Canaan Knute wrote:A few days ago, I was at E-7 on Line Harvest waiting for a blueberry to start hacking C. I`m standing on the slightly raised surface right next to the control panel. Shortly after my teammate starts hacking, an enemy scout throws a remote explosive at his feet and kills him. Seconds later, he does the same thing to me. I don't necessarily have a problem with remote explosives being used this way (I've done it as well), but here are a few things that I noticed during this encounter:
1. The throwing animation is too subtle. It's barely noticeable, and there's no throwing sound to go with the animation.
2. I did not hear a sound when the RE dropped on the ground. I'm fairly certain that they're supposed to make a noise when they hit the ground, but in that instance I didn't hear a thing.
3. I did not see the RE traveling through the air, even though the enemy was right in front of me when he threw it. I imagine it's because remote explosives are cloaked, and that's the reason why only players with low scan precision can see them. I think REs should be visible when thrown if the enemy is in your field of view, but this should only apply if the player is a few meters away from you.
4. This one is due to player error, but I want to mention it anyway. The scout was a few meters away from me, so, thinking that he wouldn't be able to throw the RE far enough, I opened fire. I was wrong, obviously. To address this, CCP could tweak the throwing distance ever so slightly. It doesn't really matter that much to me if they don't, but I think it's worth considering.
5. This one is unrelated to the aforementioned scenario, but I've noticed that when squadmates see things such as remote explosives and proximity mines, they do not show up on your radar or on the ground. Since squadmates can share information such as infantry, installation and vehicle positions, it doesn't make sense to exclude REs and proximity mines.
6. This one is also unrelated, but I think there should be a skillbook that, once brought up to a certain level, allows you to disarm REs and proximity mines. Example: walk up to an explosive, hold O to disarm. It could be accompanied by a skill that shortens the time it takes to disarm explosives.