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Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.28 21:37:00 -
[1] - Quote
A few days ago, I was at E-7 on Line Harvest waiting for a blueberry to start hacking C. I`m standing on the slightly raised surface right next to the control panel. Shortly after my teammate starts hacking, an enemy scout throws a remote explosive at his feet and kills him. Seconds later, he does the same thing to me. I don't necessarily have a problem with remote explosives being used this way (I've done it as well), but here are a few things that I noticed during this encounter:
1. The throwing animation is too subtle. It's barely noticeable, and there's no throwing sound to go with the animation.
2. I did not hear a sound when the RE dropped on the ground. I'm fairly certain that they're supposed to make a noise when they hit the ground, but in that instance I didn't hear a thing.
3. I did not see the RE traveling through the air, even though the enemy was right in front of me when he threw it. I imagine it's because remote explosives are cloaked, and that's the reason why only players with low scan precision can see them. I think REs should be visible when thrown if the enemy is in your field of view, but this should only apply if the player is a few meters away from you.
4. This one is due to player error, but I want to mention it anyway. The scout was a few meters away from me, so, thinking that he wouldn't be able to throw the RE far enough, I opened fire. I was wrong, obviously. To address this, CCP could tweak the throwing distance ever so slightly. It doesn't really matter that much to me if they don't, but I think it's worth considering.
5. This one is unrelated to the aforementioned scenario, but I've noticed that when squadmates see things such as remote explosives and proximity mines, they do not show up on your radar or on the ground. Since squadmates can share information such as infantry, installation and vehicle positions, it doesn't make sense to exclude REs and proximity mines.
6. This one is also unrelated, but I think there should be a skillbook that, once brought up to a certain level, allows you to disarm REs and proximity mines. Example: walk up to an explosive, hold O to disarm. It could be accompanied by a skill that shortens the time it takes to disarm explosives.
6. I have one last suggestion, but I suspect this one won't be very popular. CCP could make it so that you have to manually activate REs and proximity mines before they can be detonated. Example: I place an explosive on the ground, walk up to it and press (or hold) O to arm. It could take a set amount of time to arm the explosive (with a skillbook to shorten the activation time), or you could simply press O circle to arm and walk away. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
251
|
Posted - 2013.07.28 23:24:00 -
[2] - Quote
Sorry it was probably me lol. So let me get this straight..... You got out smarted by someone with under 300 ehp an lost a expensive suit an now u cry, nerf, fix, rebalance , make it fair,?! Man gtfo of here!
Our suits got blown to crap with 1.2 there is hardly anything we can skill into that's viable an we die from like two shots from any gun an u want us to practically stand still to place a remote?!
You got owned bro deal wit it, happens to us from a cross the map every day! |
CLONE117
Planetary Response Organization
51
|
Posted - 2013.07.28 23:59:00 -
[3] - Quote
re need nothing to be done about them i think player should get to carry more than 3 though its the only effecvtive solution for stupid ppl who act invincible in there preccious full proto gear.. so thats y im throwing them in front of ppl and pressing buttons..
its alot easier than trying to kill them with an ar...
u just place it down some where get there attention they charge then i press button... killed and lav this way to ..it flipped right over me..so stfu and stop hateing and wanting to nerf everything and an even better idead for all the little wining babys who always use proto... maybe u wont lose it if u dont bring it into a match like an idiot!.. |
CLONE117
Planetary Response Organization
51
|
Posted - 2013.07.29 00:01:00 -
[4] - Quote
oh u can see them place it down just look on the ground most ppl just charge stupidly ahead... so if they place an re down while u r shooting aT THEM u rnt going to see that re on the grounds in plain sight right in front of u... |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 01:02:00 -
[5] - Quote
OZAROW wrote:Sorry it was probably me lol. Your name rings a bell, but I think it was someone else that time.
Quote:So let me get this straight..... You got out smarted by someone with under 300 ehp an lost a expensive suitan now u cry, nerf, fix, rebalance , make it fair,?! Man gtfo of here! I wasn't outsmarted, the enemy just got lucky because I misjudged the throwing distance for remote explosives.
Quote:an now u cry, nerf, fix, rebalance , make it fair,?! Man gtfo of here! I don't really care about balance most of the time, except in regards to flaylocks and contact grenades. I'm mostly concerned about the lack of realism and the effect it has on Dust's gameplay, such as the outlandish things players can do with certain weapons.
Quote:Our suits got blown to crap with 1.2 there is hardly anything we can skill into that's viable Shotguns aren't viable?
Quote:an we die from like two shots from any gun an u want us to practically stand still to place a remote?! Why does the idea seem so ridiculous to you? Right now, it's incredibly easy to kill players, especially heavies, with remote explosives. The forums are full of players complaining about weapons that don't require any skill to use, and it doesn't take much skill or intelligence to use REs. Not that I think all easy mode weapons should be removed or changed, but the way remote explosives work seems off. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 01:04:00 -
[6] - Quote
Quote:You got owned bro deal wit it, happens to us from a cross the map every day! Do you feel the same way about flaylock pistols? Of course, REs aren't even close to being as problematic as flaylocks, but the way they work just seems strange to me. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 01:14:00 -
[7] - Quote
CLONE117 wrote:re need nothing to be done about them i think player should get to carry more than 3 though its the only effecvtive solution for stupid ppl who act invincible in there preccious full proto gear.. so thats y im throwing them in front of ppl and pressing buttons.. Right, because all players who wear proto gear think they're invincible.
Quote:u just place it down some where get there attention they charge then i press button... killed and lav this way to ..it flipped right over me..so stfu and stop hateing and wanting to nerf everything and an even better idead for all the little wining babys who always use proto... maybe u wont lose it if u dont bring it into a match like an idiot!.. Why does using proto gear make you an idiot? If you can afford it, why not use it? I personally don't care too much about losing proto gear, as long as using it helps my team win.
CLONE117 wrote:oh u can see them place it down just look on the ground most ppl just charge stupidly ahead... so if they place an re down while u r shooting aT THEM u rnt going to see that re on the grounds in plain sight right in front of u... As far as I know, heavies can't see remote explosives due to their high scan precision. |
Arx Ardashir
Imperium Aeternum
147
|
Posted - 2013.07.29 01:30:00 -
[8] - Quote
2 & 3 are fair points. RE's should be invisible, inaudible devices. They should be visible while being thrown, and a sound should be heard when they hit the ground like grenades. They should be totally silent if planted at the user's feet, because then they'd be setting it down as opposed to tossing it through the air.
5 - They should show up on the HUD (not the Tacnet minimap) if spotted while being placed and if their still in someone's field of vision, just like grenades. Everyone looks away, though, and you'll have to rely on your own eyes and memory, because you lost track of it.
Everything else, I don't really agree with. |
Galvan Nized
Deep Space Republic Top Men.
181
|
Posted - 2013.07.29 01:34:00 -
[9] - Quote
Ideally there is nothing really wrong with REs. They have a several second activation timer so you cannot just drop and pop (you should of been here when you could really do this). You cannot throw these very far but they can slide an awfully long ways which us users would gladly trade to make them sticky as now they will sometimes roll and just disappear.
It is such a situational weapon that you cannot get mad at a guy for using them. They are the 'trap' weapon and take brains to use. Except on objectives but people REALLY need to learn to check or just drop a flux just in case.
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Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 01:50:00 -
[10] - Quote
Galvan Nized wrote:Ideally there is nothing really wrong with REs. They have a several second activation timer so you cannot just drop and pop (you should of been here when you could really do this). You cannot throw these very far but they can slide an awfully long ways which us users would gladly trade to make them sticky as now they will sometimes roll and just disappear.
It is such a situational weapon that you cannot get mad at a guy for using them. They are the 'trap' weapon and take brains to use. Not mad at anybody, but they don't take brains to use against heavies. We can't see the explosives on the minimap or on the ground, and our limited mobility makes them hard to dodge, especially when using armor plates.
Quote:Except on objectives but people REALLY need to learn to check or just drop a flux just in case. It's not the REs on objectives that I'm worried about. I rarely get killed by those. |
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Seymor Krelborn
DUST University Ivy League
419
|
Posted - 2013.07.29 02:16:00 -
[11] - Quote
Canaan Knute wrote:A few days ago, I was at E-7 on Line Harvest waiting for a blueberry to start hacking C. I`m standing on the slightly raised surface right next to the control panel. Shortly after my teammate starts hacking, an enemy scout throws a remote explosive at his feet and kills him. Seconds later, he does the same thing to me. I don't necessarily have a problem with remote explosives being used this way (I've done it as well), but here are a few things that I noticed during this encounter:
1. The throwing animation is too subtle. It's barely noticeable, and there's no throwing sound to go with the animation.
2. I did not hear a sound when the RE dropped on the ground. I'm fairly certain that they're supposed to make a noise when they hit the ground, but in that instance I didn't hear a thing.
3. I did not see the RE traveling through the air, even though the enemy was right in front of me when he threw it. I imagine it's because remote explosives are cloaked, and that's the reason why only players with low scan precision can see them. I think REs should be visible when thrown if the enemy is in your field of view, but this should only apply if the player is a few meters away from you.
4. This one is due to player error, but I want to mention it anyway. The scout was a few meters away from me, so, thinking that he wouldn't be able to throw the RE far enough, I opened fire. I was wrong, obviously. To address this, CCP could tweak the throwing distance ever so slightly. It doesn't really matter that much to me if they don't, but I think it's worth considering.
5. This one is unrelated to the aforementioned scenario, but I've noticed that when squadmates see things such as remote explosives and proximity mines, they do not show up on your radar or on the ground. Since squadmates can share information such as infantry, installation and vehicle positions, it doesn't make sense to exclude REs and proximity mines.
6. This one is also unrelated, but I think there should be a skillbook that, once brought up to a certain level, allows you to disarm REs and proximity mines. Example: walk up to an explosive, hold O to disarm. It could be accompanied by a skill that shortens the time it takes to disarm explosives.
6. I have one last suggestion, but I suspect this one won't be very popular. CCP could make it so that you have to manually activate REs and proximity mines before they can be detonated. Example: I place an explosive on the ground, walk up to it and press (or hold) O to arm. It could take a set amount of time to arm the explosive (with a skillbook to shorten the activation time), or you could simply press O circle to arm and walk away.
so now you want to nerf REs?.... look you only get 3-4 and they are stationary... you can see them clear as day on the ground if you look and it already takes about 2 seconds for them to activate once thrown before you can detonate.... and how ofte really can you say this happens to you? often enough its a real problem? or are you just QQing cause you died once like this.... plus they are supposed to have some stealthy aspects.... leave remotes alone CCP...if anything they need to be fixed because 1/2 the time you drop one they just fizzle out of existence... |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 02:41:00 -
[12] - Quote
Seymor Krelborn wrote:so now you want to nerf REs?.... look you only get 3-4 and they are stationary... you can see them clear as day on the ground if you look and it already takes about 2 seconds for them to activate once thrown before you can detonate.... and how often really can you say this happens to you? often enough its a real problem? or are you just QQing cause you died once like this.... plus they are supposed to have some stealthy aspects.... leave remotes alone CCP...if anything they need to be fixed because 1/2 the time you drop one they just fizzle out of existence... Wrong. You cannot see them clear as day if you are a heavy. It has always been my experience that REs are completely invisible when I use a heavy dropsuit. You cannot see them on the minimap OR the ground.
It doesn't happen often because most players only use them on objectives, if they use them at all. |
Galvan Nized
Deep Space Republic Top Men.
182
|
Posted - 2013.07.29 02:47:00 -
[13] - Quote
Canaan Knute wrote:Not mad at anybody, but they don't take brains to use against heavies. We can't see the explosives on the minimap or on the ground, and our limited mobility makes them hard to dodge, especially when using armor plates.
A one on one situation they are not viable against an HMG, you'll long be dead before you can rush in and drop and have time to blow, I've tried. If they are occupied well that's different.
If they got you around a corner it's best to round the corner wide, I know it's difficult to know if they dropped one but it's good advice for all situations because a shotgunner could also be waiting.
If they had one pre-set and you happened to wander in, that's just great placement.
My advice: Use them a few matches and note how you move and your weaknesses and you'll better be able to combat them and spot when someone is setting one. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
256
|
Posted - 2013.07.29 03:01:00 -
[14] - Quote
There not easy mode, 1. Half the time if you place them the way you described they diss appear , plus if a guy shoots you while your holding one you blow up 2. You have to trap a guy while your getting shot 3. Run a suit with 250 armor an shields through a hail of md, faylocks, contact nades , an AR an tell me If that's easy mode! 4. This doesn't happen everydamnday like getting killed instantly from md or Fay splash damage. 5. If your stupid enough to chase a scout you deserve to die for thinking he's not baiting you! 6. Every suit in the game is stronger so we use this thing called" TACTICS" 7. Why shouldn't they kill a heavy? If your dumb enough to step on a land mine shouldn't you die? Same goes. 8. You got owned take it soldier |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
256
|
Posted - 2013.07.29 03:05:00 -
[15] - Quote
Canaan Knute wrote:Galvan Nized wrote:Ideally there is nothing really wrong with REs. They have a several second activation timer so you cannot just drop and pop (you should of been here when you could really do this). You cannot throw these very far but they can slide an awfully long ways which us users would gladly trade to make them sticky as now they will sometimes roll and just disappear.
