the scope went like this.
CCP didn't have ranges on the AR's & we also had 2 SKILLS called SHARPSHOOTER that extended the ranges (currently that 1 skill now controls dispersion or kick I don't remember right now which one it covers), so with the scope we had prior to its removal, a BREACH variant could have ALMOST the same range as the Tacticals. Now instead of being ready with the new range system CCP decided to gimp the problem by forcing us to use the Iron Sights after taking away the ORIGINAL Sharpshooter skills (note plural) and thus reduce our long range game; this resulted in the tacticals quickly becoming FOTM and with the nerf to them and the amount of ammo in their clip the problem for them was "solved".
The reason why some of us AR users can DEAL with the not having a reflex dot or a acog and is because for 9 months our AR's had a nice scope and we could remember how and from where we could get the same type of kills. Then about 2 -3 months ago ccp worked the ranges into the mix.
The IRON Sights is a P.O.S. and now that LR with its longer range is making a resurgence why can AR's not get at least the same ability to track an enemy or get more than a lucky headshot in. Dude, sorry but complaining with an AR, seriously? Your weapon has nearly no kick, a range with which you can step up with every single weapon except for the Sniper rifles, you have such a great precision on that weapon and this combined with a very nice dmg. Now you DARE to complain that the LR which is MADE for that distance gets an aiming system which makes it atleast usable again?Seriously? After the LR got nerfed even way over death, while your AR is still the weapon to go for? The regular AR is meant for SHORT ranges within the AR/LR/SCR/etc... range, so no, no scope for you, sorry bro. Well aren't you just a ball of misinformation, why can the other weapons get devices that make them more effective in their ranges while I have to use the Prescision offered by a P.O.S. IRON SIGHT? Let me use the distance I do have in the most effective manor. (Of course youtube would be filled with vids of players asking why they have to shoot in front or behind an enemy or how the shots could have missed with the dot right on the enemy). Since so many people are AR users as you and those like you claim, would it be more likely to benefit more players by giving us a scope then. According to the same post that discusses the range on the weapons ccp took a very casaual approach, sure it is a short range weapon they say the militia one goes for 40 meters or so.... I want to know why I don't know the numbers without having to go into a match and notice the information on the bottom of my screen, sure ccp plays the pronoun game and keeps everyone in the dark so they can monkey with the numbers without having to explain it. Range 40m max 60m, but no ccp keep it to short , medium and long without detailing just what distances those ranges comprise. I know you know not of what you speak of because of the simple fact that on Line Harvest Map from the top of the Pyramid like structures in the north to the top of the TABLE is more than 80meters, my ohhh so long range tasctical AR does not do enemies damage if I stand on either structure and shoot at an enemy on the other. Additionally it is longer than 50 meters from the ground to the table top on the same map, so while everyone with a laser rifle, mass driver, forge gun, sniper rifle, flaylock pistol and plasma cannon can outrange me at will from an elevated position... ccp's only response has been your tired excuse the AR is too good. Keep jumping on the ccp bandwagon, as I recall CCP had tons of data about the Laser NERF mostly from the fishbowl manus peaks map that ended up looking like a Pink Floyd Laser Light Show. This is starting to feel like a troll post, shouldn't you also be stating that the Nano-hives need to be nerfed and that a player can throw a grenade 50 meters and that murder taxi's are fine, or better yet like I keep asking others, crack open that crystal ball you keep to let you know what will be FOTM and nerfed as I don't want to waste my SP on things that will get nerfed so I choose the AR. Which has had the scope removed, the range extender skills removed, the fire rate reduced (except for the mouse as ccp can't program that in to all the ones that they have approved for use with dust, while the PS3 controller can easily be manipulated) and a POS Iron Sights that is only useable 1 out of 5 firefights.
