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Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 05:32:00 -
[31] - Quote
Zeylon Rho wrote:It is ridiculous. An underhand throw of an object a few feet away is not going to make a noise loud enough to hear. It's one thing if the object makes noise (cereal box shaking, an object that beeps flying). It's another if it makes a noise when it hits something (impact)... the mass and material make a big difference there. It's still another thing if the act of throwing it self is generating noise (your fingers gripping a balloon making noises from friction from the rubber when you throw it).
To actually hear the noise made by air friction from an object that is pitched at low speeds a short distance away... over gunfire and cannons.... that is stupidest thing I've ever heard in my life. We have all lost IQ points reading it. Guess what, I just threw a cushion a few meters away from me, and it made a loud noise! It also made a loud noise when it escaped my hand. Also, in the situation described in the OP, there were no guns or cannons going off nearby. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1390
|
Posted - 2013.07.29 05:47:00 -
[32] - Quote
Canaan Knute wrote:Zeylon Rho wrote:It is ridiculous. An underhand throw of an object a few feet away is not going to make a noise loud enough to hear. It's one thing if the object makes noise (cereal box shaking, an object that beeps flying). It's another if it makes a noise when it hits something (impact)... the mass and material make a big difference there. It's still another thing if the act of throwing it self is generating noise (your fingers gripping a balloon making noises from friction from the rubber when you throw it).
To actually hear the noise made by air friction from an object that is pitched at low speeds a short distance away... over gunfire and cannons.... that is stupidest thing I've ever heard in my life. We have all lost IQ points reading it. Guess what, I just threw a cushion a few meters away from me, and it made a loud noise! It also made a loud noise when it escaped my hand. Also, in the situation described in the OP, there were no guns or cannons going off nearby.
You may be schizophrenic. Get that checked out.
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Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 05:54:00 -
[33] - Quote
Zeylon Rho wrote:You may be schizophrenic. Get that checked out. Funny. |
pseudosnipre
DUST University Ivy League
97
|
Posted - 2013.07.29 09:57:00 -
[34] - Quote
Canaan Knute wrote:A few days ago, I was at E-7 on Line Harvest waiting for a blueberry to start hacking C. I`m standing on the slightly raised surface right next to the control panel. Shortly after my teammate starts hacking, an enemy scout throws a remote explosive at his feet and kills him. Seconds later, he does the same thing to me. I don't necessarily have a problem with remote explosives being used this way (I've done it as well), but here are a few things that I noticed during this encounter:
1. The throwing animation is too subtle. It's barely noticeable, and there's no throwing sound to go with the animation.
2. I did not hear a sound when the RE dropped on the ground. I'm fairly certain that they're supposed to make a noise when they hit the ground, but in that instance I didn't hear a thing.
3. I did not see the RE traveling through the air, even though the enemy was right in front of me when he threw it. I imagine it's because remote explosives are cloaked, and that's the reason why only players with low scan precision can see them. I think REs should be visible when thrown if the enemy is in your field of view, but this should only apply if the player is a few meters away from you.
4. This one is due to player error, but I want to mention it anyway. The scout was a few meters away from me, so, thinking that he wouldn't be able to throw the RE far enough, I opened fire. I was wrong, obviously. To address this, CCP could tweak the throwing distance ever so slightly. It doesn't really matter that much to me if they don't, but I think it's worth considering.
5. This one is unrelated to the aforementioned scenario, but I've noticed that when squadmates see things such as remote explosives and proximity mines, they do not show up on your radar or on the ground. Since squadmates can share information such as infantry, installation and vehicle positions, it doesn't make sense to exclude REs and proximity mines.
6. This one is also unrelated, but I think there should be a skillbook that, once brought up to a certain level, allows you to disarm REs and proximity mines. Example: walk up to an explosive, hold O to disarm. It could be accompanied by a skill that shortens the time it takes to disarm explosives.
7. I have one last suggestion, but I suspect this one won't be very popular. CCP could make it so that you have to manually activate REs and proximity mines before they can be detonated. Example: I place an explosive on the ground, walk up to it and press (or hold) O to arm. It could take a set amount of time to arm the explosive (with a skillbook to shorten the activation time), or you could simply press O circle to arm and walk away. 1. I can tell what weapon an enemy is holding by visual cue (it looks like a MD, for example). Spotting the type of equipment they are wielding can be more difficult, but not impossible. Are you saying that the standard throwing animation used for drop uplinks, nanohives, and remote/proximity explosives is not significant enough and perhaps a baseball pitch is in order? How much more grandious would you like the animation to be? I personally think it's silly that the absence of a weapon didn't clue you in to his intent...unless you hoped he was trying to resupply you.