It is such a situational weapon that you cannot get mad at a guy for using them. They are the 'trap' weapon and take brains to use. Not mad at anybody, but they don't take brains to use against heavies. We can't see the explosives on the minimap or on the ground, and our limited mobility makes them hard to dodge, especially when using armor plates. Quote:Except on objectives but people REALLY need to learn to check or just drop a flux just in case. It's not the REs on objectives that I'm worried about. I rarely get killed by those. You could use sp to buy these things called skills to prevent this, maybe you should watch the tutorial again |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
256
|
Posted - 2013.07.29 03:10:00 -
[16] - Quote
Not to mention if you plant one an are bleeding out, as long as the detonator is selected you can still pull a last minute kill. Nine times out of ten I make people chase me thinking I'm a easy kill an I walk them right into the trap. My only request with the explosives is that I wished my character waved good bye before I pushed the detonator! |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 03:12:00 -
[17] - Quote
Galvan Nized wrote:A one on one situation they are not viable against an HMG, you'll long be dead before you can rush in and drop and have time to blow, I've tried. If they are occupied well that's different. That's not necessarily true. All dropsuits can outmaneuver heavies, so it's easy enough to drop an RE, get behind cover and press the detonate button. It happens to me from time to time, and not when I'm chasing an enemy either.
Quote:If they had one pre-set and you happened to wander in, that's just great placement. That rarely happens to me.
Quote:My advice: Use them a few matches and note how you move and your weaknesses and you'll better be able to combat them and spot when someone is setting one. I have used them plenty of times. Still not a big fan of their current implementation, although they are fun to use. :) |
Skipper Jones
Murder Cakes Of Doom
518
|
Posted - 2013.07.29 03:20:00 -
[18] - Quote
Canaan Knute wrote:
6. This one is also unrelated, but I think there should be a skillbook that, once brought up to a certain level, allows you to disarm REs and proximity mines. Example: walk up to an explosive, hold O to disarm. It could be accompanied by a skill that shortens the time it takes to disarm explosives.
.
Completely disagree with this post. Check for REs next time. Your Idea will give away the position of every RE that is meant for a trap.
They aren't OP. They are meant for placing down to trap enemies to their doom. The whole trapping situation will be flawed with this idea.
-1 |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 03:22:00 -
[19] - Quote
OZAROW wrote:3. Run a suit with 250 armor an shields through a hail of md, faylocks, contact nades , an AR an tell me If that's easy mode! Speed tanking. There are some incredibly fast scouts out there.
Quote:4. This doesn't happen everydamnday like getting killed instantly from md or Fay splash damage. That's only because remote explosives aren't used that way very often.
Quote:5. If your stupid enough to chase a scout you deserve to die for thinking he's not baiting you! I clearly stated in the OP that I did not chase the scout.
Quote:6. Every suit in the game is stronger so we use this thing called" TACTICS" Assuming I don't know about tactics.
Quote:7. Why shouldn't they kill a heavy? If your dumb enough to step on a land mine shouldn't you die? Never said they shouldn't kill a heavy. |
Seymor Krelborn
DUST University Ivy League
419
|
Posted - 2013.07.29 03:23:00 -
[20] - Quote
Canaan Knute wrote:Seymor Krelborn wrote:so now you want to nerf REs?.... look you only get 3-4 and they are stationary... you can see them clear as day on the ground if you look and it already takes about 2 seconds for them to activate once thrown before you can detonate.... and how often really can you say this happens to you? often enough its a real problem? or are you just QQing cause you died once like this.... plus they are supposed to have some stealthy aspects.... leave remotes alone CCP...if anything they need to be fixed because 1/2 the time you drop one they just fizzle out of existence... Wrong. You cannot see them clear as day if you are a heavy. It has always been my experience that REs are completely invisible when I use a heavy dropsuit. You cannot see them on the minimap OR the ground. It doesn't happen often because most players only use them on objectives, if they use them at all.
no im right because I have avoided them many times because I can see them... my alt is a heavy and he sees them fine as well...you aren't supposed to see them on the mini map because that would defeat the purpose of them... you have to actually look for them... sometimes they blend in well with the ground or do to imperfect graphics they "sink" into the ground but some part of them is always visable if you know what to look for.... you sir are putting out misinformation to achieve your own ends....shame on you... |
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Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 03:23:00 -
[21] - Quote
OZAROW wrote:8. You got owned take it soldier I'm going to dismiss this as a thoughtless non-argument.
Quote:You could use sp to buy these things called skills to prevent this, maybe you should watch the tutorial again Lifetime SP: Over 10 million.
Precision Enhancement (2% bonus to dropsuit scan precision per level): Level 4. Still cannot see explosives. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 03:29:00 -
[22] - Quote
Seymor Krelborn wrote:no im right because I have avoided them many times because I can see them... my alt is a heavy and he sees them fine as well...you aren't supposed to see them on the mini map because that would defeat the purpose of them... you have to actually look for them... sometimes they blend in well with the ground or do to imperfect graphics they "sink" into the ground but some part of them is always visable if you know what to look for.... you sir are putting out misinformation to achieve your own ends....shame on you... Right, I'm deliberately posting false information to support my case. There's just no way someone could be unaware that a heavy can see remote explosives, that's impossible. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
181
|
Posted - 2013.07.29 03:55:00 -
[23] - Quote
FAil OMGDZ a remote explosive killed me. Get over it. Running towards a person and throwing a remote explosive is a high risk High reward tactic. People who keep asking for nerfs are why this game will burn to the ground. HTFU. I can't believe this is actaully a post in the forums. PURE FAILURE, I am honestly disgusted that people just keep asking for nerfs. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1388
|
Posted - 2013.07.29 04:03:00 -
[24] - Quote
Throwing noise? Take a baseball... throw it a few feet to land on the ground. Did it make a "noise" when you made an underhand throw?
That's the most ridiculous request I've seen on these forums since I started playing. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 04:19:00 -
[25] - Quote
I don't know how I missed your post, it seems to have just appeared out of thin air. Anyway, here's my reply:
Skipper Jones wrote:Completely disagree with this post. Check for REs next time. Your Idea will give away the position of every RE that is meant for a trap.
They aren't OP. They are meant for placing down to trap enemies to their doom. The whole trapping situation will be flawed with this idea.
-1 Who says I don't check for REs? If what Seymor says is true, then heavies can see remote explosives, but they are difficult to spot. I always clear an objective with flux grenades when I have them on me, and when I don't, I wait for someone else to deactivate them for me. However, when REs are in the middle of nowhere, it's a different story.
I don't know what idea you're talking about, but if it's the one about explosives being visible while they're being deployed, then you would simply have to adapt and place your traps when the enemy isn't looking. I personally think this would be better for the game.
XxGhazbaranxX wrote:FAil OMGDZ a remote explosive killed me. Get over it. Running towards a person and throwing a remote explosive is a high risk High reward tactic. People who keep asking for nerfs are why this game will burn to the ground. HTFU. I can't believe this is actaully a post in the forums. PURE FAILURE, I am honestly disgusted that people just keep asking for nerfs. Not asking for nerf, just a little bit of realism.
Zeylon Rho wrote:Throwing noise? Take a baseball... throw it a few feet to land on the ground. Did it make a "noise" when you made an underhand throw?
That's the most ridiculous request I've seen on these forums since I started playing. Not ridiculous at all. Throw something in the air and listen. The object makes a sound when it escapes your hand and when it lands on the ground. I assume the former is the sound you hear when grenades are thrown a few meters away from you. |
Meeko Fent
Seituoda Taskforce Command Caldari State
407
|
Posted - 2013.07.29 05:02:00 -
[26] - Quote
Dude, stop defending this. You got instapopped. So what?
A scout got a kill using a valid mechanic. It's as to a forge gunner killing an infantryman. He used a valid mechanic to get a valid kill.
This is one of the several ways to kill a High HP player besides the generic focused fire.
Your argument is more empty minded defending then the guy that wanted to nerf STD SLs.
And touching on that topic, SL is only OP to tanks in Proto form Cause there's only STD tanks. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 05:06:00 -
[27] - Quote
Meeko Fent wrote:Dude, stop defending this. You got instapopped. So what? Had you bothered to read, you would know that being instapopped is not what I'm concerned about. |
Meeko Fent
Seituoda Taskforce Command Caldari State
407
|
Posted - 2013.07.29 05:18:00 -
[28] - Quote
Canaan Knute wrote:Meeko Fent wrote:Dude, stop defending this. You got instapopped. So what? Had you bothered to read, you would know that being instapopped is not what I'm concerned about. Yes, you're concerned about not being able to anticipate being instapopped, so you won't to basically derail the entire usage of REs to traps.
You got instapopped in a manner you couldn't predict, so making the RE obsolete to be able to use in a offensive manner is you answer? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1390
|
Posted - 2013.07.29 05:25:00 -
[29] - Quote
Canaan Knute wrote:Zeylon Rho wrote:Throwing noise? Take a baseball... throw it a few feet to land on the ground. Did it make a "noise" when you made an underhand throw?
That's the most ridiculous request I've seen on these forums since I started playing. Not ridiculous at all. Throw something in the air and listen. The object makes a sound when it escapes your hand and when it lands on the ground. I assume the former is the sound you hear when grenades are thrown a few meters away from you.
It is ridiculous. An underhand throw of an object a few feet away is not going to make a noise loud enough to hear. It's one thing if the object makes noise (cereal box shaking, an object that beeps flying). It's another if it makes a noise when it hits something (impact)... the mass and material make a big difference there. It's still another thing if the act of throwing it self is generating noise (your fingers gripping a balloon making noises from friction from the rubber when you throw it).
To actually hear the noise made by air friction from an object that is pitched at low speeds a short distance away... over gunfire and cannons.... that is stupidest thing I've ever heard in my life. We have all lost IQ points reading it. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 05:28:00 -
[30] - Quote
Meeko Fent wrote:Yes, you're concerned about not being able to anticipate being instapopped, so you won't to basically derail the entire usage of REs to traps. They could still be used as traps, you would just have to be smarter about placement.
Quote:You got instapopped in a manner you couldn't predict, so making the RE obsolete to be able to use in a offensive manner is you answer? Funny how all of you assume that I'm posting about this because I don't like being killed in unpredictable ways, which is far from the truth. |
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Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 05:32:00 -
[31] - Quote
Zeylon Rho wrote:It is ridiculous. An underhand throw of an object a few feet away is not going to make a noise loud enough to hear. It's one thing if the object makes noise (cereal box shaking, an object that beeps flying). It's another if it makes a noise when it hits something (impact)... the mass and material make a big difference there. It's still another thing if the act of throwing it self is generating noise (your fingers gripping a balloon making noises from friction from the rubber when you throw it).
To actually hear the noise made by air friction from an object that is pitched at low speeds a short distance away... over gunfire and cannons.... that is stupidest thing I've ever heard in my life. We have all lost IQ points reading it. Guess what, I just threw a cushion a few meters away from me, and it made a loud noise! It also made a loud noise when it escaped my hand. Also, in the situation described in the OP, there were no guns or cannons going off nearby. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1390
|
Posted - 2013.07.29 05:47:00 -
[32] - Quote
Canaan Knute wrote:Zeylon Rho wrote:It is ridiculous. An underhand throw of an object a few feet away is not going to make a noise loud enough to hear. It's one thing if the object makes noise (cereal box shaking, an object that beeps flying). It's another if it makes a noise when it hits something (impact)... the mass and material make a big difference there. It's still another thing if the act of throwing it self is generating noise (your fingers gripping a balloon making noises from friction from the rubber when you throw it).
To actually hear the noise made by air friction from an object that is pitched at low speeds a short distance away... over gunfire and cannons.... that is stupidest thing I've ever heard in my life. We have all lost IQ points reading it. Guess what, I just threw a cushion a few meters away from me, and it made a loud noise! It also made a loud noise when it escaped my hand. Also, in the situation described in the OP, there were no guns or cannons going off nearby.
You may be schizophrenic. Get that checked out.
|
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 05:54:00 -
[33] - Quote
Zeylon Rho wrote:You may be schizophrenic. Get that checked out. Funny. |
pseudosnipre
DUST University Ivy League
97
|
Posted - 2013.07.29 09:57:00 -
[34] - Quote
Canaan Knute wrote:A few days ago, I was at E-7 on Line Harvest waiting for a blueberry to start hacking C. I`m standing on the slightly raised surface right next to the control panel. Shortly after my teammate starts hacking, an enemy scout throws a remote explosive at his feet and kills him. Seconds later, he does the same thing to me. I don't necessarily have a problem with remote explosives being used this way (I've done it as well), but here are a few things that I noticed during this encounter:
1. The throwing animation is too subtle. It's barely noticeable, and there's no throwing sound to go with the animation.
2. I did not hear a sound when the RE dropped on the ground. I'm fairly certain that they're supposed to make a noise when they hit the ground, but in that instance I didn't hear a thing.