So why do you need an Acog when your gun can't shoot longer distances than 50 meters? next time please keep your post a lil shorter, I mean its a compliment that you take that amount of time just to discuss with me, but all I say here is that the optimal range of an LR is somewhere around 80 meters, where it's definately necessary to have a nice aiming tool on your gun. The AR is not meant to shoot so far on distance so it makes no sense to build an Acog on top of it, or do shotguns also now need an Acog? What about Knova Knives ? lol
my first posz wasn't meant that aggressive as it sounded, I just still can't believe how hard CCP ripped the LR in Uprising and I'm just happy to finally see it come back to life. |
Soldiersaint
Deepspace Digital
337
|
Posted - 2013.08.15 22:22:00 -
[135] - Quote
LongLostLust wrote:Lose the yellow tint and give me a clear sight with red dot. Oh and a respec so I can go proto Amarr assault Amarr uses yellow dots not red dots. LEARN YOUR LORE YOU FREAKING HAMSTER! |
medomai grey
WarRavens League of Infamy
106
|
Posted - 2013.08.17 03:43:00 -
[136] - Quote
The new laser rifle scope looks like it was taken from the scrambler rifle. So it can be assumed that the new scope will inherit the same problem scrambler rifle scopes suffer from, way too much yellow tint. The scope looks fine in CCP Logibro's pictures; but that's because its on a well lit map. Use the same scope in a darker map and you'll have trouble distinguishing your target from the scenery. The yellow tint on the scopes needs to be toned down.
PS: did CCP Logibro show us parts of new buildings? spoilers! |
Sgt Buttscratch
G I A N T EoN.
618
|
Posted - 2013.08.17 14:34:00 -
[137] - Quote
Can we have variants of the LR please, theres only 3. Even if at first we have 2 versions of each one with current(better and very accuracte) adjusted ironsights and one with the horrid yellow tint(looks like walmart sunglasses). I don't see why its so hard to have clear glass with a red dot
I'd like to have the ability to hold a charge on it, rather than waste half my ammo gathering power. And extend the effective range, I have standard assault rifles out ranging me and hitting decent damage with there incidental damage. |
Beren Hurin
The Vanguardians
1117
|
Posted - 2013.08.19 17:01:00 -
[138] - Quote
Laser variants also coming in 1.4? I feel like all in all, 1.4 will turn out good for Amarr. |
Panther Alpha
DarkWingsss
920
|
Posted - 2013.08.22 10:03:00 -
[139] - Quote
New map with interior decorations ?... is that an Office i see there ? ...please talk me we getting all this stuff in 1.4 ..pretty please ? |
Smooth Assassin
Condotta Rouvenor Gallente Federation
48
|
Posted - 2013.08.22 19:10:00 -
[140] - Quote
King Kobrah wrote:That's perfect actually, as long as the muzzle flash doesn't distort the aiming like the scrambler rifle does
and on that note, please fix the scrambler rifle muzzle flash so it doesn't blind you when you aim down the sights Oh no if they fix that then assault scrambler rifles will be OP |
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Cosgar
ParagonX
4540
|
Posted - 2013.08.24 03:23:00 -
[141] - Quote
Smooth Assassin wrote:King Kobrah wrote:That's perfect actually, as long as the muzzle flash doesn't distort the aiming like the scrambler rifle does
and on that note, please fix the scrambler rifle muzzle flash so it doesn't blind you when you aim down the sights Oh no if they fix that then assault scrambler rifles will be OP More like people will be able to use the damn thing without having epileptic seizures. |
TheD1CK
Dead Man's Game
2
|
Posted - 2013.08.25 19:57:00 -
[142] - Quote
damn, am i the only person who liked the iron sights ???? without a damage buff to the Elm-7 and Viziam, it costs way to much Isk to use my Laser setup just to be owned by any guy who gets close |
Delta Iddon
No Free Pass
73
|
Posted - 2013.08.26 13:16:00 -
[143] - Quote
TheD1CK wrote:damn, am i the only person who liked the iron sights ???? without a damage buff to the Elm-7 and Viziam, it costs way to much Isk to use my Laser setup just to be owned by any guy who gets close
i will miss the iron sights, but i dont really agree with a damage buff to the elm or viziam over the std, i do near 24 damage per shot with my viziam as is |
Baal Incubii
Bhaalgorn Industries
0
|
Posted - 2013.08.27 11:10:00 -
[144] - Quote
I'm honestly happy the LR is getting a scope cos now it might be a viable fit, considering its optimal range is far enough that a sight would drastically improve its wieldability; however, I agree with many of the comments regarding its damage; it would be kinda cool to introduce a model of the LR with selective fire (like the Scrambler Rifle) that could work better on armor but have a cooldown (sorta like an impedance burst), that way, the LR could be used to drop shields and then still be used for the kill instead of switching to a secondary or taking an Assist for a kill you worked hard to get. |
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