2. Again, what should they sound like? And what's more silly: that you can't hear a 20 pound bag hitting the ground or that I can't hear all 300lbs of you clip-clopping around?
3. It's because the framerate of this game is atrocious. They are animated.
4. Again, and assuming these things don't weight more than cement, how far do you think they should be thrown? I personally hate that they spawn at belly-button height and prevent me from throwing them over short walls or railings even when i'm jumping. Out of curiosity, how far did he throw them? It wasn't clear in your OP (please provide in meters). I'd prefer that they stick to whatever I throw them against, but can ASSURE you that it would spawn QQ threads when I start throwing them on the ceilings of null cannons and on the sides of vehicles.
5. I'm ok with them being on your HUD when a teammate is looking directly at them via LOS...although he's not much of a teammate if he doesn't shoot/flux them immediately. They should not EVER appear on the map as they lack the EM output of a soldier, installation, vehicle, nanohive, or uplink. Think: they are receive only and do not transmit. Visual detection or preventative pre-detonation is your only valid method of defense.
6. They do; it's called your primary/secondary/grenade skillbook. If you REALLy want another method of disarming that you can sink SP into I'm all for it....provided that getting shot during disarm and/or failing to complete an initiated disarm procedure result in immediate explosion.
7. (fixed) They use proximity/timed activation. This is a real thing, not futuristic.
REs already suffer from ease of flux removal, flipping/disappear bug, long time between deployment and detonation, being VERY easy to spot if you would just LOOK for them (bridges, walkways, stairs, etc are all good candidates). They will never light up the map, sound like a bowling ball landing, flash neon lights, or play classic rock for your detecting pleasure. Heavies CAN see them visually if you look for them, but it's hard to keep track of your minimap, your ammo, your target, AND look for tiny black pieces of equipment while galloping along in pursuit of a scout.
Good luck to you, sir. o7 |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
176
|
Posted - 2013.07.29 15:28:00 -
[35] - Quote
Hmm correct me if I'm wrong but you are suggesting, for the most part, cosmetic changes to make them more realistic as apposed to changing the RE's stats right? If so then why are people bashing you? Not like you saying Nerf 'em or anything. Personally I agree with the cosmetic changes. Not so much the "manually arm the RE" but hacking/disarming is easily a good idea. +1 for the poste.
`Sigh. Just another fun game of DUST . |
pseudosnipre
DUST University Ivy League
99
|
Posted - 2013.07.29 17:45:00 -
[36] - Quote
ALPHA DECRIPTER wrote:Hmm correct me if I'm wrong but you are suggesting, for the most part, cosmetic changes to make them more realistic as apposed to changing the RE's stats right? If so then why are people bashing you? Not like you saying Nerf 'em or anything. Personally I agree with the cosmetic changes. Not so much the "manually arm the RE" but hacking/disarming is easily a good idea. +1 for the poste.
`Sigh. Just another fun game of DUST . Let me make you a list, since you obviously didnt read the OP...
Proposed nerfs include: Addition of audio cue increased visibility via tacnet Additional removal method increased period of vulnerability to deploy Reduced deployment radius Visual addition of sparklers and bedazzling
Yum, poste's. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
314
|
Posted - 2013.07.29 18:31:00 -
[37] - Quote
RE doesn't need a nerf, they are already visible enough as it is.
I'd be ok with a disarm option, but only if the one laying out the RE would get a visual cue if someone tries to disarm the RE. |
TechMechMeds
Swamp Marines
111
|
Posted - 2013.07.29 18:34:00 -
[38] - Quote
OZAROW wrote:Sorry it was probably me lol. So let me get this straight..... You got out smarted by someone with under 300 ehp an lost a expensive suit an now u cry, nerf, fix, rebalance , make it fair,?! Man gtfo of here!
Our suits got blown to crap with 1.2 there is hardly anything we can skill into that's viable an we die from like two shots from any gun an u want us to practically stand still to place a remote?!
You got owned bro deal wit it, happens to us from a cross the map every day!