3. I did not see the RE traveling through the air, even though the enemy was right in front of me when he threw it. I imagine it's because remote explosives are cloaked, and that's the reason why only players with low scan precision can see them. I think REs should be visible when thrown if the enemy is in your field of view, but this should only apply if the player is a few meters away from you.
4. This one is due to player error, but I want to mention it anyway. The scout was a few meters away from me, so, thinking that he wouldn't be able to throw the RE far enough, I opened fire. I was wrong, obviously. To address this, CCP could tweak the throwing distance ever so slightly. It doesn't really matter that much to me if they don't, but I think it's worth considering.
5. This one is unrelated to the aforementioned scenario, but I've noticed that when squadmates see things such as remote explosives and proximity mines, they do not show up on your radar or on the ground. Since squadmates can share information such as infantry, installation and vehicle positions, it doesn't make sense to exclude REs and proximity mines.
6. This one is also unrelated, but I think there should be a skillbook that, once brought up to a certain level, allows you to disarm REs and proximity mines. Example: walk up to an explosive, hold O to disarm. It could be accompanied by a skill that shortens the time it takes to disarm explosives.
7. I have one last suggestion, but I suspect this one won't be very popular. CCP could make it so that you have to manually activate REs and proximity mines before they can be detonated. Example: I place an explosive on the ground, walk up to it and press (or hold) O to arm. It could take a set amount of time to arm the explosive (with a skillbook to shorten the activation time), or you could simply press O circle to arm and walk away. 1. I can tell what weapon an enemy is holding by visual cue (it looks like a MD, for example). Spotting the type of equipment they are wielding can be more difficult, but not impossible. Are you saying that the standard throwing animation used for drop uplinks, nanohives, and remote/proximity explosives is not significant enough and perhaps a baseball pitch is in order? How much more grandious would you like the animation to be? I personally think it's silly that the absence of a weapon didn't clue you in to his intent...unless you hoped he was trying to resupply you.
2. Again, what should they sound like? And what's more silly: that you can't hear a 20 pound bag hitting the ground or that I can't hear all 300lbs of you clip-clopping around?
3. It's because the framerate of this game is atrocious. They are animated.
4. Again, and assuming these things don't weight more than cement, how far do you think they should be thrown? I personally hate that they spawn at belly-button height and prevent me from throwing them over short walls or railings even when i'm jumping. Out of curiosity, how far did he throw them? It wasn't clear in your OP (please provide in meters). I'd prefer that they stick to whatever I throw them against, but can ASSURE you that it would spawn QQ threads when I start throwing them on the ceilings of null cannons and on the sides of vehicles.
5. I'm ok with them being on your HUD when a teammate is looking directly at them via LOS...although he's not much of a teammate if he doesn't shoot/flux them immediately. They should not EVER appear on the map as they lack the EM output of a soldier, installation, vehicle, nanohive, or uplink. Think: they are receive only and do not transmit. Visual detection or preventative pre-detonation is your only valid method of defense.
6. They do; it's called your primary/secondary/grenade skillbook. If you REALLy want another method of disarming that you can sink SP into I'm all for it....provided that getting shot during disarm and/or failing to complete an initiated disarm procedure result in immediate explosion.
7. (fixed) They use proximity/timed activation. This is a real thing, not futuristic.
REs already suffer from ease of flux removal, flipping/disappear bug, long time between deployment and detonation, being VERY easy to spot if you would just LOOK for them (bridges, walkways, stairs, etc are all good candidates). They will never light up the map, sound like a bowling ball landing, flash neon lights, or play classic rock for your detecting pleasure. Heavies CAN see them visually if you look for them, but it's hard to keep track of your minimap, your ammo, your target, AND look for tiny black pieces of equipment while galloping along in pursuit of a scout.
Good luck to you, sir. o7 |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
176
|
Posted - 2013.07.29 15:28:00 -
[35] - Quote
Hmm correct me if I'm wrong but you are suggesting, for the most part, cosmetic changes to make them more realistic as apposed to changing the RE's stats right? If so then why are people bashing you? Not like you saying Nerf 'em or anything. Personally I agree with the cosmetic changes. Not so much the "manually arm the RE" but hacking/disarming is easily a good idea. +1 for the poste.
`Sigh. Just another fun game of DUST . |
pseudosnipre
DUST University Ivy League
99
|
Posted - 2013.07.29 17:45:00 -
[36] - Quote
ALPHA DECRIPTER wrote:Hmm correct me if I'm wrong but you are suggesting, for the most part, cosmetic changes to make them more realistic as apposed to changing the RE's stats right? If so then why are people bashing you? Not like you saying Nerf 'em or anything. Personally I agree with the cosmetic changes. Not so much the "manually arm the RE" but hacking/disarming is easily a good idea. +1 for the poste.
`Sigh. Just another fun game of DUST . Let me make you a list, since you obviously didnt read the OP...
Proposed nerfs include: Addition of audio cue increased visibility via tacnet Additional removal method increased period of vulnerability to deploy Reduced deployment radius Visual addition of sparklers and bedazzling
Yum, poste's. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
314
|
Posted - 2013.07.29 18:31:00 -
[37] - Quote
RE doesn't need a nerf, they are already visible enough as it is.
I'd be ok with a disarm option, but only if the one laying out the RE would get a visual cue if someone tries to disarm the RE. |
TechMechMeds
Swamp Marines
111
|
Posted - 2013.07.29 18:34:00 -
[38] - Quote
OZAROW wrote:Sorry it was probably me lol. So let me get this straight..... You got out smarted by someone with under 300 ehp an lost a expensive suit an now u cry, nerf, fix, rebalance , make it fair,?! Man gtfo of here!
Our suits got blown to crap with 1.2 there is hardly anything we can skill into that's viable an we die from like two shots from any gun an u want us to practically stand still to place a remote?!
You got owned bro deal wit it, happens to us from a cross the map every day!
Remote explosives should take 20 seconds to arm and you have to stand still, when they detonate it should shower the enemy in flowers and it should use 100 CPU and PG |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
315
|
Posted - 2013.07.29 18:46:00 -
[39] - Quote
TechMechMeds wrote:OZAROW wrote:Sorry it was probably me lol. So let me get this straight..... You got out smarted by someone with under 300 ehp an lost a expensive suit an now u cry, nerf, fix, rebalance , make it fair,?! Man gtfo of here!
Our suits got blown to crap with 1.2 there is hardly anything we can skill into that's viable an we die from like two shots from any gun an u want us to practically stand still to place a remote?!
You got owned bro deal wit it, happens to us from a cross the map every day! Remote explosives should take 20 seconds to arm and you have to stand still, when they detonate it should shower the enemy in flowers and it should use 100 CPU and PG
You forgot the obligatory 5m long pink arrow pointing at every RE |
TechMechMeds
Swamp Marines
112
|
Posted - 2013.07.29 18:48:00 -
[40] - Quote
R'adeh Hunt wrote:TechMechMeds wrote:OZAROW wrote:Sorry it was probably me lol. So let me get this straight..... You got out smarted by someone with under 300 ehp an lost a expensive suit an now u cry, nerf, fix, rebalance , make it fair,?! Man gtfo of here!
Our suits got blown to crap with 1.2 there is hardly anything we can skill into that's viable an we die from like two shots from any gun an u want us to practically stand still to place a remote?!
You got owned bro deal wit it, happens to us from a cross the map every day! Remote explosives should take 20 seconds to arm and you have to stand still, when they detonate it should shower the enemy in flowers and it should use 100 CPU and PG You forgot the obligatory 5m long pink arrow pointing at every RE
True, what I was suggesting would have made it slightly op |
|
pseudosnipre
DUST University Ivy League
102
|
Posted - 2013.07.29 19:11:00 -
[41] - Quote
TechMechMeds wrote:R'adeh Hunt wrote:TechMechMeds wrote:OZAROW wrote:Sorry it was probably me lol. So let me get this straight..... You got out smarted by someone with under 300 ehp an lost a expensive suit an now u cry, nerf, fix, rebalance , make it fair,?! Man gtfo of here!
Our suits got blown to crap with 1.2 there is hardly anything we can skill into that's viable an we die from like two shots from any gun an u want us to practically stand still to place a remote?!
You got owned bro deal wit it, happens to us from a cross the map every day! Remote explosives should take 20 seconds to arm and you have to stand still, when they detonate it should shower the enemy in flowers and it should use 100 CPU and PG You forgot the obligatory 5m long pink arrow pointing at every RE True, what I was suggesting would have made it slightly op Request: new 50 AUR 'LisaFrank' Remote Explosives |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 20:04:00 -
[42] - Quote
pseudosnipre wrote:1. I can tell what weapon an enemy is holding by visual cue (it looks like a MD, for example). Spotting the type of equipment they are wielding can be more difficult, but not impossible. Are you saying that the standard throwing animation used for drop uplinks, nanohives, and remote/proximity explosives is not significant enough and perhaps a baseball pitch is in order? How much more grandious would you like the animation to be? I personally think it's silly that the absence of a weapon didn't clue you in to his intent...unless you hoped he was trying to resupply you. Yes, the absence of a weapon can be taken as a sign, and it was my fault for not noticing it, but from my point of view, the throwing animation was almost non-existent. Am I asking for an exaggerated animation? No, don't make stupid assumptions. I'm simply asking for a slightly less subtle animation.
Quote:2. Again, what should they sound like? And what's more silly: that you can't hear a 20 pound bag hitting the ground or that I can't hear all 300lbs of you clip-clopping around? I wouldn't care one bit if CCP made heavies louder, in fact, I would welcome such a change. CCP has said in the past that there aren't enough sounds in the game, so they might already be working on things like this.
Quote:3. It's because the framerate of this game is atrocious. They are animated. You think so? That would make sense. Animations do seem a little jerky.
Quote:4. Again, and assuming these things don't weight more than cement, how far do you think they should be thrown? I personally hate that they spawn at belly-button height and prevent me from throwing them over short walls or railings even when i'm jumping. Out of curiosity, how far did he throw them? It wasn't clear in your OP (please provide in meters). I'd prefer that they stick to whatever I throw them against, but can ASSURE you that it would spawn QQ threads when I start throwing them on the ceilings of null cannons and on the sides of vehicles. I think it was about 4-5 meters.
Quote:5. I'm ok with them being on your HUD when a teammate is looking directly at them via LOS...although he's not much of a teammate if he doesn't shoot/flux them immediately. They should not EVER appear on the map as they lack the EM output of a soldier, installation, vehicle, nanohive, or uplink. Think: they are receive only and do not transmit. Visual detection or preventative pre-detonation is your only valid method of defense. CCP is testing a version of Dust without TacNet, so we might actually see less information on the HUD and minimap in the future. As for your second point, it makes no sense whatsoever for a merc who knows exactly where a remote explosive is not to share that information with his team on the minimap. If it shows up on your HUD, it should also show up on the minimap for your side. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 20:05:00 -
[43] - Quote
Quote:6. They do; it's called your primary/secondary/grenade skillbook. If you REALLy want another method of disarming that you can sink SP into I'm all for it....provided that getting shot during disarm and/or failing to complete an initiated disarm procedure result in immediate explosion. That would be a fair tradeoff.
Quote:7. (fixed) They use proximity/timed activation. This is a real thing, not futuristic. Fair enough, if it's something that can be done in real life, I have no complaints.
Quote:REs already suffer from ease of flux removal, flipping/disappear bug, long time between deployment and detonation, being VERY easy to spot if you would just LOOK for them (bridges, walkways, stairs, etc are all good candidates). They will never light up the map, sound like a bowling ball landing, flash neon lights, or play classic rock for your detecting pleasure. Heavies CAN see them visually if you look for them, but it's hard to keep track of your minimap, your ammo, your target, AND look for tiny black pieces of equipment while galloping along in pursuit of a scout. That's what strange about them: with any other dropsuit, you can see them pretty easily due to their size, but when you use a heavy suit, they seem to become much smaller. It's a pretty ridiculous way to balance REs versus heavies. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 20:12:00 -
[44] - Quote
ALPHA DECRIPTER wrote:Hmm correct me if I'm wrong but you are suggesting, for the most part, cosmetic changes to make them more realistic as apposed to changing the RE's stats right? If so then why are people bashing you? Not like you saying Nerf 'em or anything. Personally I agree with the cosmetic changes. Not so much the "manually arm the RE" but hacking/disarming is easily a good idea. +1 for the poste. That's more or less what I'm asking for. Slightly less subtle throwing animation, ability to see REs spotted by squadmates on the HUD and minimap, ability to disarm REs and proximity mines, etc. However, the prompt to disarm should only appear when you're pointing directly at the explosive, otherwise you could simply walk over an explosive and be alerted to its presence. |
CuuCH Crusher
Commando Perkone Caldari State
172
|
Posted - 2013.07.29 20:14:00 -
[45] - Quote
So you need the REs to glow red for you to see them? That would completely defeat the purpose of them. Next time use your eyes instead of asking for a nerf.
REs are one of the few ways new players can take down older players with much better gear. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 20:22:00 -
[46] - Quote
CuuCH Crusher wrote:So you need the REs to glow red for you to see them? That would completely defeat the purpose of them. Next time use your eyes instead of asking for a nerf.
REs are one of the few ways new players can take down older players with much better gear. I didn't even ask for this, so I assume you're exaggerating. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
317
|
Posted - 2013.07.29 20:29:00 -
[47] - Quote
Canaan Knute wrote:CuuCH Crusher wrote:So you need the REs to glow red for you to see them? That would completely defeat the purpose of them. Next time use your eyes instead of asking for a nerf.
REs are one of the few ways new players can take down older players with much better gear. I didn't even ask for this, so I assume you're exaggerating.
To his defence, your suggestions come pretty close to that. They'd make sure only random fools would ever die to REs. |
CuuCH Crusher
Commando Perkone Caldari State
172
|
Posted - 2013.07.29 20:33:00 -
[48] - Quote
Canaan Knute wrote: I think REs should be visible when thrown if the enemy is in your field of view, but this should only apply if the player is a few meters away from you.
In this post you did ask for REs to glow red like grenades do right?
If not then sorry.
If yes then HTFU. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 20:56:00 -
[49] - Quote
CuuCH Crusher wrote:In this post you did ask for REs to glow red like grenades do right?
If not then sorry.
If yes then HTFU. Maybe not red, although I wouldn't have a problem with that, but the RE itself is completely invisible when flying through the air, at least to me. Also, HTFU is not a valid argument. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 20:58:00 -
[50] - Quote
R'adeh Hunt wrote:To his defence, your suggestions come pretty close to that. They'd make sure only random fools would ever die to REs. I doubt making the RE visible while thrown would affect it as much as you think it would. |
|
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
263
|
Posted - 2013.07.29 21:34:00 -
[51] - Quote
Um all ur rebuttals kinda do you no justice , k fine you didn't follow the scout, but it was your bad luck he was packing explosives.
So yesterday I blew up a ton of people this way, lol then the following match a guy I got must have been pissed an skilled into r/e between matches an he got me lmao, I totally did it to myself too, an yes I could see it, like a black box on the ground. I didn't know what it was at first, then as soon as I realized I was proud of the guy!
An you should be too! Its harder than you think , so if so someone got u, don't say op or change, just admit a sneaky scout, had you in his trap the whole time an u had no clue till u were dead.
Take it like a man. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
264
|
Posted - 2013.07.29 21:48:00 -
[52] - Quote
I see them more often now since I been getting lots of people with them, it's a trap or pinch move weapon, I personally like them but 9 times out of ten when there used like that the guy that got you was pressing the detonator the whole time so as soon as it was active it blew up.
So if you used them you would kno this an understood how it happened an probably not made the thread |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 21:49:00 -
[53] - Quote
OZAROW wrote:Um all ur rebuttals kinda do you no justice , k fine you didn't follow the scout, but it was your bad luck he was packing explosives. It's not really of any concern to me if you think my rebuttals don't do me justice.
Quote:So yesterday I blew up a ton of people this way, lol then the following match a guy I got must have been pissed an skilled into r/e between matches an he got me lmao, I totally did it to myself too, an yes I could see it, like a black box on the ground. I didn't know what it was at first, then as soon as I realized I was proud of the guy!
An you should be too! I have no reason to be proud, because it didn't take any skill to do what he did. I've seen some pretty amazing RE kills in the past, but that wasn't one of them.
Quote:Its harder than you think I've used them before, I know how hard it can be, but that doesn't mean it always is.
Quote:so if so someone got u, don't say op or change, just admit a sneaky scout, had you in his trap the whole time an u had no clue till u were dead. Standing still in front of someone and deploying an RE while they're shooting you is far from being sneaky. There was no trap involved, all he did was throw something and press a button. Just saying.
Quote:Take it like a man. Sorry, but I don't listen to thoughtless advice. |
Chief-Shotty
Planetary Response Organization
3
|
Posted - 2013.07.30 20:04:00 -
[54] - Quote
Remote charges are underused in this game already. You were caught by surprise and were a victim to something called "lack of awareness". Tough break that is the way of the battlefield
I think remote charges need a buff.
I would like to Hold or Tap O to auto-detonate placed charges. The same concept of nano-injector revives as it switches to it quickly and revives so it not obvious that your trying to heal
therefore you can engage as necessary but once you see that magic moment; hit O "looks at wrist and BTOOOMMM!
since the detonator is on the wrist i find it unnecessary that you have to continue to look at your wrist tell the magic moment when you can have your gun and simply press it when the time comes.
Next i want a satchel explosive that can be used to decimate tanks, proxy charges don't do enough damage
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
279
|
Posted - 2013.07.30 20:38:00 -
[55] - Quote
I am not sure if I would blame it on RE's
I have had the issue with grenades - you dont see anything just the explosion....and you are dead
I am not sure if its animations rendering or lag causing nothing to be seen. A couple days ago I was starting to get paranoid and was going to swtich back to my big TV |
BARDAS
DUST University Ivy League
253
|
Posted - 2013.07.30 22:26:00 -
[56] - Quote
Leave RE's alone. They are not as easy to use as you may think. I have run up to groups of people before and thrown them and they DO SEE THEM and run away or throw a grenade at them. They are not invisible nor are they hard to see. The only time people DON'T see them is when a large group is hacking an objective. Then I forgo my knife and plant an RE(if it already isn't there) so I can get them all in one go. Not to mention just running up to a group of people is dangerous for a Scout. If I manage to sneak up on you close enough to plant one of these things without you seeing it then you deserve to die because I could have easily just as one shot you with my Novas(if hit detection wasn't crap for them right now).
EDIT: If anything the REs need to be fixed so every third or fourth one I plant doesn't vanish in a fizzle and there needs to be some kind of reason to skill up past Standard. |
TODDSTER024
Royal Uhlans Amarr Empire
96
|
Posted - 2013.07.30 22:58:00 -
[57] - Quote
I've seen a guy try a bait me with an RE, I shot it and killed him with it instead. I see enemy RE's fine when I look for them. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
74
|
Posted - 2013.07.31 00:49:00 -
[58] - Quote
BARDAS wrote:Leave RE's alone. They are not as easy to use as you may think. I'm talking about remote explosives versus heavies. It's not hard to take advantage of a heavy's lack of mobility, not to mention the fact that we can't see as much information as other classes because of our high scan precision.
Quote:I have run up to groups of people before and thrown them and they DO SEE THEM and run away or throw a grenade at them. They are not invisible nor are they hard to see. The only time people DON'T see them is when a large group is hacking an objective. Then I forgo my knife and plant an RE(if it already isn't there) so I can get them all in one go. Not to mention just running up to a group of people is dangerous for a Scout. If I manage to sneak up on you close enough to plant one of these things without you seeing it then you deserve to die because I could have easily just as one shot you with my Novas or a Shotgun. Again, I'm a heavy. Remote explosives are harder to spot with heavy suits. Also, the scout that killed me was not being sneaky at all. I knew where he was the entire time, and I was waiting for him to try to kill me.
Chief-Shotty wrote:Remote charges are underused in this game already. You were caught by surprise and were a victim to something called "lack of awareness". Tough break that is the way of the battlefield What lack of awareness are you speaking of? I knew the scout was using remote explosives. The problem wasn't a lack of awareness, because there was no way to know that the RE had been deployed. If a heavy piece of equipment can be thrown at your feet without making a sound, that's a problem with the game, not the player.
Daxxis KANNAH wrote:I am not sure if I would blame it on RE's I have had the issue with grenades - you dont see anything just the explosion....and you are dead I am not sure if its animations rendering or lag causing nothing to be seen. A couple days ago I was starting to get paranoid and was going to swtich back to my big TV About the grenade indicator, I think this might be some sort of bug. Thrown grenades sometimes fail to appear on my screen, even when I can see the enemy throwing it. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
266
|
Posted - 2013.07.31 00:56:00 -
[59] - Quote
Dude the op is on crack, ur still goin on about this trying to get it top bumped eh? Well like I said it takes a sec to show up on my map, so as soon as it does I detonate it there fore all you would see is OZAROW REMOTE EXPLOSIVE KILLED UR A$$!
You fail to remind yourself this an also your so slow even if you ran your still in the same place! It does 1500 damage in 5m , you gotta clear 15 feet before its active; hence perfect heavy killer!
It also makes a sound on my end when I drop it just like a nano hive. All equipment is that way SO YOU CAN BE SNEAKY ITS THE DESIGN OF THE GAME! If it showed up on ur map that would void the point!
Do grenades show on ur tacnet? Do you hear enemy's drop uplinks? Think about it man it's a stealth weapon that's blown before you see it, plus u said the guy wasn't cleaver when he did it, SO HOW IS IT YOU SEEN NOTHING IN HIS HANDS AN DIDNT THINK OH $/-/%!?
Face it you never been killed that way an now you wanna cry unfair ?! Poor sportsmanship |
Canaan Knute
Conspiratus Immortalis Covert Intervention
74
|
Posted - 2013.07.31 01:13:00 -
[60] - Quote
OZAROW wrote:Dude the op is on crack, ur still goin on about this trying to get it top bumped eh? So replying to other people's posts in your own thread is considered bumping now?
Quote:You fail to remind yourself this an also your so slow even if you ran your still in the same place! It does 1500 damage in 5m , you gotta clear 15 feet before its active; hence perfect heavy killer! What made you think that I wasn't aware of this, and why are you bringing it up?
Quote:It also makes a sound on my end when I drop it just like a nano hive. All equipment is that way SO YOU CAN BE SNEAKY ITS THE DESIGN OF THE GAME! If it showed up on ur map that would void the point! So you think it's okay that only the person throwing the RE can hear it land?
Quote:Do grenades show on ur tacnet? They don't, but if you can see where they are on the ground, I think it would make sense for them to show up on the minimap as well.
Quote:Do you hear enemy's drop uplinks? I was under the impression that we were already able to hear them. Maybe I'm confusing them with nanohives.
Think about it man it's a stealth weapon that's blown before you see it, plus u said the guy wasn't cleaver when he did it, SO HOW IS IT YOU SEEN NOTHING IN HIS HANDS AN DIDNT THINK OH $/-/%!?[/quote]That was stupid of me, I agree, but I don't think it detracts from some of my other arguments. |
|
Canaan Knute
Conspiratus Immortalis Covert Intervention
74
|
Posted - 2013.07.31 01:14:00 -
[61] - Quote
Quote:Face it you never been killed that way an now you wanna cry unfair ?! Poor sportsmanship I didn't use the word unfair once in this entire thread. I just don't think it makes sense that you can't hear remote explosives landing on the ground right next to you. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
266
|
Posted - 2013.07.31 02:19:00 -
[62] - Quote
TROLLL MUCH!
Why don't you stop quoting 5 things from one post an do it once like everyone else instead of doing these stupid quotes, so that the person replying back can't quote your post because you already used the 5 quotes?!
This entire thread shows the lack of intellect in your personality.
You died END OF STORY!
So quote this 5 times or reply at all an please prove me right! |
Dog Merc
Sebiestor Field Sappers Minmatar Republic
2
|
Posted - 2013.07.31 02:23:00 -
[63] - Quote
Canaan Knute wrote:Quote:Face it you never been killed that way an now you wanna cry unfair ?! Poor sportsmanship I didn't use the word unfair once in this entire thread. I just don't think it makes sense that you can't hear remote explosives landing on the ground right next to you. Yeah, instead of just saying its unfair and calling it a day, you want to delegate them from any form offensive use and only useful for traps. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
74
|
Posted - 2013.07.31 02:24:00 -
[64] - Quote
OZAROW wrote:TROLLL MUCH!
Why don't you stop quoting 5 things from one post an do it once like everyone else instead of doing these stupid quotes, so that the person replying back can't quote your post because you already used the 5 quotes?!
This entire thread shows the lack of intellect in your personality.
You died END OF STORY!
So quote this 5 times or reply at all an please prove me right! I like to make my posts structured. It has nothing to do with trolling.
Dog Merc wrote:[quote=Canaan Knute]Yeah, instead of just saying its unfair and calling it a day, you want to delegate them from any form offensive use and only useful for traps. Instead of ignoring my argument, why don't you tell me why it's reasonable for a heavy piece of equipment like the remote explosive to land without making a sound? |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
267
|
Posted - 2013.07.31 02:46:00 -
[65] - Quote
Canaan Knute wrote:Meeko Fent wrote:Dude, stop defending this. You got instapopped. So what? Had you bothered to read, you would know that being instapopped is not what I'm concerned about. Um, actually indirectly it is because if you had your way you wouldn't get insta dead! L |
Canaan Knute
Conspiratus Immortalis Covert Intervention
74
|
Posted - 2013.07.31 02:49:00 -
[66] - Quote
OZAROW wrote:Um, actually indirectly it is because if you had your way you wouldn't get insta dead! L I don't care about remote explosives being able to kill me in one hit, but I do care about weapons not behaving realistically, and REs not making a sound upon landing is not realistic. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
267
|
Posted - 2013.07.31 02:57:00 -
[67] - Quote
Canaan Knute wrote:OZAROW wrote:TROLLL MUCH!