Remote explosives should take 20 seconds to arm and you have to stand still, when they detonate it should shower the enemy in flowers and it should use 100 CPU and PG |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
315
|
Posted - 2013.07.29 18:46:00 -
[39] - Quote
TechMechMeds wrote:OZAROW wrote:Sorry it was probably me lol. So let me get this straight..... You got out smarted by someone with under 300 ehp an lost a expensive suit an now u cry, nerf, fix, rebalance , make it fair,?! Man gtfo of here!
Our suits got blown to crap with 1.2 there is hardly anything we can skill into that's viable an we die from like two shots from any gun an u want us to practically stand still to place a remote?!
You got owned bro deal wit it, happens to us from a cross the map every day! Remote explosives should take 20 seconds to arm and you have to stand still, when they detonate it should shower the enemy in flowers and it should use 100 CPU and PG
You forgot the obligatory 5m long pink arrow pointing at every RE |
TechMechMeds
Swamp Marines
112
|
Posted - 2013.07.29 18:48:00 -
[40] - Quote
R'adeh Hunt wrote:TechMechMeds wrote:OZAROW wrote:Sorry it was probably me lol. So let me get this straight..... You got out smarted by someone with under 300 ehp an lost a expensive suit an now u cry, nerf, fix, rebalance , make it fair,?! Man gtfo of here!
Our suits got blown to crap with 1.2 there is hardly anything we can skill into that's viable an we die from like two shots from any gun an u want us to practically stand still to place a remote?!
You got owned bro deal wit it, happens to us from a cross the map every day! Remote explosives should take 20 seconds to arm and you have to stand still, when they detonate it should shower the enemy in flowers and it should use 100 CPU and PG You forgot the obligatory 5m long pink arrow pointing at every RE
True, what I was suggesting would have made it slightly op |
|
pseudosnipre
DUST University Ivy League
102
|
Posted - 2013.07.29 19:11:00 -
[41] - Quote
TechMechMeds wrote:R'adeh Hunt wrote:TechMechMeds wrote:OZAROW wrote:Sorry it was probably me lol. So let me get this straight..... You got out smarted by someone with under 300 ehp an lost a expensive suit an now u cry, nerf, fix, rebalance , make it fair,?! Man gtfo of here!
Our suits got blown to crap with 1.2 there is hardly anything we can skill into that's viable an we die from like two shots from any gun an u want us to practically stand still to place a remote?!
You got owned bro deal wit it, happens to us from a cross the map every day! Remote explosives should take 20 seconds to arm and you have to stand still, when they detonate it should shower the enemy in flowers and it should use 100 CPU and PG You forgot the obligatory 5m long pink arrow pointing at every RE True, what I was suggesting would have made it slightly op Request: new 50 AUR 'LisaFrank' Remote Explosives |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 20:04:00 -
[42] - Quote
pseudosnipre wrote:1. I can tell what weapon an enemy is holding by visual cue (it looks like a MD, for example). Spotting the type of equipment they are wielding can be more difficult, but not impossible. Are you saying that the standard throwing animation used for drop uplinks, nanohives, and remote/proximity explosives is not significant enough and perhaps a baseball pitch is in order? How much more grandious would you like the animation to be? I personally think it's silly that the absence of a weapon didn't clue you in to his intent...unless you hoped he was trying to resupply you. Yes, the absence of a weapon can be taken as a sign, and it was my fault for not noticing it, but from my point of view, the throwing animation was almost non-existent. Am I asking for an exaggerated animation? No, don't make stupid assumptions. I'm simply asking for a slightly less subtle animation.
Quote:2. Again, what should they sound like? And what's more silly: that you can't hear a 20 pound bag hitting the ground or that I can't hear all 300lbs of you clip-clopping around? I wouldn't care one bit if CCP made heavies louder, in fact, I would welcome such a change. CCP has said in the past that there aren't enough sounds in the game, so they might already be working on things like this.
Quote:3. It's because the framerate of this game is atrocious. They are animated. You think so? That would make sense. Animations do seem a little jerky.
Quote:4. Again, and assuming these things don't weight more than cement, how far do you think they should be thrown? I personally hate that they spawn at belly-button height and prevent me from throwing them over short walls or railings even when i'm jumping. Out of curiosity, how far did he throw them? It wasn't clear in your OP (please provide in meters). I'd prefer that they stick to whatever I throw them against, but can ASSURE you that it would spawn QQ threads when I start throwing them on the ceilings of null cannons and on the sides of vehicles. I think it was about 4-5 meters.