Why don't you stop quoting 5 things from one post an do it once like everyone else instead of doing these stupid quotes, so that the person replying back can't quote your post because you already used the 5 quotes?!
This entire thread shows the lack of intellect in your personality.
You died END OF STORY!
So quote this 5 times or reply at all an please prove me right! I like to make my posts structured. It has nothing to do with trolling. Dog Merc wrote:Yeah, instead of just saying its unfair and calling it a day, you want to delegate them from any form offensive use and only useful for traps. Instead of ignoring my argument, why don't you tell me why it's reasonable for a heavy piece of equipment like the remote explosive to land without making a sound? So all this just to get a sound to the damn thing? Ok your walking I run up behind you drop it behind you ( whoosh all loud an $/-/%) jump, land Infront of you sub gun to the face, circle you , BOOM YOUR DEAD AN SO ARE YOUR FRIENDS!
You want the the noise why? So you that in 3 seconds your dead?
What will you want then?, a 20 second timer? Dude I ll get you with it no matter what you do to it, why ?, cuz I'm frigging NICE wit it, that's why so asking for blinking bells an whistles isnt gonna save you so why bother, just give up on defending your stupid thread! |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
267
|
Posted - 2013.07.31 03:33:00 -
[68] - Quote
Canaan Knute wrote:OZAROW wrote:Um, actually indirectly it is because if you had your way you wouldn't get insta dead! L I don't care about remote explosives being able to kill me in one hit, but I do care about weapons not behaving realistically, and REs not making a sound upon landing is not realistic. So now you want realism? Here's futuristic realism for ya.... Your throwing " not placing " a plastic explosive that doesn't make a noise or blow up on impact , why? Because its probably the future an they have it in a space foam case to avoide impact explosions, not to mention that it's a lob not a throw.
So take two pieces of space foam an seranne wrap it around a tape cassette then drop it on the grass, record the sound an send it to ccp.
Beside s even if they paid ten guys the time to implement this stupid feature it would be a waste of money just to inform people their gonna die!
If anything they should make my character say " bye bye bi%{|\_s everytime I throw one! It's still not going to save you ! |
BARDAS
DUST University Ivy League
254
|
Posted - 2013.07.31 05:03:00 -
[69] - Quote
I'm sorry but the Heavies whole downside is they are slow as hell. Pay more attention to where you are and your surroundings. Scouts are deadly to Heavies if you don't see us. Explosives of all kinds are deadly to heavies period. Those are your counters. Don't mean to be an ass, but deal with it and dare I say it... adapt or die? |
Canaan Knute
Conspiratus Immortalis Covert Intervention
74
|
Posted - 2013.07.31 08:07:00 -
[70] - Quote
OZAROW wrote:So all this just to get a sound to the damn thing? There was more than one suggestion in the OP, or did you forget?
Quote:Ok your walking I run up behind you drop it behind you ( whoosh all loud an $/-/%) jump, land Infront of you sub gun to the face, circle you , BOOM YOUR DEAD AN SO ARE YOUR FRIENDS!
You want the the noise why? So you that in 3 seconds your dead? It would actually give me a chance to move or jump away from the explosive, even as a heavy.
Quote:What will you want then?, a 20 second timer? Dude I ll get you with it no matter what you do to it, why ?, cuz I'm frigging NICE wit it, that's why so asking for blinking bells an whistles isnt gonna save you so why bother, just give up on defending your stupid thread! I'm "defending" this thread because I don't think it's stupid, so you describing it as such will not change a thing. And please stop exaggerating: it makes you look silly.
Quote:and dare I say it... adapt or die? I wish people would use more convincing arguments.
Quote:It's still not going to save you ! And you know this how? It's not impossible for heavies to dodge REs. |
|
Canaan Knute
Conspiratus Immortalis Covert Intervention
74
|
Posted - 2013.07.31 08:09:00 -
[71] - Quote
OZAROW wrote:So now you want realism? Here's futuristic realism for ya.... Your throwing " not placing " a plastic explosive that doesn't make a noise or blow up on impact , why? Because its probably the future an they have it in a space foam case to avoide impact explosions, not to mention that it's a lob not a throw. That seems like a rather farfetched explanation to me. Also, lobbing an object does not prevent it from making a noise upon landing. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
268
|
Posted - 2013.07.31 08:59:00 -
[72] - Quote
LMAO I GIVE UP!
BET YOUR SINGLE OR SOON TO BE FOR NOT GIVING UP ON A MUTE POINT LOL DUUDE UR TOO MUCH, IM DONE |
Canaan Knute
Conspiratus Immortalis Covert Intervention
74
|
Posted - 2013.07.31 09:07:00 -
[73] - Quote
OZAROW wrote:LMAO I GIVE UP!
BET YOUR SINGLE OR SOON TO BE FOR NOT GIVING UP ON A MUTE POINT LOL DUUDE UR TOO MUCH, IM DONE What in the world does this debate have anything to do with being single? It seems like you're getting desperate because your arguments failed to convince me and you are unable to pressure me into abandoning this thread. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
268
|
Posted - 2013.07.31 11:05:00 -
[74] - Quote
Canaan Knute wrote:OZAROW wrote:LMAO I GIVE UP!
BET YOUR SINGLE OR SOON TO BE FOR NOT GIVING UP ON A MUTE POINT LOL DUUDE UR TOO MUCH, IM DONE What in the world does this debate have anything to do with being single? It seems like you're getting desperate because your arguments failed to convince me and you are unable to pressure me into abandoning this thread. Lmao I can't help my self, dude your a TROLL, nothing s gonna convince you , all your looking for is a argument for a stupid sound that isn't gonna matter when u blow up anyway, your entire trhread Is you arguing an provoking a stupid point!
HENCE YOUR TROLLING JUST TO ARGUE, it's pathetic ! An I'm being pathetic just for feeding you, even tho I find you absolutely hillarious!
An being single lmao, this thread is probably why, you argue dumb $ hit hopping somebody sees your dumb point an praises you for being so smart! Hence TROLL
lol it's not gonna happen bro, this threads dumb, your being dumb, an not one guy in the damn games gonna agree with you nerf queen! |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
268
|
Posted - 2013.07.31 11:11:00 -
[75] - Quote
Plus all this stupid quoting your doing isn't taking the whole quote, so your thinking others won't see everything just what you quoted an assume that guys a idiot an your right, lmao I see right through you dude, quote the whole damn thing instead of just the chunk that your trying to defame ! |
Canaan Knute
Conspiratus Immortalis Covert Intervention
77
|
Posted - 2013.07.31 21:54:00 -
[76] - Quote
OZAROW wrote:Lmao I can't help my self, dude your a TROLL, nothing s gonna convince you Convincing arguments will convince me. Yours weren't.
Quote:all your looking for is a argument for a stupid sound that isn't gonna matter when u blow up anyway, your entire trhread Is you arguing an provoking a stupid point! Like I said, it's possible for a heavy to get away before the explosive is triggered, so yes, the sound would matter.
Quote:An being single lmao, this thread is probably why, you argue dumb $ hit hopping somebody sees your dumb point an praises you for being so smart! Hence TROLL Where do you get all these ideas from? The fact that you think I'm single because I posted a thread like this is ridiculous and betrays a lack of intellect. I am also not trolling or fishing for praise, but if that's what you want to believe, I guess I can't stop you.
Quote:lol it's not gonna happen bro, this threads dumb, your being dumb, an not one guy in the damn games gonna agree with you nerf queen! There's one person in this thread who seems to agree with me, which makes your claim invalid.
OZAROW wrote:Plus all this stupid quoting your doing isn't taking the whole quote, so your thinking others won't see everything just what you quoted an assume that guys a idiot an your right, lmao I see right through you dude, quote the whole damn thing instead of just the chunk that your trying to defame ! 1. I'm not trying to defame anybody, and 2. I don't quote everything in the posts I reply to because some of the things people say are irrelevant and it helps to make my posts less cluttered. |
Revelations 514
Red Star. EoN.
98
|
Posted - 2013.07.31 22:50:00 -
[77] - Quote
So what you have said in your previous posts is that their is some sort of malicious code that makes heavies not be able to see RE's and other items as well as other suits; and it's based on profile sig? Ummmm no, its not. This is your misconception. They visually appear to all the same way. You said they look smaller to heavies...do you really think someone coded into the game that RE's will look differently to a heavy suit?
You say it took no skill? The fact that you weren't able to kill him while he ran at you to get into range, then got away from you and put distance between himself and the RE in order to not suicide, and you were still within the very small blast radius, and the RE didn't slide down a hill in the process, and he survived the seven seconds this took to do seems to take a lot of skill. Were you trying to melee him or what man? Almost every weapon in the game can kill you in under 7 seconds, and not have to take the trouble of getting into, and back out of, close range to do it.
I have seen you claim several things as fact when they were not. You have claimed that RE's were instant, they are not, you have claimed they were not visible when thrown, they are.
Also, if you are OK with a heavy suit making loud noises, how the hell are you gonna hear someone drop an RE over your own movement. Not to mention your wearing a helmet. If you want realism, but on a motorcycle helmet and throw your cushion.
You are either a troll, very young, or not the brightest guy but I will simplify for you. You will never gain enough momentum for your suggestions to ever go into affect, as most people would not agree with you. Therefore, you can let it die or kick your feet but it's not gonna do anything at all.
I will not even look at this thread again, much less reply, in order to expedite this threads inevitable burying under the ten tons of things that are actually important. I just had to reply as it kinda pissed me off that you claim it took no skill when it sounds like he tactically dispatched you and a teammate and apparently you couldn't kill him the entire time and he was a Scout. Sounds impressive and I would like to meet him. Hell, I hope I was him. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
77
|
Posted - 2013.07.31 23:25:00 -
[78] - Quote
Revelations 514 wrote:So what you have said in your previous posts is that their is some sort of malicious code that makes heavies not be able to see RE's and other items as well as other suits; and it's based on profile sig? Ummmm no, its not. This is your misconception. They visually appear to all the same way. You said they look smaller to heavies...do you really think someone coded into the game that RE's will look differently to a heavy suit? I have tried all the classes, and they're definitely less visible for heavies. I can easily spot REs with other dropsuits, but for some reason they don't show up when I'm playing heavy. Also, I never said anything about malicious code.
Quote:You say it took no skill? The fact that you weren't able to kill him while he ran at you to get into range, then got away from you and put distance between himself and the RE in order to not suicide, and you were still within the very small blast radius, and the RE didn't slide down a hill in the process, and he survived the seven seconds this took to do seems to take a lot of skill. Were you trying to melee him or what man? Almost every weapon in the game can kill you in under 7 seconds, and not have to take the trouble of getting into, and back out of, close range to do it. - It took much less than seven seconds.
- I was shooting him with my HMG.
- The HMG's dispersion, combined with the scout's small hitbox, resulted in most of my bullets not connecting.
Quote:I have seen you claim several things as fact when they were not. You have claimed that RE's were instant, they are not, you have claimed they were not visible when thrown, they are. Then explain to me why I have difficulty seeing them as a heavy. Also, I don't recall saying REs were instant. Actually, it seems that 1.3 increased the deployment time for equipment, including REs, which is an odd change and not necessarily one I approve of, though I don't know whether or not it was intentional.
Quote:Also, if you are OK with a heavy suit making loud noises, how the hell are you gonna hear someone drop an RE over your own movement. Not to mention your wearing a helmet. If you want realism, but on a motorcycle helmet and throw your cushion. There is a motorcycle helmet somewhere in my garage, so I could test this out, just have to find it first.
Quote:You are either a troll, very young, or not the brightest guy but I will simplify for you. You will never gain enough momentum for your suggestions to ever go into affect, as most people would not agree with you. Therefore, you can let it die or kick your feet but it's not gonna do anything at all. I would have stopped posting in this thread a long time ago if I didn't believe there was some merit to it. It doesn't matter if CCP chooses not to heed my requests. This is a feedback forum, and I'm giving feedback. If you have a problem with that, then you're not in the right place. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
77
|
Posted - 2013.07.31 23:26:00 -
[79] - Quote
Quote:I will not even look at this thread again, much less reply, in order to expedite this threads inevitable burying under the ten tons of things that are actually important. I just had to reply as it kinda pissed me off that you claim it took no skill when it sounds like he tactically dispatched you and a teammate and apparently you couldn't kill him the entire time and he was a Scout. Sounds impressive and I would like to meet him. Hell, I hope I was him. Like I said earlier, I've seen players do impressive things with REs, but this wasn't one of them. You weren't there, so you don't know how little effort it took to kill me that way, and not because I was being dumb. |
Buster Friently
Rosen Association
1378
|
Posted - 2013.07.31 23:35:00 -
[80] - Quote
Canaan Knute wrote:OZAROW wrote:Um, actually indirectly it is because if you had your way you wouldn't get insta dead! L I don't care about remote explosives being able to kill me in one hit, but I do care about weapons not behaving realistically, and REs not making a sound upon landing is not realistic. Lol!
Hitscan weapons. Unlimited vehicle ammunition. Short ranges on all weapons. Tiny explosive damage. Antigravity spaceships. Shields stopping rail guns. No water, anywhere. Headshot bonus damage. Uphill /downhill speed identical. No doors, anywhere. No destructible environment. No prone. Missiles that are slower than a thrown baseball. Can't see past a few dozen meters.
Yeah, that's just off the top of my head. |
|
Oso Peresoso
RisingSuns
463
|
Posted - 2013.07.31 23:35:00 -
[81] - Quote
1-hit kills with thrown remote mines was bullshit it goldeneye 64, and its bullshit here. Not like I have any suggestion regarding this, I don't see it as a huge problem.
Canaan Knute wrote: 5. This one is unrelated to the aforementioned scenario, but I've noticed that when squadmates see things such as remote explosives and proximity mines, they do not show up on your radar or on the ground. Since squadmates can share information such as infantry, installation and vehicle positions, it doesn't make sense to exclude REs and proximity mines.
CCP wolfman wants to get rid of that ability anyway.... https://forums.dust514.com/default.aspx?g=posts&m=1113759#post1113759 |
Canaan Knute
Conspiratus Immortalis Covert Intervention
77
|
Posted - 2013.07.31 23:37:00 -
[82] - Quote
Buster Friently wrote:Lol!
Hitscan weapons. Unlimited vehicle ammunition. Short ranges on all weapons. Tiny explosive damage. Antigravity spaceships. Shields stopping rail guns. No water, anywhere. Headshot bonus damage. Uphill /downhill speed identical. No doors, anywhere. No destructible environment. No prone. Missiles that are slower than a thrown baseball. Can't see past a few dozen meters.
Yeah, that's just off the top of my head. You're assuming that I'm only concerned about the lack of realism in regards to REs. |
Celeste Cyra
Red and Silver Hand Amarr Empire
5
|
Posted - 2013.07.31 23:58:00 -
[83] - Quote
Quote:an now u cry, nerf, fix, rebalance , make it fair,?! Man gtfo of here! I don't really care about balance most of the time, except in regards to flaylocks and contact grenades. I'm mostly concerned about the lack of realism and the effect it has on Dust's gameplay, such as the outlandish things players can do with certain weapons.
http://www.youtube.com/watch?v=sK50So-yYRU
Reality says remote explosions need a huge buff. |
Buster Friently
Rosen Association
1378
|
Posted - 2013.08.01 00:07:00 -
[84] - Quote
Canaan Knute wrote:Buster Friently wrote:Lol!
Hitscan weapons. Unlimited vehicle ammunition. Short ranges on all weapons. Tiny explosive damage. Antigravity spaceships. Shields stopping rail guns. No water, anywhere. Headshot bonus damage. Uphill /downhill speed identical. No doors, anywhere. No destructible environment. No prone. Missiles that are slower than a thrown baseball. Can't see past a few dozen meters.
Yeah, that's just off the top of my head. You're assuming that I'm only concerned about the lack of realism in regards to REs.
No, I'm just pointing out that realism regarding REs is really not even a factor considering the rampant amount of unrealistic examples in this game. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
77
|
Posted - 2013.08.01 00:12:00 -
[85] - Quote
Buster Friently wrote:No, I'm just pointing out that realism regarding REs is really not even a factor considering the rampant amount of unrealistic examples in this game. I think most of the things you mentioned should be fixed as well, but I don't agree with the view that REs should be ignored as a result.
Celeste Cyra wrote:http://www.youtube.com/watch?v=sK50So-yYRU Reality says remote explosions need a huge buff. Imagine if we could do that in Dust. No more tabletops to abuse. :) But I wonder how many explosives it took to create those implosions. |
CLONE117
Planetary Response Organization
54
|
Posted - 2013.08.01 22:09:00 -
[86] - Quote
u can see them u just have to look its less likely to spot them in dark areas though i use heavy to and they r mostl likely placed at objectives so toss a nade in first problem solved.. |
Justin Tymes
Raymond James Corp
267
|
Posted - 2013.08.01 22:16:00 -
[87] - Quote
RE's have already been disappearing for no reason at all, and now there is a delay to getting to the detonation screen at 1.3. They don't need any more nerfs. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
78
|
Posted - 2013.08.02 00:38:00 -
[88] - Quote
CLONE117 wrote:u can see them u just have to look its less likely to spot them in dark areas though i use heavy to and they r mostl likely placed at objectives so toss a nade in first problem solved.. I'm not concerned about REs on objectives. I've used that tactic myself, and I have no problem with it.
Justin Tymes wrote:RE's have already been disappearing for no reason at all, and now there is a delay to getting to the detonation screen at 1.3. They don't need any more nerfs. Those are most likely bugs, so they have no place in a debate about balance, since they will probably be fixed eventually. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
273
|
Posted - 2013.08.02 02:03:00 -
[89] - Quote
They got nerfed yesterday dude give it a rest! |
Canaan Knute
Conspiratus Immortalis Covert Intervention
78
|
Posted - 2013.08.02 03:10:00 -
[90] - Quote
OZAROW wrote:They got nerfed yesterday dude give it a rest! Yes, I read about that, but I don't think it was a nerf, or at least not an intentional one. |
|
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
275
|
Posted - 2013.08.02 04:21:00 -
[91] - Quote
Canaan Knute wrote:OZAROW wrote:They got nerfed yesterday dude give it a rest! Yes, I read about that, but I don't think it was a nerf, or at least not an intentional one. Not up to your standards? |
Canaan Knute
Conspiratus Immortalis Covert Intervention
78
|
Posted - 2013.08.02 04:24:00 -
[92] - Quote
OZAROW wrote:Not up to your standards? And then you assume that I approve of this change. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
275
|
Posted - 2013.08.02 06:12:00 -
[93] - Quote
Canaan Knute wrote:OZAROW wrote:Not up to your standards? And then you assume that I approve of this change. That's a troll answer |
Canaan Knute
Conspiratus Immortalis Covert Intervention
78
|
Posted - 2013.08.02 06:17:00 -
[94] - Quote
OZAROW wrote:That's a troll answer You seem to have a hard time realizing that I'm not actually a troll. My reply was not trollish at all, but I would like to know how you came to that conclusion. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
275
|
Posted - 2013.08.02 09:44:00 -
[95] - Quote
Canaan Knute wrote:OZAROW wrote:That's a troll answer You seem to have a hard time realizing that I'm not actually a troll. My reply was not trollish at all, but I would like to know how you came to that conclusion. Keep telling yourself that! http://en.m.wikipedia.org/wiki/Troll_(Internet) |
Canaan Knute
Conspiratus Immortalis Covert Intervention
79
|
Posted - 2013.08.02 10:34:00 -
[96] - Quote
OZAROW wrote:Keep telling yourself that! Yes, I will keep telling myself the truth.
Quote:http://en.m.wikipedia.org/wiki/Troll_(Internet) "In Internet slang, a troll is a person who sows discord on the Internet by starting arguments or upsetting people, by posting inflammatory, extraneous, or off-topic messages in an online community (such as a forum, chat room, or blog), either accidentally or with the deliberate intent of provoking readers into an emotional response or of otherwise disrupting normal on-topic discussion."
Technically, you're right, because this thread seems to have upset you, but it was not my intention to make anyone angry. I sincerely believe that there is something wrong with REs, or else I wouldn't have created this thread. Ask yourself this: is everyone who posts feedback that you don't like a troll? |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
275
|
Posted - 2013.08.02 11:29:00 -
[97] - Quote
Canaan Knute wrote:OZAROW wrote:Keep telling yourself that! Yes, I will keep telling myself the truth. Quote:http://en.m.wikipedia.org/wiki/Troll_(Internet) "In Internet slang, a troll is a person who sows discord on the Internet by starting arguments or upsetting people, by posting inflammatory, extraneous, or off-topic messages in an online community (such as a forum, chat room, or blog), either accidentally or with the deliberate intent of provoking readers into an emotional response or of otherwise disrupting normal on-topic discussion." Technically, you're right, because this thread seems to have upset you, but it was not my intention to make anyone angry. I sincerely believe that there is something wrong with REs, or else I wouldn't have created this thread. Ask yourself this: is everyone who posts feedback that you don't like a troll? I'm not upset, I just think your ridiculous an I'm trying to help you see it, even though I ve wasted my time. Your moaning over such a ridiculous feature when out of all the things not realistic in this game your stuck on this the most. I ve read your posts an realized your that guy! The guy that needs to be right, the guy that is relentless to the point of his own alienation , I've tried to help you see it, but I'm over it, cuz I know that this probably affects a large part of your life. Getting stuck on the " little things" Sometimes bud you just gotta know when to let go, like I should have after my first post. Arguing with you intrigued me. Kinda like watching a really small fish trying to jump the damn with the big fish. Even though it ll take him years till he's matured enough, but it doesn't stop him from trying to fit in! Kinda like the nerf everything posts people make, you wanted to be one of those fish, instead of realizing that the battle you picked was rubbish ! But you should be proud of how much of a relentless mindless post got the r/e nerfed, so congradulations you are officially one of the nerf queens! I hope your happy you succeeded in wreaking yet another good game machanic! Maybe you should go post your enlightened point of view with the idiot that wants the toxin smg nerfed because it's always in the kill feed.
Yet that guy fails to realize its probably a finishing weapon or that it's deadly as hell with proficiency 5. So yet again idiots that complain ruin $ hit for everybody just so they can feel a little proud!
So pat yourself on the back; you earned it! Peace! |
Repe Susi
Rautaleijona Top Men.
546
|
Posted - 2013.08.02 11:35:00 -
[98] - Quote
Canaan Knute wrote:A few days ago, I was at E-7 on Line Harvest waiting for a blueberry to start hacking C. I`m standing on the slightly raised surface right next to the control panel. Shortly after my teammate starts hacking, an enemy scout throws a remote explosive at his feet and kills him. Seconds later, he does the same thing to me. I don't necessarily have a problem with remote explosives being used this way (I've done it as well), but here are a few things that I noticed during this encounter:
1. The throwing animation is too subtle. It's barely noticeable, and there's no throwing sound to go with the animation.
2. I did not hear a sound when the RE dropped on the ground. I'm fairly certain that they're supposed to make a noise when they hit the ground, but in that instance I didn't hear a thing.
3. I did not see the RE traveling through the air, even though the enemy was right in front of me when he threw it. I imagine it's because remote explosives are cloaked, and that's the reason why only players with low scan precision can see them. I think REs should be visible when thrown if the enemy is in your field of view, but this should only apply if the player is a few meters away from you.
4. This one is due to player error, but I want to mention it anyway. The scout was a few meters away from me, so, thinking that he wouldn't be able to throw the RE far enough, I opened fire. I was wrong, obviously. To address this, CCP could tweak the throwing distance ever so slightly. It doesn't really matter that much to me if they don't, but I think it's worth considering.
5. This one is unrelated to the aforementioned scenario, but I've noticed that when squadmates see things such as remote explosives and proximity mines, they do not show up on your radar or on the ground. Since squadmates can share information such as infantry, installation and vehicle positions, it doesn't make sense to exclude REs and proximity mines.
6. This one is also unrelated, but I think there should be a skillbook that, once brought up to a certain level, allows you to disarm REs and proximity mines. Example: walk up to an explosive, hold O to disarm. It could be accompanied by a skill that shortens the time it takes to disarm explosives.
Agree with all of the above. Everything sounds sensible here. To be honest, they are minor tweaks (not to make, I'm sure!) but they would add that little bit of something.
I don't know what that guy oazoosarow is smoking but he's gone on a tangent and far away just targeting this. Just ignore him. Won't make him go away though lol |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
275
|
Posted - 2013.08.02 11:39:00 -
[99] - Quote
Repe Susi wrote:Canaan Knute wrote:A few days ago, I was at E-7 on Line Harvest waiting for a blueberry to start hacking C. I`m standing on the slightly raised surface right next to the control panel. Shortly after my teammate starts hacking, an enemy scout throws a remote explosive at his feet and kills him. Seconds later, he does the same thing to me. I don't necessarily have a problem with remote explosives being used this way (I've done it as well), but here are a few things that I noticed during this encounter:
1. The throwing animation is too subtle. It's barely noticeable, and there's no throwing sound to go with the animation.
2. I did not hear a sound when the RE dropped on the ground. I'm fairly certain that they're supposed to make a noise when they hit the ground, but in that instance I didn't hear a thing.
3. I did not see the RE traveling through the air, even though the enemy was right in front of me when he threw it. I imagine it's because remote explosives are cloaked, and that's the reason why only players with low scan precision can see them. I think REs should be visible when thrown if the enemy is in your field of view, but this should only apply if the player is a few meters away from you.