Quote:5. I'm ok with them being on your HUD when a teammate is looking directly at them via LOS...although he's not much of a teammate if he doesn't shoot/flux them immediately. They should not EVER appear on the map as they lack the EM output of a soldier, installation, vehicle, nanohive, or uplink. Think: they are receive only and do not transmit. Visual detection or preventative pre-detonation is your only valid method of defense. CCP is testing a version of Dust without TacNet, so we might actually see less information on the HUD and minimap in the future. As for your second point, it makes no sense whatsoever for a merc who knows exactly where a remote explosive is not to share that information with his team on the minimap. If it shows up on your HUD, it should also show up on the minimap for your side. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 20:05:00 -
[43] - Quote
Quote:6. They do; it's called your primary/secondary/grenade skillbook. If you REALLy want another method of disarming that you can sink SP into I'm all for it....provided that getting shot during disarm and/or failing to complete an initiated disarm procedure result in immediate explosion. That would be a fair tradeoff.
Quote:7. (fixed) They use proximity/timed activation. This is a real thing, not futuristic. Fair enough, if it's something that can be done in real life, I have no complaints.
Quote:REs already suffer from ease of flux removal, flipping/disappear bug, long time between deployment and detonation, being VERY easy to spot if you would just LOOK for them (bridges, walkways, stairs, etc are all good candidates). They will never light up the map, sound like a bowling ball landing, flash neon lights, or play classic rock for your detecting pleasure. Heavies CAN see them visually if you look for them, but it's hard to keep track of your minimap, your ammo, your target, AND look for tiny black pieces of equipment while galloping along in pursuit of a scout. That's what strange about them: with any other dropsuit, you can see them pretty easily due to their size, but when you use a heavy suit, they seem to become much smaller. It's a pretty ridiculous way to balance REs versus heavies. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 20:12:00 -
[44] - Quote
ALPHA DECRIPTER wrote:Hmm correct me if I'm wrong but you are suggesting, for the most part, cosmetic changes to make them more realistic as apposed to changing the RE's stats right? If so then why are people bashing you? Not like you saying Nerf 'em or anything. Personally I agree with the cosmetic changes. Not so much the "manually arm the RE" but hacking/disarming is easily a good idea. +1 for the poste. That's more or less what I'm asking for. Slightly less subtle throwing animation, ability to see REs spotted by squadmates on the HUD and minimap, ability to disarm REs and proximity mines, etc. However, the prompt to disarm should only appear when you're pointing directly at the explosive, otherwise you could simply walk over an explosive and be alerted to its presence. |
CuuCH Crusher
Commando Perkone Caldari State
172
|
Posted - 2013.07.29 20:14:00 -
[45] - Quote
So you need the REs to glow red for you to see them? That would completely defeat the purpose of them. Next time use your eyes instead of asking for a nerf.
REs are one of the few ways new players can take down older players with much better gear. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 20:22:00 -
[46] - Quote
CuuCH Crusher wrote:So you need the REs to glow red for you to see them? That would completely defeat the purpose of them. Next time use your eyes instead of asking for a nerf.
REs are one of the few ways new players can take down older players with much better gear. I didn't even ask for this, so I assume you're exaggerating. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
317
|
Posted - 2013.07.29 20:29:00 -
[47] - Quote
Canaan Knute wrote:CuuCH Crusher wrote:So you need the REs to glow red for you to see them? That would completely defeat the purpose of them. Next time use your eyes instead of asking for a nerf.
REs are one of the few ways new players can take down older players with much better gear. I didn't even ask for this, so I assume you're exaggerating.
To his defence, your suggestions come pretty close to that. They'd make sure only random fools would ever die to REs. |
CuuCH Crusher
Commando Perkone Caldari State
172
|
Posted - 2013.07.29 20:33:00 -
[48] - Quote
Canaan Knute wrote: I think REs should be visible when thrown if the enemy is in your field of view, but this should only apply if the player is a few meters away from you.
In this post you did ask for REs to glow red like grenades do right?
If not then sorry.
If yes then HTFU. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 20:56:00 -
[49] - Quote
CuuCH Crusher wrote:In this post you did ask for REs to glow red like grenades do right?
If not then sorry.
If yes then HTFU. Maybe not red, although I wouldn't have a problem with that, but the RE itself is completely invisible when flying through the air, at least to me. Also, HTFU is not a valid argument. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 20:58:00 -
[50] - Quote
R'adeh Hunt wrote:To his defence, your suggestions come pretty close to that. They'd make sure only random fools would ever die to REs. I doubt making the RE visible while thrown would affect it as much as you think it would. |
|
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
263
|
Posted - 2013.07.29 21:34:00 -
[51] - Quote
Um all ur rebuttals kinda do you no justice , k fine you didn't follow the scout, but it was your bad luck he was packing explosives.