4. This one is due to player error, but I want to mention it anyway. The scout was a few meters away from me, so, thinking that he wouldn't be able to throw the RE far enough, I opened fire. I was wrong, obviously. To address this, CCP could tweak the throwing distance ever so slightly. It doesn't really matter that much to me if they don't, but I think it's worth considering.
5. This one is unrelated to the aforementioned scenario, but I've noticed that when squadmates see things such as remote explosives and proximity mines, they do not show up on your radar or on the ground. Since squadmates can share information such as infantry, installation and vehicle positions, it doesn't make sense to exclude REs and proximity mines.
6. This one is also unrelated, but I think there should be a skillbook that, once brought up to a certain level, allows you to disarm REs and proximity mines. Example: walk up to an explosive, hold O to disarm. It could be accompanied by a skill that shortens the time it takes to disarm explosives. Agree with all of the above. Everything sounds sensible here. To be honest, they are minor tweaks (not to make, I'm sure!) but they would add that little bit of something. I don't know what that guy oazoosarow is smoking but he's gone on a tangent and far away just targeting this. Just ignore him. Won't make him go away though lol Maybe both you guys should add your two cents here to so were left with glass bottles an sticks!https://forums.dust514.com/default.aspx?g=posts&t=99123&find=unread Lol ur probably the op s alt |
Canaan Knute
Conspiratus Immortalis Covert Intervention
80
|
Posted - 2013.08.02 22:05:00 -
[100] - Quote
OZAROW wrote:I'm not upset, I just think your ridiculous an I'm trying to help you see it, even though I ve wasted my time. Your moaning over such a ridiculous feature when out of all the things not realistic in this game your stuck on this the most. I'm not stuck on anything. You seem to have trouble realizing that this thread is still alive because people are replying to it. When someone posts in my thread, I reply to them. That's how conversations work.
Quote:I ve read your posts an realized your that guy! The guy that needs to be right, the guy that is relentless to the point of his own alienation , I've tried to help you see it, but I'm over it, cuz I know that this probably affects a large part of your life. Getting stuck on the " little things" Sometimes bud you just gotta know when to let go, like I should have after my first post. Arguing with you intrigued me. Kinda like watching a really small fish trying to jump the damn with the big fish. Even though it ll take him years till he's matured enough, but it doesn't stop him from trying to fit in! Kinda like the nerf everything posts people make, you wanted to be one of those fish, instead of realizing that the battle you picked was rubbish ! Yes, I obviously went out of my way to get REs nerfed just because I could. That makes a whole lot of sense. Go through my history and you'll see a few posts in which I admit to being wrong about certain things. If your arguments fail to convince me, it's because I don't find them convincing. That should be obvious enough.
I also find this debate intriguing. Your posts are completely irrational, but they're interesting to read.
Quote:But you should be proud of how much of a relentless mindless post got the r/e nerfed, so congradulations you are officially one of the nerf queens! I hope your happy you succeeded in wreaking yet another good game machanic! I'm not responsible for the change that was introduced in 1.3, because I didn't ask for it. If CCP saw this thread and decided that something should be done about REs, then they are to blame for making the wrong changes. However, I don't think it was done on purpose.
OZAROW wrote:Maybe both you guys should add your two cents here to so were left with glass bottles an sticks!https://forums.dust514.com/default.aspx?g=posts&t=99123&find=unread Why would I do that when I don't even see the SMG as a problem?
Quote:Lol ur probably the op s alt This is a baseless accusation. |
|
Canaan Knute
Conspiratus Immortalis Covert Intervention
88
|
Posted - 2013.08.02 22:18:00 -
[101] - Quote
Repe Susi wrote:Agree with all of the above. Everything sounds sensible here. To be honest, they are minor tweaks (not to make, I'm sure!) but they would add that little bit of something. That's what I was going for. I don't want REs to be nerfed, which is why I only suggested minor tweaks.
Quote:I don't know what that guy oazoosarow is smoking but he's gone on a tangent and far away just targeting this. Just ignore him. Won't make him go away though lol I suppose I could ignore him, but I find this debate interesting. |
First Prophet
Valor Company Incorporated
761
|
Posted - 2013.08.05 01:45:00 -
[102] - Quote
Give me this scout's name. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
88
|
Posted - 2013.08.05 01:50:00 -
[103] - Quote
First Prophet wrote:Give me this scout's name. I didn't get a good look at his name, unfortunately. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
506
|
Posted - 2013.08.05 02:42:00 -
[104] - Quote
Hi OP,
First and foremost, thank you for this highly entertaining thread. You've done well in defending your opinions, but I'd like to remind you of the state of today's Scout. Underpowered is an understatement. Any Scout would perform his chosen role more effectively by skilling into a low-level Medium frame. No doubt Heavies aren't the demi-gods we see in the Uprising Assault/Logi builds, but I think you'd agree that Scouts are worse off than Heavies at the moment.
That said, many would commend the clever Scout at hand for 1) remaining Scout despite obvious disadvantage and 2) successfully employing a method by which to overcome his handicap. I've observed very few classes other than the Scout using REs as a tool in combat. Do you truly wish render less effective one of the limited tools available to this underpowered class?
Sincerely, Shotty GoBang |
OZAROW
A.N.O.N.Y.M.O.U.S.
292
|
Posted - 2013.08.05 02:47:00 -
[105] - Quote
Shotty GoBang wrote:Hi OP,
First and foremost, thank you for this highly entertaining thread. You've done well in defending your opinions, but I'd like to remind you of the state of today's Scout. Underpowered is an understatement. Any Scout would perform his chosen role more effectively by skilling into a low-level Medium frame.
Many would commend the clever Scout at hand for 1) remaining Scout despite obvious disadvantage and 2) successfully employing a method by which to overcome his handicap. I've observed very few classes other than the Scout using REs as a tool in combat. Do you truly wish render less effective one of the limited tools available to this underpowered class?
Sincerely, Shotty GoBang
That was a classy post my scout brother, I unfortunately lost patience with this op long ago. |
First Prophet
Valor Company Incorporated
763
|
Posted - 2013.08.05 02:52:00 -
[106] - Quote
Canaan Knute wrote:First Prophet wrote:Give me this scout's name. I didn't get a good look at his name, unfortunately. But how will I honor this scout as a hero now? |
OZAROW
A.N.O.N.Y.M.O.U.S.
292
|
Posted - 2013.08.05 03:00:00 -
[107] - Quote
First Prophet wrote:Canaan Knute wrote:First Prophet wrote:Give me this scout's name. I didn't get a good look at his name, unfortunately. But how will I honor this scout as a hero now? I'm telling ya it was probably me lol, unles the "drop n dash" has caught on but if it wasn't me hats off to the heavy killer for using my move!
But there is a patten on it kinda like the people's elbow; I expect royalties lol |
Canaan Knute
Conspiratus Immortalis Covert Intervention
88
|
Posted - 2013.08.05 03:09:00 -
[108] - Quote
Shotty GoBang wrote:Hi OP,
First and foremost, thank you for this highly entertaining thread. You've done well in defending your opinions, but I'd like to remind you of the state of today's Scout. Underpowered is an understatement. Any Scout would perform his chosen role more effectively by skilling into a low-level Medium frame. No doubt Heavies aren't the demi-gods we see in the Uprising Assault/Logi builds, but I think you'd agree that Scouts are worse off than Heavies at the moment.
That said, many would commend the clever Scout at hand for 1) remaining Scout despite obvious disadvantage and 2) successfully employing a method by which to overcome his handicap. I've observed very few classes other than the Scout using REs as a tool in combat. Do you truly wish render less effective one of the limited tools available to this underpowered class?
Sincerely, Shotty GoBang I agree that the scout is somewhat underpowered. I tried using the shotgun, and it does feel like the hit detection is a bit off. I also don't have a problem with scouts using REs to dispatch enemies, but I don't think it's logical to argue that they shouldn't be tweaked simply because the scout suit and other weapons commonly used by scouts are underpowered. If it was up to me, I would tweak shotguns and REs at the same time so that you could still be a force to be reckoned with.
I hope that heavies will be buffed as well though. You guys are scary enough as it is. :) |
First Prophet
Valor Company Incorporated
763
|
Posted - 2013.08.05 03:13:00 -
[109] - Quote
OZAROW wrote:First Prophet wrote:Canaan Knute wrote:First Prophet wrote:Give me this scout's name. I didn't get a good look at his name, unfortunately. But how will I honor this scout as a hero now? I'm telling ya it was probably me lol, unles the "drop n dash" has caught on but if it wasn't me hats off to the heavy killer for using my move! But there is a patten on it kinda like the people's elbow; I expect royalties lol Psh. I was using RE's back in Replication. Before it was cool.
|
OZAROW
A.N.O.N.Y.M.O.U.S.
292
|
Posted - 2013.08.05 03:49:00 -
[110] - Quote
First Prophet wrote:OZAROW wrote:First Prophet wrote:Canaan Knute wrote:First Prophet wrote:Give me this scout's name. I didn't get a good look at his name, unfortunately. But how will I honor this scout as a hero now? I'm telling ya it was probably me lol, unles the "drop n dash" has caught on but if it wasn't me hats off to the heavy killer for using my move! But there is a patten on it kinda like the people's elbow; I expect royalties lol Psh. I was using RE's back in Replication. Before it was cool. Ya maybe but in chrome I added tha FLAVA! |
|
OZAROW
A.N.O.N.Y.M.O.U.S.
292
|
Posted - 2013.08.05 03:58:00 -
[111] - Quote
Canaan Knute wrote:Shotty GoBang wrote:Hi OP,
First and foremost, thank you for this highly entertaining thread. You've done well in defending your opinions, but I'd like to remind you of the state of today's Scout. Underpowered is an understatement. Any Scout would perform his chosen role more effectively by skilling into a low-level Medium frame. No doubt Heavies aren't the demi-gods we see in the Uprising Assault/Logi builds, but I think you'd agree that Scouts are worse off than Heavies at the moment.
That said, many would commend the clever Scout at hand for 1) remaining Scout despite obvious disadvantage and 2) successfully employing a method by which to overcome his handicap. I've observed very few classes other than the Scout using REs as a tool in combat. Do you truly wish render less effective one of the limited tools available to this underpowered class?
Sincerely, Shotty GoBang I agree that the scout is somewhat underpowered. I tried using the shotgun, and it does feel like the hit detection is a bit off. I also don't have a problem with scouts using REs to dispatch enemies, but I don't think it's logical to argue that they shouldn't be tweaked simply because the scout suit and other weapons commonly used by scouts are underpowered. If it was up to me, I would tweak shotguns and REs at the same time so that you could still be a force to be reckoned with. I hope that heavies will be buffed as well though. You guys are scary enough as it is. :) They ruined them on 1.3 ; now they take longer to be active so even if you can hear them "drop n dash" as long as you see it happen you have about 3 good seconds, plus you can't chuck 2/3 in the air now or even detonate for about ten seconds when you die, so it should fix some of the "problems" you have with them.
Unfortunately I think it's horse$ hit, considering my scout an every weapon I have is above pro 3, an they all suck now, except maybe my knives ( I ve learned more efficient ways to use them).
But who knows maybe everything will work in the 5.6 update in 2020 |
pseudosnipre
DUST University Ivy League
112
|
Posted - 2013.08.05 04:04:00 -
[112] - Quote
OZAROW wrote:First Prophet wrote:Psh. I was using RE's back in Replication. Before it was cool. Ya maybe but in chrome I added tha FLAVA! Picante flavor, IIRC |
pseudosnipre
DUST University Ivy League
112
|
Posted - 2013.08.05 04:08:00 -
[113] - Quote
No lie, I LOL'd.Canaan Knute wrote:Revelations 514 wrote:Also, if you are OK with a heavy suit making loud noises, how the hell are you gonna hear someone drop an RE over your own movement. Not to mention your wearing a helmet. If you want realism, but on a motorcycle helmet and throw your cushion. There is a motorcycle helmet somewhere in my garage, so I could test this out, just have to find it first. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
511
|
Posted - 2013.08.05 18:35:00 -
[114] - Quote
OZAROW wrote:They ruined them on 1.3 ; now they take longer to be active so even if you can hear them "drop n dash" as long as you see it happen you have about 3 good seconds, plus you can't chuck 2/3 in the air now or even detonate for about ten seconds when you die, so it should fix some of the "problems" you have with them.
Unfortunately I think it's horse$ hit, considering my scout an every weapon I have is above pro 3, an they all suck now, except maybe my knives ( I ve learned more efficient ways to use them).
But who knows maybe everything will work in the 5.6 update in 2020 A prototype ally and I got RE bombed by Scout Brother Alistair McFlair earlier today. I absolutely love the fact this a relatively low-level Scout outsmarted and simultaneously dropped two guys in proto gear. Brains over brawn. I'll have a hard time getting around safely without my trusty Scanner, but I'm gonna have to give these REs a try. I can see them coming in handy when the Heavy rotation speed buff hits in 1.4.
- Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis League of Infamy
512
|
Posted - 2013.08.05 22:24:00 -
[115] - Quote
Update: Ran a handful of matches in a speed suit with REs. IMHO, active scanners are much more useful to a Scout. Nanohives+Nades are another more combat-viable equipment alternative. An RE kill is the ultimate "neh neh" but they certainly are not easy to come by.
Note to OP: It's pretty dang difficult to come out ahead running around in a Light Frame with REs. It takes substantially more skill to sneak up behind someone and place/arm/time/detonate a Remote Explosive than, say for example, OHK'ing infantry with a Forge Gun. I've lost faith in your arguments, though I admire your ability to keep a cool head while defending your perspective.
- Shotty GoBang |
Canaan Knute
Conspiratus Immortalis Covert Intervention
91
|
Posted - 2013.08.05 23:25:00 -
[116] - Quote
Shotty GoBang wrote:Note to OP: It's pretty dang difficult to come out ahead running around in a Light Frame with REs. It takes substantially more skill to sneak up behind someone and place/arm/time/detonate a Remote Explosive than, say for example, OHK'ing infantry with a Forge Gun. I've lost faith in your arguments, though I admire your ability to keep a cool head while defending your perspective.
- Shotty GoBang I can see how it would be much more difficult to kill light and medium suits, due to their mobility, but it's a different story for heavies. However, I don't want REs to be nerfed so badly that they become useless. I just think they should make a sound when they hit the ground, among other things. That doesn't seem like a ridiculous suggestion to me. Actually, I think that the audio side of Dust as a whole needs a bit of work: some sound effects aren't very loud, and some things don't even have sounds to go with them (footsteps, for example). |
OZAROW
A.N.O.N.Y.M.O.U.S.
305
|
Posted - 2013.08.06 00:49:00 -
[117] - Quote
Turn your headphones up dude ! I can hear footsteps, drop uplinks what ever else. Your argument is flat out ridonculous! Yes we know you want a noise, but no equipment deployment makes a noise for the opposition .
The r/e got nerfed to a useless point 5 days ago, yet you still go on about a noise. How loud should this noise be, how far can you hear it? One meter? Two? If the guy threw the explosive as far as you said he did you wouldn't hear it anyway.
So this humongous debate for a feature that you haven't even fully thought out. It's not gonna even matter, your after all this realism for such a small thing, can you hear the wind in the game? Birds chirping? Why don't tanks blow up a whole wall when they shoot it?
Could you hear a little whoosh of a r/e being tossed with the sound of tanks, grenade s, gunfire an explosions all around you? What frequencys would your suit hear?
Your suit would have to be muted a bit so the sound of gunfire didn't make him deaf!
You haven't even thought of any of this yet you claim no sound on a minor instrument that killed you is more important than that mentioned above; also excluding tha fact that with the above mentioned your clone would not hear this sound you beg ccp |
OZAROW
A.N.O.N.Y.M.O.U.S.
305
|
Posted - 2013.08.06 00:51:00 -
[118] - Quote
To implement. Yet they nerfed the crap out of them an your still not satisfied, you are stubbornly irritating! |
OZAROW
A.N.O.N.Y.M.O.U.S.
305
|
Posted - 2013.08.06 00:56:00 -
[119] - Quote
Shotty GoBang wrote:Update: Ran a handful of matches in a speed suit with REs. IMHO, active scanners are much more useful to a Scout. Nanohives+Nades are another more combat-viable equipment alternative. An RE kill is the ultimate "neh neh" but they certainly are not easy to come by.
Note to OP: It's pretty dang difficult to come out ahead running around in a Light Frame with REs. It takes substantially more skill and situational awareness to lure or sneak up on someone then place/arm/time/detonate an RE than, say for example, OHK infantry with a Forge Gun. I've lost faith in your arguments, though I admire your ability to keep a cool head while defending your perspective.
- Shotty GoBang 24/2 with nothing but explosives , till the op wanker probably wrote ccp a letter an now whe have the horrible 1.3 r/e, I wish you got into them earlier shotty, you would have destroyed dudes with how they were 6 days ago an earlier |
Canaan Knute
Conspiratus Immortalis Covert Intervention
91
|
Posted - 2013.08.06 01:48:00 -
[120] - Quote
OZAROW wrote:Turn your headphones up dude ! I can hear footsteps, drop uplinks what ever else. I don't wear headphones, because they tend to affect my hearing, but that's a pretty weak rebuttal. There's something wrong with the game if headphones are needed to hear certain sounds, especially when they affect gameplay. [qYour argument is flat out ridonculous! Yes we know you want a noise, but no equipment deployment makes a noise for the opposition .[/quote]Perhaps they should. I think it would make sense to hear the sound of REs, nanohives and uplinks hitting the ground if you're two or three meters away, but any more than that would be overkill.
Quote:The r/e got nerfed to a useless point 5 days ago, yet you still go on about a noise. How many times do I have to repeat myself? CCP said that they're looking into it, so it's probably a bug, and I don't approve of this change anyway.
Quote:How loud should this noise be, how far can you hear it? One meter? Two? If the guy threw the explosive as far as you said he did you wouldn't hear it anyway.[]quote]I wasn't talking a throwing noise, I was talking about REs making a sound when they hit the ground. If they land right next to me, I should be able to hear them. Gunfire and explosions would probably drown out the noise, so you could take advantage of that to set your trap.
[quote]So this humongous debate for a feature that you haven't even fully thought out. It's not gonna even matter, your after all this realism for such a small thing, can you hear the wind in the game? Birds chirping? Why don't tanks blow up a whole wall when they shoot it? The first two examples you gave would not affect gameplay. As for a destructible environment, CCP probably can't make that work due to technological limitations, but I think it should happen eventually. |
|
OZAROW
A.N.O.N.Y.M.O.U.S.
306
|
Posted - 2013.08.06 02:41:00 -
[121] - Quote
Not blaming you, just frigging be happy they suck now, all your whining an constant thread bumping is probably a coincidence but irritating non the less |
OZAROW
A.N.O.N.Y.M.O.U.S.
306
|
Posted - 2013.08.06 02:48:00 -
[122] - Quote
Canaan Knute wrote:OZAROW wrote:Turn your headphones up dude ! I can hear footsteps, drop uplinks what ever else. I don't wear headphones, because they tend to affect my hearing, but that's a pretty weak rebuttal. There's something wrong with the game if headphones are needed to hear certain sounds, especially when they affect gameplay. [qYour argument is flat out ridonculous! Yes we know you want a noise, but no equipment deployment makes a noise for the opposition . Perhaps they should. I think it would make sense to hear the sound of REs, nanohives and uplinks hitting the ground if you're two or three meters away, but any more than that would be overkill.
Quote:The r/e got nerfed to a useless point 5 days ago, yet you still go on about a noise. How many times do I have to repeat myself? CCP said that they're looking into it, so it's probably a bug, and I don't approve of this change anyway.
Quote:How loud should this noise be, how far can you hear it? One meter? Two? If the guy threw the explosive as far as you said he did you wouldn't hear it anyway.[]quote]I wasn't talking a throwing noise, I was talking about REs making a sound when they hit the ground. If they land right next to me, I should be able to hear them. Gunfire and explosions would probably drown out the noise, so you could take advantage of that to set your trap. Quote:So this humongous debate for a feature that you haven't even fully thought out. It's not gonna even matter, your after all this realism for such a small thing, can you hear the wind in the game? Birds chirping? Why don't tanks blow up a whole wall when they shoot it? The first two examples you gave would not affect gameplay. As for a destructible environment, CCP probably can't make that work due to technological limitations, but I think it should happen eventually. So you don't wear head phone s or comunicate verbly with your team? So you were a lone wolf heavy that had no communication withh your team, you can t hear foots steps,or have a teamate tell you you have a scout lurking or even ask your team where they are? Your a heavy what were u doing alone! an you think that the game should change just for you because you don't think you should have to wear headphones to hear subtle sounds! Wholly crap this dudes unreal! |
Canaan Knute
Conspiratus Immortalis Covert Intervention
91
|
Posted - 2013.08.06 02:52:00 -
[123] - Quote
OZAROW wrote:Not blaming you, just frigging be happy they suck now, all your whining an constant thread bumping is probably a coincidence but irritating non the less I don't think you understand what bumping is. When you write a post just to get your thread back on the front page (for example, a post with only the word "bump" in it), that's bumping. Replying to other people's posts in your own thread, however, is not bumping. |
OZAROW
A.N.O.N.Y.M.O.U.S.
308
|
Posted - 2013.08.06 02:59:00 -
[124] - Quote
That's all you have to say? Redirecting? No quotes this time? No buddy, bumping for you is constantly commenting $ hit that makes no sense an has no sense of reason, to keep your thread at the top keeping it alive hoping someone agrees with you so you can gang up on those that don't! Essentially your fishing for a pat on the back! |
Canaan Knute
Conspiratus Immortalis Covert Intervention
91
|
Posted - 2013.08.06 03:03:00 -
[125] - Quote
OZAROW wrote:So you don't wear head phone s or comunicate verbly with your team? So you were a lone wolf heavy that had no communication withh your team, you can t hear foots steps,or have a teamate tell you you have a scout lurking or even ask your team where they are? Your a heavy what were u doing alone! an you think that the game should change just for you because you don't think you should have to wear headphones to hear subtle sounds! Wholly crap this dudes unreal! You're talking about headsets, not headphones. Use the correct term next time. I have a headset, but I can only hear other people's voices with it. |
OZAROW
A.N.O.N.Y.M.O.U.S.
308
|
Posted - 2013.08.06 03:05:00 -
[126] - Quote
Canaan Knute wrote:OZAROW wrote:So you don't wear head phone s or comunicate verbly with your team? So you were a lone wolf heavy that had no communication withh your team, you can t hear foots steps,or have a teamate tell you you have a scout lurking or even ask your team where they are? Your a heavy what were u doing alone! an you think that the game should change just for you because you don't think you should have to wear headphones to hear subtle sounds! Wholly crap this dudes unreal! You're talking about headsets, not headphones. Use the correct term next time. I have a headset, but I can only hear other people's voices with it. Omg your a knob |
Canaan Knute
Conspiratus Immortalis Covert Intervention
91
|
Posted - 2013.08.06 03:20:00 -
[127] - Quote
OZAROW wrote:That's all you have to say? Redirecting? No quotes this time? No buddy, bumping for you is constantly commenting $ hit that makes no sense an has no sense of reason, to keep your thread at the top keeping it alive hoping someone agrees with you so you can gang up on those that don't! Essentially your fishing for a pat on the back! This post is full of unfounded accusations, and quite frankly makes you look hysterical. I'm still posting here because other users are replying to my posts. That's it, that's the only reason. If you don't want this thread to stay alive, then stop posting.
Canaan Knute wrote:You're talking about headsets, not headphones. Use the correct term next time. I have a headset, but I can only hear other people's voices with it. Just in case there's any confusion, I can hear others and talk to them with my headset, but I can only hear the game's audio through my TV. |
OZAROW
A.N.O.N.Y.M.O.U.S.
311
|
Posted - 2013.08.06 03:47:00 -
[128] - Quote
Oh I don't mind keeping it alive the damage is done now! I look hysterical! Lmfao dude reread the the thread, only like two people thought it might be a ok idea, lol I could care less if it made a sound, your still gonna die, an that's what you don't get!
Every thing you wrote back was you defending yourself as a person not your idea, everything I just posted u dodged! So say what you want but if I see you on the field, I'm gonna ohk you the whole damn match!
Just because your the most stubborn person I ever met in my life, an just do you know there's more scouts other than me that got cheesed by every stupid thing you ve had to say, so now that the scout community has you on their radar, all I say to you is KAAAAAABOOOOOM! |
Canaan Knute
Conspiratus Immortalis Covert Intervention
91
|
Posted - 2013.08.06 04:08:00 -
[129] - Quote
OZAROW wrote:Oh I don't mind keeping it alive the damage is done now! I look hysterical! Lmfao dude reread the the thread, only like two people thought it might be a ok idea, lol I could care less if it made a sound, your still gonna die, an that's what you don't get! Like I said before, it wasn't impossible for heavies to dodge REs before 1.3, it just wasn't easy.
Quote:Every thing you wrote back was you defending yourself as a person not your idea, everything I just posted u dodged! So say what you want but if I see you on the field, I'm gonna ohk you the whole damn match! I would laugh if you did, because going that far to kill someone because they disagreed with you is pretty pathetic.
Quote:Just because your the most stubborn person I ever met in my life, an just do you know there's more scouts other than me that got cheesed by every stupid thing you ve had to say, so now that the scout community has you on their radar, all I say to you is KAAAAAABOOOOOM! Tell me, do you think everyone who disagrees with you is being stubborn? This debate is still going on because we don't agree with each other, not because one of us is being stubborn. If you don't understand that, then you're not very mature.
I don't really care if every scout in the game comes after me because of this thread. I'll either kill them or die trying. No big deal. |
Skidd McMarx
DUST University Ivy League
5
|
Posted - 2013.08.06 05:03:00 -
[130] - Quote
guys just don't respond to this. let it sink to the bottom with the rest of the forgotten threads. |
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