So yesterday I blew up a ton of people this way, lol then the following match a guy I got must have been pissed an skilled into r/e between matches an he got me lmao, I totally did it to myself too, an yes I could see it, like a black box on the ground. I didn't know what it was at first, then as soon as I realized I was proud of the guy!
An you should be too! Its harder than you think , so if so someone got u, don't say op or change, just admit a sneaky scout, had you in his trap the whole time an u had no clue till u were dead.
Take it like a man. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
264
|
Posted - 2013.07.29 21:48:00 -
[52] - Quote
I see them more often now since I been getting lots of people with them, it's a trap or pinch move weapon, I personally like them but 9 times out of ten when there used like that the guy that got you was pressing the detonator the whole time so as soon as it was active it blew up.
So if you used them you would kno this an understood how it happened an probably not made the thread |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 21:49:00 -
[53] - Quote
OZAROW wrote:Um all ur rebuttals kinda do you no justice , k fine you didn't follow the scout, but it was your bad luck he was packing explosives. It's not really of any concern to me if you think my rebuttals don't do me justice.
Quote:So yesterday I blew up a ton of people this way, lol then the following match a guy I got must have been pissed an skilled into r/e between matches an he got me lmao, I totally did it to myself too, an yes I could see it, like a black box on the ground. I didn't know what it was at first, then as soon as I realized I was proud of the guy!
An you should be too! I have no reason to be proud, because it didn't take any skill to do what he did. I've seen some pretty amazing RE kills in the past, but that wasn't one of them.
Quote:Its harder than you think I've used them before, I know how hard it can be, but that doesn't mean it always is.
Quote:so if so someone got u, don't say op or change, just admit a sneaky scout, had you in his trap the whole time an u had no clue till u were dead. Standing still in front of someone and deploying an RE while they're shooting you is far from being sneaky. There was no trap involved, all he did was throw something and press a button. Just saying.
Quote:Take it like a man. Sorry, but I don't listen to thoughtless advice. |
Chief-Shotty
Planetary Response Organization
3
|
Posted - 2013.07.30 20:04:00 -
[54] - Quote
Remote charges are underused in this game already. You were caught by surprise and were a victim to something called "lack of awareness". Tough break that is the way of the battlefield
I think remote charges need a buff.
I would like to Hold or Tap O to auto-detonate placed charges. The same concept of nano-injector revives as it switches to it quickly and revives so it not obvious that your trying to heal
therefore you can engage as necessary but once you see that magic moment; hit O "looks at wrist and BTOOOMMM!
since the detonator is on the wrist i find it unnecessary that you have to continue to look at your wrist tell the magic moment when you can have your gun and simply press it when the time comes.
Next i want a satchel explosive that can be used to decimate tanks, proxy charges don't do enough damage
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
279
|
Posted - 2013.07.30 20:38:00 -
[55] - Quote
I am not sure if I would blame it on RE's
I have had the issue with grenades - you dont see anything just the explosion....and you are dead
I am not sure if its animations rendering or lag causing nothing to be seen. A couple days ago I was starting to get paranoid and was going to swtich back to my big TV |
BARDAS
DUST University Ivy League
253
|
Posted - 2013.07.30 22:26:00 -
[56] - Quote
Leave RE's alone. They are not as easy to use as you may think. I have run up to groups of people before and thrown them and they DO SEE THEM and run away or throw a grenade at them. They are not invisible nor are they hard to see. The only time people DON'T see them is when a large group is hacking an objective. Then I forgo my knife and plant an RE(if it already isn't there) so I can get them all in one go. Not to mention just running up to a group of people is dangerous for a Scout. If I manage to sneak up on you close enough to plant one of these things without you seeing it then you deserve to die because I could have easily just as one shot you with my Novas(if hit detection wasn't crap for them right now).
EDIT: If anything the REs need to be fixed so every third or fourth one I plant doesn't vanish in a fizzle and there needs to be some kind of reason to skill up past Standard. |
TODDSTER024
Royal Uhlans Amarr Empire
96
|
Posted - 2013.07.30 22:58:00 -
[57] - Quote
I've seen a guy try a bait me with an RE, I shot it and killed him with it instead. I see enemy RE's fine when I look for them. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
74
|
Posted - 2013.07.31 00:49:00 -
[58] - Quote
BARDAS wrote:Leave RE's alone. They are not as easy to use as you may think. I'm talking about remote explosives versus heavies. It's not hard to take advantage of a heavy's lack of mobility, not to mention the fact that we can't see as much information as other classes because of our high scan precision.
Quote:I have run up to groups of people before and thrown them and they DO SEE THEM and run away or throw a grenade at them. They are not invisible nor are they hard to see. The only time people DON'T see them is when a large group is hacking an objective. Then I forgo my knife and plant an RE(if it already isn't there) so I can get them all in one go. Not to mention just running up to a group of people is dangerous for a Scout. If I manage to sneak up on you close enough to plant one of these things without you seeing it then you deserve to die because I could have easily just as one shot you with my Novas or a Shotgun. Again, I'm a heavy. Remote explosives are harder to spot with heavy suits. Also, the scout that killed me was not being sneaky at all. I knew where he was the entire time, and I was waiting for him to try to kill me.
Chief-Shotty wrote:Remote charges are underused in this game already. You were caught by surprise and were a victim to something called "lack of awareness". Tough break that is the way of the battlefield What lack of awareness are you speaking of? I knew the scout was using remote explosives. The problem wasn't a lack of awareness, because there was no way to know that the RE had been deployed. If a heavy piece of equipment can be thrown at your feet without making a sound, that's a problem with the game, not the player.
Daxxis KANNAH wrote:I am not sure if I would blame it on RE's I have had the issue with grenades - you dont see anything just the explosion....and you are dead I am not sure if its animations rendering or lag causing nothing to be seen. A couple days ago I was starting to get paranoid and was going to swtich back to my big TV About the grenade indicator, I think this might be some sort of bug. Thrown grenades sometimes fail to appear on my screen, even when I can see the enemy throwing it. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
266
|
Posted - 2013.07.31 00:56:00 -
[59] - Quote
Dude the op is on crack, ur still goin on about this trying to get it top bumped eh? Well like I said it takes a sec to show up on my map, so as soon as it does I detonate it there fore all you would see is OZAROW REMOTE EXPLOSIVE KILLED UR A$$!
You fail to remind yourself this an also your so slow even if you ran your still in the same place! It does 1500 damage in 5m , you gotta clear 15 feet before its active; hence perfect heavy killer!
It also makes a sound on my end when I drop it just like a nano hive. All equipment is that way SO YOU CAN BE SNEAKY ITS THE DESIGN OF THE GAME! If it showed up on ur map that would void the point!
Do grenades show on ur tacnet? Do you hear enemy's drop uplinks? Think about it man it's a stealth weapon that's blown before you see it, plus u said the guy wasn't cleaver when he did it, SO HOW IS IT YOU SEEN NOTHING IN HIS HANDS AN DIDNT THINK OH $/-/%!?
Face it you never been killed that way an now you wanna cry unfair ?! Poor sportsmanship |
Canaan Knute
Conspiratus Immortalis Covert Intervention
74
|
Posted - 2013.07.31 01:13:00 -
[60] - Quote
OZAROW wrote:Dude the op is on crack, ur still goin on about this trying to get it top bumped eh? So replying to other people's posts in your own thread is considered bumping now?
Quote:You fail to remind yourself this an also your so slow even if you ran your still in the same place! It does 1500 damage in 5m , you gotta clear 15 feet before its active; hence perfect heavy killer! What made you think that I wasn't aware of this, and why are you bringing it up?
Quote:It also makes a sound on my end when I drop it just like a nano hive. All equipment is that way SO YOU CAN BE SNEAKY ITS THE DESIGN OF THE GAME! If it showed up on ur map that would void the point! So you think it's okay that only the person throwing the RE can hear it land?
Quote:Do grenades show on ur tacnet? They don't, but if you can see where they are on the ground, I think it would make sense for them to show up on the minimap as well.
Quote:Do you hear enemy's drop uplinks? I was under the impression that we were already able to hear them. Maybe I'm confusing them with nanohives.
Think about it man it's a stealth weapon that's blown before you see it, plus u said the guy wasn't cleaver when he did it, SO HOW IS IT YOU SEEN NOTHING IN HIS HANDS AN DIDNT THINK OH $/-/%!?[/quote]That was stupid of me, I agree, but I don't think it detracts from some of my other arguments. |
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